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This is a guide to the Ray of Frost PvP Build, a PvP Wizard Build in Diablo Immortal! This skillshot build allows you to burst down your enemies using a modified Ray of Frost stun while stacking loss of control damage buffs. To know more about this PvP build, as well as its equipment, skills, and preferred gems, read on!
All Wizard Guides | ||
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Wizard Class Overview | Best Builds | All Wizard Items & Gear |
Ray of Frost PvP | |
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Class | Wizard |
Build Rating | |
Preference | Party |
Build Focus | PvP |
Stat Priorities |
・Intelligence ・Critical Hit Chance ・Critical Hit Damage ・Fortitude ・Willpower |
Strengths | Weaknesses |
---|---|
・High solo kill potential.
・Great chase potential. ・Amazing to use when playing with a party. ・Amazing lockdown CC. |
・Relies on hitting skill shots.
・Bad when playing as Attacker. ・Relies heavily on good positioning and awareness. ・Low HP but needs to play aggressively. |
Main Hand | Off Hand | ||
---|---|---|---|
Entropic Edge | Devouring Void | ||
Head | Shoulder | Chest | Legs |
Mask of Illusions | Arcane Intensifiers | Kyn's Cryoclasp | Time-Warped Cloth |
Set (Feasting Baron's Pack & Windloft Perfection) | |||
Neck | Ring 1 | Ring 2 | Waist |
Wisdom's Edge | The Turnkey | The Prisoner | The Gaoler |
Hands | Feet | ||
Hurtling Steel | The Tyrant | ||
Paragon Trees | |||
Vanquisher > Gladiator > Treasure Hunter | |||
Skills | |||
Magic Missile (Primary) | |||
Ray of Frost | Disintegrate | ||
Teleport | Black Hole | ||
Charm Priority | |||
Gem Name | Effect |
---|---|
Citrine x5 | + 8 Potency |
Sapphire x4 | + 8 Armor Penetration |
Tourmaline x5 | + 8 Damage |
Gem Name | Effect |
---|---|
Battleguard | Decreases all melee damage you take by 8.00% from enemies within 3 yards. You move unhindered through enemies while your Life is below 15%. Unlocks at Rank 3 |
Blood-Soaked Jade | Increases all damage you deal by up to 8% while at full Life, with a minimum bonus of 4% while at low Life. Increases your Movement Speed by 10%. Take 2% decreased damage while below 50% Life. Unlocks at Rank 3 |
Howler's Call | Your Primary Attack has a 10% chance to summon a charging spirit wolf that inflicts 150% base damage + 1458 to all enemies in its path. Cannot occur more often than once every 20 seconds. The spirit wolf has a 12% chance to Stun enemies for 3 seconds. Unlocks at Rank 3 |
Pain of Subjugation | You deal 5.50% increased damage to enemies suffering loss of control. Decreases all damage you take by 1% while suffering loss of control of your character. Unlocks at Rank 3 |
Phoenix Ashes | Prevents fatal damage, and then grants a shield for 6 seconds that absorbs damage equal to 450% of your base damage. Cannot occur more often than once every 180 seconds. When this shield expires, heal for 20% of the remaining value. Unlocks at Rank 3 |
Seeping Bile | Your attacks 4% chance to poison enemies, inflicting 25% base damage + 263 every second for 6 seconds. This poison spreads to nearby enemies if the victim dies. Cannot affect the same target more often than once every 20 seconds. This poison also decreases enemy movement speed by 6% Unlocks at Rank 3 |
Indicated gem effects only display their base effect. Values will be higher depending on the gem's upgrade level.
This PvP build is a skillshot setup for players looking to pick off solo enemies in Battlegrounds PvP. Being heavily reliant on positioning, this build will give you a feel for aggressive PvP Wizard combat. By pairing the one-two-punch of an instant Ray of Frost and Distintegrate combo, with the high chase potential of a Mask of Illusions Teleport, this build will allow for very aggressive plays when supported by a team.
To get the basic combo online, you will need Arcane Intensifiers for the instant Disintegrate shot and Kyn's Cryoclasp for the instant Ray of Frost stun beam. Mask of Illusions will be your trump card for chase potential at it grants both invisibility and a decoy illusion at your point of origin when you Teleport. The distractions will leave you free to chase after fleeing enemies.
The core of this build revolves around the 4-piece Feasting Baron's Pack as the set bonuses increase the duration of your Ray of Frost stun, while also buffing the damage follow-up of Disintegrate. The 2-piece Windloft Perfection will seal the deal, giving you the Thousand Winds buff for faster movement in PvP.
