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AIC Buildings and Facilities are essential for a functioning factory in Arknights: Endfield. See the list of all buildings and facilities used in AIC Factories, how to unlock them, what products they produce, and more!
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| Facility | Type | Details |
|---|---|---|
Refining Unit
|
Processing |
Plan: Basic Tier: Basic I Node: Refine I Power: 5 Area: 3x3 |
Shredding Unit
|
Processing |
Plan: Basic Tier: Basic I Node: Shredding I Power: 5 Area: 3x3 |
Portable Originium Rig
|
Resourcing |
Plan: Basic Tier: Basic I Node: Mining I Power: 0 Area: 3x3 |
Protocol Stash
|
Exploration |
Plan: Basic Tier: Basic II Node: Field Stash Power: 5 Area: 3x3 |
Medical Tower
|
Combat |
Plan: Basic Tier: Basic II Node: Wilderness Aid Power: 5 Area: 3x3 |
Gearing Unit
|
Processing |
Plan: Basic Tier: Basic II Node: Gearing Tech Power: 10 Area: 6x4 |
Electric Pylon
|
Power |
Plan: Basic Tier: Basic II Node: Electricity I Power: 0 Area: 2x2 |
Gun Tower
|
Combat |
Plan: Basic Tier: Basic II Node: Defense I Power: 5 Area: 2x2 |
Relay Tower
|
Power |
Plan: Basic Tier: Basic II Node: Power Relay Power: 0 Area: 3x3 |
| Transport Belt | Logistics |
Plan: Basic Tier: Basic II Node: Logistics I Power: 0 Area: 1x1 |
| Fluid Pump | Resourcing |
Plan: Wuling Tier: Wuling I Node: Fluid Pumping Power: 10 Area: 3x3 |
| Pipe Control Port | Logistics |
Plan: Wuling Tier: Wuling I Node: Power: 0 Area: 1x1 |
| Pipe Splitter | Logistics |
Plan: Wuling Tier: Wuling I Node: Pipe Fittings Power: 0 Area: 1x1 |
| Pipe Bridge | Logistics |
Plan: Wuling Tier: Wuling I Node: Pipe Fittings Power: 0 Area: 1x1 |
| Pipe Converger | Logistics |
Plan: Wuling Tier: Wuling I Node: Pipe Fittings Power: 0 Area: 1x1 |
| Fluid Tank | Logistics |
Plan: Wuling Tier: Wuling I Node: Fluid Storage Power: 0 Area: 3x3 |
| Depot Bus Section | Xiranite Industry |
Plan: Wuling Tier: Wuling I Node: Wuling Depot Bus Power: 0 Area: 8x4 |
| Depot Bus Port | Xiranite Industry |
Plan: Wuling Tier: Wuling I Node: Wuling Depot Bus Power: 0 Area: 4x4 |
| Reactor Crucible | Processing |
Plan: Wuling Tier: Wuling I Node: Liquid Reaction Power: 50 Area: 5x5 |
| Forge of the Sky | Xiranite Industry |
Plan: Wuling Tier: Wuling I Node: Power: 50 Area: 5x5 |
| Separating Unit | Processing |
Plan: Wuling Tier: Wuling I Node: Separation Technique Power: 20 Area: 6x4 |
| Xiranite Pylon | Xiranite Industry |
Plan: Wuling Tier: Wuling I Node: Power: 0 Area: 2x2 |
| Xiranite Relay | Xiranite Industry |
Plan: Wuling Tier: Wuling I Node: Power: 0 Area: 3x3 |
| Marsh Gas Mk I | Combat |
Plan: Wuling Tier: Wuling I Node: Marsh Gas Mk I Power: 20 Area: 2x2 |
| Sprinkler | Logistics |
Plan: Wuling Tier: Wuling I Node: Fluid Sprinkler Power: 10 Area: 3x3 |
| Fluid Supply Unit | Processing |
Plan: Wuling Tier: Wuling I Node: Power: 10 Area: 3x3 |
| HE Grenade Tower | Combat |
Plan: Wuling Tier: Wuling I Node: HE Grenade Tower Power: 20 Area: 2x2 |
Grenade Tower
|
Combat |
Plan: Basic Tier: Basic II Node: Area Denial I Power: 10 Area: 2X2 |
Item Control Port
|
Logistics |
Plan: Basic Tier: Basic II Node: Item Control Port Power: 0 Area: 1x1 |
Electric Mining Rig
|
Resourcing |
Plan: Basic Tier: Basic II Node: Mining II Power: 5 Area: 3x3 |
Moulding Unit
|
Processing |
Plan: Basic Tier: Basic II Node: Material Moulding Power: 10 Area: 3x3 |
Fitting Unit
|
Processing |
