Fire Emblem Heroes (FEH)

Jarod Infernal Guide and Recommended Team (Grand Hero Battle)

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Jarod Grand Hero Battle Banner Fire Emblem Heroes FEH

This is a guide to clearing the Infernal and Lunatic maps for Jarod: Nevassa General in Fire Emblem Heroes (FEH). To see strategy for defeating Jarod, enemy information, as well as the best units and party to use, read on!

Jarod Strategy Overview

Obtainable Unit Jarod - Nevassa General ImageJarod
Recommended Level Lv.40
Difficulty Infernal
Lunatic
Hard
Conditions Condition 1: All 4 units must survive.
Condition 2: You cannot use Light's Blessing
Dates Active 06/08/2024 - 06/16/2024

Initial Unit Placement

Infernal Lunatic

Infernal Enemy Information

A Jarod - Nevassa General ImageJarod HP
77
Atk
65
Spd
51
Def
37
Res
30
Assist Skill Icon:-
Sacred Seal Icon:-
B Cleric IconCleric HP
46
Atk
42
Spd
34
Def
29
Res
46
Sacred Seal Icon:-
C Blue Mage IconBlue Mage HP
54
Atk
49
Spd
40
Def
22
Res
33
Assist Skill Icon:-
Special Skill IconGlimmer
Sacred Seal Icon:-
D Sword Cavalier IconSword Cavalier HP
62
Atk
45
Spd
22
Def
31
Res
33
Assist Skill Icon:-
Special Skill IconLuna
Sacred Seal Icon:-
E Axe Fighter IconAxe Fighter HP
66
Atk
53
Spd
40
Def
39
Res
27
Assist Skill Icon:-
Passive Skill A IconFury 3
Passive Skill B IconSpurn 3
Sacred Seal Icon:-
F Axe Knight IconAxe Knight HP
81
Atk
60
Spd
17
Def
47
Res
21
Assist Skill Icon:-
Sacred Seal Icon:-

Infernal Reinforcements

Turn 2 Reinforcements

Reinforcements 1 Blue Thief IconBlue Thief HP
56
Atk
52
Spd
45
Def
13
Res
42
Assist Skill Icon:-
Sacred Seal Icon:-
Reinforcements 1 Red Mage IconRed Mage HP
54
Atk
50
Spd
38
Def
22
Res
33
Assist Skill Icon:-
Special Skill IconFlare
Sacred Seal Icon:-
Reinforcements 1 Lance Fighter IconLance Fighter HP
68
Atk
55
Spd
37
Def
45
Res
19
Assist Skill Icon:-
Passive Skill B IconRepel 3
Sacred Seal Icon:-

Turn 3 Reinforcements

Reinforcements 2 Red Cavalier IconRed Cavalier HP
45
Atk
51
Spd
28
Def
18
Res
37
Assist Skill Icon:-
Sacred Seal Icon:-
Reinforcements 2 Lance Cavalier IconLance Cavalier HP
62
Atk
53
Spd
27
Def
31
Res
33
Assist Skill Icon:-
Special Skill IconBonfire
Sacred Seal Icon:-

Lunatic Enemy Information

A Jarod - Nevassa General ImageJarod HP
68
Atk
60
Spd
47
Def
34
Res
27
Assist Skill Icon:-
Sacred Seal Icon:-
B Cleric IconCleric HP
40
Atk
39
Spd
31
Def
27
Res
42
Sacred Seal Icon:-
C Blue Mage IconBlue Mage HP
44
Atk
46
Spd
35
Def
20
Res
30
Assist Skill Icon:-
Special Skill IconGlimmer
Sacred Seal Icon:-
D Sword Cavalier IconSword Cavalier HP
49
Atk
42
Spd
19
Def
28
Res
30
Assist Skill Icon:-
Special Skill IconLuna
Sacred Seal Icon:-
E Axe Fighter IconAxe Fighter HP
55
Atk
50
Spd
37
Def
36
Res
25
Assist Skill Icon:-
Passive Skill A IconFury 3
Passive Skill B IconSpurn 3
Sacred Seal Icon:-

