Soulhacker is a type of Attacker class in Xenoblade Chronicles 3 and is the default class of Triton. Read on to learn more about the class, including its arts, skills, and characters as well as find out how to unlock and use the class.
List of Contents
| Class | Role | Default Character | |
|---|---|---|---|
Soulhacker
|
|
Triton
|
|
| Attack | Defense | Health | Support |
| B | B | B | B |
| Description | |||
| A special class, enabling a variety of fighting styles using skills and Arts stolen from enemies. | |||
| Noah | Mio | Eunie |
|---|---|---|
| C | A | B |
| Taion | Lanz | Sena |
| D | S | B |
Class Rating is the speed at which each character ranks up an individual class, so the lower their Class Rating, the slower it takes for them to rank up the class.
Soulhacker is the default class of Triton, a hero in Xenoblade Chronicles 3. To unlock this class and equip it to your main characters, you must first complete their Hero Quest: Doing It My Way.
After you unlock this class, it will have a rank cap of 10, so you are unable to upgrade its Arts and skills further than that rank. To break the rank cap and extend the limit up to Rank 20, you must first complete the quest My Memories.

The Soulhacker class is not locked to a single role, so any character is applicable to take on the class. However, characters with high class rating like Lanz and Mio are great to rank up first so you can obtain the Soul Hack Master Skill quickly.
By gaining the Soul Hack Master Skill, you no longer need to use the Soulhacker class to steal enemy Arts.
List of Main Characters and Protagonists

In order to unlock more Arts and Skills for the class, you will need to go out and steal them from Unique Monsters. To gain an Art from a Monster, you'll simply need to defeat it in battle. If you have previously battled this unique monster before obtaining the class, you'll need to defeat it again in a rematch.
To see a list of all enemy Arts and Skills you can steal, press the Y Button while Triton is selected in the Hero Selection screen.

The class has a total of six class roles, each one is catered to a different type of playstyle, many of which are similar to other classes in the game. Your class role will determine which Arts and Skills work best with your current build.

