Diablo Immortal

Wizard Magic Missile PvP Build Guide: Gems, Items, and How to Play

Diablo Immortal - Wizard Magic Missile PvP Build Guide

This is a guide to the Magic Missile PvP Build, a PvP Wizard Build in Diablo Immortal! This build makes use of a buffed Magic Missile and an arsenal of mobility skills to produce a highly aggressive PvP setup that chases down kills. To learn more about this build, as well as its equipment, skills, and preferred gems, read on!

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Magic Missile PvP Build Profile

Build Profile and Rating

Magic Missile PvP
Class WizardWizard
Build Rating A Rank Icon
Preference Solo
Build Focus PvP
Stat Priorities Intelligence
Armor Penetration
Fortitude
Critical Hit Chance
Resistance

Build Strengths and Weaknesses

Strengths Weaknesses
・Very strong team player.
・Very high solo kill potential.
・Can secure a lot of kills or assists when played well.
・Easy-to-Get build items.
・Relies on good positioning and map awareness.
・Will need to land predictive shots to use CC.
・Requires players to delay enemy objectives solo.

Build Gear and Skill Summary

Main Hand Off Hand
Force of HarakasForce of Harakas The SiphonThe Siphon
Head Shoulder Chest Legs
Mask of IllusionsMask of Illusions Shoulders of the CataclysmShoulders of the Cataclysm StarcallerStarcaller's Drapery No Specific Leg Piece
Set (War Rags of Shal'baas & Untouchable Mountebank)
Neck Ring 1 Ring 2 Waist
Burning Heart of ShalBurning Heart of Shal'baas Mountebank's Marvel Mountebank's Misdirection Storm-Tack of ShalStorm-Tack of Shal'baas
Hands Feet
Dozen Strikes of ShalDozen Strikes of Shal'baas Wind-Trods of ShalWind-Trods of Shal'baas
Paragon Trees
Vanquisher > Gladiator > Treasure Hunter
Skills
Magic MissileMagic Missile (Primary)
TeleportTeleport Lightning NovaLightning Nova
Ice ArmorIce Armor MeteorMeteor
Charm Priority

Gem Setup

Normal Gems
Legendary Gems
Gem Name Effect
SapphireSapphire x5+ 8 Armor Penetration
TopazTopaz x4+ 8 Resistance
TourmalineTourmaline x5+ 8 Damage
Gem Name Effect
Blessing of the WorthyBlessing of the Worthy When you take damage, you have 20% chance to unleash retribution on all nearby enemies, dealing damage equal to 12% of your maximum Life. Cannot occur more often than once every 20 seconds.
For 6 seconds after unleashing divine retribution, you take 4% decreased damage.
Unlocks at Rank 3
Blood-Soaked JadeBlood-Soaked Jade Increases all damage you deal by up to 8% while at full Life, with a minimum bonus of 4% while at low Life. Increases your Movement Speed by 10%.
Take 2% decreased damage while below 50% Life.
Unlocks at Rank 3
CaCa'arsen's Invigoration Increases the speed of your Primary Attack by 6%.
Increases the damage of your primary attack by 2%.
Unlocks at Rank 3
Everlasting TormentEverlasting Torment Your critical hits inflict agony, dealing 16.7% Base damage + 202 every second for 3 seconds. Each enemy can only be affected by this once every 6 seconds.
Each nearby enemy afflicted with agony increases your Attack Speed by 1%. Each enemy can only be affected by this once every 6 seconds.
Unlocks at Rank 3
HowlerHowler's Call Your Primary Attack has a 10% chance to summon a charging spirit wolf that inflicts 150% base damage + 1458 to all enemies in its path. Cannot occur more often than once every 20 seconds.
The spirit wolf has a 12% chance to Stun enemies for 3 seconds.
Unlocks at Rank 3
Seeping BileSeeping Bile Your attacks 4% chance to poison enemies, inflicting 25% base damage + 263 every second for 6 seconds. This poison spreads to nearby enemies if the victim dies. Cannot affect the same target more often than once every 20 seconds.
This poison also decreases enemy movement speed by 6%
Unlocks at Rank 3

Indicated gem effects only display their base effect. Values will be higher depending on the gem's upgrade level.

