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Weapons | Armor | Accessories | Materia
Post-Game Content and 100% Clear
Mythril Golem is a boss in Chapter 3: Deeper into Darkness of Final Fantasy 7 Rebirth (FF7 Rebirth). Learn how to beat Mythril Golem on Hard Mode and normal difficulties, its weaknesses and resistances, and a list of its moves and attack patterns in this guide!
List of Contents
Easy | Normal | Hard | |
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HP | 12625 | 18036 | 92190 |
Weaknesses | Lesser Resistances | Greater Resistances |
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Lightning
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Fire Ice Sleep
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Physical
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Absorbed Elements | Immunities | |
None |
Proportional Damage Berserk Slow Poison Silence Stone Petrify Morphable Items
|
Weakness / Effective | Resistance |
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None |
Direct Attack Ranged Attack
|
Damage and destroy the head to Pressure it. |
To Pressure the Mythril Golem, destroy its head. Once destroyed, it will enter a Pressured state, making your Physical attacks more effective against it while also allowing you to build up its Stagger meter.
However, do note that once it enters its second phase the Mythril Golem will start countering with Defensive Bombardment if you start hitting its head. Unless the Spine is fractured, this reaction will continue as the fight progresses.
How to Pressure and Stagger Enemies
Notice from Game8 | This section is for players who are playing on Easy and Normal difficulties. To check out the best builds and tips for Hard Mode, jump to our Hard Mode Guide section, below! |
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Available Characters and Roles | |
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Barret | 【DPS / Stagger Buildup】 ・Can use Electric Impulse, which doesn't expend MP and buffs Lightning Damage. ・Equip the Gatling Gun for its higher Magic Attack. ・Attack with Lightning spells, then physical once Mythril Golem is staggered ・Cycle between Thunder and Electric Impulse to conserve MP. |
Red XIII | 【Sub-DPS / Support】 ・Can recover MP through Limit Break ・Use heavy attacks when enemy is staggered to build ATB. ・Can equip Lightning Materia as a secondary caster, or use of his resilience to continuously attack, building up ATB for heals when needed. |
Materia | How to Use |
---|---|
Lightning | ・Equipping Electric Impulse will increase its power (easy for Barret to use thanks to quick ATB charge). ・Since Mythril Golem's defense is so high, you'll want to use this as the main form of offense. |
Healing | ・One method of recovering HP during the fight. |
Prayer | ・Equip to Barret since his ATB fills so quickly. ・Extremely useful in instances where you are out of MP. |
Mythril Golem Boss Fight Tips |
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|
Myrthil Golem is weak to lightning attacks, and exploiting this weakness is essential to winning the battle. Barret can easily learn Electric Impulse as a skill, and it will also increase the power or Lightning materia spells, making Mythril Golem much easier to deal with.
Additionally, you can keep the Gatling Gun equipped, as it boasts a higher Magic Attack stat than the Hi-Caliber Rifle you found in Chapter 2.
As both Barret and Red XIII who are used in this fight are primarily physical attackers, you'll really need to exploit its elemental weakness to lightning by going for magic attacks in order to deal heavier damage. Equip Lightning Materia before battle to use lightning spells.
In the Mythril Golem battle, you should always target the head to fracture it when it can be targeted. Breaking the head will lower its defense and allow physical attacks to deal damage. Once physical attacks are able to damage it, use your physical abilities in order to conserve MP.
Note: During Phase 2, hitting its head will have it counterattack using laser barrages and defensive bombardments. Have heals ready to avoid having Barret or Red XIII go down during the onslaught.
After your first Stagger phase, Mythril Golem transitions to Phase 2, gaining a Spine and Right Arm section in the process. These each have their own HP bar, and leaving them be will allow the Golem to use additional attacks.
Once these appear, try and take them out as quickly as possible to avoid taking excessive damage.
Mythril Golem Hard Mode Tips |
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★ Best Hard Mode Builds for Mythril Golem ★ |
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Notice from Game8 | The builds featured in this Hard Mode section are at Weapon Levels 7~8. If you find that you don't have enough Materia slots to complete the setup, consider getting all the possible Manuscripts on Normal, first. |
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Barret Damage / Stagger Buildup | |||||
Weapon | Armor | ||||
---|---|---|---|---|---|
Battle Cry | Enhanced Varvados Bracelet | ||||
Accessory | Summon Materia | ||||
Fortitude Ring | Alexander | ||||
Weapon Materia | Armor Materia | ||||
Weapon Skills | |||||
Overload Overcharge | ATB Charge Rate Up | ||||
Weapon Ability ATB Recovery | Massive Recharge |
Red XIII Support / Synergy Partner | |||||
Weapon | Armor | ||||
---|---|---|---|---|---|
Brisingamen | Hades Armlet | ||||
Accessory | Summon Materia | ||||
Enchanted Ring | Kujata | ||||
Weapon Materia | Armor Materia | ||||
Weapon Skills | |||||
Vengeance Gauge Charge Rate Up | Altruistic Buff Up | ||||
Max MP +3 | MP Recovery Rate Up |
To eliminate having to juggle rotations between Barret's basic attacks, abilities, and Lightning spell casts, simply equip your weapon with a linked Elemental and Lightning Materia.
