★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
☆ Free Units - N/A
Here you can see how to get The Cycle's Turn, a weapon skill in Fire Emblem Heroes (FEH). Check out The Cycle's Turn, The Cycle's Turn's effects, units with The Cycle's Turn, as well as Inherit Skill Information!
List of Contents
| Skill |
The Cycle's Turn
|
||
|---|---|---|---|
| Type | |||
| Mt | 14 | Range | 2 |
| Effect | Enables 【Canto (1)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or 【Bonus】 is active on unit, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = number of turns x 2; max 10), deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
||
| Required SP | 400 | ||
| Sacred Seal | None | ||
|
|
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | - | ||
| Atk | - | Spd | - |
| Def | - | Res | - |
| Effect | Enables 【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or Bonus is active on unit, grants Atk/Spd/Def/Res+5 to unit, grants additional bonus to unit's Atk/Spd/Def/Res = turn number × 2 (max 10), deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, neutralizes foe's bonuses, and foe suffers +10 damage from attacks during combat (excluding area-of-effect Specials). After Canto (including cases where action is ended due to Canto Control), if unit entered combat on the current turn, grants another action to unit, and re-enables Canto (once per turn; does not trigger when affected by effects of traps in Aether Raids during Canto). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 2 (max 6) and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 15 | Range | 2 |
|---|---|---|---|
| HP | 2 | ||
| Atk | - | Spd | - |
| Def | - | Res | - |
| Effect | Enables 【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or Bonus is active on unit, grants Atk/Spd/Def/Res+5 to unit, grants additional bonus to unit's Atk/Spd/Def/Res = turn number × 2 (max 10), deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | 2 | ||
| Atk | - | Spd | 2 |
| Def | - | Res | - |
| Effect | Enables 【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or Bonus is active on unit, grants Atk/Spd/Def/Res+5 to unit, grants additional bonus to unit's Atk/Spd/Def/Res = turn number × 2 (max 10), deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | 2 | ||
| Atk | - | Spd | - |
| Def | 3 | Res | - |
| Effect | Enables 【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or Bonus is active on unit, grants Atk/Spd/Def/Res+5 to unit, grants additional bonus to unit's Atk/Spd/Def/Res = turn number × 2 (max 10), deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | 2 | ||
| Atk | - | Spd | - |
| Def | - | Res | 3 |
| Effect | Enables 【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or Bonus is active on unit, grants Atk/Spd/Def/Res+5 to unit, grants additional bonus to unit's Atk/Spd/Def/Res = turn number × 2 (max 10), deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Rating | 9.5/10.0 | Ranking |
|
|---|
| Inheritable? | Move Type that can Inherit this Skill |
|---|---|
| No | - |
| Weapon Type that can Inherit this Skill |
-
|
| Hero Name | Learns At |
|---|---|
|
|
5★ |
This skill is present in builds for the heroes listed below. Check out their pages to find out how to use this skill with these heroes!
The Cycle's Turn is an Exclusive Skill, so it cannot be learned through Inherit Skill.

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The Cycle's Turn: Best Fodder, Best Units to Inherit



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