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This is a ranking page for the hero Corrin (F) - Nightfall Ninja Act from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ninja Corrin (F).
Heroes With the Same Name | |
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Ninja Corrin (F)
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List of Contents
Focus - Double Special Heroes April 2022 Featured Heroes | |||
---|---|---|---|
Summer Freyr [9.0/10] |
Scion Julia [8.5/10] |
Scion Lewyn [8.5/10] |
Ninja Corrin (M) [9.0/10] |
Ninja Corrin (F) [9.5/10] |
Winter Artur [9.0/10] |
Ninja Igrene [9.0/10] |
Winter Lysithea [9.0/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill allows her to strike twice in one attack when she initiates ・Deals bonus damage based on Spd checks ・Grants self an extra action using Duo Skill |
Might: 9 Range: 2 Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) |
Range: 1 Grants Def+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. |
Enables 【Canto (Rem.)】. Inflicts Spd/Res-3 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat. |
Duo Skill |
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Grants unit another action. (May be used only if unit has already entered combat during the current turn.) (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Duel |
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If unit is 5★ and level 40 and unit's stats total less than 195, treats unit's stats as 195 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (16) | ★★★☆☆ | |
Atk (11) | ★★★★★ | |
Spd (10) | ★★★★★ | |
Def (4) | ★★★☆☆ | |
Res (5) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Ninja Corrin (F) are +Spd and -Res.
Since her weapon can nail second strikes, and her kit is designed to make it easy for her to nail quad-attacks, getting a +Spd IV would be best to making this more possible.
Her Res is of less importance so it can be safely taken as her bane.
We recommend a +Spd IV when merging Ninja Corrin (F) to 10.
This is for the same reasons as above and at this point, she can take out a lot of units out even with just 2 strikes.
If you prefer more offensive power, you can go for a +Atk IV instead.
It is a superboon for Ninja Corrin (F), so either IV will work based on your preferences.
HOT | |
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Luna
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-
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:
-
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Ninja Corrin (F)'s base kit is already good, so having Reposition gives her even more mobility when paired with S/R Far Trace and her duo skill.
:
-
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-
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This build is for maximum Arena scoring while retaining performance.
Neutral Stats at Lv. 40 (5★) | ||
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162 | ||
HP |
38 |
Rank: 875/1171 |
Atk |
41 |
Rank: 343/1171 |
Spd |
40 |
Rank: 309/1171 |
Def |
23 |
Rank: 826/1171 |
Res |
20 |
Rank: 1003/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 43 | 55 | 49 | 23 | 20 | 190 | Lv.40 +10 | 43 | 46 | 45 | 27 | 24 | 185 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 45 | 45 | 44 | 27 | 24 | 185 |
+Atk Lv.40 +10 | 42 | 49 | 44 | 27 | 24 | 186 |
+Spd Lv.40 +10 | 42 | 45 | 48 | 27 | 24 | 186 |
+Def Lv.40 +10 | 42 | 45 | 44 | 30 | 24 | 185 |
+Res Lv.40 +10 | 42 | 45 | 44 | 27 | 27 | 185 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 38 | 50 | 44 | 19 | 16 | 167 |
5★ Lv.40 | 38 | 41 | 40 | 23 | 20 | 162 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 16 | 20 | 14 | 0 | 1 | 51 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
39 | 47 | 16 | 26 | 46 | 174 | |
41 | 43 | 46 | 23 | 20 | 173 | |
39 | 43 | 30 | 17 | 40 | 169 | |
40 | 42 | 46 | 18 | 22 | 168 | |
38 | 40 | 16 | 35 | 34 | 163 | |
Ninja Corrin (F)
|
38 | 41 | 40 | 23 | 20 | 162 |
39 | 36 | 40 | 19 | 23 | 157 | |
42 | 32 | 35 | 27 | 16 | 152 | |
39 | 36 | 34 | 22 | 20 | 151 | |
36 | 37 | 37 | 17 | 23 | 150 | |
37 | 33 | 21 | 27 | 28 | 146 | |
34 | 30 | 35 | 19 | 27 | 145 | |
34 | 35 | 30 | 20 | 26 | 145 | |
37 | 31 | 33 | 19 | 25 | 145 | |
36 | 34 | 34 | 17 | 23 | 144 | |
36 | 32 | 25 | 22 | 29 | 144 |
Note: Stats bonuses from skills are not taken into account.
Corrin (F) - Nightfall Ninja Act Roles | |||
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Close-Physical | Ranged-Physical | Close-Magic | Ranged-Magic |
Physical Wall | Magic Wall | Effective Weapon | Movement Assist |
Exclusive Skill | All-Range Counter | Recovery | Refresher |
Legendary | Mythic | Duo / Harmonized |
Resplendent |
Ninja Corrin (F) is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
As discussed above, Ninja Corrin (F) has access to a duo skill that grants her an additional action. Though this can only be activated once per map, it will provide her with enough room for the powerful Ninjutsu Scrolls to take out even the most durable of enemies. Use it well!
Ninjutsu Scrolls is similar to a Brave weapon in the sense that it allows its user to score 2 strikes in one attack if they initiate damage.
This is an extra attack and not a follow-up attack so when you are able to get an outspeed, Ninja Corrin can land 4 strikes in one action.