When maxed out (3★), Elemental Materia allows you to deal an additional 23% elemental damage on top of your basic attacks (in this case, lightning damage). Just make sure its equipped to your weapon and not your armor.
Once Red XIII has his very first ATB charge, use it to cast a magnified Haste spell. This should allow him to passively get ATB charges throughout the fight while you control Barret. Re-apply this buff throughout the fight and rely on the Auto- Materia to slowly build up Synergy for Red XIII and Barret's Overfang.
The key to chaining staggers during this fight is a tidy rotation between Overcharge, Bonus Round, and Focused Shot. When the head is still at high health, cycle between Bonus Round and Overcharge barrages.
When the head is about to break, ready 2-ATB charges to unleash a much more powerful Focused Shot once Mythril Golem gets Pressured. This should either immediately Stagger it or push the meter near its max.
Once the Mythril Golem enters Phase 2, it will conjure a Spine and a Right Arm. During this phase, focus on destroying the right arm since hitting the head will trigger Defensive Bombardments.
Additionally, the Spine will rarely be open to attack since Barret will be drawing aggro throughout the fight. Going for the Right Arm and fracturing it should leave the Head exposed, allowing you to nuke it with Lightning spells or your Elemental + Lightning weapon.
Iron Defense | Hold (Block) then Press / |
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Button mapping differs if you custom mapped your party's synergy skills. Make sure to check Combat Settings beforehand to find out how Iron Defense is mapped on your save.
Mythril Golem will have 3 types of Laser attacks, and all of them deal a lot of damage. To block them, spam the Iron Defense Synergy Skill to render both Barret and Red XIII immune to the laser damage.
Note: It is important to spam Iron Defense. A single cast will only block one instance of damage, while spamming will allow you to block all of the homing lasers during barrages and bombardments.
As long as Red XIII can keep Haste up throughout Phase 2, he should be free to use any generated ATB between casts for Thundaga. Make sure to target the Head to quickly push Mythril Golem into a Pressured state, before switching to Barret to build Stagger.
During Phase 2, your source of consistent damage during Stagger rotations will be high level Limit Breaks like Catastrophe or Satellite Beam. Build towards these Limit Breaks by using Barret and Red XIII's Overfang synergy ability to increase their Limit Levels.
Mythril Golem Rewards | |||||||||||
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Easy/Normal | Hard Mode | ||||||||||
・750 EXP ・50 Party EXP ・10 AP ・750 Gil |
・6500 EXP ・30 AP ・3250 Gil ・Tale of the Red Warrior Vol. VIII |
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Items Dropped | Rare Items Dropped | ||||||||||
None
|
None
|
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Stealable Items | Morphable Items | ||||||||||
None
|
None
|
Mythril Golem | |
---|---|
|
|
Location | Chapter Unlocked |
Mythril Mines | Chapter 3 |
Species | Movement |
Unreadable | Grounded |
Details | |
An amalgamation of mythril ore, given life after a seismic shift caused mako to pour from the earth. It uses the rocks in the cave to do away with intruders. It is resistant to physical attacks, but damaging its head will pressure it, making physical attacks more effective. |
Boss Fight Guide and List of All Bosses
All Major Story Bosses | |
---|---|
Chapter 1 | Materia Guardian |
Chapter 2 | Midgardsormr |
Chapter 3 |
Rude and Elena Mythril Golem |
Chapter 4 |
Terror of the Deep Roche |
Chapter 5 | Jenova Emergent |
Chapter 6 | Grasptropod |
Chapter 7 |
Custom Valkyrie Gigatrice |
Chapter 8 |
Dyne Anuran Suppressor |
Chapter 9 |
Specimen H1024 Crimson Mare Mk. II |
Chapter 10 | Gi Nattak |
Chapter 11 |
Diabolic Variant Yin and Yang Forgotten Specimen Galian Beast Roche |
Chapter 12 |
Abzu Rude and Elena Rufus |
Chapter 13 |
Red Dragon Ironclad Reno and Rude Tseng and Elena Moss-Grown Adamantoise Demon Gate |
Chapter 14 |
Jenova Lifeclinger Sephiroth Reborn |
Grasslands | |
---|---|
Summon | Titan |
Classified Intel | Quetzalcoatl |
Side Quests |
White Terror |
Junon | |
Summon | Phoenix |
Classified Intel | Mindflayer |
Side Quests |
White Mousse Hell Rider II Sandstorm Drake |
Corel | |
Summon | Alexander |
Classified Intel | Tonberry King |
Side Quests |
Dark Claw Joker |
Minigame | Test 0 |
Gongaga | |
Summon | Kujata |
Classified Intel | Great Malboro |
Side Quests |
Levridon Mastodon Gorgon Mane Gigantoad |
Cosmo Canyon | |
Summon | Bahamut Arisen |
Classified Intel | Jabberwock |
Side Quests | Irasceros Gigaworm |
Nibel | |
Summon | Odin |
Classified Intel | King Zu |
Side Quests |
Queen Bee Dranabarga |
Meridian Ocean | |
Gilgamesh's Island |
Gilgamesh Titan and Bahamut Arisen Phoenix and Kujata Alexander and Odin |
Pirate King's Treasure |
Ogre Raider Brineborn Demon Hueyacoatl Sea Dragon |
Mythril Golem Hard Mode Guide
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