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This is a list of all updates and patch notes for Diablo Immortal. Read on to see all changes added, all buffs and nerfs, gameplay updates, and bug fixes on each update!
List of Contents
Diablo Immortal 1.5.5 released on September 1, 2022 at 3:00 AM server time. This update includes the announcement of the Season Four Battle Pass: Inner Light, the Helliquary Boss duo, Gishtur and Beledwe, Inner Light cosmetic themes, and more events!
August 31 Update | Version 1.5.5 Update and Patch Notes
Diablo Immortal 1.5.2 released on July 20, 2022 at 3:00 AM server time. This update adds the Class Change feature, a new section in the codex and a subcategory for Achievements called Hero's Journey, the Adventurer's Path time-limited event, and Gorgothra the Claimer Helliquary raid boss.
The Hungering Moon weekend event will also return with a new set of rewards and the new Amber Blades cosmetic set will be available for purchase from the in-game shop!
July 20 Update | Version 1.5.2 and Patch Notes
The first major update in the official worldwide release, the July 6 update, contains Season 2 of the Battle Pass, several balance changes to the Wizard and Monk classes, a new Hungering Moon Weekend Event, and bug fixes.
Diablo Immortal Season 2 Release Date
Battle Pass Season 2 contains the Bloodsworn Weapon and Bloodsworn Armor cosmetic items, more unique chat emojis, as well as Fervent Fang and Seled's Weakening Legendary Gems.
The Wizard and Monk classes received balance changes alongside the update, getting buffs across the board for several skills.
Wizard Balance Changes | |
---|---|
Arcane Wind | ・Damage increased from 54, 72(fully charged) to 60, 80(fully charged) ・Range increased from 3.3, 5.5(fully charged) to 4.5, 6.5(fully charged) |
Arcane Wind Legendary: Syldra's Fang | ・Damage increased from 57.6 to 60 ・Range increased from 5.5 to 6.5 |
Lightning Nova (also affects Legendary affixes) | ・Damage increased from 25.2 to 34.7 ・Multi-hit Damage increased from 70% to 75% |
Monk Balance Changes | |
Exploding Palm | ・Damage (non-Explosion) increased from 17.5 to 25 ・Range changed from 3.5 (90-degree angle) to 3*4.5 (rectangle) |
Exploding Palm Legendary: Scolding Storm | Damage (non-Explosion) increased from 17.5 to 25 Range changed from 3.5 (90-degree angle) to 3*4.5 (rectangle) |
Exploding Palm Legendary: Path of the Present | Damage (non-Explosion) increased from 19.32 to 25 ) |
Exploding Palm Legendary: Reaching Rebuke | Damage (non-Explosion) increased from 19.8 to 25 |
Fulfill the moon's demands and collect enough Moonslivers, then trade them in for Blessings. Collecting 7 Blessings will earn you random rewards from the moon.
This event will be available July 15 3:00 a.m. until July 18 3:00 a.m. server time.
Hungering Moon: Event Schedule and Rewards
Gameplay |
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・Adjusted monster spawn logic to reduce the effectiveness of standing in one place in the Library of Zoltun Kulle and Mount Zavain to farm the same spawn point repeatedly. ・Adjusted the way auto-targeting will work after a player casts the same skill over a sustained duration. Developer’s Note: The previous two changes were made to remove the reward of repeating a small rotation of attacks while standing in one place, such as the behavior of some common botting. ・Updated the ability description of Chip of Stoned Flesh from “Each time you cause an enemy loss of control” to “Each time you cause an enemy total loss of control” to clarify which effects cause the gem to proc. Developer’s Note: The gem’s explosive effect is only triggered by total loss of control (effects such as stun and fear), not all crowd control effects (such as slow and chill). ・Fixed an issue where some class abilities would not play audio. ・Fixed an issue that would cause Resonance and Combat Rating to display as 0. ・Fixed an issue that caused some doorways to block bosses and other large monsters. ・Fixed an issue that would cause crests to be deducted from disconnected party members after an Elder Rift was cancelled. ・Fixed an Armory interaction issue with items from the Warband Stash. ・Fixed multiple issues that would cause characters to fall through the world. ・Fixed an issue that would allow players to enter a Challenge Rift ahead of party members who have higher latency. ・Fixed an issue that caused Resonance to increase when swapping gems through the Stash. ・Upgrade materials and Dawning Echoes will now be properly returned to players after destroying the upgraded or Awakened item. ・Removed the Paragon Level requirements for some quests. ・Fixed an issue where Chests of Glory were not shared with all party members. ・Fixed an issue that prevented players from using Primary Attack after being interrupted by enemies. ・Experience Globes will now drop in a smaller radius after killing a monster. Developer’s Note: Players have expressed frustration with how XP globes are currently dropping in-game, as they would fly out in a random direction from the killed monster. This patch will reduce the radius of how far away they can drop. |
