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Skills are an integral part of every class in Diablo Immortal, as they allow each class to perform unique actions in combat. Read on to see a complete list of all primary and secondary skills in the game and the best skills for each class!
List of Contents
Primary attacks are your main mode of offense against any enemy. Every Class has two primary attacks that they can learn, but you are only able to equip one primary attack at a time.
Each primary attack has its own powerful Ultimate Attack that can be unleashed once you've built up your ultimate gauge.
Primary Attacks by Class | ||
---|---|---|
Barbarian | Crusader | Demon Hunter |
Monk | Necromancer | Wizard |
Lv | Skill Type |
Effect |
---|---|---|
1 | Lacerate | Launch a series of attacks that deal X to Y damage with each hit. Every third hit heals you for 15% of damage done.
Blood and Rage: Enhance Lacerate for 12 sec, increasing its damage, increasing its healing to 20% of damage done on every attack, and increasing its range. You also gain a shield that absorbs damage equal to 20% of your max Life for 3 sec. |
34 | Frenzy | Launch a frenzied attack for X damage. Each hit increases Frenzy's attack speed by 8% for 3 sec, stacking up to 5 times.
Restless Demon: Enhance Frenzy for 12 sec, allowing movement while attacking and unhindered movement through enemies, dealing damage while passing through enemies, and increasing attack speed as if fully stacked. You also gain a shield that absorbs damage equal to 20% of your max Life for 3 sec. |
Lv | Skill Type |
Effect |
---|---|---|
1 | Punish | Strike an enemy for X to Y damage and gain Hardened Senses, increasing your Block Chance by 30% for 2 seconds.
Counterattack Storm: Enhance Punish for 12 seconds, striking all enemies in front of you, increasing its damage per hit to X to Y, and increasing its Block Chance bonus. You also gain a shield that absorbs damage equal to 20% of your maximum Life for 3 seconds. |
34 | Sacred Fire | Ignite the air with holy flames from your weapon, dealing X to Y damage to an enemy and 25% as much to all other enemies in front of you.
Burning Heat: Enhance Sacred Fire for 12 seconds, increasing damage done to X to Y. Each enemy killed grants 1% increased Sacred Fire damage for 240 seconds, stacking up to 10 times. You also gain a shield that absorbs. |
Lv | Skill Type |
Effect |
---|---|---|
1 | Crossbow Shot | Shoot an arrow for X to Y damage while moving at reduced speed.
Volley: Enhance Crossbow Shot for 12 seconds, launching volleys of arrows and increasing your movement speed. |
34 | Explosive Arrow | Shoot an arrow that explodes on impact for X damage to the target and Y damage to all nearby enemies.
Bola Shot: Enhance Explosive Arrow for 12 seconds, replacing arrows with explosive bolas that deal more damage. |
Lv | Skill Type |
Effect |
---|---|---|
1 | Fists of Thunder | Teleport to a nearby enemy and unleash a rapid succession of punches that each deal X to Y damage. You can teleport again after every third hit. Each enemy player can be a teleport target only once every 3 seconds.
Lightning Flux: Enhance Fists of Thunder for 12 seconds, teleporting to an enemy on each hit, increasing damage per hit to X to Y, and generating a thunderstorm each time you defeat an enemy. Thunderstorms deal Z damage to all nearby enemies and knock them away. You also gain a shield which absorbs damage equal to 20% of your maximum Life for 3 seconds. |
34 | Deadly Reach | Project lines of piercing force that deal X to Y damage to the target and A to B damage to enemies behind the target.
Release Force: Enhance Deadly Reach for 12 seconds, increasing its damage to X and causing it to knock enemies away. You also gain a shield which absorbs damage equal to 20% of your maximum Life for 3 seconds. |
Lv | Skill Type |
Effect |
---|---|---|
1 | Soulfire | Throw a ball of soulfire that explodes when it strikes an enemy, inflicting X damage to the target and 25% as much to all other nearby enemies.
Hungering Soulfire: Enhance Soulfire for 12 seconds, instead launching multiple greater bone spirits that seek out enemies and deal X damage each. Targets hit multiple times simultaneously take 75% cumulatively reduced damage. |
34 | Bone Spear | Shoot a piercing Bone Spear forward to inflict X damage, and pierce up to 2 additional enemies. Damage reduced 50% for each additional enemy pierced.
