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Here are Ember's best builds, weapons, and gears in Arknights: Endfield!
| Ember Character Guides | ||
|---|---|---|
Builds |
Character Info |
Teams |
List of Contents
Ember |
Rarity | Class |
|---|---|---|
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| Element | Weapon | |
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| Main Att. | Sec. Att. | |
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| Overall Tier | Reroll Tier |
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Ember is a Heat Sustain character that provides shields and healing for her team. She can also apply Vulnerability, which is a core mechanic for Physical teams.
She's able to inflict bonus stagger damage when she casts her Battle Skill at the same time she gets hit, and can also be used for multiple team comps. Overall, she is a character focused on tanking and giving your team survivability.
| HP | ATK | STR | AGI | INT | WIL | |
|---|---|---|---|---|---|---|
| Lv. 1 | 500 | 30 | 21 | 9 | 8 | 13 |
Ember's best builds focus on increasing her utility as a Sustain unit. Ember wants Strength, HP, and HP Treatment Efficiency to increase her shield durability and HP restoration.
| Best Weapon | Essence Priority | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Thunderberge
|
1. Medicant
Medicant Shield applied +67.2% After the wielder's combo skill provides HP treatment, the controlled operator gains an additional (19.6% x Wielder's Max HP) Shield for 15s. Effect only triggers once every 15s.
2. HP Boost
HP Boost Max HP +78.0%
3. Strength Boost
Strength Boost Strength +156 |
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| Best Gears | |||||||||||
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LYNX Heavy Armor Defense +56 Strength +87 Will +58 Treatment Bonus +10.4% |
LYNX Gloves Defense +42 Strength +65 Will +43 Ultimate Gain Efficiency +20.5% |
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LYNX Aegis Injector Defense +21 Will +41 Treatment Bonus +20.7% |
Eternal Xiranite Power Core Defense +21 Strength +21 Intellect+32 Ultimate Gain Efficiency +24.6% |
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Ember's best build features the Lynx set for the HP Treatment Efficiency and all-type DMG reduction to allies.
Ember's best weapon is Thunderberge, a weapon that provides shields after using her Combo Skill.
| Best Weapon | Essence Priority | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Former Finery
|
1. Efficacy
Efficacy Treatment Efficiency +28.0% After a Protected operator takes DMG, the wielder restores the said operator's HP by (235 + Will x 1.96) Effect only triggers once every 15s.
2. HP Boost
HP Boost Max HP +78.0%
3. Will Boost
Will Boost Will +156 |
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| Best Gears | |||||||||||
|
Armored MSGR Jacket T1 Defense +40 Strength +61 Will +41 HP + 14.7% |
Armored MSGR Gloves Defense +21 Strength +33 Will +22 Final DMG Reduction +8.0% |
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Armored MSGR Flashlight Defense +10 Strength +21 HP +21.0% |
Armored MSGR Flashlight Defense +10 Strength +21 HP +21.0% |
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Ember's early game build is the Armored MSGR set for the Strength stat and DMG reduction. Former Finery is Ember's strongest free-to-play weapon since it provides HP, Will, and HP restoration, which can help the team survive longer.
All Arknights: Endfield Builds
| Rank | Best Weapons | Essence Priority |
|---|---|---|
| 1st |
Thunderberge
|
1. Medicant
Medicant Shield applied +67.2% After the wielder's combo skill provides HP treatment, the controlled operator gains an additional (19.6% x Wielder's Max HP) Shield for 15s. Effect only triggers once every 15s.
2. HP Boost
HP Boost Max HP +78.0%
3. Strength Boost
Strength Boost Strength +156 |
| 2nd |
Former Finery
|
1. Efficacy
Efficacy Treatment Efficiency +28.0% After a Protected operator takes DMG, the wielder restores the said operator's HP by (235 + Will x 1.96) Effect only triggers once every 15s.
2. HP Boost
HP Boost Max HP +78.0%
3. Will Boost
Will Boost Will +156 |
| 3rd |
Finishing Call
|
1. Medicant
Medicant Secondary Attribute +14.0% Combo skill HP treatment effect +56.0%
2. HP Boost
HP Boost Max HP +62.4%
3. Strength Boost
Strength Boost Strength +124 |
| Early Game |
Quencher
|
1. HP Boost
HP Boost Max HP +46.8%
2. Will Boost
Will Boost Will +93
3. Crusher
Crusher When the wielder performs a Final Strike on the enemy, ATK +33.6% for 10s. Effects of the same name cannot stack. |
Thunderberge
|
Rarity | |
|---|---|---|
| ATK (Lv. 90) | 495 | |
| Weapon Skills (Max) | ||
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Strength Boost (L): Strength +156
HP Boost (L): Max HP +78.0%
Medicant: Eye of Talos: Shield applied +67.2% After the wielder's combo skill provides HP treatment, the controlled operator gains an additional (19.6% x Wielder's Max HP) Shield for 15s. Effect only triggers once every 15s.
