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This is a guide to clearing the Infernal and Lunatic maps for Chulainn: Unbeaten Warrior in Fire Emblem Heroes (FEH). To see strategy for defeating Chulainn, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Chulainn |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 01/07/2025 - 01/14/2025 |
Infernal | Lunatic |
---|---|
A Green Bow (Enemy) | HP 78 |
Atk 63 |
Spd 46 |
Def 43 |
Res 33 |
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:
Deadeye
|
:
Fury 3
:-
:-
|
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B Red Mage | HP 61 |
Atk 59 |
Spd 47 |
Def 28 |
Res 39 |
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:-
:
Glimmer
|
:-
:-
|
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C Chulainn | HP 82 |
Atk 65 |
Spd 51 |
Def 48 |
Res 23 |
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:-
:
Luna
|
:-
:-
|
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D Blue Mage | HP 61 |
Atk 57 |
Spd 45 |
Def 37 |
Res 45 |
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:-
:
Glacies
|
:-
:-
|
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E Axe Fighter | HP 76 |
Atk 57 |
Spd 47 |
Def 43 |
Res 31 |
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:-
|
:-
:-
|
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F Lance Knight | HP 81 |
Atk 67 |
Spd 23 |
Def 56 |
Res 31 |
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:-
:-
|
A Green Bow (Enemy) | HP 55 |
Atk 50 |
Spd 34 |
Def 34 |
Res 22 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:
Deadeye
|
:
Fury 3
:-
:-
|
||||||||||
B Chulainn | HP 73 |
Atk 60 |
Spd 46 |
Def 44 |
Res 21 |
||||||
:-
:
Luna
|
:-
:-
|
||||||||||
C Blue Mage | HP 44 |
Atk 43 |
Spd 35 |
Def 24 |
Res 34 |
||||||
:-
:
Glacies
|
:-
:-
|
||||||||||
D Axe Fighter | HP 55 |
Atk 47 |
Spd 34 |
Def 33 |
Res 22 |
||||||
:-
|
:-
:-
|
||||||||||
E Lance Knight | HP 66 |
Atk 54 |
Spd 16 |
Def 43 |
Res 19 |
||||||
:-
:-
|
This map has no refresher units and the enemies are grouped up in one area, making it a perfect map for both Hit and Run and/or Galeforce strategies.
The enemies will not advance on the first turn, giving you time to set up your units until you're ready to begin.
To start, defeat either the Lance Knight or the Axe Fighter depending on whether your initiator unit is melee or ranged. The Lance Knight has A/D Far Save 3, but his low Res is easily exploitable and you can burst him down with strong magical nukes. The Axe Fighter has D Bonus Doubler which combos well with his Atk/Spd Oath 4. However, if you can attack him on the first turn, he won't have his visible bonuses ready, making him easier to defeat.
After the first foe has fallen, either retreat to safety if using a Hit and Run strategy, or continue attacking the enemies if using a Galeforce strategy.
For the Hit and Run strategy, allow the opponents to approach your units and pick them off one by one, retreating to safety after picking off 1-2 enemies. Repeat until the map is over.
For the Galeforce strategy, continue attacking until your beacon unit is in Wings of Mercy range, and then warp in with the rest of your units to clear the map.
Chulainn himself is the strongest enemy on this map, but his low Res and lack of Res-boosting skills leave him vulnerable to magic damage. Keep his A/D Bulwark 4 in mind as it can prevent your units from getting past him, forcing you to deal with him first before you can sweep the rest of the enemies.
Tank strategies are also viable on this map as there are no enemy units that are too threatening. Even Chulainn himself won't be able to dent your tank unit as long as you have adequate support around your tank.
With the pillars on the left and right side of the map, all the enemies will be funneled into the center area. No enemies have any area-of-effect Specials or any way to get past the frontline, making it an ideal situation for your frontline tank and back row support(s).
Simply place your tank unit in front of the enemies and the support unit(s) behind him/her and watch as the enemies march forward to their doom.
Unit Name | |
---|---|
Emblem Sigurd | Lance Cavalry Holy-War Spear grants Emblem Sigurd +2 movement (5 total), 【Canto (3)】, and bonus true damage. Override is an area-of-effect Special that grants an extra action after use. |
Brave Felix | Sword Infantry New Levin Sword accelerates Special by 2, opening up either area-of-effect spam or quick Galeforce. Lone Wolf can grant up to three actions in one turn. |
Winter Edelgard | Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Bridal Sharena | Lance Cavalry Incredibly mobile with United Bouquet granting movement+1 and Forever Yours granting 【Canto (Dist, +1; Max 4)】. Both Forever Yours and Duo Skill generate additional actions while refreshing Canto. |
Summer Gullveig | Red Tome Cavalry Can act up to four times in one turn with Golden Sunlight, Time and Light, and her Duo Skill. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Ninja Lucina | Colorless Bow Cavalry Great nuking power with Ylisse Ninja Bow dealing up to +25 true damage. Future Focus is a Swap that also grants 【Future Witness】 and 【Null Follow-Up】 to multiple allies upon use. Duo Skill grants another action post-combat and refreshes Canto. |
Ninja Sanaki | Red Tome Cavalry Great nuking power with Radiant Scrolls. Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. Duo Skill grants another action post-combat. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Fallen Chrom | Sword Cavalry Arcane Devourer grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows repositioning an ally to safety and using the extra action for Fallen Chrom to retreat to safety himself. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself. |
Gullveig | Colorless Tome Cavalry Quietus Gullveig and Time is Light grant herself additional actions after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Reginn | Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell+ is pre-charged and can defeat an enemy quickly. |
Unit Name | |
---|---|
Emblem Ike | Sword Infantry Emblem Ragnell neutralizes multiple penalties that affect his combat. Laguz Friend 4 provides strong damage reduction. Great Aether provides extra damage reduction and sustain to keep him healthy throughout multiple combats. |
Ice Tribe Fjorm | Lance Armored Ice-Crystal Spear provides multiple defensive effects and a Null C-Disrupt effect. Dual Ice Mirrors and Shield Fighter work together to heavily mitigate damage from multiple ranged attacks and then reflect the damage back onto the enemy. |
Attuned Hector | Sword Armored Fellowship Blade grants 【Bulwark】 to protect allies and grants Hector bonus true damage and true damage reduction. Oath of Ostia applies 【Divine Vein (Stone)】 and grants Hector Special skipping and damage reduction piercing. D Counter Echo allows counterattacks against ranged foes. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Marni | Axe Armored A free-to-play unit available using Heroic Grails with a statline heavily focused on tanking. Praise-Piner Axe neutralizes foe's bonuses, grants damage reduction, and has post-combat healing to loop her built-in Miracle effect over and over again. |
Brave Edelgard | Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Seteth | Lance Flying Refined Spear of Assal grants Seteth and nearby allies bonus stats, true damage, true damage reduction, and neutralizes foe's bonuses. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions. Can use her Duo Skill to grant another action to an adjacent ally. |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies. Can use Harmonized Skill to grant extra actions to allies. |
List of All Dancers | Heroes with Refresher Skills
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