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This is a list of all the Armor-type Gear in Arknights: Endfield. Check out all the Armor Gear pieces here, including their rarity, level, stats, and set effects!
List of Contents
| Gear | Rarity | Level | Defense and Substats | Gear Set | Set Effect |
|---|---|---|---|---|---|
Basic Armor
|
White | 10 | Defense: 8 Strength: 15 Agility: 10 HP: 46 |
Basic Gear Pack | No 3-pc Set Effect |
Basic PPE
|
White | 10 | Defense: 8 Intellect: 15 Will: 10 HP: 46 |
Basic Gear Pack | No 3-pc Set Effect |
Miner Cleansuit
|
Green | 28 | Defense: 22 Agility: 25 Will: 37 HP: 9.0% |
Miner α Gear Pack | No 3-pc Set Effect |
Miner Vest
|
Green | 28 | Defense: 22 Agility: 27 Intellect: 25 HP: 9.0% |
Miner α Gear Pack | No 3-pc Set Effect |
Prototype Heavy Armor
|
Green | 28 | Defense: 22 Strength: 37 Intellect: 25 Attack: 11 |
Miner α Gear Pack | No 3-pc Set Effect |
Prototype Heavy Armor T1
|
Green | 28 | Defense: 22 Agility: 37 Will: 25 Attack: 11 |
Miner α Gear Pack | No 3-pc Set Effect |
Roving MSGR Jacket
|
Blue | 36 | Defense: 28 Agility: 44 Intellect: 29 Attack: 16 |
Roving MSGR |
Bonus Stat: Wearer's Agility +50 Set Effect: When the wearer's HP is above 80%, Physical DMG +20% |
Armored MSGR Jacket
|
Blue | 36 | Defense: 28 Strength: 44 Agility: 29 HP: 10.5% |
Armored MSGR |
Bonus Stat: Wearer's Strength +50 Set Effect: When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG. |
Mordvolt Resistant Vest
|
Blue | 36 | Defense: 28 Agility: 29 Will: 44 HP: 10.5% |
Mordvolt Resistant |
Bonus Stat: Wearer's Will +50 Set Effect: When the wearer's HP is below 50%, Treatment Effect +30%. |
Mordvolt Insulation Vest
|
Blue | 36 | Defense: 28 Strength: 29 Intellect: 44 Attack: 16 |
Mordvolt Insulation |
Bonus Stat: Wearer's Intellect +50 Set Effect: When the wearer's HP is above 80%, Arts DMG +20%. |
Aburrey Heavy Armor
|
Purple | 50 | Defense: 40 Strength: 61 Agility: 41 All Skill DMG: 9.8% |
Aburrey's Legacy |
Bonus Stat: Wearer's Skill DMG +24% Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself. |
Aburrey Heavy Armor T1
|
Purple | 50 | Defense: 40 Strength: 41 Agility: 61 Combo Skill DMG Bonus: 14.7% |
Aburrey's Legacy |
Bonus Stat: Wearer's Skill DMG +24% Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself. |
Aburrey Light Armor
|
Purple | 50 | Defense: 40 Strength: 41 Intellect: 61 Ultimate Gain Efficiency: 8.8% |
Aburrey's Legacy |
Bonus Stat: Wearer's Skill DMG +24% Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself. |
Aburrey Light Armor T1
|
Purple | 50 | Defense: 40 Agility: 41 Will: 61 Battle Skill DMG Bonus: 14.7% |
Aburrey's Legacy |
Bonus Stat: Wearer's Skill DMG +24% Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself. |
Catastrophe Heavy Armor
|
Purple | 50 | Defense: 40 Strength: 61 Intellect: 41 Ultimate DMG Bonus: 18.4% |
Catastrophe |
Bonus Stat: Wearer's Ultimate Gain Efficiency +20%. Set Effect: At the start of battle, the wearer immediately recovers 50 SP. |
Catastrophe Heavy Armor T1
|
Purple | 50 | Defense: 40 Strength: 61 Will: 41 Ultimate Gain Efficiency: 8.8% |
Catastrophe |
Bonus Stat: Wearer's Ultimate Gain Efficiency +20%. Set Effect: At the start of battle, the wearer immediately recovers 50 SP. |
Armored MSGR Jacket T1
|
Purple | 50 | Defense: 40 Strength: 61 Will: 41 HP: 14.7% |
Armored MSGR |
Bonus Stat: Wearer's Strength +50 Set Effect: When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG. |
Roving MSGR Jacket T1
|
Purple | 50 | Defense: 40 Agility: 61 Intellect: 41 HP: 14.7% |
Roving MSGR |
Bonus Stat: Wearer's Agility +50 Set Effect: When the wearer's HP is above 80%, Physical DMG +20% |
Mordvolt Insulation Vest T2
|
Purple | 50 | Defense: 40 Intellect: 61 Will: 41 HP: 14.7% |
Mordvolt Insulation |
Bonus Stat: Wearer's Intellect +50 Set Effect: When the wearer's HP is above 80%, Arts DMG +20%. |
Mordvolt Insulation Vest T1
|
Purple | 50 | Defense: 40 Agility: 41 Intellect: 61 Basic Attack DMG Bonus: 9.8% |
Mordvolt Insulation |
Bonus Stat: Wearer's Intellect +50 Set Effect: When the wearer's HP is above 80%, Arts DMG +20%. |
Mordvolt Resistant Vest T1
|
Purple | 50 | Defense: 40 Intellect: 41 Will: 61 HP: 14.7% |
Mordvolt Resistant |
Bonus Stat: Wearer's Will +50 Set Effect: When the wearer's HP is below 50%, Treatment Effect +30%. |
AIC Light Armor
|
Green | 28 | Defense: 22 Intellect: 30 Will: 30 Battle Skill DMG Bonus: 8.10% |
AIC Light |
Bonus Stat: Wearer's HP +500 Set Effect: When the wearer defeats an enemy, ATK +20 for 5s. |
AIC Heavy Armor
|
Green | 28 | Defense: 22 Strength: 30 Agility: 30 Final DMG Reduction: 3.90% |
AIC Heavy |