This makes her a very powerful player phase attacker. Another key difference between her weapon and Brave weapons is that Ninjutsu Scrolls grants +4 Spd unlike Brave weapons that inflict a Spd penalty. This makes scoring quad-attacks very easy for her.
Atk/Spd Push 4 grants Ninja Corrin Atk/Spd+7 in the player phase to help Ninjutsu Scrolls' knock-out potential.
In addition, S/R Far Trace 3 inflicts -3 Spd/Res on her target during combat.
These make Ninja Corrin extremely lethal, almost always ensuring her a one-round KO.
Ninja Corrin's defensive stats are not very high (as shown in the reveal trailer) and she is very vulnerable to melee attacks or other units with Brave weapons of their own.
Losing her in battle would be detrimental to your team as she provides lots of knock-out potential on a wide range of units. Use her Trace skill to position her away from units that can easily take her out.
Ninja Corrin (F) takes 1.5x damage from cavalry-effective weapons like Ridersbane+ or a Wolf weapon like Keen Rauðrwolf+, and one blow from this type of weapon is sure to take her down.
Make sure you know what weapons you are up against before hopping too far into the line of battle!
Plumeria | Reginn | Reinhardt | Legendary Azura |
Peony | Brave Eirika | New Year Peony | Ninja Lyn |
Ninja Corrin (F), like Ninja Lyn has a lot of firepower at her fingertips. If she's running Fury 4 , she can attack, use her Duo skill, and then attack again to get her HP low enough for her dancers to activate Wings of Mercy.
Keeping on the same vein as above, if Ninja Corrin (F)'s HP is low enough to activate Wings of Mercy, any other teammates with Wings of Mercy and Galeforce equipped can swoop in to clean up the rest of the enemy units.
Ninja Corrin (F) is a premiere offensive cavalry unit, and she works well with other offensive cavalry units like Reinhardt, especially on Aether Raids Defense.
A cavalry unit with built-in Canto such as Reginn can use Reposition to get Ninja Corrin (F) out of danger after she eliminates a foe, and then use Canto to get themselves to safety as well.
This hit and run tactic works well on Aether Raids offense, especially with Safety Fence!
Brave Alm | Fallen Julia | Reginn | Winter Altina |
Valentine's Henriette | Fallen Morgan (M) | Brave Ike | Brave Edelgard |
Despite being an extremely powerful unit, Ninja Corrin (F) does face difficulty against these certain units.
High Res red units should be able to survive her initial onslaught and counterattack to kill her through her low defensive stats. A special mention goes to Valentine's Henriette who also possesses A/R Far Save 3, which covers her nearby allies, ensuring Ninja Corrin (F) attacks only her.
Units with high amounts of damage reduction such as Brave Edelgard and Brave Ike can also survive her initial attacks and retaliate to kill her.
Finally, you can take advantage of Ninja Corrin (F)'s low defensive stats by initiating against her before she can attack. Any decent offensive unit at your disposal should be able to deal with her as long as they have enough Atk; use a red unit if you are uncertain and want a guaranteed kill.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Corrin (F) - Nightfall Ninja Act only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Corrin (F) - Nightfall Ninja Act if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
9 | 2 | Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) | 5★ |
Skill Name | Range | Effect | Learned At |
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1 | Grants Def +4 to an adjacent ally until the end of the turn. | 5★ | |
1 | Grants Def+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 5★ | |
1 | Grants Def+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
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At start of combat, if unit’s HP = 100%, grants Atk/Spd +3, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit’s HP = 100%, grants Atk/Spd +4, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit’s HP = 100%, grants Atk/Spd +5, but if unit attacked, deals 1 damage to unit after combat. | 5★ | |
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. | 5★ | |
Enables 【Canto (Rem.)】. Inflicts Spd/Res-1 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
Enables 【Canto (Rem.)】. Inflicts Spd/Res-2 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
Enables 【Canto (Rem.)】. Inflicts Spd/Res-3 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
Grants adjacent allies Atk +2 during combat. | 5★ | |
Grants allies within 2 spaces Atk +2 during combat. | 5★ | |
Grants allies within 2 spaces Atk +3 during combat. | 5★ | |
Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat. | 5★ |
Value of Skills | ★★★★★ |
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All of Ninja Corrin (F)'s skills besides Ninjutsu Scrolls carry tons of inhertiance value:
It is possible to inherit multiple skills from one copy of Ninja Corrin (F). You can achieve this by inheriting prerequisite skills from another unit first. For example, taking Atk/Spd Push 3 from Summer Leonie will allow you to inherit both Atk/Spd Push 4 and S/R Far Trace 3 from one copy of Corrin.
Ninja Corrin (F) is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Marcella Lentz-Pope with Liv Strandere |
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Illustrator | Sencha |
Appears In |
Heroes from Focus - Double Special Heroes April 2022 | |||
---|---|---|---|
Summer Freyr [9.0/10] |
Scion Julia [8.5/10] |
Scion Lewyn [8.5/10] |
Ninja Corrin (M) [9.0/10] |
Ninja Corrin (F) [9.5/10] |
Winter Artur [9.0/10] |
Ninja Igrene [9.0/10] |
Winter Lysithea [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Ninja Corrin (F) Builds and Best IVs
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