Diablo Immortal

Monk Inner Sanctuary Elder Rift Build Guide: Gems, Items, and How to Play

Diablo Immortal - Inner Sanctuary Rifts Build

This is a guide to the Inner Sanctuary Elder Rift Build, a PvE Monk Build in Diablo Immortal! Inflict huge damage-over-time with offensive versions of Inner Sanctuary and Shield of Zen! Read on to learn how to play this party build, which excels at general PvE in Dungeons and Rifts, and what gear, skill, and gem setups to use.

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Inner Sanctuary Elder Rift Build Profile

Build Profile and Rating

Inner Sanctuary Elder Rift
Class MonkMonk
Build Rating A Rank Icon
Preference Party
Build Focus PvE: Dungeon, Elder Rift, Challenge Rift
Stat Priorities Strength
Critical Hit Chance
Critical Hit Damage
Cooldown Reduction
Vitality

Build Strengths and Weaknesses

Strengths Weaknesses
・Great at Fighting Mobs
・Huge Persistent Damage
・Good Mobility and Gathering
・Reliant on Cooldowns
・Average Single-Target Damage
・Low Defense

Build Gear and Skill Summary

Main Hand Off Hand
Fires of Peace Respite's Sigh
Head Shoulder Chest Legs
Judgment's Watch Rising Tide Disciplined Respite Isolation's Path
Set (Grace of the Flagellant & War Rags of Shal’Baas)
Neck Ring 1 Ring 2 Waist
Burning Heart of ShalBurning Heart of Shal'baas Broken PalmBroken Palm Severed ThumbSevered Thumb Storm-Tack of ShalStorm-Tack of Shal'baas
Hands Feet
Bloody HandBloody Hand Torn SoleTorn Sole
Paragon Trees
Vanquisher > Soldier > Mastermind
Skills
Deadly ReachDeadly Reach (Primary)
Inner SanctuaryInner Sanctuary Shield of ZenShield of Zen
Exploding PalmExploding Palm Flying DragonFlying Dragon
Charm Priority

Gem Setup

Normal Gems
Legendary Gems
Gem Name Effect
AquamarineAquamarine x2+ 8 Armor
CitrineCitrine x3+ 8 Potency
RubyRuby x1+ 80 Life
SapphireSapphire x2+ 8 Armor Penetration
TopazTopaz x1+ 8 Resistance
TourmalineTourmaline x5+ 8 Damage
Gem Name Effect
Blood-Soaked JadeBlood-Soaked Jade Increases all damage you deal by up to 8% while at full Life, with a minimum bonus of 4% while at low Life. Increases your Movement Speed by 10%.
Take 2% decreased damage while below 50% Life.
Unlocks at Rank 3
Chained DeathChained Death Increases damage done by your attacks by 1.50% per target hit, up to a maximum of 4.5% with 3 targets.
Chained death bonus damage increases to a maximum of 4 targets.
Unlocks at Rank 3
Fervent FangFervent Fang Each time you deal damage to an enemy, that enemy now takes 0.80% increased from your attacks, up to a maximum increase of 8% at 10 stacks.
All damage you deal to Elite monsters increased by 1.5%
Unlocks at Rank 3
HowlerHowler's Call Your Primary Attack has a 10% chance to summon a charging spirit wolf that inflicts 150% base damage + 1458 to all enemies in its path. Cannot occur more often than once every 20 seconds.
The spirit wolf has a 12% chance to Stun enemies for 3 seconds.
Unlocks at Rank 3
Power and CommandPower and Command Power and Command alternates states every 9 seconds. Power increases your Primary Attack damage by 8%. Command increases all other skill damage by 8%.
You have a 7.5% chance to dispel a negative effect on you each time Power and Command states alternate.
Unlocks at Rank 3
ZwensonZwenson's Haunting When you defeat an enemy, a dark beast attacks nearby enemies, dealing 50% base damage + 486 to all nearby enemies. Cannot occur more than once every 6 seconds.
Gain a 7% chance to summon a dark dragon after using a skill against an enemy that causes loss of control. (Unlocks at Rank 3)
Unlocks at Rank 3

Indicated gem effects only display their base effect. Values will be higher depending on the gem's upgrade level.

Damage Over Time Rift-Buster

Diablo Immortal - Inner Sanctuary Rifts Build Image
This build is a heavily offense-focused build that flips Inner Sanctuary and Shield of Zen on their heads and turns them into DoT skills that are capable of mowing down armies of mobs.

Huge Buffs to Inner Sanctuary

Due to the Judgment's Watch head gear, Inner Sanctuary now does continuous damage to all enemies. Respite's Sigh and Disciplined Respite both work to increase Inner Sanctuary's duration as well as decrease its cooldown time, increasing its viability as an offensive tool.

Shield of Zen for Additional Damage

The Fires of Peace main hand weapon turns Shield of Zen into a damage-dealing skill as well greatly adding to your DoT output.

Gems Hugely Increase Damage

The Legendary Gems Blood-soaked Jade, Chained Death, Fervent Fang, and Power & Command work hand in hand to increase your damage output. Furthermore, the Gems Howler's Call and Zwenson's Haunting summon beast allies to deal enormous damage to surrounding enemies.

A Collection of Set Items

First, four set items from Grace of the Flagellant increase continual damage by 15% from Inner Sanctuary and Shield of Zen, as well as increasing your damage after consecutive hits. Then, two set items from War Rags of Shal’Baas increases your primary attack damage by 15%, allowing Deadly Reach to deal more damage to more enemies.

Stats and Paragon Priorities

Attribute Priorities

Strength Strength is necessary to increase your damage output to that large groups of enemies receive more damage and go down way faster.
Critical Hit Chance Critical hits help take down enemies faster, and are very useful for quickly triggering Exploding Palm.
Critical Hit Damage This goes hand in hand with critical hit chance, and increasing the damage of your crits will hasten that first Exploding Palm explosion.
Cooldown Reduction Being able to bring out your main skills Inner Sanctuary and Shield of Zen more often is of great importance, so it's good to aim for cooldown reduction.
Vitality This build has little defense left, so it's good to have a little Vitality to boost your survivability.

Paragon Priorities

Vanquisher > Soldier > Mastermind

The Vanquisher Paragon tree should be your priority, as it contains various skills that increase your damage output. This would be all you need for a very long time.

At the endgame, the Mastermind and Soldier Paragon trees allow you to give buffs to your party members when in battle.

How to Play

Flying Dragon into Exploding Palm

Flying Dragon into Exploding Palm
When you notice that enemies are father apart from each other, you can use Flying Dragon to gather enemies into one spot and cast Exploding Palm on them, which inflicts them with Bleed.

Use Inner Sanctuary Around a Cluster of Enemies

Inner Sanctuary Around a Cluster of Enemies
When they've been grouped together and are Bleeding, cast Inner Sanctuary and use your primary attack Deadly Reach to get their health down further. They should all go down in a series of explosions.

Use Shield of Zen When Inner Sanctuary is on Cooldown

Shield of Zen When Inner Sanctuary is on Cooldown
Use Shield of Zen to take out single enemies while waiting for Inner Sanctuary to finish its cooldown. You can also use this opportunity to dash through hordes of enemies, and lure them into a single spot, at which time Inner Sanctuary will be available for use again.

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