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This is a list of all the Gold Rarity Gear in Arknights: Endfield. See all the Gold Rarity Gear here, including their stats and effects, as well as an explanation for Gear Rarity here.
List of Contents
| Gear | Type | Level | Defense and Substats | Gear Set | Set Effect |
|---|---|---|---|---|---|
Swordmancer Heavy Armor
|
Armor | 70 | Defense: 56 Strength: 58 Agility: 87 Arts Intensity: 20 |
Swordmancer |
Bonus Stat: Wearer's Stagger Efficiency Bonus +20% Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s. |
Swordmancer TAC Fists
|
Gloves | 70 | Defense: 42 Strength: 43 Agility: 65 Ultimate DMG Bonus: 43.1% |
Swordmancer |
Bonus Stat: Wearer's Stagger Efficiency Bonus +20% Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s. |
Swordmancer TAC Gauntlets
|
Gloves | 70 | Defense: 42 Strength: 65 Will: 43 Physical DMG Bonus: 19.2% |
Swordmancer |
Bonus Stat: Wearer's Stagger Efficiency Bonus +20% Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s. |
Swordmancer Flint
|
Kit | 70 | Defense: 21 Strength: 21 Agility: 32 Physical DMG Bonus: 23.0% |
Swordmancer |
Bonus Stat: Wearer's Stagger Efficiency Bonus +20% Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s. |
LYNX Connector
|
Kit | 70 | Defense: 21 Strength: 32 Will: 21 Final DMG Reduction: 17.2% |
LYNX |
Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. |
LYNX Gauntlets
|
Kit | 70 | Defense: 42 Strength: 43 Will: 65 Treatment Bonus: 17.30% |
LYNX |
Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. |
LYNX Slab
|
Kit | 70 | Defense: 21 Intellect: 21 Will: 32 Main Attribute: 20.7% |
LYNX |
Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. |
LYNX Aegis Injector
|
Kit | 70 | Defense: 32 Will: 41 Treatment Bonus: 20.7% |
LYNX |
Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. |
LYNX Cuirass
|
Armor | 70 | Defense: 56 Intellect: 58 Will: 87 Treatment Bonus: 10.4% |
LYNX |
Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. |
LYNX Heavy Armor
|
Armor | 70 | Defense: 56 Strength: 87 Will: 58 Treatment Bonus: 10.4% |
LYNX |
Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. |
LYNX Gloves
|
Gloves | 70 | Defense: 42 Strength: 65 Will: 43 Ultimate Gain Efficiency: 20.5% |
LYNX |
Bonus Stat: Wearer's HP Treatment Efficiency +20% Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack. |
| MI Security Push Knife | Kit | 70 | Defense: 21 Intellect: 21 Will: 32 Heat and Nature DMG Dealt Bonus: 23.0% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
| MI Security Push Knife T1 | Kit | 70 | Defense: 21 Agility: 21 Will: 32 Battle Skill DMG Bonus: 41.4% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
| MI Security Toolkit | Kit | 70 | Defense: 21 Agility: 21 Intellect: 32 Critical Rate: 10.4% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
| MI Security Scope | Kit | 70 | Defense: 21 Agility: 32 Intellect: 21 Battle Skill DMG Bonus: 41.4% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
| MI Security Armband | Kit | 70 | Defense: 21 Strength: 32 Will: 21 Cryo and Electric DMG Dealt Bonus: 23.00% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
MI Security Armor
|
Armor | 70 | Defense: 56 Strength: 58 Agility: 87 Arts Intensity: 20 |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
MI Security Overalls
|
Armor | 70 | Defense: 56 Agility: 58 Intellect: 87 Basic Attack DMG Bonus: 13.8% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
| MI Security Overalls T1 | Armor | 70 | Defense: 56 Intellect: 87 Will: 58 Critical Rate: 5.2% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
| MI Security Overalls T2 | Armor | 70 | Defense: 56 Agility: 58 Will: 87 Battle Skill DMG Bonus: 20.7% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
MI Security Gloves
|
Gloves | 70 | Defense: 42 Strength: 43 Agility: 65 Battle Skill DMG Bonus: 34.5% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
MI Security Hands PPE
|
Gloves | 70 | Defense: 42 Agility: 43 Intellect: 65 Basic Attack DMG Bonus: 23% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
MI Security Hands PPE T1
|
Gloves | 70 | Defense: 42 Intellect: 65 Will: 43 Critical Rate: 8.6% |
MI Security |
Bonus Stat: Wearer's Critical Rate +5% Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack. |