Aggressive Primary Attack Build

Wizard Magic Missile Build

This Wizard PvP build focuses heavily on making aggressive plays, relying on the raw damage of Magic Missile for kills, and the safety net of Teleport and Ice Armor to survive. When running this setup, players will have to weave in and out of the frontline, dealing damage where they could and delaying enemies if no kill opportunity presents itself.

Legendary Gear Buffs Skills

Wizard Magic Missile PvP Legendary Gear

Despite the your main damage coming from Magic Missile, two legendary items in this build will have you buff Meteor to take advantage of its CC potential during fights. The stun and DoT of Meteor will allow you to secure kills for yourself or your team, particularly when facing off against highly aggressive melee players.

However, to get the build online initially, you will need only 3 key items: the Force of Harakas, The Siphon, and the Mask of Illusions. With these 3 legendary items on-hand, you will have already sorted your main damage as well as two key mobility skills during combat.

Note: While there is no specified legendary leg piece for this build, try to avoid the Time-Warped Cloth leg piece as this item prevents you from chaining Teleports for quick escapes!

Set Items Boost Primary Attack Damage

Magic Missile PvP - Set Items

Starting Set Items How to Get
Storm-Tack of Shal'baas Forgotten Tower
Hell I+ Difficulty
Wind-Trods of Shal'baas Tomb of Fahir
Hell I+ Difficulty

For early Paragon level PvP, make sure to get the Wind-Trods of Shal'baas and the Storm-Tack of Shal'baas. Getting these first will allow you to take advantage of the 15% boost to damage for Magic Missile.

At higher Paragon levels, you can opt to complete the 4-piece set bonus of Shal'baas or the 2-piece bonus of the Untouchable Mountebank for a survival shield. However, do note that if you find yourself not dealing enough damage with only a Shal'baas 2-piece, farm the 4-piece first to ensure you can secure kills.

Legendary Gems for Single-Target Damage

Starter Legendary Gems
CaCa'arsen's Invigoration Everlasting TormentEverlasting Torment BerserkerBerserker's Eye
(Optional)

The setup for Legendary Gems will focus on making your Single-Target Damage stronger. However, the base legendary gems you can secure to get this build online are Ca'arsen's Invigoration, Everlasting Torment, and an optional Berserker's Eye (as a starter, this will be swapped out later on).

At higher levels, add the trifecta of primary attackers to your arsenal: Howler's Call, Seeping Bile, and Blood-Soaked Jade to make this build even stronger.

Stats and Paragon Priorities

Attribute Priorities

Intelligence Intelligence is the primary stat for Wizards. Prioritize this when equipping legendary and set armor as it gives the most Damage and Combat Rating returns out of all the stats.
Armor Penetration Since this build focuses on using primary attacks, raise Armor Penetration for better results since enemy players will surely be stacking Armor bonuses using the different mechanics found in the game.
Fortitude Again, since we are focusing on dealing as much damage as we can, the focus will be on Armor Penetration. And, given how much this build likes to play aggressive, the added Armor from Fortitude will be more than welcome.
Critical Hit Chance While critical hits are welcome, in this primary attack build, it is less of a focus and more of a bonus if it does proc. When possible, stack Critical Hit Chance over Damage as it will benefit your single attacks more than the other.
Resistance Since this build relies on ignoring enemy CCs using Teleport, make sure to prepare for those you cannot evade such as Loss of Control effects due to Fear or Stuns. Pump points into resistance to shorten the time you suffer from these effects.

Paragon Priorities

Gladiator Paragon Tree

Vanquisher > Gladiator > Treasure Hunter

At low Paragon Levels, go for Vanquisher as this will directly affect your farm for set items and legendaries as a Level 60 entering Hell 1 Difficulty. The bonus damage is also a plus especially for F2P players grinding for better gear.

