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This is a guide to the Holy Banner Raid Build, a PvE Crusader Build in Diablo Immortal! This build grants you and your allies damage auras and guaranteed crits via Conjuration of Light and Holy Banner respectively, making it the perfect build for dungeons and raids. Read on to see this raid build's gear, gems, and skill setups, including a guide on how to play it!
All Crusader Guides | ||
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Crusader Class Overview | Best Crusader Builds | All Crusader Items & Gear |
Holy Banner Raid | |
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Class | Crusader |
Build Rating | |
Preference | Solo and Party |
Build Focus | PvE: Dungeon, Elder Rift, Challenge Rift, Raid |
Stat Priorities |
・Strength ・Vitality ・Critical Hit Damage ・Cooldown Reduction ・Fortitude |
Strengths | Weaknesses |
---|---|
・Strong party-wide damage buffs
・Great single-target damage ・Great AoE damage |
・Skills need proper aim and usage
・No mobility skills |
Main Hand | Off Hand | ||
---|---|---|---|
Tumult | Sinkhole Cross | ||
Head | Shoulder | Chest | Legs |
Arrowkeeper | Wind-Blessed Pauldrons | Justice Without Favor | Leggings of the Consigner |
Set (Vithu's Urges + Grace of the Flagellant) | |||
Neck | Ring 1 | Ring 2 | Waist |
Slit Throat | Broken Palm | Severed Thumb | Exemplar's Urge |
Hands | Feet | ||
Bloody Hand | Beacon's Urge | ||
Paragon Trees | |||
Vanquisher > Treasure Hunter > Survivor > Mastermind | |||
Skills | |||
Sacred Fire (Primary) | |||
Conjuration of Light | Holy Banner | ||
Spinning Shield | Falling Sword | ||
Charm Priority | |||
Gem Name | Effect |
---|---|
Aquamarine x1 | + 8 Armor |
Citrine x1 | + 8 Potency |
Ruby x3 | + 80 Life |
Sapphire x3 | + 8 Armor Penetration |
Topaz x3 | + 8 Resistance |
Tourmaline x3 | + 8 Damage |
Gem Name | Effect |
---|---|
Blood-Soaked Jade | Increases all damage you deal by up to 8% while at full Life, with a minimum bonus of 4% while at low Life. Increases your Movement Speed by 10%. Take 2% decreased damage while below 50% Life. Unlocks at Rank 3 |
Bottled Hope | Using a skill to grant a buff increases the target's damage done and movement speed by 8.00% for 6 seconds. Cannot occur more often than once every 20 seconds per target. Decreases the cooldown on all your skills by 1.5%. Unlocks at Rank 3 |
Everlasting Torment | Your critical hits inflict agony, dealing 16.7% Base damage + 202 every second for 3 seconds. Each enemy can only be affected by this once every 6 seconds. Each nearby enemy afflicted with agony increases your Attack Speed by 1%. Each enemy can only be affected by this once every 6 seconds. Unlocks at Rank 3 |
Fervent Fang | Each time you deal damage to an enemy, that enemy now takes 0.80% increased from your attacks, up to a maximum increase of 8% at 10 stacks. All damage you deal to Elite monsters increased by 1.5% Unlocks at Rank 3 |
Power and Command | Power and Command alternates states every 9 seconds. Power increases your Primary Attack damage by 8%. Command increases all other skill damage by 8%. You have a 7.5% chance to dispel a negative effect on you each time Power and Command states alternate. Unlocks at Rank 3 |
Unity Crystal | You and all party members take 0.50% reduced damage per additional party member within 6 yards of you. Each nearby party member increases damage done by all party members by 0.3% Unlocks at Rank 3 |
Indicated gem effects only display their base effect. Values will be higher depending on the gem's upgrade level.
This build grants strong party-wide buffs in the form of Guaranteed Crits and Damage Auras through Holy Banner and an augmented Conjuration of Light respectively. It also sports solid single-target damage via Falling Sword and Spinning Shield, a potent combo for any raid or dungeon boss in the current version of the game.
Our legendary gear offers a good balance of utility and damage improvements, with Conjuration of Light taking most of the slots to ensure maximum efficiency with the party-wide auras it provides.
Holy Banner's ensured via Arrowkeeper at the helm slot. This legendary piece essentially turns you into the banner itself, removing the need for optimal placement during raid and dungeon runs. All you need to worry about is timing.
