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Damage Skills inflict damage upon all enemies in Diablo Immortal. These skills are offensive and are necessary to decrease the HP of your enemies so they can be defeated. Read on to see the full list of Damage skills, which classes can cast them, and all their effects.
Skill Type Lists | |||
---|---|---|---|
List of Contents
Skill | Req. Lvl Cooldown |
Effect |
---|---|---|
Cleave | Lv. 1 9 Sec |
Unleash a powerful attack that deals X damage to all enemies in front of you, and causes them to Bleed for Y damage over 3 sec. Maximum 3 charges. |
Hammer of the Ancients | Lv. 1 12 Sec |
Call forth a massive hammer which smashes enemies in front of you for X damage and shakes the earth itself, dealing Y additional damage over 2 seconds. |
Chained Spear | Lv. 1 10 Sec |
Hurl X chained spears that deal Y damage and then return, dragging impaled enemies back to you and dealing another Z damage. |
Whirlwind | Lv. 8 0.5 Sec |
Become a whirlwind of steel, continually striking all nearby enemies for X damage while moving at 70% reduced speed. Using Whirlwind slowly consumes its energy, which recovers while Whirlwind is not in use. |
Furious Charge | Lv. 20 9 Sec |
Charge forward, knocking away all enemies in your path and dealing X damage. Maximum 3 charges. Players may only be affected once every 3 seconds by this skill. |
Grab | Lv. 47 20 Sec |
Seize a nearby enemy and wield it as a weapon, replacing your Primary Attack with a swing that does X to Y damage against all enemies in front of you. Activate again to throw the enemy, dealing Z damage to enemies in a direction. Monsters are grabbed for 4 seconds and players for 2 seconds. |
Skill | Req. Lvl Cooldown |
Effect |
---|---|---|
Condemn | Lv. 47 9 Sec |
Build up a massive explosion, dealing X damage to all nearby enemies after 3 seconds. Activate again to detonate early, but for less damage in a smaller radius. |
Consecration | Lv. 20 15 Sec |
Consecrate the ground around you, dealing X damage to all nearby enemies over 6 seconds. |
Draw and Quarter | Lv. 15 18 Sec |
Mount a celestial war horse for 5 seconds, dispelling all movement impairing effects, increasing your movement speed by 60%, and replacing your Primary Attack. Holy chains will bind up to 8 nearby monsters, dragging them as you ride and repeatedly dealing X damage. |
Shield Glare | Lv. 3 0.5 Sec |
Light erupts from your shield, dealing X damage and Blinding all enemies in front of you for 3 seconds. Players will only be Blinded if they are facing you. |
Sweep Attack | Lv. 1 9 Sec |
Sweep a mystical flail through enemies in front of you, dealing X damage. Charging longer increases range, and damage up to Y. When fully charged, Sweep Attack will also knock enemies away. |
Skill | Req. Lvl Cooldown |
Effect |
---|---|---|
Knife Trap | Lv. 20 12 Sec |
Place a Knife Trap that arms and becomes invisible after 1.4 seconds, and then explodes when an enemy approaches, shooting knives that deal X damage to all nearby enemies. You can have up to 3 traps at one time, but they cannot be placed to overlap each other. Maximum 3 charges. |
Multishot | Lv. 1 9 Sec |
Fire a salvo of arrows, dealing X damage to all enemies in a direction. Maximum 3 charges. |
Rain of Vengeance | Lv. 3 16 Sec |
Fire a massive volley of arrows into the air that rain down for several seconds, dealing X damage to all enemies in the area over 4 seconds. |
Sentry | Lv. 28 18 Sec |
Summon a turret for 30 seconds that fires at nearby enemies for X damage per shot. You may have up to 2 sentries at one time. Maximum 2 charges. |
Spinning Chakram | Lv. 47 8 Sec |
Launch a spinning Chakram that deals X damage to all enemies in its path, and then deals Y damage on its return path. Catching the Chakram on its return path will reset its cooldown, but no more than 3 times every 12 seconds. |
Strafe | Lv. 8 0.5 Sec |
Spin rapidly while moving at 70% reduced speed, shooting in all directions for X damage per hit. Using Strafe slowly consumes its energy, which recovers while Strafe is not in use. |
Impale | Lv. 41 0.5 Sec |
Rapidly throw knives in a direction, continually dealing damage to all enemies caught in the barrage. Using Impale slowly consumes its energy, which recovers while Impale is not in use. |
Skill | Req. Lvl Cooldown |