Dread Skullscythe: Enhance Bone Spear for 12 seconds, instead swinging a massive scythe that deals X damage to all nearby enemies and knocks them away. |
Lv | Skill Type |
Effect |
---|---|---|
1 | Magic Missile | Launch a missile of magic energy, dealing X to Y damage.
Ice Missile: Enhance Magic Missile with frost for 12 seconds, increasing its damage per hit to X to Y and slowing the movement of affected enemies. |
34 | Electrocute | Arc lightning from your fingertips, dealing X to Y damage to the first enemy struck, and then leaping to 3 additional enemies for 30% as much damage.
Full Power: Enhance Electrocute for 12 seconds, increasing damage per hit to X to Y, allowing movement while attacking, and increasing the number of secondary targets. |
Skills are your secondary mode of offense against enemies. You can equip to to four Skills at a time. There are 8 different types of skills categorized by the effects that each skill grants.
Skills by Skill Type | |||
---|---|---|---|
Skills confer different effects such as damage, buffs, movement changes, and more. Skills run on a cooldown after usage. The length of the cooldown depends on the individual skill.
Skills by Class | ||
---|---|---|
Barbarian | Crusader | Demon Hunter |
Monk | Necromancer | Wizard |
Lv | Skill Type |
Effect |
---|---|---|
1 |
Cleave
|
Unleash a powerful attack that deals X damage to all enemies in front of you, and causes them to Bleed for Y damage over 3 sec. Maximum 3 charges. |
1 |
Hammer of the Ancients
|
Call forth a massive hammer which smashes enemies in front of you for X damage and shakes the earth itself, dealing Y additional damage over 2 seconds. |
1 |
Chained Spear
|
Hurl X chained spears that deal Y damage and then return, dragging impaled enemies back to you and dealing another Z damage. |
8 |
Whirlwind
|
Become a whirlwind of steel, continually striking all nearby enemies for X damage while moving at 70% reduced speed. Using Whirlwind slowly consumes its energy, which recovers while Whirlwind is not in use. |
15 |
Sprint
|
Increase your movement speed by 50% for 4.5 seconds. While active, you may move unhindered through enemies and you are immune to movement impairing effects. |
20 |
Furious Charge
|
Charge forward, knocking away all enemies in your path and dealing X damage. Maximum 3 charges. Players may only be affected once every 3 seconds by this skill. |
28 |
Leap
|
Leap to a location, dealing X damage to all nearby enemies when you land and reducing their movement speed by 50% for 4 seconds. Each full life enemy struck by Leap will reduce Leap's cooldown by 1 second. |
38 |
Demoralize
|
Release a ferocious shout that forces nearby monsters to attack you. Also deals X damage to all nearby enemies and reduces their damage to all nearby enemies and reduces their damage done by 30%. Lasts 8 seconds. |
41 |
Ground Stomp
|
Stomp the ground, Stunning nearby enemies for up to 1.5 seconds and dealing X damage. Charging longer increases range and duration up to 3 seconds. |
44 |
Undying Rage
|
Enter a rage for 4 seconds that prevents you from dying and causes all your attacks to heal you for 30% of damage done. |
47 |
Grab
|
Seize a nearby enemy and wield it as a weapon, replacing your Primary Attack with a swing that does X to Y damage against all enemies in front of you. Activate again to throw the enemy, dealing Z damage to enemies in a direction. Monsters are grabbed for 4 seconds and players for 2 seconds. |
50 |
Wrath of the Berserker
|
Enter a berserker rage that increases your attack speed by 50% and movement speed by 20% for 6.5 seconds. |
Lv | Skill Type |
Effect |
---|---|---|
1 |
Spinning Shield
|
Hurl a spinning shield, inflicting X damage to all enemies in its path. The shield will return, pulling enemies in its path to you and dealing an additional Y damage. Maximum 3 charges. Players can only be affected by Spinning Shield once every 3 seconds. |
1 |
Sweep Attack
|
Sweep a mystical flail through enemies in front of you, dealing X damage. Charging longer increases range, and damage up to Y. When fully charged, Sweep Attack will also knock enemies away. |
3 |
Shield Glare
|
Light erupts from your shield, dealing X damage and Blinding all enemies in front of you for 3 seconds. Players will only be Blinded if they are facing you. |
