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Arknights: Endfield

List of All Gold Rarity Gear

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This is a list of all the Gold Rarity Gear in Arknights: Endfield. See all the Gold Rarity Gear here, including their stats and effects, as well as an explanation for Gear Rarity here.

All Gold Rarity Gear

List of Gold Rarity Gear

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Gear Type Level Defense and Substats Gear Set Set Effect
Swordmancer Heavy ArmorSwordmancer Heavy Armor Armor 70 Defense: 56
Strength: 58
Agility: 87
Arts Intensity: 20
Swordmancer Bonus Stat: Wearer's Stagger Efficiency Bonus +20%
Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
Swordmancer TAC FistsSwordmancer TAC Fists Gloves 70 Defense: 42
Strength: 43
Agility: 65
Ultimate DMG Bonus: 43.1%
Swordmancer Bonus Stat: Wearer's Stagger Efficiency Bonus +20%
Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
Swordmancer TAC GauntletsSwordmancer TAC Gauntlets Gloves 70 Defense: 42
Strength: 65
Will: 43
Physical DMG Bonus: 19.2%
Swordmancer Bonus Stat: Wearer's Stagger Efficiency Bonus +20%
Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
Swordmancer FlintSwordmancer Flint Kit 70 Defense: 21
Strength: 21
Agility: 32
Physical DMG Bonus: 23.0%
Swordmancer Bonus Stat: Wearer's Stagger Efficiency Bonus +20%
Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
LYNX ConnectorLYNX Connector Kit 70 Defense: 21
Strength: 32
Will: 21
Final DMG Reduction: 17.2%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
LYNX GauntletsLYNX Gauntlets Kit 70 Defense: 42
Strength: 43
Will: 65
Treatment Bonus: 17.30%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
LYNX SlabLYNX Slab Kit 70 Defense: 21
Intellect: 21
Will: 32
Main Attribute: 20.7%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
LYNX Aegis InjectorLYNX Aegis Injector Kit 70 Defense: 32
Will: 41
Treatment Bonus: 20.7%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
LYNX CuirassLYNX Cuirass Armor 70 Defense: 56
Intellect: 58
Will: 87
Treatment Bonus: 10.4%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
LYNX Heavy ArmorLYNX Heavy Armor Armor 70 Defense: 56
Strength: 87
Will: 58
Treatment Bonus: 10.4%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
LYNX GlovesLYNX Gloves Gloves 70 Defense: 42
Strength: 65
Will: 43
Ultimate Gain Efficiency: 20.5%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
MI Security Push Knife Kit 70 Defense: 21
Intellect: 21
Will: 32
Heat and Nature DMG Dealt Bonus: 23.0%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security Push Knife T1 Kit 70 Defense: 21
Agility: 21
Will: 32
Battle Skill DMG Bonus: 41.4%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security Toolkit Kit 70 Defense: 21
Agility: 21
Intellect: 32
Critical Rate: 10.4%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security Scope Kit 70 Defense: 21
Agility: 32
Intellect: 21
Battle Skill DMG Bonus: 41.4%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security Armband Kit 70 Defense: 21
Strength: 32
Will: 21
Cryo and Electric DMG Dealt Bonus: 23.00%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security ArmorMI Security Armor Armor 70 Defense: 56
Strength: 58
Agility: 87
Arts Intensity: 20
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security OverallsMI Security Overalls Armor 70 Defense: 56
Agility: 58
Intellect: 87
Basic Attack DMG Bonus: 13.8%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security Overalls T1 Armor 70 Defense: 56
Intellect: 87
Will: 58
Critical Rate: 5.2%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security Overalls T2 Armor 70 Defense: 56
Agility: 58
Will: 87
Battle Skill DMG Bonus: 20.7%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security GlovesMI Security Gloves Gloves 70 Defense: 42
Strength: 43
Agility: 65
Battle Skill DMG Bonus: 34.5%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security Hands PPEMI Security Hands PPE Gloves 70 Defense: 42
Agility: 43
Intellect: 65
Basic Attack DMG Bonus: 23%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security Hands PPE T1MI Security Hands PPE T1 Gloves 70 Defense: 42
Intellect: 65
Will: 43
Critical Rate: 8.6%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
Type 50 Yinglung RadarType 50 Yinglung Radar Kit 70 Defense: 21
Strength: 32
Will: 21
Physical DMG Bonus: 23%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Type 50 Yinglung GlovesType 50 Yinglung Gloves Gloves 70 Defense: 42
Agility: 65
Intellect: 43
Combo Skill DMG Bonus: 34.5%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Type 50 Yinglung Gloves T1 Gloves 70 Defense: 42
Agility: 43
Will: 65
Combo Skill DMG Bonus: 34.5%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Type 50 Yinglung Light ArmorType 50 Yinglung Light Armor Armor 70 Defense: 56
Strength: 58
Will: 87
All Skill DMG Dealt Bonus: 13.8%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Type 50 Yinglung Heavy ArmorType 50 Yinglung Heavy Armor Armor 70 Defense: 56
Strength: 87
Will: 58
Physical DMG Bonus: 11.5%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Type 50 Yinglung Knife Kit 70 Defense: 21
Strength: 21
Intellect: 32
All Skill DMG Dealt Bonus: 27.60%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Type 50 Yinglung Knife T1 Kit 70 Defense: 21
Intellect: 32
Will: 21
All Skill DMG Dealt Bonus: 27.60%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Turbid Cutting TorchTurbid Cutting Torch Kit 70 Defense: 21
Strength: 21
Intellect: 32
Basic Attack DMG Bonus: 27.6%
Tide Surge Bonus Stat: Wearer's Arts Intensity +24
Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack.
Hanging River O2 TubeHanging River O2 Tube Kit 70 Defense: 21
Strength: 32
Will: 21
Cryo and Electric DMG: 23%
Tide Surge Bonus Stat: Wearer's Arts Intensity +24
Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack.
Tide Surge GauntletsTide Surge Gauntlets Gloves 70 Defense: 42
Strength: 65
Will: 43
Cryo and Electric DMG: 19.2%
Tide Surge Bonus Stat: Wearer's Arts Intensity +24
Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack.
Tide Fall Light ArmorTide Fall Light Armor Armor 70 Defense: 56
Strength: 58
Intellect: 87
