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Here are Ember's best builds, weapons, and gears in Arknights: Endfield!
| Ember Character Guides | ||
|---|---|---|
Build Guide |
Teams |
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List of Contents
| Ember's Overview | ||
|---|---|---|
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Race: Sankta Faction: Order of Steel Oath EN VA: Rhiannon Moushall JP VA: Mikako Komatsu How to Get: Headhunt |
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| Rarity | Element | Weapon |
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| Class | Main Att. | Sec. Att. |
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| Overall Tier | Reroll Tier |
|---|---|
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Ember is a Heat Sustain character that provides shields and healing for her team. She can also apply Vulnerability, which is a core mechanic for Physical teams.
She's able to inflict bonus stagger damage when she casts her Battle Skill at the same time she gets hit, and can also be used for multiple team comps. Overall, she is a character focused on tanking and giving your team survivability.
| HP | ATK | STR | AGI | INT | WIL | |
|---|---|---|---|---|---|---|
| Lv. 1 | 500 | 30 | 21 | 9 | 8 | 13 |
Ember's best builds focus on increasing her utility as a Sustain unit. Ember wants Strength, HP, and HP Treatment Efficiency to increase her shield durability and HP restoration.
| Best Weapon | Essence Priority | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Thunderberge
|
1. Medicant
Medicant Shield applied +67.2% After the wielder's combo skill provides HP treatment, the controlled operator gains an additional (19.6% x Wielder's Max HP) Shield for 15s. Effect only triggers once every 15s.
2. HP Boost
HP Boost Max HP +78.0%
3. Strength Boost
Strength Boost Strength +156 |
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| Best Gears | |||||||||||
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LYNX Heavy Armor Defense +56 Strength +87 Will +58 Treatment Bonus +10.4% |
LYNX Gloves Defense +42 Strength +65 Will +43 Ultimate Gain Efficiency +20.5% |
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LYNX Aegis Injector Defense +21 Will +41 Treatment Bonus +20.7% |
Eternal Xiranite Power Core Defense +21 Strength +21 Intellect+32 Ultimate Gain Efficiency +24.6% |
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Ember's best build features the Lynx set for the HP Treatment Efficiency and all-type DMG reduction to allies.
Ember's best weapon is Thunderberge, a weapon that provides shields after using her Combo Skill.
| Best Weapon | Essence Priority | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Former Finery
|
1. Efficacy
Efficacy Treatment Efficiency +28.0% After a Protected operator takes DMG, the wielder restores the said operator's HP by (235 + Will x 1.96) Effect only triggers once every 15s.
2. HP Boost
HP Boost Max HP +78.0%
3. Will Boost
Will Boost Will +156 |
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| Best Gears | |||||||||||
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Armored MSGR Jacket T1 Defense +40 Strength +61 Will +41 HP + 14.7% |
Armored MSGR Gloves Defense +21 Strength +33 Will +22 Final DMG Reduction +8.0% |
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Armored MSGR Flashlight Defense +10 Strength +21 HP +21.0% |
Armored MSGR Flashlight Defense +10 Strength +21 HP +21.0% |
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Ember's early game build is the Armored MSGR set for the Strength stat and DMG reduction. Former Finery is Ember's strongest free-to-play weapon since it provides HP, Will, and HP restoration, which can help the team survive longer.
All Arknights: Endfield Builds
| Rank | Best Weapons | Essence Priority |
|---|---|---|
| 1st |
Thunderberge
|
1. Medicant
Medicant Shield applied +67.2% After the wielder's combo skill provides HP treatment, the controlled operator gains an additional (19.6% x Wielder's Max HP) Shield for 15s. Effect only triggers once every 15s.
2. HP Boost
HP Boost Max HP +78.0%
3. Strength Boost
Strength Boost Strength +156 |
| 2nd |
Former Finery
|
1. Efficacy
Efficacy Treatment Efficiency +28.0% After a Protected operator takes DMG, the wielder restores the said operator's HP by (235 + Will x 1.96) Effect only triggers once every 15s.
