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This is a guide to clearing the Infernal and Lunatic maps for Zephiel: The Liberator in Fire Emblem Heroes (FEH). To see strategy for defeating Zephiel: The Liberator, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Zephiel |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Abyssal Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 04/20/2017-04/24/2017 |
Infernal | Lunatic |
---|---|
A Zephiel | HP 90 |
Atk 55 |
Spd 18 |
Def 42 |
Res 27 |
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:-
:
Reprisal
|
:-
:-
|
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B Axe Knight | HP 78 |
Atk 57 |
Spd 18 |
Def 45 |
Res 21 |
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:
Swap
|
:-
:-
|
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C Axe Knight | HP 78 |
Atk 51 |
Spd 13 |
Def 45 |
Res 21 |
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:
Swap
:
Bonfire
|
:-
:-
|
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D Lance Knight | HP 78 |
Atk 51 |
Spd 13 |
Def 45 |
Res 21 |
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:
Swap
:
Bonfire
|
:-
:-
|
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E Red Mage | HP 52 |
Atk 44 |
Spd 35 |
Def 22 |
Res 31 |
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:-
|
:-
:-
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F Blue Mage | HP 52 |
Atk 45 |
Spd 35 |
Def 22 |
Res 31 |
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:-
|
:
Guard 3
:-
:-
|
A Zephiel | HP 78 |
Atk 57 |
Spd 21 |
Def 34 |
Res 20 |
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:-
:
Reprisal
|
:-
:-
:-
|
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B Axe Knight | HP 67 |
Atk 47 |
Spd 11 |
Def 41 |
Res 19 |
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:
Swap
:
Sol
|
:-
:-
:-
|
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C Lance Knight | HP 67 |
Atk 47 |
Spd 11 |
Def 41 |
Res 19 |
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:
Swap
:
Sol
|
:-
:-
:-
|
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D Red Mage | HP 45 |
Atk 44 |
Spd 32 |
Def 20 |
Res 28 |
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:-
|
:-
:-
|
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E Blue Mage | HP 45 |
Atk 44 |
Spd 32 |
Def 20 |
Res 28 |
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:
Thoron+
:-
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:-
:-
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Both Zephiel and the Lance Knight possess Armor March 3, meaning that if they're adjacent to another armored unit, they will be able to move an extra space.
This gives them a lot of mobility, so make sure to check your party's position.
The Axe and Lance Knights also have Swap so be careful for tricky enemy unit placements as well.
You will need to take care not to get boxed in and overwhelmed by the approaching enemy units.
Zephiel is an armored unit and as such, has low Res, it's highly recommended to take a mage unit to take him out.
There are many armored enemies on this map, so using weapons that are effective will greatly help in taking units out quickly.
Giving your units armor-effective weapons like Armorsmasher+ or Slaying Hammer+ are great in making quick work of the different armored units on the map.
Trying to defeat the enemy mages will put your own party in danger.
In order to avoid this, using positional assist skills like Reposition or Draw Back will keep them safe.
You can also make use of units with refresher skills like Ninian or Olivia.
Unit Name | |
---|---|
Legendary Ike | Sword Infantry His Special heals him. Easy to obtain unit. |
Sothis | Red Infantry Breath Her Special heals her. Her Special can be charged easily due to her kit and heals her. |
Winter Sothis | Green Armored Breath Her Special can be charged easily due to her kit and heals her. |
Fallen Tiki (Young) | Colorless Armored Breath Armored unit that can move 2 spaces. Her Special can be charged easily. |
Caineghis | Colorless Armored Beast Can make a guaranteed follow-up attack Nullifies buffs from ranged units. |
Unit Name | |
---|---|
Ophelia | Blue Infantry Tome Her Special is easy to charge and can hit multiple units. |
Legendary Celica | Green Infantry Tome Very high firepower that can double because of her high spd. |
Reinhardt | Blue Cavalry Tome Can attack twice with his weapon. Easy to obtain unit. |
Nino | Green Infantry Tome Blade weapon with high firepower. Easy to obtain unit. |
Unit Name | |
---|---|
Flying Olivia | Sword Flier Grants buffs to ally that she dances. |
Peony | Blue Tome Flier Her skills grants powerful buffs. Her kit provides good mobility. |
Legendary Azura | Blue Tome Flier Extreme strong refresher skill Grants flying and infantry allies +1 movement space when she uses her Sing skill. |
Reyson | Green Beast Flier Can move 3 spaces when he transforms. Easy to obtain unit. |
List of All Dancers | Heroes with Refresher Skills
Application Time | 12/14 (Thu) 16:00 ~ 12/15 (Fri) 12:00 |
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Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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