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Here are Fluorite's best builds, weapons, and gears in Arknights: Endfield!
| Fluorite Character Guides | ||
|---|---|---|
Build Guide |
Teams |
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List of Contents
| Fluorite's Overview | ||
|---|---|---|
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Race: Phidia Faction: Endfield Industries EN VA: Katiana Sarkissian JP VA: Yō Taichi How to Get: Headhunt |
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| Rarity | Element | Weapon |
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| Class | Main Att. | Sec. Att. |
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| Overall Tier |
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Fluorite is a sub-DPS that can apply an additional stack of Cryo or Nature Infliction to set up for a stronger Arts Reaction or to supplement teams that require consuming Infliction stacks to trigger effects.
| HP | ATK | STR | AGI | INT | WIL | |
|---|---|---|---|---|---|---|
| Lv. 1 | 500 | 30 | 14 | 14 | 12 | 10 |
Fluorite's builds focus on her personal damage, as there is currently no gear set that can capitalize on her kit. Both her endgame and early game builds boost her DPS, increasing her damage contribution in a team rotation.
| Best Weapon | Essence Priority | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Wedge
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1. Infliction
Infliction Arts DMG Dealt +33.6% When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +22.4% for 15s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +44.8% for 15s. The two effects apply separately and do not stack with themselves.
2. Critical Rate Boost
Critical Rate Boost Critical Rate +19.5%
3. Main Attribute Boost
Main Attribute Boost Main Attribute +132 |
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| Best Gears | |||||||||||
MI Security Overalls T1 MI Security Overalls T1 Defense +56 Intellect+87 Will +58 Critical Rate +5.2% |
MI Security Hands PPE T1 MI Security Hands PPE T1 Defense +42 Intellect+65 Will +43 Critical Rate +8.6% |
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MI Security Toolkit MI Security Toolkit Defense +21 Agility +21 Intellect+32 Critical Rate +10.4% |
MI Security Toolkit MI Security Toolkit Defense +21 Agility +21 Intellect+32 Critical Rate +10.4% |
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Fluorite is mainly built as a sub-DPS with a focus on her Arts DMG and supporting the team with her Infliction stacks. The MI Security Set boosts her DPS, increasing her crit rate and attack to deal higher damage.
As for her weapon, Wedge is the best weapon option for her due to the general DMG stats it provides. However, if you're limited on 6-star weapons, you're better off giving it to a more consistent DMG dealer instead.
All Arknights: Endfield Builds
| Best Weapon | Essence Priority | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
OBJ Velocitous
|
1. Detonate
Detonate ATK +14.0% After the wielder consumes an Arts Infliction, the wielder gains Nature DMG Dealt +(14.0% x Stacks Consumed) for 20s. Effects of the same name cannot stack.
2. Ultimate Gain Boost
Ultimate Gain Boost Ultimate Gain Efficiency +37.1%
3. Agility Boost
Agility Boost Agility +124 |
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| Best Gears | |||||||||||
Roving MSGR Jacket Roving MSGR Jacket Defense +28 Agility +44 Intellect +29 Attack +16 |
Mordvolt Insulation Gloves Mordvolt Insulation Gloves Defense +21 Intellect +33 Will +22 Arts DMG Dealt Bonus +9.2% |
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Mordvolt Insulation Wrench Mordvolt Insulation Wrench Defense +10 Intellect +21 Attack +10.50% |
Mordvolt Insulation Wrench Mordvolt Insulation Wrench Defense +10 Intellect +21 Attack +10.50% |
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Fluorite's best early game build is the Mordvolt Insulation set with the OBJ Velocitous weapon. This increases her personal damage, as she supplies additional Infliction stacks or triggers Corrosion for the team.
| Rank | Best Weapons | Essence Priority |
|---|---|---|
| 1st |
Wedge
|
1. Infliction
Infliction Arts DMG Dealt +33.6% When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +22.4% for 15s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +44.8% for 15s. The two effects apply separately and do not stack with themselves.