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Ember's signature weapon, Thunderberge, is her best weapon when played as a support. It provides a massive boost to her Strength, HP, and Shield amount, while enabling her to apply Shields via Combo Skill.
Thunderberge grants the best synergy for Ember and is her best-in-slot, significantly boosting her ability as a sustain.
For Thunderberge's Essences, prioritize etching the Medicant skill first to increase the shielding applied by the weapon. Etch the HP Boost next due to the rarity of HP% buffs, followed by her Strength to further boost her base HP.
Former Finery
|
Rarity | |
|---|---|---|
| ATK (Lv. 90) | 495 | |
| Weapon Skills (Max) | ||
|
Will Boost (L): Will +156
HP Boost (L): Max HP +78.0%
Efficacy: Mincing Therapy: Treatment Efficiency +28.0% After a Protected operator takes DMG, the wielder restores the said operator's HP by (235 + Will x 1.96) Effect only triggers once every 15s.
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Former Finery is Ember's next best weapon option, obtainable via the New Horizons Weapon Supply selector. This weapon boosts her healing with its Efficacy skill, in addition to boosting her Shield amount with HP Boost.
While great, note that Ember can only apply Protection to herself, limiting the Efficacy skill's target to herself. However, her allies can still enjoy higher healing from her Combo Skill due to its Will Boost and Treatment Efficiency bonuses.
For Former Finery's Essences, prioritize its Efficacy skill first to increase her healing, followed by her HP Boost to increase her shields and the scarcity of HP% buffs. Level her Will Boost last, as her gear options stack Will through their stat increases.
Finishing Call
|
Rarity | |
|---|---|---|
| ATK (Lv. 90) | 411 | |
| Weapon Skills (Max) | ||
|
Strength Boost (M): Strength +124
HP Boost (M): Max HP +62.4%
Medicant: Glory of Knighthood: Secondary Attribute +14.0%
Combo skill HP treatment effect +56.0% |
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Ember's best F2P weapon option is the Finishing Call, available for free in the pre-registration event.
Finishing Call increases Ember's Strength attribute and max HP for her shields, with its Medicant skill boosting her Will attribute and healing from her Combo Skill.
For Finishing Call's Essences, prioritize etching the Medicant skill first for the healing, followed by the HP Boost to increase Ember's shields.
Quencher
|
Rarity | |
|---|---|---|
| ATK (Lv. 90) | 341 | |
| Weapon Skills (Max) | ||
|
Will Boost (S): Will +93
HP Boost (S): Max HP +46.8%
Crusher: Honed into Legion: When the wielder performs a Final Strike on the enemy, ATK +33.6% for 10s. Effects of the same name cannot stack.
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For players lacking in other options. Quencher can be a decent weapon until higher rarity options have been obtained. This weapon can be obtained from treasure chests found throughout Talos-II.
Quencher can increase Ember's HP stat and Will attribute, boosting her healing and shields.
For Quencher's Essences, etch the HP Boost due to the scarcity of HP% sources to increase her shields. Add levels to the Will Boost next for the slight increase in healing, and either level it last or leave the Crusher unupgraded as the ATK stat does not benefit Ember's support capability.
| Best Armor | Best Gloves |
|---|---|
|
LYNX Heavy Armor Defense +56 Strength +87 Will +58 Treatment Bonus +10.4% |
LYNX Gloves Defense +42 Strength +65 Will +43 Ultimate Gain Efficiency +20.5% |
| Best Kit I | Best Kit II |
|
LYNX Aegis Injector Defense +21 Will +41 Treatment Bonus +20.7% |
Eternal Xiranite Power Core Defense +21 Strength +21 Intellect+32 Ultimate Gain Efficiency +24.6% |
| Gear Set | |
LYNX:
Wearer's HP Treatment Efficiency +20%
After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
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Ember's best gear set is the LYNX set since it provides HP Treatment Efficiency and DMG reduction, which is what she needs as a sustain unit. Eternal Xiranite Power Core will be her off-set gear to charge Ember's Ultimate faster.
| Best Armor | Best Gloves |
|---|---|
|
Armored MSGR Jacket T1 Defense +40 Strength +61 Will +41 HP + 14.7% |
Armored MSGR Gloves Defense +21 Strength +33 Will +22 Final DMG Reduction +8.0% |
| Best Kit I | Best Kit II |
|
Armored MSGR Flashlight Defense +10 Strength +21 HP +21.0% |
Armored MSGR Flashlight Defense +10 Strength +21 HP +21.0% |
| Gear Set | |
Armored MSGR:
Wearer's Strength +50
When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG.
