
Fusion Arts are powerful skills that require a Combat Art and a Master Art to be fused in Xenoblade Chronicles 3. Read on to learn about Fusion Arts, how to use them, how to speed up its charging, and more!
List of Contents
| Fusion Arts Guide |
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Fusion Arts require a Master Arts to be equipped alongside Combat Arts. Master Arts are obtained upon mastery of classes.
Note that Master Arts and Combat Arts are limited to three slots each, which means only three pairs can be equipped to become Fusion Arts.

The order of the Arts determines which Master Art and Combat Art will be fused. The first slot for both Arts will make the first Fusion Art, which corresponds to the X Button, and so on.
| Time Recharge | Arts that require a set number of seconds in order to fully charge. |
|---|---|
| Auto-Attack Recharge | The required number of auto-attacks to perform in order to fully charge. |
Charge the two Arts in order to perform a Fusion Art. Combat Arts are charged at the start of battle, then will have to be charged afterwards.
Master Arts, on the other hand, will start with an empty charge gauge.

Hold down ZL and select the tactic Fusion First to order the party to prioritize Fusion Arts. Do so and they will try to proactively fuse Arts as often as possible.

Once your Master and Combat Arts pair have been charged, hold ZR then select the Fusion Art you want to unleash!
| We are currently investigating the best Fusion Arts. Stay tuned for updates! |
| Art Types | Explanation |
|---|---|
| Allows for buffs all while dealing Physical or Ether damage to enemies. | |
| Heals characters all while dealing damage Physical or Ether to enemies. | |
| Take advantage of field effects while dealing Physical or Ether damage to enemies. A field effect that increases damage is ideal. | |
| Recommended for times wherein characters need to recuperate and bounce back with added buffs. | |
| Allows for healing while using field effects. | |
| Buffs a character on top of reaping the benefits of field effects. |
| Art Types | Explanation |
|---|---|
| Allows you to deal two Art's worth of damage in a single move. | |
| Fusing two Healing Arts are best utilized at times when your characters are in lowest health. | |
| Allows for activation of various buffs. Pairing an offensive buff with a defensive one is ideal, especially against stronger foes. | |
| Good for stacking field effects. Recommended when allies are grouped together. |

Fusion Arts are powerful abilities let you use a Combat Art fused with its paired Master Art's effects when both are recharged.
Being able to mix and match these Arts will be the key to utilizing the effects of every skill and bring out the best of your characters in battle.
Arts Guide: List of All Arts and Effects
How to Use Fusion Arts | Best Fusion Arts



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