Since this build focuses on playing aggressively, defensive legendary gems are needed to increase your survivability. Phoenix Ashes will allow you to chase safely, giving you an avenue of escape in case you overextend and take lethal damage. Battleguard is the same, reducing melee damage you receive especially in scenarios where you get caught by either Monk, Barbarian, or Crusader CCs.
Intelligence | Intelligence is the primary stat for Wizards. Prioritize this when equipping legendary and set armor as it gives the most Damage and Combat Rating returns out of all the stats |
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Critical Hit Chance | Since the entire moveset of this build is comprised of single shots (including primary attacks), it is very important that you proc Crits as much as possible for faster player kills. |
Critical Hit Damage | With Crit Hit Chance being a priority stat, Damage naturally follows. Get the most out of your shots since you're essentially a Wizard glass cannon. |
Fortitude | Armor and Armor Penetration are always nice to have. With this chase build, you will want the added Armor Penetration for easier kills without having to compromise Armor stats. |
Willpower | This build relies on your control skills. Willpower will help boost their effectivenenss, especially with your Ray of Frost stun. |
Vanquisher > Gladiator > Soldier |
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From Paragons 1 to 50, invest only in Vanquisher. Unless you have a surplus of Normal Gems pre-level 60, the boost to Damage will be more valuable than the increased HP afforded by Survivor. Once you hit Paragon 50, pump points into Gladiator for some PvP buffs like Cheat Death and Quick Witted.
At higher Paragon levels, Soldier will be a must-have since you will be playing with a team anyway. Its life-saving perks will fit well with the playstyle of this build as you will consistently be retreating towards your teammates during PvP.
The modified Ray of Frost will always be your opener for this build as its stun is amazing for setting up kills or even stopping aggressive enemies dead in their tracks. Do note that the modified version can stop most enemies even in the middle of their abilities. Some of the more notable skills it can interrupt are the Barbarian's Whirlwind and the Crusader's Draw and Quarter.
When piloting this build, the minimap will be your best friend. When pushing against attackers, keep your eyes on it as you can pre-aim your Ray of Frost opener for enemies trying to flank you. Remember, this build relies heavily on good positioning. The minimap will allow you to gauge where you should be making aggressive plays on the map.
After hitting your Ray of Frost and stunning the target/s, immediately follow up with the insta-Disintegrate beam and flurry of primary attacks. Take advantage of the build's bonus damage against enemies suffering loss of control by chaining these attacks while the stun is active.
Remember, securing kills can come later. If your enemy survives the onslaught, it will still be a victory as they will have to retreat and recover HP. Due to your skills' low cooldowns, you can rinse and repeat to interrupt Attacker pushes by simply poking and prodding for your team.
Sometimes, key kills can swing losing fights in your favor. For this reason, you can buy space for your team by chasing down fleeing frontline enemies and sending them back to the respawn screen. If you see a low HP enemy, use the Mask of Illusions Teleport to give chase.
Your illusions should keep pursuers busy and the invisibility after relocating will help you catch the low HP player unawares. Some good chase targets are Necromancers reatreting using Wraith Form, aggressive Demon Hunters that use Daring Swing to fight and retreat, and Barbarians retreating after using Undying Rage.
While you can zone choke points easily using Black Hole, it can also be used offensively to pull enemies toward your team. Use the unique modifier of Time-Warped Cloth to teleport behind a group of enemies and the moving Devouring Void Black Hole to push them towards your team. If you mess up the combo or only got 1 attacker, the legendary leg piece will allow you to return back to your original location, unharmed.
Warning: This move requires team coordination. Without proper communication, it can swing in the favor of the enemy team, especially if your party members are not ready to chain their own CCs after your Black Hole.
While this build performs well at lower Battlegrounds ranks, it will be harder to get solo kills as you move up the ladder and play against squads of potential Shadows or Immortals. To maximize the utility of this build, play with a team that can support your retreats or that can follow up on your control skills and inflicted damage.
Diablo Immortal Builds | ||
---|---|---|
Barbarian | Crusader | Demon Hunter |
Monk | Necromancer | Wizard |
Diablo Immortal Builds | ||
---|---|---|
Arcane Wind PvP
(PvP) |
Disintegrate Elder Rift
(PvE) |
Firestorm Challenge Rift
(PvE) |
Firestorm Dungeon
(PvE) |
Ice Armor Dungeon
(PvE) |
Magic Missile PvP
(PvP) |
Ray of Frost PvP
(PvP) |
Wizard Leveling Build
(PvE) |
Wizard Ray of Frost PvP Build Guide: Gems, Items, and How to Play
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