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Flash Fencer is a type of Attacker class in Xenoblade Chronicles 3 and is the default class of Ethel. Read on to learn more about the class, including its best arts, skills, characters, accessories, and gems, as well as find out how to unlock the class.
List of Contents
Class | Role | Default Character | |
---|---|---|---|
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Attack | Defense | Health | Support |
S | D | D | A |
Description | |||
An Attacker, pressuring foes with a dual-sword style and felling them in short, vicious bouts. |
Noah | Mio | Eunie |
---|---|---|
S | B | D |
Taion | Lanz | Sena |
B | C | A |
Class Rating is the speed at which each character ranks up an individual class, so the lower their Class Rating, the slower it takes for them to rank up the class.
Flash Fencer is the default class of Ethel, a hero in Xenoblade Chronicles 3. To unlock this class and equip it to your main characters, you must first complete their Hero Quest: No Want of Courage.
No Want of Courage Walkthrough
Unlike other characters, Ethel does not have the typical Ascension Quest. Instead, you'll need make her rejoin the party by bringing her to the Lab in Colony Omega. Once completed, Rank 20 for Ethel and the Flash Fencer class are unlocked.
How to Make Ethel Rejoin the Party
Recommended Characters | |
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Both Noah and Sena are highly recommended as Flash Fencers due to their high Attack and Class Rating. Additionally, they can also make good use of the Master Skills of Flash Fencer when returning to their default classes.
Art | Attack Type | AoE | Base Effect |
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Physical Attack | One Target | Buffs self with Power Charge when Art hits. |
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Physical Attack | Frontward AOE | Increases Critical Rate by 50% when attacking from side. |
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Physical Attack | One Target | Boosts damage dealt when attacking from behind by 100%. |
The above arts are recommended for Flash Fencers due to their high damage and Critical Rate. Cross Impact is especially useful since it grants you the Power Charge buff.
Art | Base Effect | Class Rank |
---|---|---|
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Physical Def. down |
Rank 1 |
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Side Break |
Rank 10 |
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High Crit. Rate / Evade |
Rank 1 |
No Love Lost is a great Art since most the Arts in the class are Physical Attacks, while Aerial Slash has a high Critical Rate. If you decide to use Glitter Stream to allow the class to start combos, then you'll need Positioning Pro as a skill if you already have 2 Positional Combat Arts equipped.
Skill | Effect | Class Rank |
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Boosts Critical Rate by 10%. |
Rank 5 |
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Boosts damage dealt by physical Arts by 30%. |
Rank 5 |
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Increases the no. of positional arts that can be set to the Arts Palette by 1. |
Rank 5 |
It is best to increase both the Attack and Critical Rate of Flash Fencers since these are their most important stats. Positioning Pro is only necessary when you have more than 2 Positional Arts equipped. If not, this can be replaced by Vigilance.
Skill | Effect | Class Rank |
---|---|---|
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Reduces aggro generated from attacks by 20%. |
Rank 15 |
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Each successful attack boosts Critical Rate by 1% of inital value (up to a maximum of 100%). |
Rank 15 |
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On critical hit, recharge Art used by 20%. |
Rank 15 |
Once you are able to equip a few Rank 15 Master Skills, the above skills can be added to your palette as well. Eye for Weak Points is especially important and makes a good replacement for Cypher Edge since it can potentially boost your Critical Rate to up to 100%.
Increased Attack | Increased Critical Rate | Boosts Damage from the Side |
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Since Flash Fencers are a high Critical Rate Attacker class, accessories that increase their Attack damage and Critical Rate are ideal. Since the class will mostly be attacking enemies from the side or behind, position-based accessories also work well.
Increased Critical Damage | Increased Damage when Canceling | Reduced Aggro from Arts |
---|---|---|
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Since we already have plenty of buffs to our Critical Rate, we can increase the damage of our Critical Hits further with gems. Flash Fencers also make good use of attack canceling, so gems that increase damage from these also work well.
Base Art Information | ||||
---|---|---|---|---|
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Area of Effect | One Target | Power Multiplier | 375% |
Buff/ Debuff | - | Reaction | Smash | |
Recharge Type | Role Action Recharge | Recharge Gauge | 3 | |
Effect | None |
Base Art Information | ||||
---|---|---|---|---|
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Area of Effect | One Target | Power Multiplier | 120% |
Buff/ Debuff | Power Charge | Reaction | None | |
Recharge Type | Time Recharge | Recharge Gauge | 20s | |
Effect | Buffs self with Power Charge when Art hits. | |||
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Area of Effect | Self | Power Multiplier | 0% |
Buff/ Debuff | - | Reaction | None | |
Recharge Type | Time Recharge | Recharge Gauge | 50s | |
Effect | Boosts auto-attack and Arts speed. Also raises damage taken by 25%. | |||
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Area of Effect | Frontward AOE | Power Multiplier | 160% |
Buff/ Debuff | - | Reaction | None | |
Recharge Type | Time Recharge | Recharge Gauge | 11s | |
Effect | Increases Critical Rate by 50% when attacking from side. | |||
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Area of Effect | One Target | Power Multiplier | 300% |
Buff/ Debuff | Bleed | Reaction | None | |
Recharge Type | Time Recharge | Recharge Gauge | 36s | |
Effect | None | |||
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Area of Effect | One Target | Power Multiplier | 150% |
Buff/ Debuff | - | Reaction | None | |
Recharge Type | Time Recharge | Recharge Gauge | 30s | |
Effect | Boosts damage dealt when attacking from behind by 100%. |
Art | Rank Mastered |
---|---|
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1 |
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10 |
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20 |
Base Art Information | ||||
---|---|---|---|---|
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Area of Effect | One Target | Power Multiplier | 195% |
Buff/ Debuff | - | Reaction | None | |
Recharge Type | Time Recharge | Recharge Gauge | 26s | |
Effect | Boosts damage dealt when attacking from behind by 120%. | |||
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Area of Effect | One Target | Power Multiplier | 210% |
Buff/ Debuff | - | Reaction | None | |
Recharge Type | Time Recharge | Recharge Gauge | 11s | |
Effect | Increases Critical Rate by 75% when attacking from side. | |||
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Area of Effect | One Target | Power Multiplier | 360% |
Buff/ Debuff | Bleed | Reaction | None | |
Recharge Type | Time Recharge | Recharge Gauge | 32s | |
Effect | None |
Arts Guide: List of All Arts and Effects
Skill | Base Effect |
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Boosts damage dealt by 30% for the first 30 seconds of battle. |
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Boosts damage dealt by 25% when using a Talent Art (up to a maximum of 200%). |
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Increases critical hit damage bonus by 30 percentage points. |
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Fills Talent Art recharge gauge by 60% at start of battle. |
Skill | Rank Mastered |
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5 |
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15 |
List of Attacker Classes | ||
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List of Defender Classes | ||
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List of Healer Classes | ||
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Does anyone how to level this past 10? I'm in game+, have done many many quests, and can't upgrade this, or have found info on it either?
Flash Fencer Class Guide: Best Arts and Skills
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you probably know this as its been nine months, but you need seraph at level 10 and bring him to colony gamma lab. then you can revive ethel and the class limit on both of them will break.