Diablo Immortal

Wizard Firestorm Dungeon Build Guide: Gems, Stats, and How to Play

Diablo Immortal - Firestorm Dungeon Build

This is a guide to the Firestorm Dungeon Build, a PvE Wizard Build in Diablo Immortal! This Dungeon build conjures high-damage firestorms via Scorch and Arcane Wind, with Meteors added in for extra DoT damage. To learn how to play this Dungeon-running build, as well as its equipment, skills, and preferred gems, read on!

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Wizard Firestorm Dungeon Build Profile

Build Profile and Rating

Firestorm Dungeon
Class WizardWizard
Build Rating A Rank Icon
Preference Solo and Party
Build Focus PvE: Dungeon, Elder Rift
Stat Priorities Intelligence
Critical Hit Chance
Critical Hit Damage
Vitality

Build Strengths and Weaknesses

Strengths Weaknesses
・Clears enemy mobs quickly
・Amazing AoE damage.
・Low skill cooldowns.
・Very easy to use.
・Single target damage relies on Ultimate.
・Relies on good positioning to be effective.
・Glass cannon; low HP.
・Reliant on ally CCs if lacking certain equipment.

Build Equipment and Skill Summary

Main Hand Off Hand
DevastationDevastation Unrepentant GaleUnrepentant Gale
Head Shoulder Chest Legs
LyanLyan's Resonant Wisdom Shoulders of the CataclysmShoulders of the Cataclysm StarcallerStarcaller's Drapery StarcallerStarcaller's Breeches
Set (Windloft Perfection)
Neck Ring 1 Ring 2 Waist
WisdomWisdom's Edge FairfleetFairfleet FoulfleetFoulfleet WhipcrackWhipcrack
Hands Feet
Hurtling SteelHurtling Steel Stump-StirStump-Stir
Paragon Trees
Vanquisher > Treasure Hunter > Survivor > Soldier
Skills
ElectrocuteElectrocute (Primary)
Arcane WindArcane Wind ScorchScorch
MeteorMeteor TeleportTeleport
Charm Priority

Gem Setup

Normal Gems
Legendary Gems
Gem Name Effect
AquamarineAquamarine x2+ 8 Armor
RubyRuby x2+ 80 Life
SapphireSapphire x5+ 8 Armor Penetration
TourmalineTourmaline x5+ 8 Damage
Gem Name Effect
BerserkerBerserker's Eye Increases all damage you deal by 5.00%, but increases all damage you take by 6%.
Increases your Critical Hit Chance by 1%.
Unlocks at Rank 3
Blood-Soaked JadeBlood-Soaked Jade Increases all damage you deal by up to 8% while at full Life, with a minimum bonus of 4% while at low Life. Increases your Movement Speed by 10%.
Take 2% decreased damage while below 50% Life.
Unlocks at Rank 3
Bloody ReachBloody Reach Increases all damage you deal by 2.00% for every 2 yards between you and the enemy hit. Maximum increase of 8% at 8 yards.
Your attacks have a 0.3% chance to decrease enemy attack and movement speeds by 35% for 3 seconds.
Unlocks at Rank 3
Chained DeathChained Death Increases damage done by your attacks by 1.50% per target hit, up to a maximum of 4.5% with 3 targets.
Chained death bonus damage increases to a maximum of 4 targets.
Unlocks at Rank 3
HowlerHowler's Call Your Primary Attack has a 10% chance to summon a charging spirit wolf that inflicts 150% base damage + 1458 to all enemies in its path. Cannot occur more often than once every 20 seconds.
The spirit wolf has a 12% chance to Stun enemies for 3 seconds.
Unlocks at Rank 3
Power and CommandPower and Command Power and Command alternates states every 9 seconds. Power increases your Primary Attack damage by 8%. Command increases all other skill damage by 8%.
You have a 7.5% chance to dispel a negative effect on you each time Power and Command states alternate.
Unlocks at Rank 3

Indicated gem effects only display their base effect. Values will be higher depending on the gem's upgrade level.

Scorch and Arcane Wind Focused Build

Diablo Immortal - Firestorm Combo with Devastation

This build revolves around Scorch and Arcane Wind, having you proc the Firestorm reaction which deals a ton of crit damage on hit. Relying heavily on good positioning, this skill build has you constantly on the move, getting around using Teleport and buying space with Meteor's DoT.

It is when you play with a group that this truly build shines. All you need is one ally CC that pulls enemies into a clump before being able to let loose your combo. Additionally, when playing with others, the build allows for more flexibility. Instead of an escape like Teleport, players can replace it with a CC like Black Hole for easier combo setups, or an AoE spell like Lightning Nova for more DPS.

