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This is a guide listing all Crusader Items & Gear in the game Diablo Immortal. Read on to learn more about each weapon's rarity and affected skill!
All Crusader Guides | ||
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Equipment | Slot | Affected Skill & Effect |
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Main Hand | Falling Sword: Falling Sword instead unleashes a shock wave that can be charged up to increase range and damage. |
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Off Hand | Shield Glare: Shield Glare now consumes energy to reflect a beam of light that continually damages enemies in a direction, but no longer Blinds enemies. |
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Off Hand | Spinning Shield: Spinning Shield now explodes when it strikes an enemy instead of returning, damaging all nearby enemies and knocking them away. |
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Main Hand | Sweep Attack: Sweep Attack now pulls all enemies it strikes to you. |
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Off Hand | Shield Glare: Shield Glare now Blinds and damages all enemies around you. |
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Off Hand | Punish: While Punish has granted you Hardened Senses, your blocks will trigger an explosion dealing x damage to all nearby allies. |
Karawan's Catch | Main Hand | Sweep Attack: Sweep Attack now consumes energy to continually damage all nearby enemies while you move. |
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Main Hand | Falling Sword: Falling Sword instead causes you to surge forward with your sword up to three times, damaging all enemies in your path. |
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Main Hand | Sweep Attack: Sweep Attack now strikes all nearby enemies. |
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Off Hand | Spinning Shield: Spinning Shield now spirals around you and does not return. |
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Off Hand | Spinning Shield: Spinning Shield now bounces between several enemies instead of returning to you. |
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Main Hand | Falling Sword: Falling Sword now chains enemies to a location, and pulls them to you when activated again. |
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Off Hand | Spinning Shield: Spinning Shield hovers at a location, damaging enemies and reducing their movement speed. |
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Main Hand | Sacred Fire: Sacred Fire now also hurls waves of flame, dealing x damage to all enemies in their path. |
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Main Hand | Falling Sword: Falling Sword now summons a storm of blades around it, continually damaging all nearby enemies, but can no longer be activated again for movement. |
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Off Hand | Consecration: Consecration also slows enemy movement by 30%. |
Equipment | Slot | Affected Skill & Effect |
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Arrowkeeper | Head | Holy Banner: The inspiration from Holy Banner now moves with you. |
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Shoulder | Judgment: Judgment now implodes after a short delay, drawing all nearby enemies to its center, but it no longer Slows movement or Stuns. |
Besieger | Chest | Draw and Quarter: Draw and Quarter periodically calls down a bombardment for X damage to nearby enemies. |
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Legs | Draw and Quarter: Draw and Quarter's mount becomes a fiery steed that Burns the ground and enemies, but no longer drags enemies. |
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Legs | Draw and Quarter: Draw and Quarter now damages enemies when you run over them and knocks them away, but it no longer drags enemies. |
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Shoulder | Judgment: Judgment instead summons a Guardian of Justice to fight for you. |
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Shoulder | Falling Sword: Deal 10% increased damage for a few seconds after using either stage of Falling Sword. |
Feathermail Coat | Chest | Judgment: Judgment damage increased by 10%. |
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Chest | Consecration: Consecration radius increased by 20% |
Glower of the Recluse | Head | Sweep Attack: When an enemy is Blinded, Immobilized, or Stunned, your Sweep Attack deals 15% more damage. |
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Chest | Shield Charge: Shield Charge also unleashes a shock wave at its destination, dealing X damage to all nearby enemies. |
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Chest | Conjuration of Light: Sanctuary: Conjuration of Light lasts longer and protects you and your allies within an area, |
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Chest | Condemn: Condemn now continuously drags enemies toward you. |
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Chest | Conjuration of Light: Conjuration of Light surrounds you and your allies with holy fire that continually damages all nearby enemies, but no longer prevents damage. |
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Legs | Conjuration of Light: Damage you deal during Conjuration of Light grants you an absorb shield when it expires, equal to x% of all damage you dealt but no more than 20% of your maximum Life. |
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Head | Consecration: Your Consecration now moves with you. |
Permanent Reproach | Legs | Condemn: Condemn radius increased by 20% |
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Legs | Shield Charge: Shield Charge damage increased, and Shield Charge can be charged up to further increase damage. |
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Head | Sacred Chain: Enemies affected by your Sacred Chain are pulled together. |
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Shoulder | Sacred Chain: Sacred Chain now throws frozen chains that deal more damage and do not break from damage, but have a shorter duration. |
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Head | Shield Charge: Shield Charge maximum charges increased by 1 |
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Head | Shield Glare: Shield Glare radius increased by 20% |
Retribution Ornament | Head | Holy Banner: Holy Banner is replaced with a holy status that forces all nearby enemies to attack it. |
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Legs | Shield Charge: Shield Charge now charges to a location where it forms a shielded circle that enemies and their projectiles cannot cross. |
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Shoulder | Draw and Quarter: Draw and Quarter duration increased by 30% |
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Shoulder | Sacred Chain: Sacred Chain now also causes chained enemies to take a percentage of all damage taken by any other chained enemy, but no longer Stuns. |
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Chest | Spinning Shield: Spinning Shield damage increased by 10%. |
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Legs | Draw and Quarter: You can now carry a passenger during Draw and Quarter. |
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Head | Holy Banner: Holy Banner instead plants a holy beacon that continually damages enemies with holy light. |
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Legs | Shield Glare: Shield Glare damage increased by 10%. |
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Shoulder | Holy Banner: Holy Banner duration increased by 30%. |
Wind-Blessed Pauldrons | Shoulder | Conjuration of Light: Conjuration of Light duration increased by 30%. |
All Equipment | ||
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All Set Items |
All Equipment Rarities | |
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Legendary | Rare |
Magic | Normal |
All Crusader Items & Gear: Exclusive Legendary and Set Items
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