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Equipment in Xenoblade Chronicles 3 includes the many types of accessories in the game. Read on to see a list of all accessories, including their rarities, cost, and effects, as well as how to equip them and change your weapons and outfits.
List of Contents
Currently, accessories are the only confirmed type of equipment in the game. Check back later for more updates on other types of equipment! |
Accessory | Effect |
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Boosts Attack by 40%. |
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Boosts Critical Rate by 60%. |
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Boosts damage dealt by Fusion Arts by 100%. |
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Boosts Block Rate by 60%. |
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Boosts Healing by 40%. |
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Boosts Agility by 40%. |
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At start of Chain Attack, increases TP by 20. |
Offense Accessories | |||
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Damage Boost | Position-Based | Location-Based | Double-Edge |
Accessory | Effect |
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Boost damage dealt by 30% for the first 30 seconds of battle. |
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Boosts Attack by 22% |
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Boosts Attack by 25% |
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Boosts Attack by 35%. |
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Boosts Attack by 40%. |
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Boosts auto-attack damage by 116%. |
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Boosts auto-attack damage by 66%. |
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Boosts auto-attack damage by 91%. |
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Boosts Critical Rate by 25%. |
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Boosts Critical Rate by 35%. |
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Boosts Critical Rate by 45%. |
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Boosts Critical Rate by 50%. |
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Boosts damage dealt when attacking enemies targeting you by 17%. |
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Boosts damage dealt when attacking enemies targeting you by 22% |
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Boosts damage dealt when attacking enemies targeting you by 27%. |
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Boosts Smash damage by 60%. |
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Boosts Smash damage by 85% |
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Ignores 20% of enemy's physical defense when landing a hit. |
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Ignores 30% of enemy's ether defense when landing a hit. |
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Increases Critical Rate by 12 percentage points. |
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Increases Critical Rate by 17 percentage points. |
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Increases Critical Rate by 7 percentage points. |
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Master Arts will be 100% charged when starting a battle. |
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Master Arts will be 50% charged when starting a battle. |
Accessory | Effect |
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Boosts damage dealt outdoors by 45%. |
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Boosts damage dealt when attacking from behind by 20%. |
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Boosts damage dealt when attacking from behind by 24% |
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Boosts damage dealt when attacking from behind by 30%. |
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Boosts damage dealt when attacking from behind by 30%. |
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Boosts damage dealt when attacking from the front by 30%. |
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Boosts damage dealt when attacking from the side by 20%. |
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Boosts damage dealt when attacking from the side by 24%. |
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Boosts damage dealt when attacking from the side by 30%. |
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Boosts Smash damage by 110%. |
Accessory | Effect |
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Boosts damage deal outdoors by 25%. |
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Boosts damage dealt indoors by 35%. |
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Boosts damage dealt indoors by 45%. |
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Boosts damage dealt indoos by 25%. |
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Boosts damage dealt outdoors by 40%. |
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Boosts damage dealt when attacking from the front by 24%. |
Accessory | Effect |
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Deal 60% more damage but take 20% more damage. |
Defense Accessories | |
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Defense Boost | Evasion |
Accessory | Effect |
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Boost Physical Defense by 12%. |
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Boosts Block Rate by 32%. |
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Boosts Block Rate by 42%. |
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Boosts Block Rate by 50%. |
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Boosts Ether Defense by 12% |
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Boosts Ether Defense by 17% |
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Boosts Ether Defense by 22%. |
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Boosts maximum HP by 22%. |
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Boosts maximum HP by 27%. |
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Boosts maximum HP by 35%. |
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Boosts maximum HP by 40%. |
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Boosts Physical Defense by 17%. |
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Boosts Physical Defense by 22% |
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Increases Ether Defense by 12 percentage points. |
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Increases Ether Defense by 7 percentage points. |
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Increases Physical Defense by 12 percentage points. |
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Increases Physical Defense by 7 percentage points. |
Accessory | Effect |
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Boost Evasion by 17% when HP is at 30% or lower. |
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Boosts Agility by 22%. |
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Boosts Agility by 27%. |
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Boosts Agility by 35%. |
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Boosts Agility by 40%. |
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Boosts Dexterity by 27% |
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Boosts Dexterity by 32%. |
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Boosts Dexterity by 35%. |
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Boosts evasion by 12% while Art is active. |
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Boosts evasion by 12% while moving. |