Type 50 Yinglung Radar
|
Kit | 70 | Defense: 21 Strength: 32 Will: 21 Physical DMG Bonus: 23% |
Type 50 Yinglung |
Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s). |
Type 50 Yinglung Gloves
|
Gloves | 70 | Defense: 42 Agility: 65 Intellect: 43 Combo Skill DMG Bonus: 34.5% |
Type 50 Yinglung |
Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s). |
| Type 50 Yinglung Gloves T1 | Gloves | 70 | Defense: 42 Agility: 43 Will: 65 Combo Skill DMG Bonus: 34.5% |
Type 50 Yinglung |
Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s). |
Type 50 Yinglung Light Armor
|
Armor | 70 | Defense: 56 Strength: 58 Will: 87 All Skill DMG Dealt Bonus: 13.8% |
Type 50 Yinglung |
Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s). |
Type 50 Yinglung Heavy Armor
|
Armor | 70 | Defense: 56 Strength: 87 Will: 58 Physical DMG Bonus: 11.5% |
Type 50 Yinglung |
Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s). |
| Type 50 Yinglung Knife | Kit | 70 | Defense: 21 Strength: 21 Intellect: 32 All Skill DMG Dealt Bonus: 27.60% |
Type 50 Yinglung |
Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s). |
| Type 50 Yinglung Knife T1 | Kit | 70 | Defense: 21 Intellect: 32 Will: 21 All Skill DMG Dealt Bonus: 27.60% |
Type 50 Yinglung |
Bonus Stat: Wearer's ATK +15% Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s). |
Turbid Cutting Torch
|
Kit | 70 | Defense: 21 Strength: 21 Intellect: 32 Basic Attack DMG Bonus: 27.6% |
Tide Surge |
Bonus Stat: Wearer's Arts Intensity +24 Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack. |
Hanging River O2 Tube
|
Kit | 70 | Defense: 21 Strength: 32 Will: 21 Cryo and Electric DMG: 23% |
Tide Surge |
Bonus Stat: Wearer's Arts Intensity +24 Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack. |
Tide Surge Gauntlets
|
Gloves | 70 | Defense: 42 Strength: 65 Will: 43 Cryo and Electric DMG: 19.2% |
Tide Surge |
Bonus Stat: Wearer's Arts Intensity +24 Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack. |
Tide Fall Light Armor
|
Armor | 70 | Defense: 56 Strength: 58 Intellect: 87 Ultimate Gain Efficiency: 12.3% |
Tide Surge |
Bonus Stat: Wearer's Arts Intensity +24 Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack. |
Eternal Xiranite Auxiliary Arm
|
Kit | 70 | Defense: 21 Intellect: 21 Will: 32 Ultimate Gain Efficiency: 24.6% |
Eternal Xiranite |
Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack. |
Eternal Xiranite Power Core
|
Kit | 70 | Defense: 21 Strength: 21 Intellect: 32 Ultimate Gain Efficiency: 24.6% |
Eternal Xiranite |
Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack. |
Eternal Xiranite Power Core T1
|
Kit | 70 | Defense: 21 Intellect: 32 Will: 21 Treatment Bonus: 20.7% |
Eternal Xiranite |
Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack. |
Eternal Xiranite Gloves
|
Gloves | 70 | Defense: 42 Strength: 43 Intellect: 65 Ultimate Gain Efficiency: 20.5% |
Eternal Xiranite |
Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack. |
Eternal Xiranite Gloves T1
|
Gloves | 70 | Defense: 42 Intellect: 65 Will: 43 Ultimate Gain Efficiency: 20.5% |
Eternal Xiranite |
Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack. |
Eternal Xiranite Armor
|
Armor | 70 | Defense: 56 Intellect: 58 Will: 87 Arts Intensity: 20 |
Eternal Xiranite |
Bonus Stat: Wearer's HP +1000 Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack. |
Hot Work Exoskeleton
|
Armor | 70 | Defense: 56 Strength: 87 Agility: 58 Heat and Nature DMG Dealt Bonus: 11.5% |
Hot Work |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack. |
Hot Work Gauntlets
|
Gloves | 70 | Defense: 42 Strength: 43 Intellect: 65 Heat and Nature DMG Dealt Bonus: 19.2% |
Hot Work |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack. |
Hot Work Gauntlets T1
|
Gloves | 70 | Defense: 42 Intellect: 43 Will: 65 Heat and Nature DMG Dealt Bonus: 19.2% |
Hot Work |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack. |
Hot Work Power Bank
|
Kit | 70 | Defense: 21 Strength: 32 Agility: 21 Arts Intensity: 41 |
Hot Work |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack. |
Hot Work Pyrometer
|
Kit | 70 | Defense: 21 Will: 41 Battle Skill DMG Bonus: 41.4% |
Hot Work |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack. |
Frontiers Armor