Lunatic Reinforcements

Turn 2 Reinforcements

Reinforcements 1 Blue Thief IconBlue Thief HP
46
Atk
48
Spd
41
Def
12
Res
39
Assist Skill Icon:-
Sacred Seal Icon:-
Reinforcements 1 Red Mage IconRed Mage HP
44
Atk
46
Spd
35
Def
20
Res
30
Assist Skill Icon:-
Special Skill IconFlare
Sacred Seal Icon:-
Reinforcements 1 Lance Fighter IconLance Fighter HP
55
Atk
52
Spd
34
Def
38
Res
17
Assist Skill Icon:-
Passive Skill B IconRepel 3
Sacred Seal Icon:-

Turn 3 Reinforcements

Reinforcements 2 Red Cavalier IconRed Cavalier HP
39
Atk
48
Spd
25
Def
17
Res
34
Assist Skill Icon:-
Sacred Seal Icon:-
Reinforcements 2 Lance Cavalier IconLance Cavalier HP
49
Atk
48
Spd
24
Def
28
Res
30
Assist Skill Icon:-
Special Skill IconBonfire
Sacred Seal Icon:-

Damage Calculator Tool

Jarod Strategy

Use Player Phase Strategies

This map has no refresher enemies and no enemies with movement assists, making it the ideal situation for a Hit and Run composition. It also helps that a small group of enemies are separated from the initial spawns, allowing your units to easily kite them while you slowly pick them off one at a time.

The enemies will advance on turn one regardless of whether you are in their threat range or not. Use the first turn to position your units to cover choke points and wait for the enemies to advance.

Use the next few turns to slowly clear the enemies, using refresher and movement assists to keep your units outside the danger area.

Keep in mind that two enemies spawn on the lower left corner of the map on turn two; the Red Mage and the Lance Fighter. Ensure you have a unit capable of defeating them in one round waiting nearby to take care of them.

Additionally, remember that the Red Mage has Canto Control 3 to prevent your units from retreating post-combat using Canto.

Tank Strategies are also viable

Tank strategies are also viable on this map as there are no enemy units that are too threatening. Jarod himself may pose a threat, but he can be left alone for a while until all the other generic enemies are defeated.

The enemies advance on the first turn even if your units are not in their threat range. Use the first turn to place your tank units in choke points while having support units at the bottom middle of the map, ready to provide assistance whenever necessary.

The enemies will then walk right into your tank units and enter combat, where your tank units can defeat them one at a time.

Keep in mind that both the Red Mage and the Lance Fighter spawn on the lower left corner of the map on turn two, right where your support units are. Ensure you have units capable of defeating them as they spawn in. A Lance Cavalier spawns in the same area on turn three as well.

A good team composition here is having three tank units and one support unit. The tank units can block off choke points on the middle left (near the two trenches), the lower left (near the starting area), and the lower right (below the impassable structure). The support unit can stand on the tile in the fourth column, second row from the bottom, and provide support to all three tank units at the same time.

If you have a Savior Ball team, then the strategy for this map is simpler than ever. Form a ball on turn one and end your turn, letting all the enemies approach. Have your support units heal or buff up the Savior tanks every turn and wait until all the enemies are dead.

Best Units for Jarod

Player Phase Units

Unit Name
Edelgard - Snowfall Future ImageWinter Edelgard Lance Armored
Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills.
Raging Tempest grants mobility and one additional action after combat.
Inheriting Galeforce can grant a third action per turn.
Edelgard - Sun Empresses ImageSummer Edelgard Sword Armored
Regal Sunshade's brave effect can quickly eliminate enemies.
Raging Storm can grant one additional action after combat.
Inheriting Galeforce can grant a third action per turn.
Sharena - Pillars of Peace ImageBridal Sharena Lance Cavalry
Incredibly mobile with United Bouquet granting movement+1 and Forever Yours granting 【Canto (Dist, +1; Max 4)】.
Both Forever Yours and Duo Skill generate additional actions while refreshing Canto.
Gullveig - Glittering Sunlight ImageSummer Gullveig Red Tome Cavalry
Can act up to four times in one turn with Golden Sunlight, Time and Light, and her Duo Skill.
Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements.
Sanaki - Dawnsworn Ninja ImageNinja Sanaki Red Tome Cavalry
Great nuking power with Radiant Scrolls.
Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat.
Duo Skill grants another action post-combat.
Corrin (F) - Nightfall Ninja Act ImageNinja Corrin (F) Green Tome Cavalry
Ninjutsu Scrolls' brave effect can quickly defeat enemies.
Duo Skill grants herself an additional action.
Laegjarn - Flame and Frost ImageNinja Laegjarn Blue Bow Flying
Flamefrost Bow's brave effect can quickly defeat enemies.
Duo Skill grants herself an additional action.
Lyn - Ninja-Friend Duo ImageNinja Lyn Colorless Dagger Flying
Tailwind Shuriken's brave effect can quickly defeat enemies.
Duo Skill grants herself an additional action.
Chrom - Fell Exalt ImageFallen Chrom Sword Cavalry
Arcane Devourer grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger.
Fate Unchanged... allows repositioning an ally to safety and using the extra action for Fallen Chrom to retreat to safety himself.
Chrom - Fated Honor ImageBrave Chrom Lance Cavalry
Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger.
A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself.
Gullveig - Seer Beyond Time ImageBrave Gullveig Blue Tome Flying
Gold Unwinding grants herself an additional action after combat.
Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements.
Gullveig - Golden Seer ImageGullveig Colorless Tome Cavalry
Quietus Gullveig and Time is Light grant herself additional actions after combat.
Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements.
Eirika - Pledged Restorer ImageBrave Eirika Lance Cavalry
Moonlight Bangle grants Canto for mobility.
Binding Reginleif allows her to defeat her foes in one round.
Reginn - Bearing Hope ImageReginn Sword Cavalry
Lyngheiðr grants Canto for mobility.
Seiðr Shell+ is pre-charged and can defeat an enemy quickly.

