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★ Best Hero Tier List | Best Arts | Best Classes
War Medic is a type of Healer class in Xenoblade Chronicles 3 and is the default class of Valdi. Read on to learn more about the class, including its best arts, skills, characters, accessories, and gems, as well as find out how to unlock the class.
List of Contents
Class | Role | Default Character | |
---|---|---|---|
War Medic | Healer | Valdi | |
Attack | Defense | Health | Support |
D | D | S | B |
Description | |||
An invaluable Healer who ensures the party's continued survival with healing and buffs. |
Noah | Mio | Eunie |
---|---|---|
C | A | B |
Taion | Lanz | Sena |
B | S | D |
Class Rating is the speed at which each character ranks up an individual class, so the lower their Class Rating, the slower it takes for them to rank up the class.
War Medic is the default class of Valdi, a hero in Xenoblade Chronicles 3. To unlock this class and equip it to your main characters, you must first complete their Hero Quest: The Kind Right Hand.
The Kind Right Hand Walkthrough
After you unlock this class, it will have a rank cap of 10, so you are unable to upgrade its Arts and skills further than that rank. To break the rank cap and extend the limit up to Rank 20, you must first complete the quest I'm a Mechanic.
Recommended Characters | |
---|---|
Eunie | Taion |
Eunie and Taion are recommended War Medics due to their high Healing Power stats. Though Lanz has a high Class Rating, he is less recommended for this class due to his low Healing Power stat.
Art | Attack Type | AoE | Base Effect |
---|---|---|---|
Multi Blast | Ether Attack | One Target | Heals nearby allies when Art hits, to max of 100% of Healing Power. |
Advanced Cooldown | Set Field | AOE around User | Field range of effect - small |
Cure Bullet | Clear Debuffs | AOE around User | None |
The best Arts for War Medics are those that can be used to support the rest of the team. Cure Bullet is an excellent Art because it clears all debuffs and protects your party from additional debuffs.
Multi Blast is the preferred Healing Art for War Medics because it can also be used as an offensive Art, one of the few that the class has.
Art | Base Effect | Class Rank |
---|---|---|
Overfall | Ether Def. Down |
Rank 10 |
No Love Lost | Physical Def. down |
Rank 1 |
Resonant Flag | Share own buffs |
Rank 10 |
War Medics do not have many offensive arts at their disposal, so it is important to supplement their Art sets with powerful offensive Master Arts. However, it is best that these arts also inflict decent buffs or debuffs so they can provide additional support for the team.
Since most of the buffs inflicted by War Medics have limited range, using Resonant Flag to share these buffs with all allies is recommended.
Art | Base Effect | Class Rank |
---|---|---|
Soulfire | Heal all on hit / Atk down |
Rank 20 |
Though War Medic already has an excellent Talent Art, it you plan on replacing it with a different Rank 20 Master Art, we recommend Soulfire for improved Healing and the Attack Down debuff.
Skill | Effect | Class Rank |
---|---|---|
Ninja Healer | Reduces aggro generated from healing Arts by 30%. |
Rank 5 |
Ethereal Ability | Boosts damage dealt by ether Arts by 30%. |
Rank 5 |
Strengthening Gambit | Extends duration of buff effects issued by 30%. |
Rank 5 |
Like most Healers, War Medics have Arts that have high aggro, which makes them a target for many enemies, so it best to reduce their aggro as much as possible. Ethereal Ability is also useful since many of their Arts are Ether Attacks.
Skill | Effect | Class Rank |
---|---|---|
Eternal Formation | Increases field effect duration by 30%. |
Rank 15 |
Abundant Oceans | Reduces damage to allies by 10%, increases Healing by 10%. (The effect does not stack.) |
Rank 15 |
Once you are able to rank up some of your classes to 20, some of your Master Skills can be replaced with these extremely useful Rank 15 skills. In particular, Abundant Oceans is an great skill, but it is only unlocked in the post game.
Reduced aggro from Healing Arts | Boost Amount of HP Healed | Boost Amount of HP Healed |
---|---|---|
Friendship Ring | Harvest Necklace | Long-Range Memory |
As mentioned previously, Healing Arts tend to have high aggro values, so accessories that reduce it are ideal for Healers. The rest of your team can also benefit from accessories that boost the amount of HP healed by their Arts.
