Fire Emblem Heroes (FEH)

Ninja Sanaki Builds and Best IVs

FEH Ninja Sanaki Banner

This is a ranking page for the hero Sanaki - Dawnsworn Ninja from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ninja Sanaki.

Heroes With the Same Name
Sanaki - Dawnsworn Ninja Icon Ninja Sanaki

Special Heroes - Our Path Ahead Featured Heroes
Ninja Sanaki IconNinja Sanaki
[9.5/10]
Ninja Zelgius IconNinja Zelgius
[9.0/10]
Ninja Heather IconNinja Heather
[9.0/10]
Ninja Reina IconNinja Reina
[8.5/10]

Ninja Sanaki Rating and Basic Information

FEH Ninja Sanaki Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Sanaki - Dawnsworn Ninja: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill attacks twice, grants 【Canto (Rem.)】 and bonus damage to unit, inflicts Atk/Res penalties onto foe and cuts the effectiveness of foe's non-Special damage reduction skills.
・Duo Skill grants unit an extra action.

Ninja Sanaki Skills at 5★


Might: 8  Range: 2
Enables 【Canto (Rem.)】.
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Res-6 on foe during combat, deals damage = Y during combat (excluding area-of-effect Specials), and reduces the effect of foe's non-Special "reduces damage by X%" skills by percentage = Y x 4 during combat (Y = highest total penalties among target and foes within 2 spaces of target; example: if Y x 4 = 64, a foe with a "reduces damage by 45%" skill would reduce damage by 17% instead.)

Cooldown Count = 3
Boosts damage dealt by 50% of unit’s Res.

If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during comabt" do not apply; will not reduce foe's HP below 1), grants Atk+7, Res+10 to unit during combat, and applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.
【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; movement cost cannot exceed unit's allowed movement; "cannot be slowed by terrain" effects do not apply). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)

At start of turn, if any foe's Res is less than unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently).

At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Def/Res-7, 【Ploy】, and 【Exposure】 on those foes through their next actions.
【Ploy】
Neutralizes 【Bonus Doubler】, 【Treachery】, and 【Grand Strategy】 effects active on unit during combat through unit's next action.

Ninja Sanaki's Duo Skill Effect

Duo Skill
Grants unit another action. (May be used only if unit has already entered combat during the current turn.)
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)

Standard Effect 1

Duel
If unit is 5★ and level 40 and unit's stats total less than 205, treats unit's stats as 205 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Ninja Sanaki Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (8) Attack Boon ★★★★★
Spd (5) Spd Boon ★★☆☆☆
Def (3) Def Bane ★☆☆☆☆
Res (14) Res Bane ★★★★★

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk / -Def

The best IVs for Ninja Sanaki are +Atk and -Def. Atk is a superboon and boosts Sanaki's already high Atk stat up even further, allowing her to nuke down her foes with ease.

Ninja Sanaki's Def is only at base 16 and no amount of investment can save her from physical damage. It is a safe bane to take.

+Atk for a +10 merge

We recommend +Atk when merging Ninja Sanaki up to +10 to maximize her nuking power and allow her to overwhelm tank units with her massive damage output.

Ninja Sanaki Best Builds

Heavy Nuker Ninja Sanaki

HOT
Assist Skill IconDraw Back
Special Skill IconIceberg
Emblem Icon: -

How to Use, Explanation

Ninja Sanaki's base kit is already good enough for her to defeat her foes in one round of attacks. Sabotage A/R 3 and Def/Res Ploy 3 even help support the team from afar. If on a budget, Death Blow Echo can be removed.

Source Heroes for All Skills

Ninja Sanaki Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
174
HP
HP 40 40
Rank: 489/1184
Atk
Atk 47 47
Rank: 11/1184
Spd
Spd 24 24
Rank: 980/1184
Def
Def 16 16
Rank: 1099/1184
Res
Res 47 47
Rank: 3/1184

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 60 28 20 52 205
Lv.40 +10 45 52 28 20 52 197

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 51 28 20 51 197
+Atk
Lv.40 +10
44 55 28 20 51 198
+Spd
Lv.40 +10
44 51 32 20 51 198
+Def
Lv.40 +10
44 51 28 23 51 197
+Res
Lv.40 +10
44 51 28 20 54 197

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 55 24 16 47 182
5★ Lv.40 40 47 24 16 47 174

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 16 5 3 14 56

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
45 46 47 20 21 179
40 46 47 24 17 174
40 44 47 17 26 174
Ninja Sanaki Icon Ninja Sanaki
40 47 24 16 47 174
40 45 46 20 22 173
37 44 45 16 27 169
38 42 45 19 25 169
40 46 35 23 24 168
40 41 25 18 38 162
41 36 27 20 34 158
39 39 25 30 25 158
39 42 21 16 40 158
38 39 25 17 38 157
39 37 40 24 17 157
35 30 33 17 30 145
39 29 22 25 30 145
36 31 35 20 22 144

Note: Stats bonuses from skills are not taken into account.