Tank Units

Unit Name
Ike - Of Radiance ImageEmblem Ike Sword Infantry
Emblem Ragnell neutralizes multiple penalties that affect his combat.
Laguz Friend 4 provides strong damage reduction.
Great Aether provides extra damage reduction and sustain to keep him healthy throughout multiple combats.
Byleth - Frosty Professors ImageWinter Byleth (M) Sword Armored
Holy Yule Blade decays foe's Specials and grants multiple stat bonuses.
Supreme Heaven deals bonus damage against dragons and beasts and also grants additional damage reduction.
Corrin - Silent Bloodline ImageBrave Corrin (F) Colorless Breath Armored
Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements.
Hector - Brave Warrior ImageBrave Hector Lance Armored
Guaranteed follow-up attack
Weapon refine makes him a very powerful tank.
Idunn - Divine Demon ImageAscended Idunn Blue Breath Armored
Guaranteed follow-up attack.
Weapon is comparable to Brave Hector's refined Maltet.
Can neutralize penalties inflicted on her.
Tiki - NagaTiki (Adult) Red Breath Infantry
A budget option that can fulfill the tank role to bait on turn one. A red unit is used here to help mitigate damage from the right side of the map, as she will not have color disadvantage against all the enemies on that side.
Nowi - Eternal Youth ImageNowi Blue Breath Infantry
A budget option that can fulfill the tank role to bait on turn one. A blue unit is used here to help mitigate damage from the left side of the map, as she will not have color disadvantage against all the enemies on that side.

Support Units

Unit Name
Elimine - Scouring Saint ImageElimine Staff Flying
Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions.
Flayn - Silly Kitty-Cat ImageHalloween Flayn Staff Cavalry
Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack.
Flayn - Playing Innocent ImageFlayn Staff Flying
Grants damage reduction and healing.
Lucina - Brave Princess ImageBrave Lucina Lance Infantry
Grants bonus stats and Special acceleration to nearby allies during combat.
Corrin - Fateful Prince ImageCorrin (M) Sword Infantry
A budget support that grants bonus stats to his Ally Support during combat.
Hilda - DeerSummer Hilda Staff Flying
Grants Atk+6 and Special acceleration to nearby allies during combat.
Seiðr - Goddess of Hope ImageSeiðr Green Tome Cavalry
Future-Focused can forcefully end a foe's turn, allowing you to play around the strongest foe.

Recommended Dancer Units

Peony - Álfar Dream Duo ImageNew Year Peony Green Tome Flying
Gentle Dream provides stat and mobility bonuses.
Duo Skill grants an adjacent ally an extra action.
Peony - Sweet Dream ImagePeony Blue Tome Flying
Gentle Dream+ provides stat and mobility bonuses.
Azura - Vallite Songstress ImageLegendary Azura Blue Tome Flying
Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses.
Azura - Hatari Duet ImageHatari Azura Green Tome Cavalry
Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses.
S/R Far Trace 3 allows retreat after combat or using Gray Waves.

List of All Dancers | Heroes with Refresher Skills

User Submitted Units / Parties for Jarod

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