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This is a guide to the Inner Sanctuary Elder Rift Build, a PvE Monk Build in Diablo Immortal! Inflict huge damage-over-time with offensive versions of Inner Sanctuary and Shield of Zen! Read on to learn how to play this party build, which excels at general PvE in Dungeons and Rifts, and what gear, skill, and gem setups to use.
All Monk Guides | ||
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Monk Class Overview | Best Monk Builds | All Monk Items & Gear |
Inner Sanctuary Elder Rift | |
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Class | Monk |
Build Rating | |
Preference | Party |
Build Focus | PvE: Dungeon, Elder Rift, Challenge Rift |
Stat Priorities |
・Strength ・Critical Hit Chance ・Critical Hit Damage ・Cooldown Reduction ・Vitality |
Strengths | Weaknesses |
---|---|
・Great at Fighting Mobs
・Huge Persistent Damage ・Good Mobility and Gathering |
・Reliant on Cooldowns
・Average Single-Target Damage ・Low Defense |
Main Hand | Off Hand | ||
---|---|---|---|
Fires of Peace | Respite's Sigh | ||
Head | Shoulder | Chest | Legs |
Judgment's Watch | Rising Tide | Disciplined Respite | Isolation's Path |
Set (Grace of the Flagellant & War Rags of Shal’Baas) | |||
Neck | Ring 1 | Ring 2 | Waist |
Burning Heart of Shal'baas | Broken Palm | Severed Thumb | Storm-Tack of Shal'baas |
Hands | Feet | ||
Bloody Hand | Torn Sole | ||
Paragon Trees | |||
Vanquisher > Soldier > Mastermind | |||
Skills | |||
Deadly Reach (Primary) | |||
Inner Sanctuary | Shield of Zen | ||
Exploding Palm | Flying Dragon | ||
Charm Priority | |||
Gem Name | Effect |
---|---|
Aquamarine x2 | + 8 Armor |
Citrine x3 | + 8 Potency |
Ruby x1 | + 80 Life |
Sapphire x2 | + 8 Armor Penetration |
Topaz x1 | + 8 Resistance |
Tourmaline x5 | + 8 Damage |
Gem Name | Effect |
---|---|
Blood-Soaked Jade | Increases all damage you deal by up to 8% while at full Life, with a minimum bonus of 4% while at low Life. Increases your Movement Speed by 10%. Take 2% decreased damage while below 50% Life. Unlocks at Rank 3 |
Chained Death | Increases damage done by your attacks by 1.50% per target hit, up to a maximum of 4.5% with 3 targets. Chained death bonus damage increases to a maximum of 4 targets. Unlocks at Rank 3 |
Fervent Fang | Each time you deal damage to an enemy, that enemy now takes 0.80% increased from your attacks, up to a maximum increase of 8% at 10 stacks. All damage you deal to Elite monsters increased by 1.5% Unlocks at Rank 3 |
Howler's Call | Your Primary Attack has a 10% chance to summon a charging spirit wolf that inflicts 150% base damage + 1458 to all enemies in its path. Cannot occur more often than once every 20 seconds. The spirit wolf has a 12% chance to Stun enemies for 3 seconds. Unlocks at Rank 3 |
Power and Command | Power and Command alternates states every 9 seconds. Power increases your Primary Attack damage by 8%. Command increases all other skill damage by 8%. You have a 7.5% chance to dispel a negative effect on you each time Power and Command states alternate. Unlocks at Rank 3 |
Zwenson's Haunting | When you defeat an enemy, a dark beast attacks nearby enemies, dealing 50% base damage + 486 to all nearby enemies. Cannot occur more than once every 6 seconds. Gain a 7% chance to summon a dark dragon after using a skill against an enemy that causes loss of control. (Unlocks at Rank 3) Unlocks at Rank 3 |
Indicated gem effects only display their base effect. Values will be higher depending on the gem's upgrade level.
This build is a heavily offense-focused build that flips Inner Sanctuary and Shield of Zen on their heads and turns them into DoT skills that are capable of mowing down armies of mobs.
Due to the Judgment's Watch head gear, Inner Sanctuary now does continuous damage to all enemies. Respite's Sigh and Disciplined Respite both work to increase Inner Sanctuary's duration as well as decrease its cooldown time, increasing its viability as an offensive tool.
The Fires of Peace main hand weapon turns Shield of Zen into a damage-dealing skill as well greatly adding to your DoT output.
The Legendary Gems Blood-soaked Jade, Chained Death, Fervent Fang, and Power & Command work hand in hand to increase your damage output. Furthermore, the Gems Howler's Call and Zwenson's Haunting summon beast allies to deal enormous damage to surrounding enemies.
First, four set items from Grace of the Flagellant increase continual damage by 15% from Inner Sanctuary and Shield of Zen, as well as increasing your damage after consecutive hits. Then, two set items from War Rags of Shal’Baas increases your primary attack damage by 15%, allowing Deadly Reach to deal more damage to more enemies.
Strength | Strength is necessary to increase your damage output to that large groups of enemies receive more damage and go down way faster. |
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Critical Hit Chance | Critical hits help take down enemies faster, and are very useful for quickly triggering Exploding Palm. |
Critical Hit Damage | This goes hand in hand with critical hit chance, and increasing the damage of your crits will hasten that first Exploding Palm explosion. |
Cooldown Reduction | Being able to bring out your main skills Inner Sanctuary and Shield of Zen more often is of great importance, so it's good to aim for cooldown reduction. |
Vitality | This build has little defense left, so it's good to have a little Vitality to boost your survivability. |
Vanquisher > Soldier > Mastermind |
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The Vanquisher Paragon tree should be your priority, as it contains various skills that increase your damage output. This would be all you need for a very long time.
At the endgame, the Mastermind and Soldier Paragon trees allow you to give buffs to your party members when in battle.
When you notice that enemies are father apart from each other, you can use Flying Dragon to gather enemies into one spot and cast Exploding Palm on them, which inflicts them with Bleed.
When they've been grouped together and are Bleeding, cast Inner Sanctuary and use your primary attack Deadly Reach to get their health down further. They should all go down in a series of explosions.
Use Shield of Zen to take out single enemies while waiting for Inner Sanctuary to finish its cooldown. You can also use this opportunity to dash through hordes of enemies, and lure them into a single spot, at which time Inner Sanctuary will be available for use again.
Diablo Immortal Builds | ||
---|---|---|
Barbarian | Crusader | Demon Hunter |
Monk | Necromancer | Wizard |
Diablo Immortal Builds | ||
---|---|---|
Exploding Palm Elder Rift
(PvE) |
Flying Dragon PvP
(PvP) |
Imprisoned Fist PvP
(PvP) |
Inner Sanctuary Elder Rift
(PvE) |
Inner Sanctuary PvP
(PvP) |
Monk Leveling Build
(PvE) |
Mystic Allies Challenge Rift
(PvE) |
Mystic Strike Challenge Rift
(PvE) |
Wave of Light PvP
(PvP) |
Monk Inner Sanctuary Elder Rift Build Guide: Gems, Items, and How to Play
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