2. HP Boost
HP Boost Max HP +78.0%
3. Will Boost
Will Boost Will +156 |
| 3rd |
Finishing Call
|
1. Medicant
Medicant Secondary Attribute +14.0% Combo skill HP treatment effect +56.0%
2. HP Boost
HP Boost Max HP +62.4%
3. Strength Boost
Strength Boost Strength +124 |
| Early Game |
Quencher
|
1. HP Boost
HP Boost Max HP +46.8%
2. Will Boost
Will Boost Will +93
3. Crusher
Crusher When the wielder performs a Final Strike on the enemy, ATK +33.6% for 10s. Effects of the same name cannot stack. |
Ember's best weapon is Thunderberge, a Greatsword that increases survivability through extra shields. Former Finery is a great and more accessible alternative that you can get from the Weapon Selector in the New Horizons Banner.
Finishing Call and Quencher are also viable alternatives for their HP treatment buffs and HP stats.
| Rank | Best Weapons | Essence Priority |
|---|---|---|
| 1st |
Former Finery
|
1. Efficacy
Efficacy Treatment Efficiency +28.0% After a Protected operator takes DMG, the wielder restores the said operator's HP by (235 + Will x 1.96) Effect only triggers once every 15s.
2. HP Boost
HP Boost Max HP +78.0%
3. Will Boost
Will Boost Will +156 |
| 2nd |
Quencher
|
1. HP Boost
HP Boost Max HP +46.8%
2. Will Boost
Will Boost Will +93
3. Crusher
Crusher When the wielder performs a Final Strike on the enemy, ATK +33.6% for 10s. Effects of the same name cannot stack. |
Former Finery is the best early game option since you can get this alongside Ember in the New Horizons Banner.
If you chose something else in the Weapon Selector, Quencher can be an accessible alternative for its HP and Will Boosts.
| Best Armor | Best Gloves |
|---|---|
|
LYNX Heavy Armor Defense +56 Strength +87 Will +58 Treatment Bonus +10.4% |
LYNX Gloves Defense +42 Strength +65 Will +43 Ultimate Gain Efficiency +20.5% |
| Best Kit I | Best Kit II |
|
LYNX Aegis Injector Defense +21 Will +41 Treatment Bonus +20.7% |
Eternal Xiranite Power Core Defense +21 Strength +21 Intellect+32 Ultimate Gain Efficiency +24.6% |
| Gear Set | |
LYNX:
Wearer's HP Treatment Efficiency +20%
After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
|
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Ember's best gear set is the LYNX set since it provides HP Treatment Efficiency and DMG reduction, which is what she needs as a sustain unit. Eternal Xiranite Power Core will be her off-set gear to charge Ember's Ultimate faster.
| Best Armor | Best Gloves |
|---|---|
|
Armored MSGR Jacket T1 Defense +40 Strength +61 Will +41 HP + 14.7% |
Armored MSGR Gloves Defense +21 Strength +33 Will +22 Final DMG Reduction +8.0% |
| Best Kit I | Best Kit II |
|
Armored MSGR Flashlight Defense +10 Strength +21 HP +21.0% |
Armored MSGR Flashlight Defense +10 Strength +21 HP +21.0% |
| Gear Set | |
Armored MSGR:
Wearer's Strength +50
When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG.
|
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Ember's best early game gear is the Armored MSGR set. This gear set helps boost Ember's Strength, which increases her Base HP. This also provides Ember some DMG reduction against all DMG types.
Best Gear and Gear Sets for Each Character
| Ember Teammate Guide |
|---|
|
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Ember's role is to provide sustain through the Combo Skill's healing and the shields from her Ultimate. Ember's Battle Skill can inflict Knock Down for Vulnerability stacks.
Ember's Battle Skill lets her attack and inflict Knock Down on enemies, which can apply Vulnerability.
Ember's Combo Skill can be triggered when the controlled operator gets hit by the enemy. When unleashed, Ember's Combo Skill deals damage and inflicts Knock Down while also providing healing to the controlled operator.
Ember's healing can be improved when she has more Will stats.
Ember's Ultimate will deal Heat DMG to enemies while also providing a shield to all party members based on her Max HP.
