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This is a guide to clearing the Infernal and Lunatic maps for Ashnard: Mad King in Fire Emblem Heroes (FEH). To see strategy for defeating Ashnard: Mad King, enemy information, as well as the best units and party to use, read on!
Table of Contents
Obtainable Unit | Ashnard |
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Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 05/09/2020-05/16/2020 |
Infernal | Lunatic |
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A Ashnard | HP 69 |
Atk 57 |
Spd 23 |
Def 41 |
Res 34 |
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B Lance Dragon | HP 57 |
Atk 55 |
Spd 30 |
Def 39 |
Res 23 |
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Ignis
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Guard 3
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C Green Cavalier | HP 45 |
Atk 51 |
Spd 28 |
Def 18 |
Res 37 |
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D Red Flier | HP 46 |
Atk 46 |
Spd 41 |
Def 17 |
Res 35 |
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Iceberg
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E Lance Fighter | HP 63 |
Atk 50 |
Spd 37 |
Def 36 |
Res 24 |
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F Axe Fighter | HP 63 |
Atk 44 |
Spd 32 |
Def 36 |
Res 24 |
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Bonfire
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A Ashnard | HP 60 |
Atk 53 |
Spd 21 |
Def 38 |
Res 31 |
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B Green Cavalier | HP 39 |
Atk 48 |
Spd 25 |
Def 17 |
Res 34 |
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C Red Flier | HP 40 |
Atk 43 |
Spd 37 |
Def 16 |
Res 32 |
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Iceberg
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D Lance Fighter | HP 55 |
Atk 47 |
Spd 34 |
Def 33 |
Res 22 |
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E Axe Fighter | HP 55 |
Atk 41 |
Spd 29 |
Def 33 |
Res 22 |
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Bonfire
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Ashnard's Special is available on the first turn, so don't let him attack your units.
Defeat him with a ranged magical attack, as his Def is quite high.
Ashnard has Sudden Panic 3, which will turn bonuses into penalties if your units are adjacent to each other.
You can counter this by using Harsh Command+ and using the first turn to spread your units out.
This map can be cleared faster if you use a tanky green unit on the left to take out the Green Cavalier and the Lance Fighter or a tanky red unit on the right to take out the Red Flier and the Axe Fighter.
Unit Name | |
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Legendary Ike | Sword Infantry His Special heals him. Easy to obtain unit. |
Sothis | Red Infantry Breath Her Special heals her. Her Special can be charged easily due to her kit and heals her. |
Fjorm | Lance Infantry Her Special reduces damage from ranged units. Easy to obtain unit. |
Winter Sothis | Green Armored Breath Her Special can be charged easily due to her kit and heals her. |
Fallen Robin (M) | Green Armored Breath Makes a guaranteed follow-up attack Very high attack. |
Fallen Tiki (Young) | Colorless Armored Breath Armored unit that can move 2 spaces. Her Special can be charged easily. |
Caineghis | Colorless Armored Beast Can make a guaranteed follow-up attack Nullifies buffs from ranged units. |
Unit Name | |
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Tibarn | Red Beast Flier Can make a guaranteed follow-up attack Can move 3 spaces when he transforms. |
Altina | Sword Flier Can attack twice with her weapon and counterattack regardless of range. |
Reinhardt | Blue Cavalry Tome Can attack twice with his weapon. Easy to obtain unit. |
Ophelia | Blue Infantry Tome Her Special is easy to charge and can hit multiple units. |
Legendary Celica | Green Infantry Tome Very high firepower that can double because of her high spd. |
Nino | Green Infantry Tome Blade weapon with high firepower. Easy to obtain unit. |
Legendary Leif | Colorless Cavalry Bow Special allows him to gain another action. |
Klein | Colorless Infantry Bow Weapon allows him to attack twice Effective against flying units. |
Unit Name | |
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Flying Olivia | Sword Flier Grants buffs to ally that she dances. |
Peony | Blue Tome Flier Her skills grants powerful buffs. Her kit provides good mobility. |
Legendary Azura | Blue Tome Flier Extreme strong refresher skill Grants flying and infantry allies +1 movement space when she uses her Sing skill. |
Reyson | Green Beast Flier Can move 3 spaces when he transforms. Easy to obtain unit. |
List of All Dancers | Heroes with Refresher Skills
Red Tome Eirika | Peony | Eir | Reginn |
This fight is a cakewalk, with Eirika, Eir, and Reginn working together to quickly take down the map's enemy units. Peony serves as the team's dancer and giving buffs to her allies.
Fjorm | Peony | Eir | Reginn |
This is for the limited Hero Battle that requires the Summoner to only use the original characters from Fire Emblem Heroes.
Here, Fjorm, Reginn, and Eir work together to take down the enemy units of the map while Peony serves as the team's dancer.
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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Infernal: Spread out on round 1. Send Legendary Hector left, F!Ike to the right. Reinhardt holds back for a bit. Using sing/dance, you can keep everybody separated. After the sides are cleared, Hector and F!Ike should be just fine between Reyson's passive heal and Ike's self healing special. Reinhardt rides in to nuke the Lance Dragon, then refresh him with Reyson's sing. Use draw back to get them both out of danger. Move Hector in to absorb Ashnard's attack. Finish him off with Reinhardt.