Ultimate Gain Efficiency: 12.3%
Tide Surge Bonus Stat: Wearer's Arts Intensity +24
Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack.
Eternal Xiranite Auxiliary ArmEternal Xiranite Auxiliary Arm Kit 70 Defense: 21
Intellect: 21
Will: 32
Ultimate Gain Efficiency: 24.6%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Eternal Xiranite Power CoreEternal Xiranite Power Core Kit 70 Defense: 21
Strength: 21
Intellect: 32
Ultimate Gain Efficiency: 24.6%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Eternal Xiranite Power Core T1Eternal Xiranite Power Core T1 Kit 70 Defense: 21
Intellect: 32
Will: 21
Treatment Bonus: 20.7%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Eternal Xiranite GlovesEternal Xiranite Gloves Gloves 70 Defense: 42
Strength: 43
Intellect: 65
Ultimate Gain Efficiency: 20.5%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Eternal Xiranite Gloves T1Eternal Xiranite Gloves T1 Gloves 70 Defense: 42
Intellect: 65
Will: 43
Ultimate Gain Efficiency: 20.5%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Eternal Xiranite ArmorEternal Xiranite Armor Armor 70 Defense: 56
Intellect: 58
Will: 87
Arts Intensity: 20
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Hot Work ExoskeletonHot Work Exoskeleton Armor 70 Defense: 56
Strength: 87
Agility: 58
Heat and Nature DMG Dealt Bonus: 11.5%
Hot Work Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
Hot Work GauntletsHot Work Gauntlets Gloves 70 Defense: 42
Strength: 43
Intellect: 65
Heat and Nature DMG Dealt Bonus: 19.2%
Hot Work Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
Hot Work Gauntlets T1Hot Work Gauntlets T1 Gloves 70 Defense: 42
Intellect: 43
Will: 65
Heat and Nature DMG Dealt Bonus: 19.2%
Hot Work Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
Hot Work Power BankHot Work Power Bank Kit 70 Defense: 21
Strength: 32
Agility: 21
Arts Intensity: 41
Hot Work Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
Hot Work PyrometerHot Work Pyrometer Kit 70 Defense: 21
Will: 41
Battle Skill DMG Bonus: 41.4%
Hot Work Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
Frontiers ArmorFrontiers Armor Armor 70 Defense: 56
Strength: 87
Intellect: 58
Ultimate DMG Bonus: 25.9%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers Armor T1Frontiers Armor T1 Armor 70 Defense: 56
Strength: 87
Agility: 58
Battle Skill DMG Bonus: 20.70%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers Armor T2Frontiers Armor T2 Armor 70 Defense: 56
Agility: 87
Intellect: 58
Battle Skill DMG Bonus: 20.70%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers Armor T3Frontiers Armor T3 Armor 70 Defense: 56
Agility: 87
Intellect: 58
Secondary Attribute: 10.4%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers Blight RES GlovesFrontiers Blight RES Gloves Gloves 70 Defense: 42
Agility: 65
Intellect: 43
Battle Skill DMG Bonus: 34.5%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers CommFrontiers Comm Kit 70 Defense: 21
Strength: 32
Agility: 21
Combo Skill DMG Bonus: 41.4%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers Comm T1Frontiers Comm T1 Kit 70 Defense: 21
Strength: 32
Will: 21
Cryo and Electric DMG Dealt Bonus: 23%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers Extra O2 TubeFrontiers Extra O2 Tube Kit 70 Defense: 21
Agility: 32
Intellect: 21
Secondary Attribute: 20.70%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Aethertech PlatingAethertech Plating Armor 70 Defense: 56
Strength: 87
Will: 58
DMG Bonus vs. Staggered: 20.7%
Aethertech Bonus Stat: Wearer's ATK +8%
Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.
Aethertech GlovesAethertech Gloves Gloves 70 Defense: 42
Strength: 43
Agility: 65
Arts Intensity: 34
Aethertech Bonus Stat: Wearer's ATK +8%
Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.
Aethertech Analysis BandAethertech Analysis Band Kit 70 Defense: 21
Strength: 32
Will: 21
Physical DMG Bonus: 23%
Aethertech Bonus Stat: Wearer's ATK +8%
Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.
Aethertech StabilizerAethertech Stabilizer Kit 70 Defense: 21
Strength: 21
Agility: 32
Arts Intensity: 41
Aethertech Bonus Stat: Wearer's ATK +8%
Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.
Bonekrusha Heavy ArmorBonekrusha Heavy Armor Armor 70 Defense: 56
Agility: 87
Intellect: 58
Ultimate Gain Efficiency: 12.30%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Bonekrusha Heavy Armor T1Bonekrusha Heavy Armor T1 Armor 70 Defense: 56
Strength: 58
Agility: 87
Combo Skill DMG Bonus: 20.70%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Bonekrusha PonchoBonekrusha Poncho Armor 70 Defense: 56
Strength: 58
Will: 87
Combo Skill DMG Bonus: 20.70%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Bonekrusha Poncho T1Bonekrusha Poncho T1 Armor 70 Defense: 56
Agility: 58
Will: 87
Ultimate Gain Efficiency: 12.3%%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Bonekrusha MaskBonekrusha Mask Kit 70 Defense: 21
Strength: 21
Agility: 32
DMG Bonus vs. Staggered: 41.4%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Bonekrusha Mask T1Bonekrusha Mask T1 Kit 70 Defense: 21
Strength: 21
Agility: 32
Critical Rate: 10.4%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Bonekrusha FigurineBonekrusha Figurine Kit 70 Defense: 21
Agility: 21
Will: 32
Battle Skill DMG Bonus: 41.4%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Pulser Labs Disruptor SuitPulser Labs Disruptor Suit Armor 70 Defense: 56
Intellect: 87
Will: 58
Arts Intensity: 20
Pulser Labs Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Electrification, Electric DMG +50% for 10s. After the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
Pulser Labs GlovesPulser Labs Gloves Gloves 70 Defense: 42
Intellect: 43
Will: 65
Cryo and Electric DMG Dealt Bonus: 19.2%
Pulser Labs Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Electrification, Electric DMG +50% for 10s. After the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
Pulser Labs CalibratorPulser Labs Calibrator Kit 70 Defense: 21
Intellect: 41
Arts Intensity: 41
Pulser Labs Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Electrification, Electric DMG +50% for 10s. After the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack.