2. Critical Rate Boost
Critical Rate Boost Critical Rate +19.5%
3. Main Attribute Boost
Main Attribute Boost Main Attribute +132 |
| 2nd |
Navigator
|
1. Infliction
Infliction Critical Rate +9.8% When Solidification or Corrosion is applied to enemies, the wielder gains Cryo DMG Dealt and Nature DMG Dealt +9.8%, and Critical Rate +5.6% for 15s. If this effect is triggered by the wielder, double the increase gained. Effects of the same name cannot stack. Effect only triggers once every 20s.
2. Intellect Boost
Intellect Boost Intellect +156
3. Cryo DMG Boost
Cryo DMG Boost Cryo DMG Dealt +43.3% |
| 3rd |
OBJ Velocitous
|
1. Detonate
Detonate ATK +14.0% After the wielder consumes an Arts Infliction, the wielder gains Nature DMG Dealt +(14.0% x Stacks Consumed) for 20s. Effects of the same name cannot stack.
2. Ultimate Gain Boost
Ultimate Gain Boost Ultimate Gain Efficiency +37.1%
3. Agility Boost
Agility Boost Agility +124 |
| 4th |
Howling Guard
|
1. Suppression
Suppression When the wielder's battle skill hits the enemy, ATK +33.6% for 20s. Effects of the same name cannot stack.
2. Attack Boost
Attack Boost Attack +23.4%
3. Intellect Boost
Intellect Boost Intellect +93 |
Fluorite's best weapon is the Wedge, granting Arts DMG and Critical Rate to boost her own personal damage. Alternatively, Navigator can be a decent substitute, especially in teams that revolve around Solidification or Corrosion.
For more budget options, OBJ Velocitous is quite viable in boosting her DMG and in improving her Ultimate's uptime. Howling Guard can also serve as a weaker alternative until higher-rarity options become available.
| Best Armor | Best Gloves |
|---|---|
MI Security Overalls T1 MI Security Overalls T1 Defense +56 Intellect+87 Will +58 Critical Rate +5.2% |
MI Security Hands PPE T1 MI Security Hands PPE T1 Defense +42 Intellect+65 Will +43 Critical Rate +8.6% |
| Best Kit I | Best Kit II |
MI Security Toolkit MI Security Toolkit Defense +21 Agility +21 Intellect+32 Critical Rate +10.4% |
MI Security Toolkit MI Security Toolkit Defense +21 Agility +21 Intellect+32 Critical Rate +10.4% |
| Gear Set | |
MI Security:
Wearer's Critical Rate +5%
After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
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Fluorite's best gear is the MI Security set, boosting her damage as a sub-DPS in the team. This set greatly increases her critical rate, attack, and Intellect for a higher damage ceiling.
Best Gear and Gear Sets for Each Character
| Best Armor | Best Gloves |
|---|---|
Roving MSGR Jacket Roving MSGR Jacket Defense +28 Agility +44 Intellect +29 Attack +16 |
Mordvolt Insulation Gloves Mordvolt Insulation Gloves Defense +21 Intellect +33 Will +22 Arts DMG Dealt Bonus +9.2% |
| Best Kit I | Best Kit II |
Mordvolt Insulation Wrench Mordvolt Insulation Wrench Defense +10 Intellect +21 Attack +10.50% |
Mordvolt Insulation Wrench Mordvolt Insulation Wrench Defense +10 Intellect +21 Attack +10.50% |
| Gear Set | |
Fluorite's best early game gear is the Mordvolt Insulation set to boost her damage dealt. The set effect boosts her main stat, Intellect, while increasing attack stats and Arts DMG dealt from the set pieces.
Fluorite's main value in the team is to provide Nature Infliction stacks of her own and increase the existing Arts Infliction on enemies through her Combo Skill.
Fluorite is highly specialized in Nature and Cryo Infliction comps specifically and will require other units of this archetype to work. If she is used in comps where there are no other stackers, she performs quite poorly. As such, she is best played as a teammate rather than the Controlled Operator, enabling other allies.
You get the most damage by using her talents in this order:
Fluorite's Battle Skill makes her deploy an Improvised Explosive that attaches to an enemy, Slows them, before exploding. Upon explosion, this applies Nature Infliction to all enemies in the area.
If you defeat an enemy with the bomb, it will automatically detonate, so we recommend applying this to the weakest enemy or one with low health. If Fluorite casts Ultimate with the Explosive, it will also immediately detonate the bomb.