Legendary and Set Gear Setup

Diablo Immortal - Devastation Arcane Wind Effect

The choice of legendary gear aims to buff the interactions between your Scorch and Arcane Wind abilities. Devastation modifies Arcane Wind, removing its charge animation and turning it into a forward-shooting tornado which syncs with the hitbox of Scorch. On top of that, Devastation along with Unrepentant Gale brings up the maximum charges of Arcane Wind to 3.

For set items, you will want the set bonus of Windloft Perfection. Its 15% movement speed boost and 20% damage buff with the Thousand Winds effect is perfect for quickly running and pushing Elder Rifts or going through Dungeons with a group.

Legendary Gem Setup

The core of this build revolves around dealing as much damage as possible, trading survivability in favor of melting anything that may kill you. While the 5-star gems are self-explanatory, the lower ranked gems all play their own part in the build.

  • Berserker's Eye: Allows you to deal more damage at the cost of increased damage taken. When first equipping this gem, expect to die regularly as overextensions are not as easily forgiven as before.
  • Chained Death: Since you will be hitting multiple targets with your skills and primary attack, this gem will boost your damage for chaining, significantly.
  • Power & Command: Offers a nice alternating bonus to both primary attack damage and skill damage. This times perfectly with your skill CDs, making it a must-have for this build.
  • Bloody Reach: Ideal for group Dungeons as you will be far from combat provided you have a melee user in the party. When pushing rifts (or if you do not have Bloody Reach), you can replace this gem with Seled's Weakening, instead.

Stats and Paragon Priorities

Attribute Priorities

Intelligence Wizard main stat. Prioritize this as it gives the best return for both Damage and Combat Rating.
Critical Hit Chance To make the most out of Firestorm, you will need to be hitting consistent Crits. For this reason, aim for increased Crit Chance in your items' magic properties.
Critical Hit Damage Since Crit Chance is a big factor, Crit Damage naturally follows in order to increase your outgoing damage.
Vitality Finally, Vitality is necessary in order to survive harder difficulties and group play. You cannot go wrong by having more of this stat.

Paragon Priorities

Vanquisher > Treasure Hunter > Soldier

Your early Paragon Points should be invested into Vanquisher as it rewards you with a lot of damage dealing attributes and perks. Survivor is good, but survivability can be offset by your Teleport skill easily. At Paragon 50, invest into Treasure Hunter since that increased Magic Find will allow for easier item farming.

Once you reach higher Paragon levels (150 and up), start investing in Soldier. At this high of a level, you will be wanting to play at higher difficulties, which means more group play. Soldier answers this need, providing ample survivability for you and your party.

How to Play

Utilize the Scorch and Arcane Wind Combo

Diablo Immortal - How to Play Firestorm Build

The bread and butter of this build is the Scorch into Arcane Wind combo. Set enemies alight with Scorch, then start hitting them will all 3 of your Arcane Wind charges. For bigger groups of enemies, you can stagger the Arcane Wind, going Scorch > Arcane Wind > Meteor > Arcane Wind x2.

When your skills start their cooldowns, start moving again to get the enemy train restarted. Hold down the primary attack button to keep drawing aggro using Electrocute. Once either Scorch or Meteor is off CD, hit the train again and follow up with your single Arcane Wind charge. Repeat as necessary until the group is dead.

Let Teammates CC Before Unleashing the Combo

Diablo Immortal - Group CC

When running Dungeons, make sure to wait for teammates to use their CCs before unleashing your combo. Ideally, you want to be hitting as many enemies as possible to maximize the damage dealt by the triple Arcane Wind. In a pinch, you can replace Teleport with Black Hole to contribute a CC. Just remember to switch out your helm with Cowl of the Abyss to increase its radius by 20%.

Get a Train of Enemies Going at all Times

Diablo Immortal - Train Enemies Behind You

When in Elder Rifts, ignore everything else until you find an elite mob. Once you do have one in your sights, start drawing enemy aggro until you have a train of enemies following behind you. This will set you up for the build's main combo.

Note: Use Teleport to skip tight corridors and hallways if you find yourself blocked by normal mobs. Remember, the goal is to fill up the Rift gauge as quickly as possible so that you have more time for the Rift Guardian fight.

Time Power & Command for Boss Fights

Diablo Immortal - Power and Command for Bosses

The biggest bottleneck of this build is its single target damage. Due to your low output, the difficulty of end-of-dungeon boss battles or Rift Guardians will vary depending on the type of boss you're placed against. During this fight, pay attention to your Power & Command gem. As the boss is spawning in, tap the gem icon under your HP bar and internalize the current interval.

Once the boss is open to damage, alternate between Electrocute and your skills depending on the currently active buff. When possible, save your primary attack ultimate for this fight in order to make it go faster.

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