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Each Class has a certain set of Skills to buff up attacks and enhance gameplay. Read on to learn more about each Class' Skill set, as well as their effects, and more!
List of Contents
List of Skills by Roles | ||
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Skill | Class | Effect |
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Boosts damage dealt by 25% when using an Art while Quick Move is active. |
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5% chance for own attack to become a guaranteed hit and to evade enemy attacks during it. |
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Boosts all Arts recharge by 30% when hit by a combo reaction. |
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Boosts damage dealt by 4% when landing a critical hit (up to a maximum of 150%). |
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Boosts Agility by 10%. |
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Boosts damage dealt based on the amount of battle time elapsed. |
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Grants 30% resistance to all debuffs.
(Mastered at Lv. 15) |
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Boosts amount of HP healed from using healing Arts by 20%. |
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Boosts damage dealt by 30% when in the water. |
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Heals self when auto-attack hits, to a maximum of 100% of Healing Power. |
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Boosts damage dealt for each Soulhacker Art or Skill learned. |
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After own revival, deal 60% more damage and take 20% less damage for a fixed time. |
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Changes role to Healer, giving a balanced set of abilities. |
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Boosts field dissolution damage by 100%. |
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80% chance to grant Awakening and Critical Rate Up on enemy defeat. |
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Grants Awakening when damage taken exceeds 45% or more of Max HP. |
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Deal 30% more damage but take 15% more damage. |
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When activating Quick Move, deals 100% of Attack as damage to any enemies within 5m. |
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Boosts recharge speed by 20% when in the water. |
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Each attack that hits boosts damage dealt by 10% (max. 255%). Missing cancels the boost. |
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Fills Talent Art recharge gauge by 60% at start of battle.
(Mastered at Lv. 15) |
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Boosts damage dealt by 20% when HP is at 100%. |
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Debuffing an enemy boosts damage dealt by 20% (up to a maximum of 150%) |
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Adds 6% chance to grant Power Charge when evading. |
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Reduces aggro generated from attacks by 20%.
(Mastered at Lv. 15) |
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Boosts damage dealt when attacking from behind by 15%. |
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Increases critical hit damage bonus by 30 percentage points.
(Mastered at Lv. 5) |
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Boosts damage dealt by 50% when attacking a debuffed enemy.
(Mastered at Lv. 5) |
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Boosts Critical Rate by 10%.
(Mastered at Lv. 5) |
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When low on HP, a random ally takes damage you recieve. The damage is boosted by 25%. |
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Increase Critical Rate by 10 percentage points and critical hit damage by 30 percentage points. |
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Shortens duration of debuffs on self by 30%. |
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At start of Chain Attack, increase TP by 5. |
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Reduces damage taken for each Soulhacker Art or Skill learned. |
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Reduces damage taken by 10% when recharge for all Arts is depleted. |
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When blocking, adds 10% chance to reflect attack. (Absorbed attacks cannot be reflected.) |
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Adds 6% chance to grant Fast Recharge when evading. |
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Changes role to Defender, giving specialization in evading attacks. |
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On blocking, boosts recharge of one Art at random by 6%. |
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Accrues Aggro every second. |
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Boosts damage dealt by 20% when HP is at 90% or higher.
(Mastered at Lv. 15) |
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Chain auto-attacks increase attack speed. Auto-attack interval is also shortened. |
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Damage dealt when unleashing Elements is increased by 20%. (Maximum is 400%) |
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Boosts healing Arts recharge speed by 30% when an ally is at low HP. |
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Boosts Attack by 10%. |
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Reduces healing Art effects by 30% but makes recharge 30% faster. |
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Boosts allies attack by 20%, and lowers enemy Guard Rate by 5%. (The effect cannot be stacked)
(Mastered at Lv. 5) |
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30% chance to evade ranged attacks.
(Mastered at Lv. 5) |
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Adds 30% chance to block enemy combo reactions. |
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Reduces damage taken by 5% per enemy defeated (max. 20%). |
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Each successful attack boosts Critical Rate by 1% of inital value (up to a maximum of 100%).
(Mastered at Lv. 15) |
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Ignore Blowdown and Launch by somersaulting. Also has 60% chance to grant Attack Up.
(Mastered at Lv. 5) |
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Heal 50% of all allies' HP when defeating an enemy. |
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Boosts damage dealt by 25% when using a Talent Art (up to a maximum of 200%). |
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Boosts damage dealt by physical Arts by 30%.
(Mastered at Lv. 5) |
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Boosts damage dealt by 30% for the first 30 seconds of battle. |
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Chain auto-attacks increase attack speed. Auto-attack interval is also shortened. |
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Boosts Critical Rate by 60% when attacking a launched enemy. |
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Boosts Ether Defense by 10%.
(Mastered at Lv. 15) |
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On critical hit, recharge Art used by 20%.