Fluorite's Combo Skill is triggered if an enemy becomes afflicted with two Cryo Infliction or Nature Infliction stacks. Once cast, she deals Nature DMG and applies Arts Infliction of any element present on the enemy.
Arts Reaction Guide: How to Trigger
Fluorite's Ultimate deals four (4) instances of Nature DMG. If an enemy is attached with an Improvised Explosive from her Battle Skill, it immediately detonates and will have a bigger size and higher DMG.
If the Ultimate's final instance of damage is dealt to an enemy with two Cryo or Nature Inflictions, it will reset and reapply the effects again.
| Priority | Skill | Explanation |
|---|---|---|
| 1 | Basic Attack | Prioritize leveling this first, as this is where most of Fluorite's damage will come from in a team. |
| 2 | Combo Skill | While it has a high cooldown, it is her primarily utility in her teams. Level this second after her Basic Attack. |
| 3 | Ultimate | It can be leveled third for the added damage, but it's not a priority. |
| 4 | Battle Skill | Unused in her current team options. Can be leveled last, or left unupgraded. |
| Priority | Talent | Explanation |
|---|---|---|
| 1 | Love the Stab and Twist | Prioritize this talent to boost her damage dealt, as she can trigger its effects via her Battle Skill. |
| 2 | Unpredictable | It can be leveled for a slight attack boost, though it can be upgraded after leveling the other skills and talents. |
| Attack | Description |
|---|---|
| Basic Attack | An attack with up to 4 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals 15 Stagger. |
| Dive Attack | Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies. |
| Finisher Attack | Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP. |
| Stat | Effect |
|---|---|
| BATK SEQ 1 | 25% |
| BATK SEQ 2 | 33% |
| BATK SEQ 3 | 26% |
| BATK SEQ 4 | 60% |
| Dive ATK | 80% |
| Finisher ATK | 400% |
| Skill | Details | |
|---|---|---|
| Tiny Surprise | Description: Kicks an Improvised Explosive that sticks to the target, applying Slow and exploding after a short duration. The explosion deals Nature DMG and Nature Infliction to enemies in the area of effect. Defeating the target also sets off the Improvised Explosive immediately. Only 1 Improvised Explosive can be present in the battlefield. | |
| Cost | 100 | |
| Cooldown | - | |
| Stat | Effect |
|---|---|
| Damage | 187% |
| Stagger | 10 |
| Slow Effect | 30% |
| Skill | Details | |
|---|---|---|
| Free Giveaway |
Description: Shoots the target enemy to trigger a special explosion that deals Nature DMG and applies another Arts Infliction of the element already on the enemy.
Trigger: When an enemy has 2 or more stacks of Cryo Infliction or Nature Infliction. |
|
| Cost | - | |
| Cooldown | 40 | |
| Stat | Effect |
|---|---|
| Damage | 169% |
| Stagger | 10 |
| Skill | Details | |
|---|---|---|
| Apex Prankster | Description: Fluorite quickly moves in an arc and rapidly fires at the target within the arc to deal 4 sequences of Nature DMG. If an Improvised Explosive has been stuck to the target, the skill detonates it immediately and increases the DMG and size of the explosion. If the final DMG sequence hits a target with at least 2 stacks of Cryo Infliction or Nature infliction, then apply the same Arts Infliction again. | |
| Cost | 80 | |
| Cooldown | - | |
| Stat | Effect |
|---|---|
| SEQ1 Damage | 133% |
| SEQ2 Damage | 133% |
| SEQ3 Damage | 133% |
| SEQ4 Damage | 133% |
| Battle Skill AoE Boost | 30% |
| Battle Skill Damage Boost | 30% |
| Stagger | 25 |
| Attribute Increase | Effects |
|---|---|
| Skirmisher |
Lv. 1: Operator Agility +10
Lv. 2: Operator Agility +15 Lv. 3: Operator Agility +15 Lv. 4: Operator Agility +20 |
| Talent | Effects |
|---|---|
| Love the Stab and Twist |
Lv. 1: Fluorite gains DMG Dealt +10% against Slowed targets.