Since War Medics are mostly long-ranged combatants, increasing their range to keep them away from harm is best.
Extend the Power of Buff Effects | Extend the Duration Buff Effects | Increased Heling |
---|---|---|
Swelling Blessing | Refined Blessing | Lifebearer |
Because War Medics not only specialize in healing, but also other buff and debuff inflicting Arts, it is recommended to use gems that can increase the effectiveness of their Arts overall.
Base Art Information | ||||
---|---|---|---|---|
Technical Heal | Area of Effect | All Allies | Power Multiplier | 165% |
Buff/ Debuff | - | Reaction | None | |
Recharge Type | Role Action Recharge | Recharge Gauge | 5 | |
Effect | None |
Base Art Information | ||||
---|---|---|---|---|
Multi Blast | Area of Effect | One Target | Power Multiplier | 200% |
Buff/ Debuff | - | Reaction | None | |
Recharge Type | Time Recharge | Recharge Gauge | 30s | |
Effect | Heals nearby allies when Art hits, to max of 100% of Healing Power. | |||
Advanced Cooldown | Area of Effect | AOE around User | Power Multiplier | 0% |
Buff/ Debuff | Defense Up | Reaction | None | |
Recharge Type | Time Recharge | Recharge Gauge | 16s | |
Effect | Field range of effect - small | |||
Heal Bullet | Area of Effect | AOE around User | Power Multiplier | 150% |
Buff/ Debuff | - | Reaction | None | |
Recharge Type | Time Recharge | Recharge Gauge | 17s | |
Effect | None | |||
Cure Bullet | Area of Effect | AOE around User | Power Multiplier | 0% |
Buff/ Debuff | Debuff Barrier | Reaction | None | |
Recharge Type | Time Recharge | Recharge Gauge | 40s | |
Effect | None | |||
Vital Bullet | Area of Effect | AOE around User | Power Multiplier | 0% |
Buff/ Debuff | Delayed Healing | Reaction | None | |
Recharge Type | Time Recharge | Recharge Gauge | 30s | |
Effect | None |
Art | Rank Mastered |
---|---|
Multi Blast | 1 |
Advanced Cooldown | 10 |
Technical Heal | 20 |
Base Art Information | ||||
---|---|---|---|---|
Trickshot | Area of Effect | One Target | Power Multiplier | 260% |
Buff/ Debuff | - | Reaction | None | |
Recharge Type | Time Recharge | Recharge Gauge | 26s | |
Effect | Heals nearby allies when Art hits, to max of 100% of Healing Power | |||
Hyper Reload | Area of Effect | AOE around User | Power Multiplier | 0% |
Buff/ Debuff | Defense Up | Reaction | None | |
Recharge Type | Time Recharge | Recharge Gauge | 14s | |
Effect | Field range of effect - medium | |||
Surprise Beat | Area of Effect | One Target | Power Multiplier | 360% |
Buff/ Debuff | Attack Down | Reaction | None | |
Recharge Type | Time Recharge | Recharge Gauge | 26s | |
Effect | Boosts damage dealt to Machines by 100%. |
Arts Guide: List of All Arts and Effects
Skill | Base Effect |
---|---|
Antibody System | Shortens duration of debuffs on self by 30%. |
Healing License | Boosts amount of HP healed from using healing Arts by 20%. |
Recovery Engine | Removing debuffs boosts own Healing Power by 30% (up to a maximum of 150%). |
Rescue License | Increases HP restored when reviving an ally by 20%. |
Skill | Rank Mastered |
---|---|
Antibody System | 15 |
Healing License | 5 |
List of Attacker Classes | ||
---|---|---|
Swordfighter | Ogre | Flash Fencer |
Yumsmith | Full Metal Jaguar | Stalker |
Incursor | Soulhacker | Martial Artist |
Seraph | Machine Assassin | Royal Summoner |
List of Defender Classes | ||
---|---|---|
Zephyr | Heavy Guard | Guardian Commander |
Lone Exile | Lost Vanguard | Noponic Champion |
List of Healer Classes | ||
---|---|---|
Medic Gunner | Tactician | War Medic |
Thaumaturge | Strategos | Signifer |
Troubadour | Lifesage | - |
War Medic Class Guide: Best Arts and Skills
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