Arknights: Endfield Related Guides

Arknights Endfield - Gear Partial

List of All Gear and Set Effects

All Gear by Rarity

List of Gear Rarities
White Green
Blue Purple
Gold -

List of Gear Sets

All Gear Sets
AIC Heavy LYNX MI Security
Type 50 Yinglung Tide Surge Eternal Xiranite
Hot Work Frontiers Pulser Labs
Bonekrusha Aethertech AIC Light
Armored MSGR Roving MSGR Mordvolt Insulation
Mordvolt Resistant Aburrey's Legacy Catastrophe
Swordmancer

List of Non-Set Gear Pieces

All Non-Set Gear Pieces
Basic ArmorBasic Armor Basic PPEBasic PPE Basic GauntletsBasic Gauntlets
Basic GlovesBasic Gloves Miner GauntletsMiner Gauntlets Miner GlovesMiner Gloves
Emergency CommEmergency Comm Emergency Compression CoreEmergency Compression Core Miner ArmorMiner Armor
Miner OverallsMiner Overalls Miner CleansuitMiner Cleansuit Miner VestMiner Vest
Prototype Heavy ArmorPrototype Heavy Armor Prototype Heavy Armor T1Prototype Heavy Armor T1 Miner FistsMiner Fists
Miner WristsMiner Wrists Miner Gloves T1Miner Gloves T1 Miner Gauntlets T1Miner Gauntlets T1
Miner TurbineMiner Turbine Miner Driver WheelMiner Driver Wheel Miner Compression CoreMiner Compression Core
Miner CommMiner Comm Miner Armor T1Miner Armor T1 Miner Overalls T1Miner Overalls T1
Miner Gloves T2Miner Gloves T2 Miner Fists T1Miner Fists T1

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