Effect |
---|---|---|
Exploding Palm | Lv. 20 6 Sec |
Attack enemies in a direction for X damage and inflict Bleeding on them for 5 seconds. Enemies that die while Bleeding will explode for Y damage to all nearby enemies. Maximum 2 charges. Enemies can only be hit 5 times within 1 second by these explosions, and starting with explosion 2 and beyond, take only 30% of normal damage. |
Flying Kick | Lv. 1 12 Sec |
Kick forward dealing X damage to enemies in your path and knocking them away. Flying Kick can rebound off walls for an additional Y damage to all nearby enemies. Maximum 3 charges. Players may only be affected once every 3 seconds by Flying Kick. |
Mystic Allies | Lv. 50 30 Sec |
Summon two spirit allies to fight by your side for 10 seconds. They deal X damage with each attack and have Life equal to yours. |
Seven-Sided Strike | Lv. 1 12 Sec |
Dash rapidly between nearby enemies, striking 7 times for X damage per hit. Additional hits on the same target deal 50% as much damage. |
Wave of Light | Lv. 41 9 Sec |
Crush enemies in an area with a focused wave of light for X damage. Maximum 2 charges. |
Wave Strike | Lv. 8 9 Sec |
Unleash a wave of energy, carrying enemies hit within it and exploding for X damage to all nearby enemies at maximum range. Charging longer increases range, and damage up to Y. When fully charged, the wave will also knock enemies away. |
Skill | Req. Lvl Cooldown |
Effect |
---|---|---|
Bone Spirits | Lv. 47 0.5 Sec |
Unleash a continual barrage of bone spirits, dealing X damage to enemies. Using Bone Spirits slowly consumes its energy, which recovers while Bone Spirits is not in use. |
Command Skeletons | Lv. 1 8 Sec |
Active: Command your skeletal champions to charge to a location and increase attack speed by 80% for 4.5 seconds. Passive: Raise a skeletal champion every 8 seconds to a max of 4. Skeletal champions deal X damage per attack. |
Corpse Lance | Lv. 38 1 Sec |
Summon projectiles from nearby corpses that impale the target and other random nearby enemies. Each corpse summons 3 lances that each deal X damage. Multiple hits on the same target deal 20% cumulatively reduced damage. |
Grim Scythe | Lv. 1 9 Sec |
Slash with a summoned scythe, dealing X damage to all enemies in front of you. Each enemy hit generates a corpse, up to a maximum of 2. Maximum 2 charges. |
Skeletal Mage | Lv. 20 24 Sec |
Summon an immobile skeletal mage for 13 seconds that throws bolts of soulfire in a direction, each dealing X damage to all enemies in the bolt's path. You may not command more than 6 total skeletal champions and skeletal mages. |
Skill | Req. Lvl Cooldown |
Effect |
---|---|---|
Arcane Wind | Lv. 1 9 Sec |
Unleash a blast of wind in a direction, dealing X damage and knocking away enemies. Charging longer increases range, knock away distance, and damage up to Y. Deals 50% increased damage to Burning enemies. |
Disintegrate | Lv. 28 0.5 Sec |
Channel a beam of pure energy in a direction, continually dealing X damage to all enemies caught in the beam and causing them to take 2% increased damage for 1.5 seconds, stacking up to 5 times. Using Disintegrate slowly consumes its energy, which recovers while Disintegrate is not in use. |
Lightning Nova | Lv. 3 6 Sec |
Hurl 10 balls of lightning away from you in all directions, dealing X damage as they pass outward and again as they return to your new location. Limit 6 hits per target. Hits 2 and beyond on a target deal only 30% damage. |
Meteor | Lv. 41 9 Sec |
Summon an immense meteor that plummets from the sky, dealing X damage and Stunning all enemies in the impact area for 3 seconds. The ground it hits is scorched, Burning enemies for Y damage over 6 seconds. |
Scorch | Lv. 1 9 Sec |
Launch a flaming orb that deals X damage and knocks away enemies, leaving a Burning trail that deals Y damage over 6 seconds. |
Arcane Torrent | Lv. 47 0.5 Sec |
Channel a barrage of arcane projectiles, each dealing X damage to all enemies in an area. Using Arcane Torrent slowly consumes its energy, which recovers while Arcane Torrent is not in use. |
Skills by Skill Type | |||
---|---|---|---|
Skills by Class | |||
---|---|---|---|
Barbarian | Crusader | Monk | |
Demon Hunter | Wizard | Necromancer |
List of All Damage Skills
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