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This is a guide to clearing the Infernal and Lunatic maps for Muarim: Raw Instinct in Fire Emblem Heroes (FEH). To see strategy for defeating Muarim: Raw Instinct, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Fallen Muarim |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 05/11/2022-05/17/2022 |
Infernal | Lunatic |
---|---|
A Fallen Muarim | HP 72 |
Atk 68 |
Spd 48 |
Def 38 |
Res 29 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
|
:
Fury 4
:
Wrath 3
:-
:-
|
||||||||||
B Cleric | HP 46 |
Atk 44 |
Spd 34 |
Def 25 |
Res 42 |
||||||
:
Flash+
:
Recover+
|
:
Guard 3
:-
:-
|
||||||||||
C Green Mage | HP 54 |
Atk 49 |
Spd 38 |
Def 22 |
Res 36 |
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:-
:
Iceberg
|
:-
:-
|
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D Sword Dragon | HP 62 |
Atk 55 |
Spd 33 |
Def 39 |
Res 23 |
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:-
:
Moonbow
|
:-
:-
|
||||||||||
E Lance Cavalier | HP 62 |
Atk 51 |
Spd 27 |
Def 35 |
Res 33 |
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:-
:
Bonfire
|
:-
:-
|
||||||||||
F Axe Knight | HP 79 |
Atk 58 |
Spd 17 |
Def 47 |
Res 21 |
||||||
:
Pivot
:
Glimmer
|
:-
:-
|
A Fallen Muarim | HP 63 |
Atk 64 |
Spd 44 |
Def 35 |
Res 27 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
|
:
Fury 4
:
Wrath 3
:-
:-
|
||||||||||
B Cleric | HP 40 |
Atk 41 |
Spd 31 |
Def 23 |
Res 38 |
||||||
:
Flash+
:
Recover+
|
:
Guard 3
:-
:-
|
||||||||||
C Sword Dragon | HP 49 |
Atk 51 |
Spd 27 |
Def 36 |
Res 21 |
||||||
:-
:
Moonbow
|
:-
:-
|
||||||||||
D Lance Cavalier | HP 49 |
Atk 48 |
Spd 24 |
Def 28 |
Res 30 |
||||||
:-
:
Bonfire
|
:-
:-
|
||||||||||
E Axe Knight | HP 66 |
Atk 54 |
Spd 16 |
Def 43 |
Res 19 |
||||||
:
Pivot
:
Glimmer
|
:-
:-
|
This map has no reinforcements and no refresher enemies, thus a hit and run strategy using your own refresher units works well.
Flying units have an advantage on this map due to the large hole in the middle preventing all non-flying units from passing through the middle.
Position a hero that can defeat the Axe Knight in one round of combat on the left side. When you're ready, defeat the Axe Knight, refresh that unit's turn, and retreat back.
The enemies will then approach and you can pick them off one at a time.
You can also use a tank unit aided by a support unit or two to load up on the right side.
Using this strategy, place your tank unit on the tree tile on turn two, and then send in a unit to defeat the Cleric on turn three to protect your tank from the Flash status..
Ideally the unit that can defeat the Cleric has Canto or can trigger Galeforce to retreat to safety. If not, consider using a Savior armor as your tank to protect the ally attacking the Cleric.
The reason for baiting on turn two is that Fallen Muarim cannot reach the tree tile on turn two, but he can reach it on turn three. With his unique transformation mechanic, he will not be transformed on turn three, and you can take him down easier.
The Cleric has Flash+ to prevent your units from counterattacking. Consider bringing a unit with Null C-Disrupt 3 or attack the Cleric first to prevent the Flash status from getting applied to your team.
The Axe Knight has Green Feud 3 to prevent green support units like Kaden from aiding your team.
The Green Mage on Infernal also has Fatal Smoke 3 to prevent healing.
Unit Name | |
---|---|
Reginn | Sword Cavalry Pre-charged Seiðr Shell allows her to deal high damage on her first attack. Has Canto from turn 1-4 due to her weapon, letting her hit and run. |
Brave Eirika | Lance Cavalry Great tankbuster unit with Canto. Can be obtained for free with CYL5 free summon. |
Ótr | Axe Cavalry Pre-charged Brutal Shell allows him to deal high damage on his first attack. Has Canto from turn 1-4 due to his weapon, letting him hit and run. |
Ninja Corrin (F) | Green Tome Cavalry Great nuking power with Ninjutsu Scrolls. S/R Far Trace 3 allows retreat after combat. Duo Skill grants another action post-combat. |
Ninja Lyn | Colorless Dagger Flying Great nuking power with Tailwind Shuriken. Duo Skill grants another action post-combat. |
Legendary Leif | Colorless Bow Cavalry Njörun's Zeal grants another action post-combat. |
Unit Name | |
---|---|
Brave Hector | Lance Armored Can retaliate at any distance. Weapon refine is loaded with effects that vastly improve his offense and defense. Can neutralize penalties inflicted on him. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Ascended Fjorm | Axe Armored Can retaliate at any distance. Nifl's Bite negates effects that prevent counterattacks such as Flash+ and various other sweep effects. Can neutralize penalties inflicted on her. |
Nowi | Blue Breath Infantry A great budget option for this map. Weapon refine neutralizes penalties. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions |
Flayn | Staff Flying Grants damage reduction and healing |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat |
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. |
Peony | Blue Tome Flying Gentle Dream provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows retreat after combat or using Gray Waves. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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