Ninja Sanaki Roles, Strengths, and Weaknesses

Ninja Sanaki Roles

Sanaki - Dawnsworn Ninja Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Ninja Sanaki is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Ninja Sanaki Strengths

Radiant Scrolls grants Canto, cuts damage reduction effects, and deals massive damage

Ninja Sanaki Attack Fire Emblem Heroes FEH

Ninja Sanaki's exclusive weapon Radiant Scrolls attacks twice on both phases, inflicts Atk/Res-6 on her foe during combat, and deals bonus damage equal to the highest total penalties among her foe and all foes closest to the target foe.

Radiant Scrolls also cuts the effectiveness of non-Special damage reduction effects based on the highest total penalties among her foe and all foes closest to the target foe. As more penalties get applied onto her foes, their damage reduction effects get even weaker, allowing Ninja Sanaki's high Atk stat and brave attacks to nuke them down.

High Res

Ninja Sanaki's base Res is also quite high at base 47, allowing her to fulfill a secondary role as a magic tank if necessary. Her primary role should always be as an offensive nuker, bringing down enemy units in one round of attacks.

Duo Skill grants an extra action

Similar to previously released Ninja Duos like Ninja Lyn, Ninja Corrin (F), and Ninja Laegjarn, Ninja Sanaki has a Duo Skill which grants her an extra action.

This is arguably one of the best Duo Skills in the game and opens up a lot of possibilities for Ninja Sanaki.

Ninja Sanaki Weaknesses

Low Spd and Def

Ninja Sanaki's base Spd and Def stats are quite low at only base 24 and 16 respectively. Most of her foes will be able to double her in combat, and any half-decent physical attacker can bring her down in one hit.

Keep Ninja Sanaki away from foes that deal physical damage to ensure her survival.

Weak to Cavalry Effective Weapons

Ninja Sanaki takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Sanaki - Dawnsworn Ninja Only Appears as a 5 Star Hero!

Sanaki - Dawnsworn Ninja only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Sanaki - Dawnsworn Ninja if a 4 Star version is released!

Unlock Potential Tier List

Ninja Sanaki - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 5★
6 2 No Effect 5★
9 2 No Effect 5★
8 2 Enables 【Canto (Rem.)】.
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Res-6 on foe during combat, deals damage = Y during combat (excluding area-of-effect Specials), and reduces the effect of foe's non-Special "reduces damage by X%" skills by percentage = Y x 4 during combat (Y = highest total penalties among target and foes within 2 spaces of target; example: if Y x 4 = 64, a foe with a "reduces damage by 45%" skill would reduce damage by 17% instead.)
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. 5★

Passives

Skill Name Effect Learned At
Grants Res +2 during combat when unit initiates combat. 5★
Grants Atk/Res +2 during combat if unit initiates combat. 5★
Grants Atk/Res +4 during combat if unit initiates combat. 5★
If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during comabt" do not apply; will not reduce foe's HP below 1), grants Atk+7, Res+10 to unit during combat, and applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.
【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; movement cost cannot exceed unit's allowed movement; "cannot be slowed by terrain" effects do not apply). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
5★
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. 5★
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. 5★
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. 5★
At start of turn, if any foe's Res is less than unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). 5★
At start of turn, inflicts Def-3 on foes in cardinal directions with Res < unit’s Res through their next actions. 5★
At start of turn, inflicts Def-4 on foes in cardinal directions with Res < unit’s Res through their next actions. 5★
At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit’s Res through their next actions. 5★
At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Def/Res-7, 【Ploy】, and 【Exposure】 on those foes through their next actions.
【Ploy】
Neutralizes 【Bonus Doubler】, 【Treachery】, and 【Grand Strategy】 effects active on unit during combat through unit's next action.
5★

Ninja Sanaki as a Source Hero

Ninja Sanaki Avatar

Value of Skills ★★★★★

Ninja Sanaki has Flared Mirror, Sabotage A/R 3, and Def/Res Ploy 3 as inheritable options.

It is possible to acquire multiple skills at once by inheriting their pre-requisite skills first prior to using Ninja Sanaki as inheritance fodder.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Ninja Sanaki?

Top tier hero. Must summon. 54
Votes
Summon if you need his/her hero archetype. 1
Votes
Summon if you like this hero. 13
Votes
Summon for his/her Skill Inheritance options. 1
Votes
Pass on this hero. 3
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Ninja Sanaki / Illustrations / Voice Actor / Quotes

How to Get Ninja Sanaki

Obtained through a Special Summoning Event!

Ninja Sanaki is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Sara Cravens with Veronica Taylor
Illustrator Kita Senri
Appears In

Illustration

FEH: Related Guides

Special Heroes: Our Path Ahead

Our Path Ahead Banner

Heroes from Special Heroes - Our Path Ahead
Ninja Sanaki IconNinja Sanaki
[9.5/10]
Ninja Zelgius IconNinja Zelgius
[9.0/10]
Ninja Heather IconNinja Heather
[9.0/10]
Ninja Reina IconNinja Reina
[8.5/10]

See All Red Heroes

Back to Red Heroes Banner

▶︎Return to the Red Heroes Page

All Types of Red Weapons

Close-Range Ranged
SwordSword Red TomeRed Tome
Red BreathRed Breath Red DaggerRed Dagger
Red BeastRed Beast Red BowRed Bow

    Walkthrough Menu

    All rights reserved