Lv. 2: Fluorite gains DMG Dealt +20% against Slowed targets. |
| Unpredictable |
Lv. 1: Grants 20% chance of Arts DMG immunity and grants Fluorite +10% ATK for 10s. This effect cannot stack.
Lv. 2: Grants 20% chance of Arts DMG immunity and grants Fluorite +20% ATK for 10s. This effect cannot stack. |
| Infra Skill | Description |
|---|---|
| Wildlands Trekker | α: Assign to Growth Chamber to grant rare mineral growth rate +10%
β: Assign to Growth Chamber to grant rare mineral growth rate +20% |
| Reader of Emotions | α: Assign to Control Nexus to grant all operators' Mood Regen +12%
β: Assign to Control Nexus to grant all operators' Mood Regen +16% |
| Level | Potential |
|---|---|
| 1 | Ten-Finger Smith Agility +10, Intellect +10. |
| 2 | Mind Reading Technique Talent Unpredictable improved: Chance to ignore Arts DMG +10%. |
| 3 | Triple Surprise Battle skill Tiny Surprise improved: After Improvised Explosive explodes, the slow effect is applied to all enemies hit and lasts 6s. |
| 4 | Prank Master Ultimate Apex Prankster improved: Ultimate Energy cost -10%. |
| 5 | Craver of Chaos Combo skill Free Giveaway improved: Whenever Cryo Infliction or Nature Infliction is applied to the enemy, cooldown is shortened by 1s. Effect can only trigger once every 1s. |
》To increase a Character's Potential Level, get duplicates of them by pulling from banners they're available in!
| Materials Needed | Total |
|---|---|
| x3 | |
| x5 | |
| x5 | |
| x8 | |
| x33 | |
| x60 | |
| x20 | |
| x152,200 |
| Lvl. | Character Promotion Materials |
|---|---|
| 20 ➔ 40 | |
| Outfitting 1 | |
| 40 ➔ 60 | |
| Outfitting 2 | |
| 60 ➔ 80 | |
| Outfitting 3 | |
| 80 ➔ 90 | |
| This section is still under construction. Stay tuned, Endministrator! |
| Materials Needed | Total |
|---|---|
| x133 | |
| x90 | |
| x98,400 |
| Lvl. | Character Promotion Materials |
|---|---|
| Skirmisher Lv.1 | |
| Skirmisher Lv.2 | |
| Skirmisher Lv.3 | |
| Skirmisher Lv.4 | |
| Love the Stab and Twist Lv.1 | |
| Love the Stab and Twist Lv.2 | |
| Unpredictable Lv.1 | |
| Unpredictable Lv.2 | |
| Wildlands Trekker Lv.1 | |
| Wildlands Trekker Lv.2 | |
| Reader of Emotions Lv.1 | |
| Reader of Emotions Lv.2 | |
![]() The Floaty Messenger |
![]() Basic Headhunting |
![]() New Horizons |
Fluorite can be obtained by pulling on Headhunting Banners.
All Current and Upcoming Banners
| Voice Actor & Notable Roles | |
|---|---|
| EN | Katiana Sarkissian • Mavuika (Genshin Impact) • Pernilla (Epic Seven) • Sholani (Hyrule Warriors: Age of Imprisonment) |
| JP | Yo Taichi • Narja (Chaos Zero Nightmare) • Deepcolor (Arknights) • Hephaestion (Fate / Grand Order) |
| Favorites | |
|---|---|
| Alternatives |
Fluorite's best gifts are the Breeze of Kjersch and Tidestone Specimen, but she accepts Aurylene Camera and Yinglung Dumbbells as well. Gift Fluorite these items to increase your bond with her.

Fluorite is a member of Operation Team Z7 of Endfield, whose main role is to scout and disrupt enemy lines. She specializes in sharpshooting that helps her team avoid countless troubles.
Fluorite provides disruption against enemy lines with her dual pistols. Despite her rowdiness, she is a truly capable companion, proving herself through countless battles.

Fluorite and Gavial from Arknights have striking similarities in appearance, evident in their reptilian features. However, they are most likely different people due to the difference in their races, as Gavial is an Archosauria while Fluorite is a Phidia.

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Nice lewd Fluorite hehe