(Mastered at Lv. 15) |
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Increases reaction success rate by 10 percentage points. |
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Attack increases by 60% when HP drops to 80% or below. |
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Reduces damage taken by allies in a fixed radius by 20%. |
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Boosts damage by 25% for each enemy in battle. (Maximum is 200%)
(Mastered at Lv. 5) |
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Changes role to Healer, giving high Healing Power to support allies. |
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Boosts amount of HP healed for each Soulhacker Art or Skill learned. |
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Increase Physical Defense and Ether Defense by 5 percentage points. |
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Boosts Element Damage by 60% and Element buffs by 30%. |
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50% chance to survive a KO with 1 HP and five seconds of invincibility (once per battle, does not stack). |
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Boosts damage dealt by 75% when attacking an enemy suffering from Bleed. |
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Boosts damage dealt by 60% when fighting a unique or boss monster. |
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Own Arts gain 60% recharge when an ally is incapacitated. |
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Boosts damage dealt when attacking toppled enemies by 60%. |
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Restores 3% of HP when a buff is applied. |
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Extends area of effect of attack Arts which have one by 50%. |
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Boosts damage dealt by 60% when afflicted with a debuff. |
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Boosts evasion rate by 10% when attacked by targeted enemy. |
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60% chance to inflict Target Lock on enemies whenever an ally's HP becomes critical. Has cooldown. |
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Reduces aggro on self by 60% when an ally is incapacitated. |
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Boosts maximum HP by 10%. |
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Boosts Block Rate by 20%. |
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When blocking, deals 100% of Attack damage to enemy, drawing aggro. |
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Boosts evasion by 20% while Quick Move is active. |
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Grants 60% resistance to combos and reactions while Art is active. |
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Boosts recharge speed by 20% when on land. |
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Adds 60% chance for attack to be unblockable. |
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When blocking, adds 15% chance to abosrb a physical attack. |
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Increases the no. of positional arts that can be set to the Arts Palette by 1. |
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Increases the no. of positional arts that can be set to the Arts Palette by 1.
(Mastered at Lv. 5) |
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Boosts damage dealt by 30% after receiving no damage for a set time. |
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Changes role to Attacker, giving high attack, but low accuracy. |
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Boosts the accuracy of auto-attacks by 100%. |
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Fills Chain Attack gauge slightly on Art execution |
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Boosts Healing by 10%. |
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Grants a small increase to damage dealt the more enemies target you (up to a maximum of 300%). |
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10% chance to keep recharge when using Art. |
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Boosts damage dealt by 25% but reduces max HP by half. |
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Restores 30% of HP when at low HP. Has cooldown. |
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Applies Target Lock to all enemies upon own revival. Has cooldown. |
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Boosts ally revival speed for each incapacitated ally. |
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Extends duration of Break, Topple, Launch, Daze whenever Art hits. |
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Heal 60% of all allies' HP when incapacitated. |
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Reduced aggro toward self by 2% when auto-attack hits. |
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Increase success rate of debuff effects by 15 percentage points.
(Mastered at Lv. 5) |
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25% chance to heal nearby allies upon taking damage, using 100% of Healing Power. |
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75% chance to grant 4 random buff(s) when an ally is incapacitated. |
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Reduces aggro generated from attacks by 25%. |
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Boosts Dexterity by 10%. |
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Boosts damage against enemies performing Arts by 60%
(Mastered at Lv. 15) |
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Boosts accuracy against enemies performing Arts by 60%. |
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Boosts field damage dealt by 100%.
(Mastered at Lv. 15) |
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When defeating a unique monster, gain a Skill or Art.
(Mastered at Lv. 10) |
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When blocking, adds 15% chance to abosrb a ether attack. |
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Each time you perform a cancel, boosts damage dealt by 10%. |
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Boosts power of buff effects issued by self by 25%. |
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Boosts evasion by 30% while Art is active. |
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Changes role to Attacker, giving an excellent balance of accuracy and evasion. |
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Deals 1000% of Attack in damage to nearby enemies when incapacitated. |
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Boosts damage dealt for each Art that's currently fully recharged. |
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Boosts damage against enemies performing Arts by 30% |
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Deals 50% more damage against enemies who are at 30% HP or less.
(Mastered at Lv. 15) |
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Boosts recharge speed by 36% when non-Defenders are targeted. |
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Boosts damage by 10% for every enemy in battle (max. 200%) |
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Boosts damage dealt by 30% when on land. |
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Changes role to Defender, granting high HP value to take enemy attacks. |
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When blocking, adds 3% chance to reduce damage to 0. |
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Boosts damage dealt by 60% each time an ally is incapacitated (to a maximum of 200%). |
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Boosts damage to Toppled and Launched targets by 50%.
(Mastered at Lv. 15) |
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Boosts Critial Rate of auto-attacks by 50%.