|
Armor | 70 | Defense: 56 Strength: 87 Intellect: 58 Ultimate DMG Bonus: 25.9% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Frontiers Armor T1
|
Armor | 70 | Defense: 56 Strength: 87 Agility: 58 Battle Skill DMG Bonus: 20.70% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Frontiers Armor T2
|
Armor | 70 | Defense: 56 Agility: 87 Intellect: 58 Battle Skill DMG Bonus: 20.70% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Frontiers Armor T3
|
Armor | 70 | Defense: 56 Agility: 87 Intellect: 58 Secondary Attribute: 10.4% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Frontiers Blight RES Gloves
|
Gloves | 70 | Defense: 42 Agility: 65 Intellect: 43 Battle Skill DMG Bonus: 34.5% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Frontiers Comm
|
Kit | 70 | Defense: 21 Strength: 32 Agility: 21 Combo Skill DMG Bonus: 41.4% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Frontiers Comm T1
|
Kit | 70 | Defense: 21 Strength: 32 Will: 21 Cryo and Electric DMG Dealt Bonus: 23% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Frontiers Extra O2 Tube
|
Kit | 70 | Defense: 21 Agility: 32 Intellect: 21 Secondary Attribute: 20.70% |
Frontiers |
Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%. Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack. |
Aethertech Plating
|
Armor | 70 | Defense: 56 Strength: 87 Will: 58 DMG Bonus vs. Staggered: 20.7% |
Aethertech |
Bonus Stat: Wearer's ATK +8% Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack. |
Aethertech Gloves
|
Gloves | 70 | Defense: 42 Strength: 43 Agility: 65 Arts Intensity: 34 |
Aethertech |
Bonus Stat: Wearer's ATK +8% Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack. |
Aethertech Analysis Band
|
Kit | 70 | Defense: 21 Strength: 32 Will: 21 Physical DMG Bonus: 23% |
Aethertech |
Bonus Stat: Wearer's ATK +8% Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack. |
Aethertech Stabilizer
|
Kit | 70 | Defense: 21 Strength: 21 Agility: 32 Arts Intensity: 41 |
Aethertech |
Bonus Stat: Wearer's ATK +8% Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack. |
Bonekrusha Heavy Armor
|
Armor | 70 | Defense: 56 Agility: 87 Intellect: 58 Ultimate Gain Efficiency: 12.30% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Bonekrusha Heavy Armor T1
|
Armor | 70 | Defense: 56 Strength: 58 Agility: 87 Combo Skill DMG Bonus: 20.70% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Bonekrusha Poncho
|
Armor | 70 | Defense: 56 Strength: 58 Will: 87 Combo Skill DMG Bonus: 20.70% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Bonekrusha Poncho T1
|
Armor | 70 | Defense: 56 Agility: 58 Will: 87 Ultimate Gain Efficiency: 12.3%% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Bonekrusha Mask
|
Kit | 70 | Defense: 21 Strength: 21 Agility: 32 DMG Bonus vs. Staggered: 41.4% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Bonekrusha Mask T1
|
Kit | 70 | Defense: 21 Strength: 21 Agility: 32 Critical Rate: 10.4% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Bonekrusha Figurine
|
Kit | 70 | Defense: 21 Agility: 21 Will: 32 Battle Skill DMG Bonus: 41.4% |
Bonekrusha |
Bonus Stat: Wearer's ATK +15% Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s). |
Pulser Labs Disruptor Suit
|
Armor | 70 | Defense: 56 Intellect: 87 Will: 58 Arts Intensity: 20 |
Pulser Labs |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Electrification, Electric DMG +50% for 10s. After the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack. |
Pulser Labs Gloves
|
Gloves | 70 | Defense: 42 Intellect: 43 Will: 65 Cryo and Electric DMG Dealt Bonus: 19.2% |
Pulser Labs |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Electrification, Electric DMG +50% for 10s. After the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack. |
Pulser Labs Calibrator
|
Kit | 70 | Defense: 21 Intellect: 41 Arts Intensity: 41 |
Pulser Labs |
Bonus Stat: Wearer's Arts Intensity +30 Set Effect: After the wearer applies Electrification, Electric DMG +50% for 10s. After the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack. |

List of All Gear and Set Effects
| List of Gear Rarities | |
|---|---|
| White | Green |
| Blue | Purple |
| Gold | - |
List of All Gold Rarity Gear

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