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Boosts evasion by 12% while stationary or auto attacking. |
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Boosts evasion by 17% while Arts is active. |
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Boosts evasion by 17% while moving. |
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Boosts evasion by 17% while stationary or auto-attacking. |
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Boosts evasion by 22% while Art is active. |
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Boosts evasion by 22% while moving. |
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Boosts evasion by 22% while stationary or auto-attacking. |
Support Accessories | |
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Recovery | Aggro-Related |
Accessory | Effect |
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Boosts amount of HP healed from using healing Arts by 12%. |
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Boosts amount of HP healed from using healing Arts by 17%. |
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Boosts amount of HP healed from using healing Arts by 22% |
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Boosts amount of HP restored to self by 20%. |
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Boosts Healing by 22%. |
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Boosts Healing by 27%. |
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Boosts Healing by 32%. |
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Boosts Healing by 35%. |
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Restores 3.5% of HP when a buff is applied. |
Accessory | Effect |
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Accrues Aggro every second (Medium effect.) |
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Accrues Aggro every second. (Extra-major effect.) |
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Accrues Aggro every second. (Major effect.) |
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Boosts aggro generated from auto-attacks by 40%. |
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Boosts aggro reduction by 60% when targeted by an enemy. |
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Boosts aggro reduction over time by 150%. |
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Boosts aggro reduction over time by 80%. |
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Reduces aggro generated from auto-attacks by 30%. |
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Reduces aggro generated from auto-attacks by 50%. |
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Reduces aggro generated from healing Arts by 25%. |
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Reduces aggro generated from healing Arts by 40%. |
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When an attack is evaded, increases attacker's aggro towards user. |
Other Accessories | ||
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Aptitude Boost | Conditional | Chain & Fusion Boosts |
Specialist | Survival | Time-Based |
Accessory | Effect |
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Increases Class aptitude. |
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Increases Class aptitude. |
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Increases Class aptitude. |
Accessory | Effect |
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Arts which are canceled into cannot be blocked or evaded. |
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Boosts accuracy by 3% each time an enemy evades an attack (up to a maximum of 50%) |
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Boosts accuracy by 5% each time an enemy evades an attack (up to a maximum of 50%). |
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Boosts accuracy during the day by 30%. |
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Boosts accuracy during the day by 45%. |
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Boosts accuracy during the night by 30%. |
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Boosts accuracy during the night by 60%. |
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Boosts Block Rate by 32% when HP is at 30% or lower. |
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Boosts Block Rate by 37% when HP is at 30% or lower. |
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Boosts Block Rate by 42% when HP is at 30% or lower. |
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Boosts damage by 17% for every enemy in battle (max. 200%) |
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Boosts damage by 30% for every enemy in battle (max. 200%). |
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Boosts damage damage dealt by 60% when attacking an enemy suffering from Bleed. |
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Boosts damage dealt by 15% when HP is at 30% or lower. |
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Boosts damage dealt by 15% when HP is at 90% or higher. |
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Boosts damage dealt by 25% when HP is at 90% or higher. |
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Boosts damage dealt by 30% per enemy defeated (to a maximum of 250%). |
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Boosts damage dealt by 35% when HP is at 30% or lower. |
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Boosts damage dealt by 45% for the first 30 seconds of battle. |
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Boosts damage dealt by 45% per enemy defeated (to a maximum of 250%). |
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Boosts damage dealt by 80% when atacking an enemy suffering from Bleed. |
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Boosts damage dealt by 80% when attacking an enemy suffering from Blaze. |
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Boosts damage dealt when attacking dazed enemies by 60%. |
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Boosts damage dealt when attacking higher-level enemies by 30%. |
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Boosts damage dealt when attacking higher-level enemies by 45%. |
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Boosts damage dealt when attacking higher-level enemies by 60%. |
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Boosts damage dealt when attacking launched enemies by 110%. |
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Boosts damage dealt when attacking launched enemies by 60%. |
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Boosts damage dealt when attacking toppled enemies by 60%. |
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Boosts damage dealt when attacking toppled enemies by 85%. |
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Boosts damage dealt while an ally is incapacitated by 150% |
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Boosts damage dealt while an ally is incapacitated by 60%. |
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Boosts damage dealt while an ally is incapacitated by 80%. |
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Boosts damage from Blaze by 200%. |
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Boosts damage from Blaze by 300%. |
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Boosts effect of Arts with each different Art used within a set time. |
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Boosts effects of Arts with each different Art used within a set time. |
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Boosts recharge speed by 30% when non-Defenders are targeted. |