8 |
Falling Sword
|
Impale your holy sword at a location where it deals X damage over 5 seconds to all nearby enemies. Activate again to launch yourself into the heavens and come crashing down at the sword's location, dealing Y damage to all nearby enemies and retrieving the sword. |
15 |
Draw and Quarter
|
Mount a celestial war horse for 5 seconds, dispelling all movement impairing effects, increasing your movement speed by 60%, and replacing your Primary Attack. Holy chains will bind up to 8 nearby monsters, dragging them as you ride and repeatedly dealing X damage. |
20 |
Consecration
|
Consecrate the ground around you, dealing X damage to all nearby enemies over 6 seconds. |
28 |
Judgment
|
Pass judgment on all enemies within an area, dealing X damage and Slowing them by 50% for 3 seconds. The center of the area will explode after a short time, dealing Y damage to all nearby enemies and Stunning them for 3 seconds. |
38 |
Holy Banner
|
Plant a holy banner that inspires nearby allies for 11.2 seconds, increasing Critical Hit Chance by 100%, but decreasing Critical Hit Damage to 135% instead of double. Critical Hit Chance over 100% will grant up to 65%. |
41 |
Shield Charge
|
Charge forward with your shield, pushing all enemies in your path and inflicting X damage. Enemies colliding with terrain will be Stunned for 3 seconds. |
44 |
Sacred Chain
|
Throw holy chains that bounce between enemies, striking up to 6 targets and dealing X damage to each. The chains Stun enemies for 8 seconds, but are dispelled by damage. Duration reduced to 3 seconds on players. |
47 |
Condemn
|
Build up a massive explosion, dealing X damage to all nearby enemies after 3 seconds. Activate again to detonate early, but for less damage in a smaller radius. |
50 |
Conjuration of Light
|
Call down a beam of holy light from the heavens, protecting you and all nearby allies with damage immunity for 3 seconds. |
Lv | Skill Type |
Effect |
---|---|---|
1 |
Knockback Shot
|
Fire a bolt of shadowy energy that deals X damage and knocks enemies away. Enemies knocked into obstacles will be Stunned for 4 seconds. |
1 |
Multishot
|
Fire a salvo of arrows, dealing X damage to all enemies in a direction. Maximum 3 charges. |
3 |
Rain of Vengeance
|
Fire a massive volley of arrows into the air that rain down for several seconds, dealing X damage to all enemies in the area over 4 seconds. |
8 |
Strafe
|
Spin rapidly while moving at 70% reduced speed, shooting in all directions for X damage per hit. Using Strafe slowly consumes its energy, which recovers while Strafe is not in use. |
15 |
Daring Swing
|
Use a rope to swing to a nearby location, dealing X damage to enemies on the way while they cannot attack you. Maximum 2 charges. |
20 |
Knife Trap
|
Place a Knife Trap that arms and becomes invisible after 1.4 seconds, and then explodes when an enemy approaches, shooting knives that deal X damage to all nearby enemies. You can have up to 3 traps at one time, but they cannot be placed to overlap each other. Maximum 3 charges. |
28 |
Sentry
|
Summon a turret for 30 seconds that fires at nearby enemies for X damage per shot. You may have up to 2 sentries at one time. Maximum 2 charges. |
38 |
Smoke Screen
|
Create a cloud of thick smoke at your location, concealing you and nearby allied players for 2.5 seconds. |
41 |
Impale
|
Rapidly throw knives in a direction, continually dealing damage to all enemies caught in the barrage. Using Impale slowly consumes its energy, which recovers while Impale is not in use. |
44 |
Escape
|
Jab your blade forward to deal damage and inflict 60% reduced movement speed for 4 seconds, while tumbling backward to escape. |
47 |
Spinning Chakram
|
Launch a spinning Chakram that deals X damage to all enemies in its path, and then deals Y damage on its return path. Catching the Chakram on its return path will reset its cooldown, but no more than 3 times every 12 seconds. |
50 |
Vengeance
|
Active: Transform into the physical embodiment of Vengeance for 6 seconds, causing every Primary Attack to launch 2 additional shots for X damage each. Passive: Gain 3% increased movement speed for each nearby enemy stacking up to 10 times. |
Lv | Skill Type |
Effect |
---|---|---|
1 |
Flying Kick
|