After selecting your Class Role, you'll need to choose the appropriate Skills and Arts for that role from the Enemy Arts and Skills you've gained. You are allowed to choose up to three Skills and six Arts.
Though the monsters you fight are not affiliated with any faction, their Arts are still classified as either Keves or Agnus. You can only choose three of each, Keves on the right slots and Agnus on the left slots.
You can check the faction of each Art by looking at the icon shape or Recharge Type. Arts with circle icons and Time Recharge are Keves while Arts with diamond icons and Auto-Attack Recharge are Agnus.
You cannot equip the Soulhacker class with any Master Arts or Skills from other classes. You are only limited to the Arts and Skills that are default to the class or that you have gained from enemies.
Check out our Enemy Arts Guide to see a full list of all Enemy Arts available for the Soulhacker class to steal and use, including which Target Monsters are needed to unlock them.
All Enemy Arts and How to Unlock
| Base Art Information | ||||
|---|---|---|---|---|
Final Countdown
|
Area of Effect | One Target | Power Multiplier | 500% |
| Buff/ Debuff | - | Reaction | None | |
| Recharge Type | Role Action Recharge | Recharge Gauge | 3 | |
| Effect | Boosts damage dealt for each Soulhacker Art or Skill learned. | |||
| Base Art Information | ||||
|---|---|---|---|---|
Captain Strike
|
Area of Effect | One Target | Power Multiplier | 260% |
| Buff/ Debuff | - | Reaction | Blowdown | |
| Recharge Type | Time Recharge | Recharge Gauge | 30s | |
| Effect | 40% chance to ignore defense. | |||
Ultra Boost
|
Area of Effect | Self | Power Multiplier | 0% |
| Buff/ Debuff | - | Reaction | None | |
| Recharge Type | Time Recharge | Recharge Gauge | 44s | |
| Effect | Boosts damage dealt by 50% and damage taken by 25%. | |||
Pirate Lariat
|
Area of Effect | One Target | Power Multiplier | 260% |
| Buff/ Debuff | - | Reaction | Topple | |
| Recharge Type | Time Recharge | Recharge Gauge | 26s | |
| Effect | None | |||
Peril Punch
|
Area of Effect | Frontward AOE | Power Multiplier | 140% |
| Buff/ Debuff | - | Reaction | None | |
| Recharge Type | Time Recharge | Recharge Gauge | 23s | |
| Effect | Boosts damage dealt when attacking from the side by 120%. | |||
Magnificent Fist
|
Area of Effect | One Target | Power Multiplier | 235% |
| Buff/ Debuff | - | Reaction | None | |
| Recharge Type | Time Recharge | Recharge Gauge | 26s | |
| Effect | Other arts recover 25% recharge when Art hits. | |||
| Art | Rank Mastered |
|---|---|
Final Countdown
|
20 |
Arts Guide: List of All Arts and Effects
| Skill | Effects |
|---|---|
| Reduces damage taken by allies in a fixed radius by 20%. | |
| Boosts Agility by 10%. | |
| Boosts healing Arts recharge speed by 30% when an ally is at low HP. | |
| Reduces aggro on self by 60% when an ally is incapacitated. | |
| Adds 6% chance to grant Power Charge when evading. | |
| Boosts recharge speed by 36% when non-Defenders are targeted. | |
| Heal 60% of all allies' HP when incapacitated. | |
| Boosts maximum HP by 10%. | |
| Grants 60% resistance to combos and reactions while Art is active. | |
| Restores 3% of HP when a buff is applied. Works best on Migratory Circe (Lv. 14). | |
| 60% chance to inflict Target Lock on enemies whenever an ally's HP becomes critical. Has cooldown. | |
| Boosts damage dealt by 60% each time an ally is incapacitated (to a maximum of 200%). | |
| Boosts evasion by 30% while Art is active. | |
| Extends duration of Break, Topple, Launch, Daze whenever Art hits. | |
| Boosts damage dealt based on the amount of battle time elapsed. | |
| Reduced aggro toward self by 2% when auto-attack hits. | |
| Increase Critical Rate by 10 percentage points and critical hit damage by 30 percentage points. | |
| 50% chance to survive a KO with 1 HP and five seconds of invincibility (once per battle, does not stack). | |
| Heal 50% of all allies' HP when defeating an enemy. | |
| Accrues Aggro every second. | |
| Increase Physical Defense and Ether Defense by 5 percentage points. | |
| Boosts amount of HP healed from using healing Arts by 20%. | |
| Boosts damage dealt by 20% when HP is at 100%. | |
| Boosts damage dealt when attacking from behind by 15%. | |
| Grants a small increase to damage dealt the more enemies target you (up to a maximum of 300%). | |
| When blocking, deals 100% of Attack damage to enemy, drawing aggro. | |
| Boosts ally revival speed for each incapacitated ally. | |
| Boosts power of buff effects issued by self by 25%. | |
| Heals self when auto-attack hits, to a maximum of 100% of Healing Power. | |
| Boosts damage dealt by 30% after receiving no damage for a set time. | |
| 80% chance to grant Awakening and Critical Rate Up on enemy defeat. | |
| Boosts damage dealt by 25% but reduces max HP by half. Targets Navigator Helios (Lv. 48) | |