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Boosts recharge speed by 50% when non-Defenders are targeted. |
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Deal 30% less damage but take 20% less damage. |
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Ignores 20% of enemy's ether defense when landing a hit. |
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Recovers 90% of recharge for own Arts upon reviving an ally. |
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Reduces damage taken by 15% while performing Art. |
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When an attack is evaded, increases attacker's aggro towards the user. |
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When incapacitated, aggro does not reset but remains at 60%. |
Accessory | Effect |
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Boosts damage dealt by Fusion Arts by 100%. |
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Boosts damage dealt by Fusion Arts by 35% |
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Boosts damage dealt by Fusion Arts by 60%. |
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Fills Chain Attack gauge slightly on Art execution. |
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Fills Chain Attack gauge slightly on critical hit. |
Accessory | Effect |
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Boost damage dealt to Aquatic Life by 60%. |
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Boosts damage dealt to Aerial Life by 100% |
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Boosts damage dealt to Aerial Life by 60%. |
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Boosts damage dealt to Aerial Life by 80%. |
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Boosts damage dealt to Aquatic Life by 100%. |
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Boosts damage dealt to Aquatic Life by 80%. |
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Boosts damage dealt to Machines by 100% |
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Boosts damage dealt to Machines by 60%. |
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Boosts damage dealt to Machines by 80%, |
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Boosts damage dealt to Terrestrial Life by 100%. |
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Boosts damage dealt to Terrestrial Life by 60%. |
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Boosts damage dealt to Terrestrial Life by 80%. |
Accessory | Effect |
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100% chance to survive a KO with 1HP and five seconds of invincibility (once per battle, does not stack.) |
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Grants 100% resistance to Shackle Arts. |
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Grants 100% resistance to Sleep. |
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Grants 70% resistance to Bind |
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Grants 70% resistance to Shackle Blocking. |
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Grants 70% resistance to Shackle Healing. |
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Grants 70% resistance to Sleep. |
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Grants 70% resistance to Target Lock. |
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Grants 70% resistance to Target Lock. |
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Grants 92% resistance to Bind. |
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Ignore Blowdown and Launch by somersaulting. |
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Increases Blowdown resistance by 30 percentage points. |
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Increases Blowdown resistance by 45 percentage points. |
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Increases Blowdown resistance by 60 percentage points. |
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Increases Break resistance by 30 percentage points. |
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Increases Break resistance by 45 percentage points. |
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Increases Daze resistance by 30 percentage points. |
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Increases Daze Resistance by 45 percentage points. |
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Increases Daze resistance by 60 percentage points. |
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Increases Knockback resistance by 30 percentage points. |
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Increases Launch resistance by 30 percentage points. |
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Increases Launch resistance by 45 percentage points |
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Increases Launch resistance by 60 percentage points. |
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Increases Smash resistance by 45 percentage points. |
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Increases Topple resistance by 45 percentage points. |
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Increases Topple resistance by 60 percentage points. |
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Lowers attack targets' Break resistance by 25 percentage points. |
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Speeds up Interlink Level buildup by 35%. |
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When your attacks are blocked, you are not thrown off-balance. |
Accessory | Effect |
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Expands the window of opportunity for canceling by 45% |
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Expands the window of opportunity for cancelling by 52% |
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Extends Break duration by 17%. |
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Extends Break duration by 22%. |
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Extends Break duration by 27%. |
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Extends Daze duration by 17%. |
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Extends duration when quelling enemy rage with Burst by 60%. |
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Extends duration when quelling enemy rage with Burst by 85%. |
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Extends Launch duration by 17% |
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Extends range of ranged attacks. |
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Extends stance duration by 35%. |
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Extends Topple duration by 17% |
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Extends Topple duration by 22% |
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Extends Topple duration by 27%. |
Some accessories can only be equipped with specific main characters. You can see the list of equippable characters before purchasing the accessory in a shop at the bottom-right corner of the screen.
How to Customize Your Character
At the moment, current game footage shows that weapons and outfits in the game are directly linked to a character's class, so the only way to change a character's equipped weapon and outfit is to switch them to a different class.
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Xenoblade Chronicles 3 Guides | |
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Please add "Cyrus Leg Frame" to "Conditional Accessories". The description is "Boosts damage dealt by 60% for the first 30 seconds of battle". Its rarity is "Legendary". It is dropped by the Unique monster "Dreadwyrm Nizoont" in Lower Maktha Wildwood.