However, once you hit Paragon 50, re-roll your Vanquisher Points and distribute it to Gladiator to get an edge in PvP. Since this will be your most active tree during Battlegrounds, make sure to prioritize getting points into it once it becomes available.

It is only after you have solid buffs for PvP do you start investing in Treasure Hunter. However, do note that the bonuses from this Paragon Tree will only work if you have a Rank 5 Legendary Gem. Without Magic Find, the bonus of the Treasure Find perk will not work!

Paragon System Guide

How to Play

Hit and Run Using Teleport and Magic Missile

The main playstyle of this build is to use hit and run tactics to whittle down the enemy's HP. When playing the frontline, keep an eye on your HP bar and go for potshots. If possible (like in the first arena with the Sacred Guardians) go for flanks and target the enemy backline of Wizards, Necromancers, or Demon Hunters.

Remember, the focus is to get or secure kills for yourself or your teammates. If you notice an enemy getting ganked, join in and help. If your teammate is getting chased, take the aggro and escape using Teleport once they are clear of the enemy.

Chase Down Kills in the Back Line

Chase for Kills in the Back Line

One of the best plays this build can make is to secure kills in the back line. If you see enemies retreating by themselves or if you notice a low HP class overextending, use Teleport to close the distance and the modified Lightning Nova to chase them down for a kill.

Warning: While chase potential is high, weigh your options when looking to chase Demon Hunters or damage-immune Barbarians. The latter can usually outclass and trade against your primary attack damage if they get a heal off, and the latter has a long lethal damage immunity buff that can lead to you overextending during prolonged chases.

Play Aggressive Alongside Your Melee Frontline

Play Aggressive with Your Melee Frontline

Unlike AoE Wizard builds, this build will have you playing alongside your Barbarian, Monk, or Crusader frontline. Coordinate with their CCs to secure kills, or chain your Meteor with their CCs, especially when allies are able to group and stun more than 1 enemy. Remember, you have both Teleport and Ice Armor to fall back on if the fight gets hairy so play as aggressively as you are able.

Additionally, by playing alongside your frontline, you will be able to scope out which enemies can be chased down for a kill. As mentioned, use the invisibility granted by Mask of Illusions to chase down fleeing players or prevent them from healing to buy a crucial few seconds for your team to recover.

Go for Solo Kills Using Ice Armor

The aggression tied to this build does not stop when playing alongisde your team. Given the high amount of damage Magic Missile can dish out with the right items and gems, make sure to chase for solo kills if the opportunity presents itself.

Go for primary attacks, using Meteor only if the enemies decide to turn around and go toe to toe with you. In particularly close damage checks, surprise your opponent by using Ice Armor at the last second to either escape or finish them off.

Delay Enemies Using Mobility

If you find your team getting bottlenecked and choked out of playing the objective, you will have to shift your role to distracting and delaying the enemy team's aggression. If your team is stuck at a chokepoint, use a mixture of Teleport and Lightning Nova to phase through the blockade and run interference.

Remember, the goal is to have the enemy's more aggressive players chase you down. Distract enough of them to break the cooldown stalemate happening at the choke and allow your team to get more map control. Run around if possible and lead the enemy on a wild goose chase.

Bait and Escape Enemy CC Skills

Again, despite being a very low HP class, this build will have you making risky but game-winning plays. Given how many abilities Teleport can evade, interrupt, or outright ignore, make sure to try and bait enemy CC skills early in order to waste their cooldowns. Remember, it is better used on a solo Wizard than your entire melee frontline.

Also, do note that the only status effects that can prevent you from teleporting are stuns and fear abilities. Everything else, from roots and CC pulls, can be phased out of if you time your teleport before or just after they hit.

Fish for Easy Meteor Hits when Enemies Start Pushing

If enemies do start pushing aggressively, you can easily fish for Meteor hits by pre-aiming along where they are pushing. If it hits, that's a lengthy stun that your team can take advantage of. If it misses, the burn DoT will slow or stall their advance.

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