Tumult and Sinkhole Cross turns Falling Sword and Spinning Shield into DPS machines that can shred any target with proper aim and usage.
This build takes advantage of two sets: Vithu's Urges and Grace of the Flagellant. This combo bolsters your party-wide buffs, while pumping your damage as you hit your targets — a solid blend of damage and utility.
Start off with your two-piece from Vithu's Urges to improve the uptime of your Conjuration of Light auras from the get-go. Fill out the remaining four slots with Grace of the Flagellant.
Normal gems look like your standard blend of damage and survivability, with a little bit more to the latter due to the 3/3 split of your red gems. Tourmalines and Rubies have been equally split as you'd want to pump as much HP as possible for your personal shield from Conjuration of Light, without losing too much DPS.
Your Legendary gems offer the same thing, but cranked to 11. Personal damage is bolstered through Blood-soaked Jade, Everlasting Torment, Fervent Fang, and Power and Command.
Bottled Hope and Unity Crystal, on the other hand, improve your party-wide buffs for offense and defense respectively.
Strength | Your main stat should always be your top priority! This is the most efficient way to pump your DPS regardless of your build. |
---|---|
Vitality | HP in Diablo Immortal matters. Increase your vitality as much as possible to ensure survival in higher level content. |
Critical Hit Damage | Your Holy Banner already gives you guaranteed crits for its entire duration. Increase its effectiveness by pumping as much Critical Hit Damage as possible. |
Cooldown Reduction | Your skills have considerable cooldowns. Investing in Cooldown Reduction lets you activate your skills more frequently, leading to more DPS. |
Fortitude | Fortitude is a great skill to pump your armor and armor penetration at the same time. |
Vanquisher > Treasure Hunter > Survivor > Mastermind |
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As with most builds, Vanquisher is a solid starter tree that gives you a much-needed boost in DPS, while increasing your HP through its only life node. Once you hit 50, start investing in Treasure Hunter and grab the Swift Learner node as soon as possible to gain more XP from elite packs, which you will find more of as you clear higher-level rifts. Once you start feeling the pain at higher levels, start getting a few life and armor nodes from the Survivor tree.
Lastly, the Mastermind tree grants you insanely good party-wide boons depending on your party composition. This is a great tree to invest in as soon as possible since almost all forms of PvE content in the Hell I and above are group-based.
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Coordination with your party is important. A poorly coordinated team results in inefficient banners and damage auras, wasting your Holy Banner and Conjuration of Light's potential to help clear the raid as fast as possible.
Identify the optimal time to activate your banners before starting the raid. Discussing the party's cooldowns and skills will help determine the correct timing. The start of a raid is guaranteed to be one of them, as everyone's skills are ready to go at this stage.
Be mindful of your party's positions as well! This is will ensure that your Conjuration of Light is applied to as many party members as possible — if not all of them. Anyone outside of your skill's activation radius (the huge circle that spawns around you as soon as you press the skill) will not receive the buff.
You need to be mindful of your own positioning at all times too! Remember that this build has limited mobility, which can punish you and the raid severely if you overextend or step in the wrong spot for mechanics.
Poor positioning will also lead to inefficient buff applications as well, so make sure that you're standing at the right spots at the right times to bolster the party's damage effectively.
It is important to note that Holy Banner and Conjuration of Light's buffs only affect those within your immediate party (top left roster). Raid members that are not part of your party will not receive buffs regardless if they're in range or not. Make sure your raid's top DPS players are inside your immediate party for maximum damage.
It is currently unknown whether buffs from other classes behave the same way, or if this was also an intentional design choice.
Do not waste your Spinning Shields and Falling Swords. Group mobs up closely to ensure maximum effectiveness for both skills. As far as bosses are concerned, learn their movesets and determine times where they stand still for a significant amount of time before chucking your skills out.
Sacred Fire's ultimate is extremely powerful and can turn the tide in most scenarios. This ultimate takes a while to charge up, so only use this under two conditions to ensure its maximum value:
Diablo Immortal Builds | ||
---|---|---|
Barbarian | Crusader | Demon Hunter |
Monk | Necromancer | Wizard |
Diablo Immortal Builds | ||
---|---|---|
Crusader Leveling Guide
(PvE) |
Draw and Quarter Challenge Rift
(PvE) |
Draw and Quarter PvP
(PvP) |
Holy Banner Raid
(PvE) |
Crusader Holy Banner Raid Build Guide: Gems, Items, and How to Play
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