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Arknights: Endfield

List of All AIC Buildings

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AIC Buildings and Facilities Banner

AIC Buildings and Facilities are essential for a functioning factory in Arknights: Endfield. See the list of all buildings and facilities used in AIC Factories, how to unlock them, what products they produce, and more!

List of All Buildings and Facilities

※ Select the search criteria below and press the Search button to filter the data.

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Facility Type How to Use
Refining UnitRefining Unit Processing Performs high temperature refining of various materials.
Shredding UnitShredding Unit Processing Heavy facility that shreds and pulverizes various materials.
Portable Originium RigPortable Originium Rig Resourcing Mining rig for digging up Originium Ore. Does not require power.
Relay TowerRelay Tower Power The key power transmission facility that is used to transport power from the main source (AIC PAC) to other Towers, Pylons, and Electric Nexuses.
Electric PylonElectric Pylon Power Used to automatically connect machines into the power grid as long as it is within the Pylon's power supply radius. Can be used inside the Core AIC area or in the open world.
Gun TowerGun Tower Combat Continuously fires energy bolts that deal Physical DMG.
Gearing UnitGearing Unit Processing A facility that laminates different materials together to create gear components. Important for Operator Gear component creation.
Medical TowerMedical Tower Combat Converts electrical power into healinga arts that can treat injured operators nearby.
Protocol StashProtocol Stash Exploration Can store items and functions like a chest. When powered, it can deliver stored items into the Depot automatically at set intervals.
Zipline PylonZipline Pylon Exploration Used to setup Zipline routes to quickly zip between one zipline to another. You can either select which pylon to go next when available.
Easy StashEasy Stash Exploration Provides direct access to the local Depot even when outside in the wilderness. Must be connected to power though, so you will need to use it near a Pylon or Relay Tower.
Memo BeaconMemo Beacon Exploration A facility used to post and leave beacon memos for other players to see. It may include icons or special messages that you want other players to see when they chance your beacon in their world.
LN TowerLN Tower Combat Fires special liquid nitrogen (LN) crystals that shatter upon impact to slow the movement speed of enemies in the area of effect.
Grenade TowerGrenade Tower Combat Launches grenades in a ballistic trajectory. The grenades detonate above ground near enemies and deal area of effect Heat DMG.
Thermal BankThermal Bank Power A facility that accepts batteries or Originium Ores as fuel to convert into electrical power. Must be connected to the power grid to work. The generated power is based on the fuel used.
Item Control PortItem Control Port Logistics Limits the type and quantity of items allowed to pass through transport belts. Used in blueprints to mark the type of items to be moved into various transport belt sections.
Electric Mining RigElectric Mining Rig Resourcing Mining rig for digging up Originium and Amethyst Ore. Requires 5 Power and automatically transfers ores to the Depot at set intervals.
Belt BridgeBelt Bridge Logistics Allows a transport belt to go over another without disrupting the flow of items on both belts.
Moulding UnitMoulding Unit Processing A facility capable of producing various containers via stamp moulding. Bottles are usually produced here.
Fitting UnitFitting Unit Processing A facility capable of processing various parts that can be fitted together.
SplitterSplitter Logistics Splits the product flow of 1 transport belt to up to 3 transport belts.
Packaging UnitPackaging Unit Processing A facility for packaging certain power components. Mostly used for batteries, but also for used for other items.
Filling UnitFilling Unit Processing Fills containers with various materials. Can also accept fluids.
Depot UnloaderDepot Unloader Power Unloading point attached to the Depot Bus that acts like a source for items from the Depot Storage. Can only be attached to a Depot Bus.
Depot LoaderDepot Loader Power Loading point attached to the Depot Bus that acts like an intake for items for Depot Storage. Can only be attached to a Depot Bus.
Planting UnitPlanting Unit Processing A cultivating silo for growing various common plants and crops. Can also be upgraded to have a pipe input for some plants and crops.
Seed-Picking UnitSeed-Picking Unit Processing A facility that extracts seeds from common crops. Can also be upgraded to have a pipe input for some plants and crops.
ConvergerConverger Logistics Converge product flows of 3 transport belts into a single belt.
Electric Mining Rig Mk IIElectric Mining Rig Mk II Resourcing Mining rig for digging up Ferrium Ore and other minerals. Requires 10 Power and automatically transfers ores to the Depot at set intervals.
Heavy Gun TowerHeavy Gun Tower Combat Continuously fires Mk II energy bolts with every 4th shot being an empowered bolt. The bolts deal Physical DMG.
Omnidirectional Sonic TowerOmnidirectional Sonic Tower Combat Fires a shockwave that stuns common and advanced enemies within the area of effects.
Zipline TowerZipline Tower Exploration An improved version of the Zipline Pylon that allows the creation of zipline routes that pass through multiple Zipline towers in a single trip.
Surge TowerSurge Tower Combat Releases electrical arcs that attack enemies. The arc also chains to nearby enemies (up to 2) and deals Electro DMG.
Sentry TowerSentry Tower Combat Unleashes long-range attacks that target high-threat enemies first and deal massive Physical DMG.
Grinding UnitGrinding Unit Processing Performs fine grinding of powdered materials. Mostly processes shredded items and turn them into a finer material.
Beam TowerBeam Tower Combat Consumes vast amounts of energy to emit a beam that deals massive Electric DMG to enemies.
Marsh Gas Mk IMarsh Gas Mk I Combat Launches special mist grenades that detonate above ground near enemies. The mist grenade explosion deals area of effect Nature DMG and leaves a mist zone that deals DMG and slows the movement speed of enemies within it.
HE Grenade TowerHE Grenade Tower Combat Attacks enemies by launching Mk II grenades along a ballistic trajectory that detonate above ground near enemies. The grenade explosion deals area of effect Heat DMG and leaves a burning zone that deals DMG to enemies within it.
Fluid Supply UnitFluid Supply Unit Processing Placed near a lake or other bodies of water to supply fluids into the target area. The fluid outlet must be above the water body.
SprinklerSprinkler Logistics Connects to a water source to automatically sprinkle water on a target.
Xiranite RelayXiranite Relay Xiranite Industry An improved Relay Tower exclusively used in Wuling that is used to transport power over long distances. It auto-connects to other Xiranite power facilities within a 80-m radius around it without needing manual connection.
Xiranite PylonXiranite Pylon Xiranite Industry An improved Electric Pylon exclusively used in Wuling that provides power to any facility within its power supply radius. It auto-connects to other Xiranite power facilities within a 30-m radius without needing to facilitate manual connection. Auto-connects to the PAC within the Core AIC Area.
Separating UnitSeparating Unit Processing A facility for disassembling various items or extracting liquid from filled bottles.
Forge of the SkyForge of the Sky Xiranite Industry A facility for making Xiranite-based products.
Reactor CrucibleReactor Crucible Processing A facility for running solid or liquid-state chemical reactions.
Depot Bus PortDepot Bus Port Xiranite Industry A Depot Bus Port that can be deployed in the Core AIC Area. For it to work, it must be connected to other active Depot Bus Sections or Ports. Depot Loaders and Unloaders can be attached to this.
Depot Bus SectionDepot Bus Section Xiranite Industry A Depot Bus section that can be deployed in the Core AIC area. For it to work, it must be connected to other active Depot Bus Sections. Depot Loaders and Unloaders can be attached to this.
Fluid TankFluid Tank Logistics Stores a single type of fluid delivered to it via pipelines.
Pipe ConvergerPipe Converger Logistics Converges up to 3 pipelines into a single pipeline.
Pipe BridgePipe Bridge Logistics Allows a pipeline to go over another without disrupting the flow of fluids in both pipelines.
Pipe SplitterPipe Splitter Logistics Splits 1 pipeline into 2 or 3 pipelines to divide fluid flow.
Pipe Control PortPipe Control Port Logistics Limits the fluid and the quantity of fluids allowed to pass through pipelines. Used in bluprints to mark the type of fluid to be moved through various pipelines.
Fluid PumpFluid Pump Resourcing A facility for pumping fluids. Requires 10 Power to work.