Cycle of Strife |
・Fixed an issue with some Shadow Contracts that would immediately fail upon entering the quest zone. ・The Immortal Overthrow buff will now clear upon entering a Challenge Rift. ・Fixed an issue that would cause the Immortal to knock players out of the arena during Shadow War. ・Fixed an issue that prevented claiming Shadow Contract rewards. ・Fixed an issue that would cause players to become stuck during some Shadow Contract missions. ・Fixed an issue that would prevent the Corvus Expedition from completing. ・If a Dark Clan leader has not selected a Dark Clan objective, one will automatically be selected on Saturdays. |
Battlegrounds |
・Adjusted the Battleground preparation UI so that players are properly randomized between attack and defense. Previously, players could determine if they were attacking or defending based on this UI. ・Fixed an issue that would cause players to be put back into queue after entering a Battleground. ・Added a mechanism to prevent players from attacking the Ancient Heart before Phase three has begun. |
NPC |
・Fixed an issue that would cause Lieutenant Ralvar to become stuck. ・Fixed an issue where some quest NPCs may not be interactable after a cutscene. ・Fixed an issue that caused The Unspoken NPC to be invisible to players. |
UI |
・Fixed an issue that would cause the HUD to become invisible after triggering the Cycle's End cutscene. ・Fixed an issue that would cause Clan information to be bugged during the end of the Cycle. ・Added an exit button in the Domain of Horror. ・Fixed an issue that prevented Clan invitations. ・Fixed an issue that would cause the Quest Tracker to fill with blank entries after exiting the Path of Blood. ・Fixed an issue where some UI modals could not be dismissed. ・Server recommendations will now be based on language selection. ・Fixed an issue that prevented players from opening the Battle Pass. |
Visual |
・Fixed camera issues that would occur while fighting Lassal the Flame-Spun. ・Fixed an issue that would cause a black screen when teleporting after upgrading Legendary Gems. |
Server |
・Fixed an issue where players might get stuck connecting to Battle.net when interacting with the EULA. |
See the official Blizzard blog for all patch notes and other news.
A hotfix was applied on June 16 2022 that addressed the volume of spawns in the specific areas of Mount Zavain and Library of Zoltun Kulle.
Samsung Galaxy A13 and A13 5G devices will not be supported with Diablo Immortal due to a 32-bit limitation on their Android operating software.
Applied a fix toward some additional devices that were affected with game startup issues. This is due to chipset + Android 12 compatibility issues that were discovered once the prior Exynos chipset fixes went out.
Devices in this fix include:
Applied a fix toward Exynos Chipset devices that were unable to play Diablo Immortal. You may find these updates on the Google Play and ONE Stores.
Applied a hotfix around 12am Pacific Daylight Time on June 7 that addressed an issue users are experiencing when moving from Adventurer to Dark Clan.
The first cycle on the server will now require 5 Akeba’s Signets. Future cycles after that will require 30 Akeba’s Signets. This will address the issue that players were experiencing when using these to form a Dark Clan and not meeting the requirements.
There is another issue that will be tackled in a future patch that requires players to be level 43 or higher in the clan for this conversion to occur. In the meantime, once a clan has 5 or 30 signets, they’ll need to kick everybody lower than level 43 in order to convert to a dark clan.
Below is a list of features in Diablo Immortal that are coming soon.
What To Do About Crashing: All Error and Bug Fixes
Builds | Classes |
Tips and Tricks | Gems |
Message Boards | Skills |
Equipment | News and Events |
Quests | Items |
Bosses | Tier Lists |
Zone Events | Locations & Maps |
Hotfixes and Patch Notes | NPCs |
Diablo Immortal Updates and Patch Notes
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