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This is a guide to clearing the Infernal and Lunatic maps for Holst: Hero of Leicester in Fire Emblem Heroes (FEH). To see strategy for defeating Holst: Hero of Leicester, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Holst |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 09/17/2022-09/23/2022 |
Infernal | Lunatic |
---|---|
A Bow Fighter | HP 63 |
Atk 45 |
Spd 29 |
Def 34 |
Res 21 |
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:
Reprisal
|
:-
:-
|
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B Axe Knight | HP 81 |
Atk 60 |
Spd 17 |
Def 47 |
Res 21 |
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:-
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:-
:-
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C Blue Mage | HP 52 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
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:
Swap
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:-
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D Cleric | HP 46 |
Atk 49 |
Spd 34 |
Def 20 |
Res 47 |
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:
Panic+
:
Recover+
|
:-
:-
|
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E Holst | HP 67 |
Atk 66 |
Spd 45 |
Def 38 |
Res 29 |
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:-
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:-
:-
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F Axe Cavalier | HP 62 |
Atk 55 |
Spd 31 |
Def 39 |
Res 37 |
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:-
:
Bonfire
|
:
Fury 4
:-
:-
|
A Bow Fighter | HP 55 |
Atk 42 |
Spd 26 |
Def 31 |
Res 19 |
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---|---|---|---|---|---|---|---|---|---|---|---|
:
Reprisal
|
:-
:-
|
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B Axe Knight | HP 66 |
Atk 54 |
Spd 16 |
Def 43 |
Res 19 |
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:-
|
:-
:-
|
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C Blue Mage | HP 44 |
Atk 47 |
Spd 35 |
Def 20 |
Res 30 |
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:
Swap
|
:-
:-
|
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D Holst | HP 58 |
Atk 62 |
Spd 41 |
Def 35 |
Res 26 |
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:-
|
:-
:-
|
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E Axe Cavalier | HP 49 |
Atk 51 |
Spd 27 |
Def 31 |
Res 33 |
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:-
:
Bonfire
|
:
Fury 3
:-
:-
|
The space below the tree near the starting area on the right is perfect to bait in both the Axe Knight with Assault Troop 3 and the Axe Cavalier without the other enemies able to reach. Placing a red unit here with high Atk can lead to early knockouts for the two Axe opponents, leaving the remaining enemies for the rest of your team to clean up the following turn.
However, ensure that the two Axe enemies are defeated. The Blue Mage has Atk/Spd Oath 4 and the Bow Fighter has Wings of Mercy 3. They can warp forward unsuspectingly and deal additional damage to your units, which may lead to you losing the map.
This map has no reinforcements and linear choke points, making a Hit and Run strategy effective as well.
Using units that can grant themselves additional actions, you can pick off an enemy and then retreat to safety.
Summer Edelgard in particular is a great unit to use on this map because she can fulfill both the Red Tank role mentioned above and a Hit and Run unit with her Raging Storm granting her another action post-combat.
Be aware that the Cleric has Canto Control 3, which can shut down your Canto effects and leave your units stranded right in front of the enemy team.
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade attacks twice and can easily defeat most enemies in one combat. Raging Storm can grant an extra action post-combat. |
Reginn | Sword Cavalry Pre-charged Seiðr Shell allows her to deal high damage on her first attack. Has Canto from turn 1-4 due to her weapon, letting her hit and run. |
Brave Eirika | Lance Cavalry Great tankbuster unit with Canto. Can be obtained for free with CYL5 free summon. |
Brave Chrom | Lance Cavalry Accelerated Special trigger and cooldown lets him charge up his Special quickly. A Fate Changed! allows a Reposition effect while retaining his action. |
Ótr | Axe Cavalry Pre-charged Brutal Shell allows him to deal high damage on his first attack. Has Canto from turn 1-4 due to his weapon, letting him hit and run. |
Ninja Corrin (F) | Green Tome Cavalry Great nuking power with Ninjutsu Scrolls. S/R Far Trace 3 allows retreat after combat. Duo Skill grants another action post-combat. |
Ninja Lyn | Colorless Dagger Flying Great nuking power with Tailwind Shuriken. Duo Skill grants another action post-combat. |
Legendary Leif | Colorless Bow Cavalry Njörun's Zeal grants another action post-combat. |
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade attacks twice and can easily defeat most enemies in one combat. Raging Storm can grant an extra action post-combat. |
Brave Hector | Lance Armored Can retaliate at any distance. Weapon refine is loaded with effects that vastly improve his offense and defense. Can neutralize penalties inflicted on him. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Ascended Fjorm | Axe Armored Can retaliate at any distance. Nifl's Bite negates effects that prevent counterattacks such as Flash+ and various other sweep effects. Can neutralize penalties inflicted on her. |
Arden | Sword Armored A great budget option for this map. Arden's Blade attacks twice and can easily defeat most enemies in one combat. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions |
Flayn | Staff Flying Grants damage reduction and healing |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat |
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. |
Peony | Blue Tome Flying Gentle Dream provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows retreat after combat or using Gray Waves. |
List of All Dancers | Heroes with Refresher Skills
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