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Potency is a Secondary Attribute in Diablo Immortal that determines the duration of harmful effects on enemies. Read on to find out more about the Potency stat, as well as which skills Potency applies to and how to increase Potency.
List of Contents
Potency is a Secondary Attribute that affects how long effects and debuffs like Burn, Stun, Poison and Chill last on enemies. The overall effectiveness of your Potency is determined by comparing it against the enemy's Resistance Attribute. When your Potency is higher than the enemy's Resistance, these status effects last longer, and vice versa.
You will know if the Potency stat affects your character's skill if it has a Control tag on its description.
Your Potency score is located in the character menu. Click on the character icon on the bottom left of the screen, then select More Attributes to see Potency under Secondary Attributes. You can select Potency to see the stat compared against monsters of your current level.
Willpower is a Primary Attribute that increases Potency and Resistance, so it is an important stat for players looking to incorporate crowd control and AoE (area of effect) skills into their character build. You can find your character's Willpower by selecting the character icon on the bottom left of the character menu.
To increase Willpower, equip and upgrade weapons and gear with Willpower as one of the Attributes. This stat will randomly appear on equipment dropped from monsters, so keep checking equipment that you find.
List of All Stats and Attributes
Citrine Gems give +8 Potency at Rank 1, so upgrade them and slot them into your Secondary Equipment. You can get these Gems randomly from Hidden Lairs, the Hilts Trader, and by grinding monsters in a group of 4 players (in the overworld or dungeons).
Once you reach level 60, you'll be able to invest points into various skill trees via the Paragon System. Some ranks, including the first rank of the Vanquisher tree, the fourth rank of the Treasure Hunter tree, and the third rank of the Gladiator tree, contain Potency perks that increase your Potency by +4 for each point invested.
If you have to pick between the two secondary stats, especially when choosing between Citrine (Potency) and Topaz (Resistance), we recommend increasing Resistance as it will be more useful in both PvE and PvP than Potency.
Since a lot of players mix in some skills, Legendary Gems, and Legendary Gear with Control effects on the builds they use in PvP, it would be better to reduce their effects with Resistance so you don't get taken out in one burst.
You also need more Resistance than Potency in PvP since Elite enemies can gain Control skills. On the other hand, you won't need to use Control skills that much on weaker enemies and most stronger enemies are completely immune to them.
You should only invest on Potency if you're aiming for a Control Build—Builds or character setups that rely on Control skills and equipment—and if you want to focus more on PvP, where they're best at. A high Potency stat will make your Control effects last longer on enemies, which is important in skill combos and when pushing objectives with your team.
Barbarian Skills | Crusader Skills | Necromancer Skills |
Demon Hunter Skills | Monk Skills | Wizard Skills |
Control skills employ harmful effects like Stun and Chill against enemies. Increasing your Potency to will strengthen the effectiveness of the following skills.
Lv | Skill Type |
Effect |
---|---|---|
20 |
Furious Charge
|
Charge forward, knocking away all enemies in your path and dealing X damage. Maximum 3 charges. Players may only be affected once every 3 seconds by this skill. |
28 |
Leap
|
Leap to a location, dealing X damage to all nearby enemies when you land and reducing their movement speed by 50% for 4 seconds. Each full life enemy struck by Leap will reduce Leap's cooldown by 1 second. |
38 |
Demoralize
|
Release a ferocious shout that forces nearby monsters to attack you. Also deals X damage to all nearby enemies and reduces their damage to all nearby enemies and reduces their damage done by 30%. Lasts 8 seconds. |
41 |
Ground Stomp
|
Stomp the ground, Stunning nearby enemies for up to 1.5 seconds and dealing X damage. Charging longer increases range and duration up to 3 seconds. |
Lv | Skill Type |
Effect |
---|---|---|
28 |
Judgment
|
Pass judgment on all enemies within an area, dealing X damage and Slowing them by 50% for 3 seconds. The center of the area will explode after a short time, dealing Y damage to all nearby enemies and Stunning them for 3 seconds. |
44 |
Sacred Chain
|
Throw holy chains that bounce between enemies, striking up to 6 targets and dealing X damage to each. The chains Stun enemies for 8 seconds, but are dispelled by damage. Duration reduced to 3 seconds on players. |
Lv | Skill Type |
Effect |
---|---|---|
3 |
Corpse Explosion
|
Detonate all corpses in the target area, each corpse dealing X damage to all nearby enemies. Enemies struck by multiple simultaneous explosions take 40% cumulatively reduced damage for each additional hit. |
8 |
Bone Spikes
|
Summon bone spikes that erupt from the ground, Stunning enemies for 2 seconds and dealing X damage. Charging longer increases range, and damage up to Y. |
28 |
Bone Wall
|
Conjure a wall of bones for 9.2 seconds that blocks the movement of all enemies and allies, and also blocks all enemy projectiles. Maximum 3 charges. |
44 |
Dark Curse
|
Curse all enemies in the area, dealing X damage to them over 6 seconds and greatly reducing their vision. |
Lv | Skill Type |
Effect |
---|---|---|
1 |
Knockback Shot
|
Fire a bolt of shadowy energy that deals X damage and knocks enemies away. Enemies knocked into obstacles will be Stunned for 4 seconds. |
44 |
Escape
|
Jab your blade forward to deal damage and inflict 60% reduced movement speed for 4 seconds, while tumbling backward to escape. |
Lv | Skill Type |
Effect |
---|---|---|
44 |
Imprisoned Fist
|
Attack enemies in a direction for X damage and Immobilize them for 5 seconds. |
Lv | Skill Type |
Effect |
---|---|---|
8 |
Ray of Frost
|
Channel a beam of frost in a direction, continually dealing X damage to all enemies caught in the beam and inflicting 12% Chill for 1.5 to 4 seconds, stacking up to 6 times. Using Ray of Frost slowly consumes its energy, which recovers while Ray of Frost is not in use. |
20 |
Ice Crystal
|
Conjure a giant ice crystal at a nearby location, where it will deal X damage to all nearby enemies over 12 seconds and inflict 30% Chill. When the crystal expires, it will shatter for Y damage to all nearby enemies and inflict 80% Chill for 6 seconds. Activate again to shatter the crystal immediately. Beams of energy striking the crystal will be refracted and strike multiple enemies. |
38 |
Black Hole
|
Conjure a black hole for 3 seconds at a location, which will pull in all nearby enemies and deal X damage over 3 seconds. |
50 |
Slow Time
|
Invoke a bubble of warped time and space for 6.6 seconds at a location, reducing attack and movement speeds of affected enemies by 50%, and slowing the movement of enemy projectiles by 80%. |
Take note that some Legendary Armor can add a Control effect on a skill. In cases like this, the affected skill will now benefit from your character's Potency stat.
Haunted Altars | The Guards' Story |
Blood Resurrection | Blood Apparition |
Revealing the Path | Lord Martanos |
Hiding in Plain Sight | Blasphemous Texts |
Shrubbery | Barbarian Spirits |
Siegebreaker | - |
I know that there is a correlation with character level and Potency. I have yet to figure out the math. For example I have managed to figure out for the monk at least that at level 1 your starting HP is 567 and increases by 63 per level for BASE health. I also know that for example willpower increases potency for .1 per 1 point. I have been working on a spread sheet to better learn the stats of them game and how they work with each other and that is how i have learned this. Just food for thought
What is Potency and How to Increase It
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Edit the 567 was meant to be 630. I had a really bad typo