| Own auto-attack rate increases for each ally with the same role as self. | |
| Grants 30% resistance to all debuffs. | |
| Boosts damage dealt for each Soulhacker Art or Skill learned. | |
| Reduces damage taken for each Soulhacker Art or Skill learned. | |
| Boosts amount of HP healed for each Soulhacker Art or Skill learned. | |
| Reduces healing Art effects by 30% but makes recharge 30% faster. Target monster is Turbulent Martinez (Lv. 43) | |
| Boosts damage by 10% for every enemy in battle (max. 200%) | |
| Adds 30% chance to block enemy combo reactions. Target monster is Taskmaster Imperion (Lv. 49) | |
| 75% chance to grant 4 random buff(s) when an ally is incapacitated. | |
| Reduces damage taken by 10% when recharge for all Arts is depleted. | |
| Own Arts gain 60% recharge when an ally is incapacitated. | |
| On blocking, boosts recharge of one Art at random by 6%. | |
| Boosts damage against enemies performing Arts by 30% | |
| Restores 30% of HP when at low HP. Has cooldown. | |
| Applies Target Lock to all enemies upon own revival. Has cooldown. | |
| Deals 1000% of Attack in damage to nearby enemies when incapacitated. | |
| After own revival, deal 60% more damage and take 20% less damage for a fixed time. | |
| 25% chance to heal nearby allies upon taking damage, using 100% of Healing Power. | |
| When low on HP, a random ally takes damage you recieve. The damage is boosted by 25%. | |
| Chain auto-attacks increase attack speed. Auto-attack interval is also shortened. | |
| Extends area of effect of attack Arts which have one by 50%. | |
| Boosts all Arts recharge by 30% when hit by a combo reaction. | |
| Boosts damage dealt for each Art that's currently fully recharged. Target monster is Determined Vatslav (Lv. 43) | |
| When blocking, adds 10% chance to reflect attack. (Absorbed attacks cannot be reflected.). Target monster is Thunderclap Dalton (Lv. 43) | |
| Boosts damage dealt by 30% when in the water. | |
| Boosts recharge speed by 20% when in the water. | |
| Boosts damage dealt by 30% when on land. | |
| Boosts recharge speed by 20% when on land. | |
| Shortens duration of debuffs on self by 30%. | |
| 10% chance to keep recharge when using Art. | |
| Boosts evasion rate by 10% when attacked by targeted enemy. | |
| Deal 30% more damage but take 15% more damage. | |
| Boosts damage dealt by 60% when afflicted with a debuff. | |
| Reduces damage taken by 5% per enemy defeated (max. 20%). | |
| Boosts evasion by 20% while Quick Move is active. Target monster is Craven Piggard (Lv. 38). | |
| Boosts damage dealt by 25% when using an Art while Quick Move is active. | |
| When activating Quick Move, deals 100% of Attack as damage to any enemies within 5m. | |
| Boosts Block Rate by 20%. | |
| 5% chance for own attack to become a guaranteed hit and to evade enemy attacks during it. | |
| When blocking, adds 15% chance to abosrb a physical attack. | |
| When blocking, adds 3% chance to reduce damage to 0. | |
| When blocking, adds 15% chance to abosrb a ether attack. Target monster is Budding Francis (Lv. 32) | |
| Boosts Attack by 10%. | |
| At start of Chain Attack, increase TP by 5. | |
| Boosts Healing by 10%. | |
| Adds 6% chance to grant Fast Recharge when evading. | |
| Increases the no. of positional arts that can be set to the Arts Palette by 1. | |
| Skill | Base Effect |
|---|---|
Soul Hack
|
When defeating a unique monster, gain a Skill or Art. |
| Skill | Base Effect |
|---|---|
Power Soul
|
Changes role to Attacker, giving high attack, but low accuracy. |
Strike Soul
|
Changes role to Attacker, giving an excellent balance of accuracy and evasion. |
Tough Soul
|
Changes role to Defender, granting high HP value to take enemy attacks. |
Dodge Soul
|
Changes role to Defender, giving specialization in evading attacks. |
Heal Soul
|
Changes role to Healer, giving high Healing Power to support allies. |
Balanced Soul
|
Changes role to Healer, giving a balanced set of abilities. |
| Skill | Rank Mastered |
|---|---|
Soul Hack
|
10 |

| List of Attacker Classes | ||
|---|---|---|
Swordfighter |
Ogre |
Flash Fencer |
Yumsmith |
Full Metal Jaguar |
Stalker |
Incursor |
Soulhacker |
Martial Artist |
Seraph |
Machine Assassin |
Royal Summoner |
| List of Defender Classes | ||
|---|---|---|
Zephyr |
Heavy Guard |
Guardian Commander |
Lone Exile |
Lost Vanguard |
Noponic Champion |
| List of Healer Classes | ||
|---|---|---|
Medic Gunner |
Tactician |
War Medic |
Thaumaturge |
Strategos |
Signifer |
Troubadour |
Lifesage |
- |
Soulhacker Class Guide: Arts, Skills, and How to Use



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Power soul and dodge soul are op. All the arts can be upgraded as soon as you get them and have conditions to do so. Probably highest damaging class if done correctly.