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Ember's best early game gear is the Armored MSGR set. This gear set helps boost Ember's Strength, which increases her Base HP. This also provides Ember some DMG reduction against all DMG types.
Best Gear and Gear Sets for Each Character
Ember's role is to provide sustain through the Combo Skill's healing and the shields from her Ultimate. Ember's Battle Skill and Combo Skill can inflict Knock Down for Vulnerability stacks as well, allowing her to play as a sustain slot in Physical teams.
Ember can support the team by performing the following:
Ember's Battle Skill lets her attack and inflict Knock Down on enemies, which can apply Vulnerability.
Ember's Combo Skill can be triggered when the controlled operator gets hit by the enemy. When unleashed, Ember's Combo Skill deals damage and inflicts Knock Down while also providing healing to the controlled operator.
Ember's healing can be improved when she has more Will stats.
Ember's Ultimate will deal Heat DMG to enemies while also providing a shield to all party members based on her Max HP.
| Priority | Skill | Explanation |
|---|---|---|
| 1 | Combo Skill | Prioritize leveling the Combo Skill, as it increases Ember's HP Recovery based on her Will. |
| 2 | Ultimate | Upgrade Ember's Ultimate to increase shield durability based on a portion of her HP. |
| 3 | Battle Skill | Upgrading Ember's Battle Skill will only increase the damage. You can save this for last or skip upgrading this. |
| 4 | Basic Attack | You can skip Ember's Basic Attack since her role is to provide Sustain, not deal damage. |
| Priority | Talent | Explanation |
|---|---|---|
| 1 | Inflamed for the Assault | Unlock and upgrade this Talent to increase Ember's Interruption, which decreases the damage dealt to her and makes her less likely to get interrupted from enemy attacks. |
| 2 | Pay the Ferric Price | Ember gains an ATK buff after receiving damage from enemies. This is optional to upgrade since Ember doesn't deal a lot of damage. |
| Recommendation | |
|---|---|
| P1 |
Nomadic Fort - ★★☆☆☆ Potential 1 boosts Ember's own survivability, boosting the Protection effect and allowing it to persist for a short time after hitting an enemy. Decent to have but not a necessity to get, as her primarily role is to sustain the team and apply Vulnerable. |
| P2 |
Absolute Zero Armament - ★☆☆☆☆ Potential 2 offer small stat bonuses that are already saturated by Ember's build options. Not recommended to aim for. |
| P3 |
Indomitable Front - ★★★★★ Potential 3 improves Ember's sustaining ability, able to target another Operator at half the effect. This not only allows her to |
| P4 |
Undying Embers - ★★★☆☆ Potential 4 lowers Ember's Ultimate cost, allowing a more frequent access to her Ultimate. Not necessarily game changing, but a decent potential to have. |
| P5 |
The Steel Oath - ★★★★☆ Potential 5 further boosts Ember's supporting capability by increasing her shield while granting a small ATK buff. Overall a great potential, but not a necessity as Operators already saturate on ATK% from attribute bonuses. |

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Pogranichnik (Build | Teams) |
Last Rite Overview (Build | Teams) |
Ember Overview (Build | Teams) |
Ardelia (Build | Teams) |
Gilberta (Build | Teams) |
Lifeng (Build | Teams) |
Yvonne (Build | Teams) |
Laevatain (Build | Teams) |
Perlica (Build | Teams) |
Alesh (Build | Teams) |
Arclight (Build | Teams) |
Snowshine (Build | Teams) |
Xaihi (Build | Teams) |
Avywenna (Build | Teams) |
Da Pan (Build | Teams) |
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Chen Qianyu (Build | Teams) |
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Fluorite (Build | Teams) |
Estella (Build | Teams) |
Catcher (Build | Teams) |
Akekuri (Build | Teams) |
Tangtang
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Rossi
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Mi Fu
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Zhuang Fangyi
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Why give her Mordvolt Wrench T1 for early game? That kit doesn't help her at all
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Excuse me, but the LYNX Aegis Injector is supposed to have a defense of 32, but mine shows a defense of 21.