Bonus Stat: Wearer's HP +500 Set Effect: When the wearer defeats an enemy, restore 100 HP. Effect trigger cooldown: 5s. |
Miner Armor
|
Green | 20 | Defense: 16 Strength: 27 Intellect: 18 HP: 125 |
Miner α Gear Pack | No 3-pc Set Effect |
Miner Overalls
|
Green | 20 | Defense: 16 Intellect: 27 Will: 18 HP: 125 |
Miner α Gear Pack | No 3-pc Set Effect |
Miner Armor T1
|
Purple | 50 | Defense: 40 Strength: 65 Will: 43 Critical Rate: 3.90% |
Miner γ Gear Pack | No 3-pc Set Effect |
Miner Overalls T1
|
Purple | 50 | Defense: 40 Agility: 43 Intellect: 65 Attack: 7.80% |
Miner γ Gear Pack | No 3-pc Set Effect |
Swordmancer Heavy Armor
|
Gold | 70 | Defense: 56 Strength: 58 Agility: 87 Arts Intensity: 20 |
Swordmancer |
Bonus Stat: Wearer's Stagger Efficiency Bonus +20% Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s. |
LYNX Cuirass
|
Gold | 70 | Defense: 56 Intellect: 58 Will: 87 Treatment Bonus: 10.4% |
LYNX |
Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. |
LYNX Heavy Armor
|
Gold | 70 | Defense: 56 Strength: 87 Will: 58 Treatment Bonus: 10.4% |
LYNX |
Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. |
MI Security Armor
|
Gold | 70 | Defense: 56 Strength: 58 Agility: 87 Arts Intensity: 20 |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
MI Security Overalls
|
Gold | 70 | Defense: 56 Agility: 58 Intellect: 87 Basic Attack DMG Bonus: 13.8% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
MI Security Overalls T1
|
Gold | 70 | Defense: 56 Intellect: 87 Will: 58 Critical Rate: 5.2% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
MI Security Overalls T2
|
Gold | 70 | Defense: 56 Agility: 58 Will: 87 Battle Skill DMG Bonus: 20.7% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
Type 50 Yinglung Light Armor
|
Gold | 70 | Defense: 56 Strength: 58 Will: 87 All Skill DMG Dealt Bonus: 13.8% |
Type 50 Yinglung |
Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s). |
Type 50 Yinglung Heavy Armor
|
Gold | 70 | Defense: 56 Strength: 87 Will: 58 Physical DMG Bonus: 11.5% |
Type 50 Yinglung |
Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s). |
Tide Fall Light Armor
|
Gold | 70 | Defense: 56 Strength: 58 Intellect: 87 Ultimate Gain Efficiency: 12.3% |
Tide Surge |
Bonus Stat: Wearer's Arts Intensity +24 Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack. |
Eternal Xiranite Armor
|
Gold | 70 | Defense: 56 Intellect: 58 Will: 87 Arts Intensity: 20 |
Eternal Xiranite |
Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack. |
Hot Work Exoskeleton
|
Gold | 70 | Defense: 56 Strength: 87 Agility: 58 Heat and Nature DMG Dealt Bonus: 11.5% |
Hot Work |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack. |
Frontiers Armor
|
Gold | 70 | Defense: 56 Strength: 87 Intellect: 58 Ultimate DMG Bonus: 25.9% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Frontiers Armor T1
|
Gold | 70 | Defense: 56 Strength: 87 Agility: 58 Battle Skill DMG Bonus: 20.70% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Frontiers Armor T2
|
Gold | 70 | Defense: 56 Agility: 87 Intellect: 58 Battle Skill DMG Bonus: 20.70% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Frontiers Armor T3
|
Gold | 70 | Defense: 56 Agility: 87 Intellect: 58 Secondary Attribute: 10.4% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Aethertech Plating
|
Gold | 70 | Defense: 56 Strength: 87 Will: 58 DMG Bonus vs. Staggered: 20.7% |
Aethertech |
Bonus Stat: Wearer's ATK +8% Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack. |
Bonekrusha Heavy Armor
|
Gold | 70 | Defense: 56 Agility: 87 Intellect: 58 Ultimate Gain Efficiency: 12.30% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Bonekrusha Heavy Armor T1
|
Gold | 70 | Defense: 56 Strength: 58 Agility: 87 Combo Skill DMG Bonus: 20.70% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Bonekrusha Poncho
|
Gold | 70 | Defense: 56 Strength: 58 Will: 87 Combo Skill DMG Bonus: 20.70% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Bonekrusha Poncho T1
|
Gold | 70 | Defense: 56 Agility: 58 Will: 87 Ultimate Gain Efficiency: 12.3%% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Pulser Labs Disruptor Suit
|
Gold | 70 | Defense: 56 Intellect: 87 Will: 58 Arts Intensity: 20 |
Pulser Labs |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Electrification, Electric DMG +50% for 10s. After the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack. |

List of All Gear and Set Effects
| List of Gear Guides | |
|---|---|
| Best Gear and Gear Sets for Each Character | - |
| List of Gear Rarities | |
|---|---|
| White | Green |
| Blue | Purple |
| Gold | - |
List of All Armor Gear

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