(Mastered at Lv. 5) |
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Grants 30% resistance to all debuffs. |
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Own auto-attack rate increases for each ally with the same role as self. |
Skill | Class | Effect |
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Accrues Aggro every second. |
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When blocking, deals 100% of Attack damage to enemy drawing aggro.
(Mastered at Lv. 15) |
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Boosts Physical Defense by 10%.
(Mastered at Lv. 5) |
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Boosts Ether Defense by 10%. |
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Boosts aggro generated from dealing damage by 30%. |
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8% chance to prevent attacks on allies within a fixed radius. |
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Take attacks for nearby allies with low HP. Damage taken is reduced by 15%. |
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Reduces damage taken by allies in a fixed radius by 20%. |
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Boosts damage dealt when attacking higher-level enemies by 30%.
(Mastered at Lv. 15) |
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Increase damage reduction rate when blocking by 10 percentage points.
(Mastered at Lv. 15) |
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Adds 25% chance to restore HP by 6% when evading.
(Mastered at Lv. 5) |
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Reduced damage taken by 20% when HP is at 30% or lower.
(Mastered at Lv. 5) |
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Grants 10% chance to absorb attack dealt to allies within range. |
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At start of Chain Attack, increase TP by 5.
(Mastered at Lv. 5) |
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Boosts recharge rate by 10% each time the character is incapacitated.
(Mastered at Lv. 10) |
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Boost recharge speed by 30% when non-Defenders are targeted.
(Mastered at Lv. 5) |
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When nearby ally is attacked deal 100% of attack in damage to enemy. |
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When HP is at 30% or lower, restore 0.6% HP each second. |
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Deals 100% of Attack damage when you evade an attack.
(Mastered at Lv. 5) |
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When taking damage, 10% chance to inflict Knockback on assailant. |
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Boosts Agility by 10%.
(Mastered at Lv. 15) |
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Boosts Block Rate by 30% when HP is at 30% or lower.
(Mastered at Lv. 15) |
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Whenever an ally in a fixed radius is attacked, boosts recharge of one Art at random by 10%. |
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All Arts except Talent Art gain 6% recharge when evading. |
Skill | Class | Effect |
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Reduces damage to allies by 10%, increases Healing by 10%. (The effect does not stack.)
(Mastered at Lv. 15) |
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Increases the no. of Field Arts that can be set to the Arts Palette by 1.
(Mastered at Lv. 5) |
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Shortens duration of debuffs on self by 30%.
(Mastered at Lv. 15) |
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Boosts damage dealt by 40% when HP is at 90% or higher. |
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Restore nearby allies' HP on Art executrion. Amount is equal to 30% of user's Healing. |
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10% chance to keep recharge when using Art.
(Mastered at Lv. 5) |
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Own Arts gain 60% recharge when an ally is incapacitated. |
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Recharges all allies' Arts by 60% when incapacitated. |
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30% percent chance on hit to deal 100% of Healing Power as defense-bypassing damage.
(Mastered at Lv. 5) |
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Extends duration timers of debuffs applied to enemies by 30%. |
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Increases field effect duration by 30%.
(Mastered at Lv. 15) |
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Boosts damage dealt by ether Arts by 30%.
(Mastered at Lv. 5) |
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Boosts amount of HP healed from using healing Arts by 20%.
(Mastered at Lv. 5) |
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Extends duration of buff effects issued by 30%. |
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6% chance to evade enemy attack.
(Mastered at Lv. 15) |
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25% chance to heal using 60% of Healing Power upon taking damage |
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Heals self when auto-attack hits, to a maximum of 100% of Healing Power.
(Mastered at Lv. 15) |
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Boosts amount of HP healed from using healing Arts by 20%. |
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Reduces aggro generated from healing Arts by 30%.
(Mastered at Lv. 5) |
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60% chance to grant all allies Attack Up on a preemptive attack.
(Mastered at Lv. 15) |
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Buffing an ally boosts damage dealt by 20% (up to a maximum of 200%). |
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Boosts evasion by 25% while moving |
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Removing debuffs boosts own Healing Power by 30% (up to a maximum of 150%). |
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Increases HP restored when reviving an ally by 20%. |
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Extends duration timers of debuffs applied to enemies by 30%. |
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Adds 60% chance for attack to be unblockable. |
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Boosts speed of ally revival by 20% and raises Healing by 5. |
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Restore nearby allies' HP when Art hits, equal to 30% of user's Healing |
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Extends duration of buff effects issued by 30%.
(Mastered at Lv. 5) |
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Boosts all allies' accuracy and evasion by 10%. Does not stack.
(Mastered at Lv. 15) |
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Ignores 30% of enemy's physical defense when landing a hit.
(Mastered at Lv. 5) |
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Restores 3% of HP when a buff is applied.
(Mastered at Lv. 15) |
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Heals all allies using 500% of Healing Power when executing a Burst. |
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