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This is a guide to the Necromancer Summoner Build, a PvE Build in Diablo Immortal! This is a guide to a summoner build using the Dark Curse skill as a summon buff skill to gain high amounts of DPS during boss fights! We also equip sets and legendaries to further enhance the capabilities of each individual summon to further increase their DPS!
All Necromancer Guides | ||
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Necromancer Class Overview | Best Necromancer Builds | All Necromancer Items & Gear |
Dark Curse Summoner Raid | |
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Class | Necromancer |
Build Rating | |
Preference | Party |
Build Focus | PvE: Raid |
Stat Priorities |
・Intelligence ・Critical Hit Chance ・Critical Hit Damage ・Attack Speed |
Strengths | Weaknesses |
---|---|
・High single-target DPS ・Consistent damage output ・Does not lose DPS even when kiting |
・Low Health ・Requires good knowledge of enemy attack patterns ・Proper summon placement is needed for build to be effective |
Main Hand | Off Hand | ||
---|---|---|---|
Priest's Grubknife | Dominance from Dust | ||
Head | Shoulder | Chest | Legs |
Mirrorictus | Ziroco | N/A | Guided by Maggots |
Set (Shepherd's Call to Wolves) | |||
Neck | Ring 1 | Ring 2 | Waist |
Shepherd and Architect | Shepherd and Mother | Shepherd and Father | Shepherd and Begetter |
Hands | Feet | ||
Shepherd and Beastmaster | Shepherd and Leader | ||
Paragon Trees | |||
Vanquisher > Treasure Hunter | |||
Skills | |||
Bone Spear (Primary) | |||
Command Skeletons | Command Golem | ||
Skeletal Mage | Dark Curse | ||
Charm Priority | |||
Gem Name | Effect |
---|---|
Ruby x2 | + 80 Life |
Sapphire x4 | + 8 Armor Penetration |
Topaz x4 | + 8 Resistance |
Tourmaline x4 | + 8 Damage |
Gem Name | Effect |
---|---|
Berserker's Eye | Increases all damage you deal by 5.00%, but increases all damage you take by 6%. Increases your Critical Hit Chance by 1%. Unlocks at Rank 3 |
Blood-Soaked Jade | Increases all damage you deal by up to 8% while at full Life, with a minimum bonus of 4% while at low Life. Increases your Movement Speed by 10%. Take 2% decreased damage while below 50% Life. Unlocks at Rank 3 |
Bloody Reach | Increases all damage you deal by 2.00% for every 2 yards between you and the enemy hit. Maximum increase of 8% at 8 yards. Your attacks have a 0.3% chance to decrease enemy attack and movement speeds by 35% for 3 seconds. Unlocks at Rank 3 |
Everlasting Torment | Your critical hits inflict agony, dealing 16.7% Base damage + 202 every second for 3 seconds. Each enemy can only be affected by this once every 6 seconds. Each nearby enemy afflicted with agony increases your Attack Speed by 1%. Each enemy can only be affected by this once every 6 seconds. Unlocks at Rank 3 |
Fervent Fang | Each time you deal damage to an enemy, that enemy now takes 0.80% increased from your attacks, up to a maximum increase of 8% at 10 stacks. All damage you deal to Elite monsters increased by 1.5% Unlocks at Rank 3 |
Follower's Burden | Increases all damage you deal by 1.00% for each summon you control, up to a maximum increase of 6% Decreases all damage taken by your summons by 1.5%. Unlocks at Rank 3 |
Indicated gem effects only display their base effect. Values will be higher depending on the gem's upgrade level.
This build is focused on applying an attack speed boost to massively increase your summon's DPS during boss raids! This build can output high and consistent DPS across the board and is valuable in a raid party.
We focus on using ranged summons such as Skeletal Mages, Skeletal Archers, and modified golems from the Priest's Grubknife modifier. This allows us to group our summons in one place before buffing them with our Dark Curse. For the Golem, we equip the Priest's Grubknife to turn the Golem into a ranged summon. This increases its normal attack damage by more than 100% and turns it to splash damage while Command Skeleton gains some damage buff as well. Skeleton Command being ranged also means it can stay alive and output DPS longer during raids.
Since most of your DPS comes from your summons, it's often better to provide aid to other players that are in a bad spot by reviving them. You don't lose as much DPS as other characters and the other classes lose higher damage when they stop attacking than you so try to take a more supportive approach to raids with this build.
Intelligence | More damage and high amount of combat rating bonus. |
---|---|
Critical Hit Chance | Critical strikes increases your damage and one-shot potential. This stat if increased decently, can speed up your elder rift runs massively. |
Critical Hit Damage | Critical strikes increases your damage and one-shot potential. This stat if increased decently, can speed up your elder rift runs massively. |
Movement Speed | Reduces the time it takes to reach other mob groups as well as makes pulling enemies much more efficient. It greatly synergizes with the Issata secondary set as well for some more flat damage. |
Fortitude | Affects Critical Hit Damage. Increase this to strengthen your critical strikes as well as reduce enemy armor when attacking. |
Vanquisher > Treasure Hunter |
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Vanquisher is the only tree we need for this build. Most of your damage comes from your summons and you should mostly be outside harm's way. Always be in a safe position and let your summons do the damage!
Makes resource farming a bit better and faster. The other trees are focused on other content that this build does not excel at so it's better to start investing points in Treasure Hunter once possible and maxing out Vanquisher!
|
You want to always place all your summons in one small area where they are close to each other. Doing so allows you to easily buff them with Dark Curse and it's also easier to spot if a boss attack will land on their area.
Once summoned, you want to always apply your Dark Curse Buff to your summons. This increases their attack speed by 40% which is a great damage boost!
You want to avoid having your summons, especially your skeletal arches die as having them not present on the field means you lose out on DPS. Make sure to use Command Skeletons and Command Golem to reposition your summons in a safer place!
Diablo Immortal Builds | ||
---|---|---|
Barbarian | Crusader | Demon Hunter |
Monk | Necromancer | Wizard |
Diablo Immortal Builds | ||
---|---|---|
Bone Spike PvP
(PvP) |
Corpse Explosion Challenge Rift
(PvE) |
Corpse Lance Elder Rift
(PvE) |
Dark Curse Summoner Raid
(PvE) |
Necromancer Leveling Build
(PvE) |
Summoner Corpse Explosion Rift Build
(PvE) |
gruub knife? no, just no. Desolatoria should be main hand. bone sokies i don't use either I use soul fire.
Necromancer Summoner Build: Gems, Stats, and How to Play
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The stone golem is use because it is a ranged fighter. Also bone spear has a higher range than soul fire. I play this build sometimes I change the dark curse to bone shield with immunity. But the heart of this build is keep your minions and your self as far away as possible and deal damage!