Kick forward dealing X damage to enemies in your path and knocking them away. Flying Kick can rebound off walls for an additional Y damage to all nearby enemies. Maximum 3 charges. Players may only be affected once every 3 seconds by Flying Kick. |
1 |
Seven-Sided Strike
|
Dash rapidly between nearby enemies, striking 7 times for X damage per hit. Additional hits on the same target deal 50% as much damage. |
3 |
Cyclone Strike
|
Generate a vortex of wind which pulls in enemies and deals X damage. Charging longer increases range, and damage up to Y. |
8 |
Wave Strike
|
Unleash a wave of energy, carrying enemies hit within it and exploding for X damage to all nearby enemies at maximum range. Charging longer increases range, and damage up to Y. When fully charged, the wave will also knock enemies away. |
15 |
Mystic Strike
|
Dash forward 4.5 yards and leave a spirit behind that will return, pulling all enemies in its path to you and dealing X damage. Maximum 3 charges. |
20 |
Exploding Palm
|
Attack enemies in a direction for X damage and inflict Bleeding on them for 5 seconds. Enemies that die while Bleeding will explode for Y damage to all nearby enemies. Maximum 2 charges. Enemies can only be hit 5 times within 1 second by these explosions, and starting with explosion 2 and beyond, take only 30% of normal damage. |
28 |
Shield of Zen
|
Protect yourself or an ally with a shield that absorbs X damage for 5 seconds. This shield also prevents all effects which cause loss of control of a character. Protecting an ally will cause you to charge to their location and grant you both this shield. |
38 |
Inner Sanctuary
|
Place a runic circle of protection for 9.2 seconds that reduces all damage taken by you and your allies within the circle by 50%. |
41 |
Wave of Light
|
Crush enemies in an area with a focused wave of light for X damage. Maximum 2 charges. |
44 |
Imprisoned Fist
|
Attack enemies in a direction for X damage and Immobilize them for 5 seconds. |
47 |
Flying Dragon
|
Soar into the sky, pulling along all nearby enemies, and dealing X damage to all nearby enemies at your destination. |
50 |
Mystic Allies
|
Summon two spirit allies to fight by your side for 10 seconds. They deal X damage with each attack and have Life equal to yours. |
Lv | Skill Type |
Effect |
---|---|---|
1 |
Command Skeletons
|
Active: Command your skeletal champions to charge to a location and increase attack speed by 80% for 4.5 seconds. Passive: Raise a skeletal champion every 8 seconds to a max of 4. Skeletal champions deal X damage per attack. |
1 |
Grim Scythe
|
Slash with a summoned scythe, dealing X damage to all enemies in front of you. Each enemy hit generates a corpse, up to a maximum of 2. Maximum 2 charges. |
3 |
Corpse Explosion
|
Detonate all corpses in the target area, each corpse dealing X damage to all nearby enemies. Enemies struck by multiple simultaneous explosions take 40% cumulatively reduced damage for each additional hit. |
8 |
Bone Spikes
|
Summon bone spikes that erupt from the ground, Stunning enemies for 2 seconds and dealing X damage. Charging longer increases range, and damage up to Y. |
15 |
Wraith Form
|
Transform into a wraith, gaining 50% increased movement speed and invulnerability for 2 seconds. During this time you cannot attack. |
20 |
Skeletal Mage
|
Summon an immobile skeletal mage for 13 seconds that throws bolts of soulfire in a direction, each dealing X damage to all enemies in the bolt's path. You may not command more than 6 total skeletal champions and skeletal mages. |
28 |
Bone Wall
|
Conjure a wall of bones for 9.2 seconds that blocks the movement of all enemies and allies, and also blocks all enemy projectiles. Maximum 3 charges. |
38 |
Corpse Lance
|
Summon projectiles from nearby corpses that impale the target and other random nearby enemies. Each corpse summons 3 lances that each deal X damage. Multiple hits on the same target deal 20% cumulatively reduced damage. |
41 |
Bone Armor
|
Protect yourself and nearby allies with a shield of bones that absorbs X damage for 12 seconds. |
44 |
Dark Curse
|
Curse all enemies in the area, dealing X damage to them over 6 seconds and greatly reducing their vision. |
47 |
Bone Spirits
|
Unleash a continual barrage of bone spirits, dealing X damage to enemies. Using Bone Spirits slowly consumes its energy, which recovers while Bone Spirits is not in use. |