Plan: Basic Tier: Basic II Node: Parts Fitting Power: 20 Area: 3x3 |
Splitter
|
Logistics |
Plan: Basic Tier: Basic II Node: Belt Splitting Power: 0 Area: 1x1 |
Belt Bridge
|
Logistics |
Plan: Basic Tier: Basic II Node: Belt Bridging Power: 0 Area: 1x1 |
Thermal Bank
|
Power |
Plan: Basic Tier: Basic II Node: Power I Power: 0 Area: 2x2 |
Zipline Pylon
|
Exploration |
Plan: Basic Tier: Basic II Node: Field Mobility I Power: 5 Area: 3x3 |
LN Tower
|
Combat |
Plan: Basic Tier: Basic II Node: Hostile Control I Power: 10 Area: 2X2 |
Memo Beacon
|
Exploration |
Plan: Basic Tier: Basic II Node: Memo Becon Technology Power: 0 Area: 1x1 |
Easy Stash
|
Exploration |
Plan: Basic Tier: Basic II Node: Protocol Transfer Technology Power: 5 Area: 3x3 |
| Converger | Logistics |
Plan: Basic Tier: Basic III Node: Belt Converging Power: 0 Area: 1x1 |
Depot Unloader
|
Power |
Plan: Basic Tier: Basic II Node: Depot Bus Power: 0 Area: 1X3 |
Depot Loader
|
Power |
Plan: Basic Tier: Basic II Node: Depot Bus Power: 0 Area: 1X3 |
Planting Unit
|
Processing |
Plan: Basic Tier: Basic II Node: Planting Power: 20 Area: 5x5 |
Seed-Picking Unit
|
Processing |
Plan: Basic Tier: Basic II Node: Planting Power: 10 Area: 5x5 |
Packaging Unit
|
Processing |
Plan: Basic Tier: Basic II Node: Packaging Tech Power: 20 Area: 6x4 |
Filling Unit
|
Processing |
Plan: Basic Tier: Basic II Node: Solid Filling Power: 20 Area: 6x4 |
| Omnidirectional Sonic Tower | Combat |
Plan: Basic Tier: Basic III Node: Hostile Control II Power: 20 Area: 2x2 |
| Heavy Gun Tower | Combat |
Plan: Basic Tier: Basic III Node: Custom Defense I Power: 20 Area: TBD |
| Electric Mining Rig Mk II | Resourcing |
Plan: Basic Tier: Basic III Node: Mining III Power: 10 Area: 3x3 |
Zipline Tower
|
Exploration |
Plan: Basic Tier: Basic III Node: Field Mobility II Power: 5 Area: 3x3 |
| Surge Tower | Combat |
Plan: Basic Tier: Basic III Node: Area Denial II Power: 20 Area: 2x2 |
| Beam Tower | Combat |
Plan: Basic Tier: Basic III Node: Point Defense Power: 10 Area: 2x2 |
| Sentry Tower | Combat |
Plan: Basic Tier: Basic III Node: Custom Defense II Power: 20 Area: 2x2 |
| Grinding Unit | Processing |
Plan: Basic Tier: Basic III Node: Grinding Power: 50 Area: 6x4 |

Arknights Endfield has a factory system that allows you to automate the creation of various items in the world, enabling you to hoard lots materials either for selling or crafting.
AIC Factory Buildings are usually divided into different types depending on their purpose. Use these facilities and build them in the world for your benefit!
| Type | Usage |
|---|---|
| Resourcing | Buildings used to mine resources from raw nodes. |
| Logistics | Facilitates movement of materials from building to building. |
| Processing | Buildings responsible for processing raw materials into usable products, whether in a chain or not. |
| Power | Facilitates power delivery and generation so your factory will not stop running. |
| Combat | Deployable buildings responsible for defending or supporting your efforts against your enemies in Talos-II. |
| Exploration | Buildings that aid in transportation and exploration around Talos-II. |
| Xiranite | Wuling-exclusive buildings that uses Xiranite, an ore forged in Wuling. These buildings can only be used in Wuling. |

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List of All AIC Buildings

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