What are AIC Buildings?

Used to Automatically Craft Items in Endfield

Base Expansion Main

Arknights Endfield has a factory system that allows you to automate the creation of various items in the world, enabling you to hoard lots materials either for selling or crafting.

AIC Factory Guide

Divided Into Various Types

AIC Factory Buildings are usually divided into different types depending on their purpose. Use these facilities and build them in the world for your benefit!

Type Usage
Resourcing Buildings used to mine resources from raw nodes.
Logistics Facilitates movement of materials from building to building.
Processing Buildings responsible for processing raw materials into usable products, whether in a chain or not.
Power Facilitates power delivery and generation so your factory will not stop running.
Combat Deployable buildings responsible for defending or supporting your efforts against your enemies in Talos-II.
Exploration Buildings that aid in transportation and exploration around Talos-II.
Xiranite Wuling-exclusive buildings that uses Xiranite, an ore forged in Wuling. These buildings can only be used in Wuling.

Arknights: Endfield Related Guides

AIC Factory Partial Banner

AIC Factory Guide

AIC Progression Guides

Valley IV Progression
Early Game Layout Mid Game Layout Late Game Layout
Wuling Progression
Starter Factory in Wuling

AIC Factory Guides

Arknights Endfield - AIC Blueprint Sharing BoardBest Blueprint Codes and AIC Layouts Arknights Endfield - Best Zipline LocationsBest Zipline Locations Best Gear Blueprints - Arknights EndfieldBest Gear Blueprints
AIC Buildings and Facilities BannerAll AIC Buildings Arknights Endfield - All AIC Factory Locations (PAC and Sub-PAC)All AIC Factory Locations How to Share and Create BlueprintsHow to Create and Share Blueprints
Arknights Endfield - How to Increase Power OutputHow to Increase Power Output Arknights Endfield - How to Solve Clogged FacilitiesHow to Solve Clogged Facilities Arknights Endfield - How to Transfer Items from Wuling to Valley IVHow to Move Items Between Regions
What is Theoretical DataTheoretical Data Explained Arknights Endfield - How to Connect Relay TowersHow to Connect Relay Towers Arknights Endfield - How to Increase AIC Storage.pngHow to Increase AIC Storage
Arknights Endfield - Differences Between Portable and Electric MiningDifferences Between Portable and Electric Mining Arknights Endfield - How to Expand the FactoryHow to Expand the Factory -

AIC Factory Simulation Guides

Reactor Expansion Guide Depot Bus Integration Guide Belt Integration Guide

AIC Buildings by Type

Resourcing Logistics Processing
Power Combat Exploration
Xiranite - -

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