50 |
Command Golem
|
Summon a bone golem for 24 seconds. When summoned, it will deal X damage to all nearby enemies and Stun them for 2 seconds. While it is active, you can order the golem to leap to a nearby location, where it will deal damage and force all nearby monsters to attack it for 6 seconds. |
Lv | Skill Type |
Effect |
---|---|---|
1 |
Arcane Wind
|
Unleash a blast of wind in a direction, dealing X damage and knocking away enemies. Charging longer increases range, knock away distance, and damage up to Y. Deals 50% increased damage to Burning enemies. |
1 |
Scorch
|
Launch a flaming orb that deals X damage and knocks away enemies, leaving a Burning trail that deals Y damage over 6 seconds. |
3 |
Lightning Nova
|
Hurl 10 balls of lightning away from you in all directions, dealing X damage as they pass outward and again as they return to your new location. Limit 6 hits per target. Hits 2 and beyond on a target deal only 30% damage. |
8 |
Ray of Frost
|
Channel a beam of frost in a direction, continually dealing X damage to all enemies caught in the beam and inflicting 12% Chill for 1.5 to 4 seconds, stacking up to 6 times. Using Ray of Frost slowly consumes its energy, which recovers while Ray of Frost is not in use. |
15 |
Teleport
|
Teleport forward. Maximum 3 charges. |
20 |
Ice Crystal
|
Conjure a giant ice crystal at a nearby location, where it will deal X damage to all nearby enemies over 12 seconds and inflict 30% Chill. When the crystal expires, it will shatter for Y damage to all nearby enemies and inflict 80% Chill for 6 seconds. Activate again to shatter the crystal immediately. Beams of energy striking the crystal will be refracted and strike multiple enemies. |
28 |
Disintegrate
|
Channel a beam of pure energy in a direction, continually dealing X damage to all enemies caught in the beam and causing them to take 2% increased damage for 1.5 seconds, stacking up to 5 times. Using Disintegrate slowly consumes its energy, which recovers while Disintegrate is not in use. |
38 |
Black Hole
|
Conjure a black hole for 3 seconds at a location, which will pull in all nearby enemies and deal X damage over 3 seconds. |
41 |
Meteor
|
Summon an immense meteor that plummets from the sky, dealing X damage and Stunning all enemies in the impact area for 3 seconds. The ground it hits is scorched, Burning enemies for Y damage over 6 seconds. |
44 |
Ice Armor
|
Surround yourself in a barrier of ice for 8 seconds that absorbs up to X damage. When the barrier expires, it will shatter for Y damage to all nearby enemies and inflict 40% Chill for 6 seconds. Activate again to shatter the barrier immediately. |
47 |
Arcane Torrent
|
Channel a barrage of arcane projectiles, each dealing X damage to all enemies in an area. Using Arcane Torrent slowly consumes its energy, which recovers while Arcane Torrent is not in use. |
50 |
Slow Time
|
Invoke a bubble of warped time and space for 6.6 seconds at a location, reducing attack and movement speeds of affected enemies by 50%, and slowing the movement of enemy projectiles by 80%. |
To change your currently equipped skills, select the menu icon in the top right of the screen, then select Skills on the right side of the menu. You will then see all your learned skills on the left side of the screen. Choose the skill you wish to equip, then select the Equip button that appears on the page.
You can only have 1 Primary Attack and 4 Skills equipped at any given time. Feel free to swap them out to fit your desired playstyle.
You can move skills across your skill hotbar by selecting the icon of the skill, pressing on the Switch Slot button, then selecting the slot you wish to transfer to.
You do not have to manually level up skills. Skills increase in rank automatically as you level up.
Special items called Charms can also increase the ranks of certain skills. Using Charms alongside level grinding is a good way to bump certain skill ranks a few notches higher.
How to Upgrade Skills and Increase Skill Rank
Builds | Classes |
Tips and Tricks | Gems |
Message Boards | Skills |
Equipment | News and Events |
Quests | Items |
Bosses | Tier Lists |
Zone Events | Locations & Maps |
Hotfixes and Patch Notes | NPCs |
Skill Tree: List of All Skills
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