| Priority | Skill | Explanation |
|---|---|---|
| 1 | Combo Skill | Prioritize leveling the Combo Skill, as it increases Ember's HP Recovery based on her Will. |
| 2 | Ultimate | Upgrade Ember's Ultimate to increase shield durability based on a portion of her HP. |
| 3 | Battle Skill | Upgrading Ember's Battle Skill will only increase the damage. You can save this for last or skip upgrading this. |
| 4 | Basic Attack | You can skip Ember's Basic Attack since her role is to provide Sustain, not deal damage. |
| Priority | Talent | Explanation |
|---|---|---|
| 1 | Inflamed for the Assault | Unlock and upgrade this Talent to increase Ember's Interruption, which decreases the damage dealt to her and makes her less likely to get interrupted from enemy attacks. |
| 2 | Pay the Ferric Price | Ember gains an ATK buff after receiving damage from enemies. This is optional to upgrade since Ember doesn't deal a lot of damage. |
| Attack | Description |
|---|---|
| Basic Attack | An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 25 Stagger. |
| Dive Attack | Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. |
| Finisher Attack | Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP. |
| Stat | Effect |
|---|---|
| BATK SEQ 1 Multiplier | 38% |
| BATK SEQ 2 Multiplier | 54% |
| BATK SEQ 3 Multiplier | 66% |
| BATK SEQ 4 Multiplier | 82% |
| Dive ATK Multiplier | 80% |
| Finisher ATK Multiplier | 400% |
| Skill | Details | |
|---|---|---|
| Forward March | Description: A leap followed by a heavy slam that deals Heat DMG, Knock Down, and Stagger to all enemies in a fan-shaped area. If Ember takes DMG from enemies during casting, the slam deals more Stagger when it hits. | |
| Cost | 100 | |
| Cooldown | - | |
| Stat | Effect |
|---|---|
| Damage Multiplier | 173% |
| Stagger | 10 |
| Additional Stagger When Hit | 10 |
| Skill | Details | |
|---|---|---|
| Frontline Support |
Description: Leaps at the target enemy and unleashes a heavy slam that deals Physical DMG and Knock Down while giving HP treatment to the controlled operator. The attribute of Will increases the amount of HP treatment.
Trigger: When the controlled operator is attacked. |
|
| Cost | - | |
| Cooldown | 19 | |
| Stat | Effect |
|---|---|
| Damage Multiplier | 102% |
| Stagger | 10 |
| Base Treatment | 300 |
| Treatment Increase per Will | 0.7 |
| Skill | Details | |
|---|---|---|
| Re-ignited Oath | Description: Slams the ground to deal Heat DMG to nearby enemies, while granting every teammate a Shield based on Ember's Max HP. | |
| Cost | 100 | |
| Cooldown | 20 | |
| Stat | Effect |
|---|---|
| Damage Multiplier | 289% |
| Stagger | 25 |
| Shield Conversion Ratio (HP) | 18% |
| Shield Duration (s) | 10 |
| Attribute Increase | Effects |
|---|---|
| Forged |
Lv. 1: Operator Strength +10
Lv. 2: Operator Strength +15 Lv. 3: Operator Strength +15 Lv. 4: Operator Strength +20 |
| Talent | Effects |
|---|---|
| Inflamed for the Assault |
Lv. 1: When casting the battle skill Forward March and the combo skill Frontline Support, Ember gains 30% Protection and is less likely to be interrupted.
Lv. 2: When casting the battle skill Forward March and the combo skill Frontline Support, Ember gains 50% Protection and is less likely to be interrupted. |
| Pay the Ferric Price |
Lv. 1: When Ember receives DMG from the enemy, she gains ATK +6% for 7s. This effect can reach 3 stacks.
Lv. 2: When Ember receives DMG from the enemy, she gains ATK +9% for 7s. This effect can reach 3 stacks. |
| Infra Skill | Description |
|---|---|
| Special Northern Training | α: Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20%
β: Assign to Manufacturing Cabin to grant operator EXP material production efficiency +30% |
| Keeper of the Banner | α: Assign to Reception Room to grant operators a small Clue 4 Rate-UP: Order of Steel Oath (activates upon assignment; effects of the same name cannot stack)
β: Assign to Reception Room to grant operators Clue 4 Rate-UP: Order of Steel Oath (activates upon assignment; effects of the same name cannot stack) |
| Level | Potential |
|---|---|
| 1 | Nomadic Fort Talent Inflamed for the Assault improved: Protection effect +20%; hitting an enemy extends the duration by 1.5s. |
| 2 | Steel-Hardened Veteran Strength +20, Will +20. |
| 3 | Indomitable Front Combo skill Frontline Support improved: Restores the HP of another teammate with the lowest percentage HP at 50% of the base effect. |
| 4 | Undying Embers Ultimate Re-Ignited Oath improved: Ultimate Energy cost -15%. |
| 5 | The Steel Oath Ultimate Re-Ignited Oath improved: Shield effect is multiplied by 1.2; while this shield is active, the wielder gains ATK +10% |
》To increase a Character's Potential Level, get duplicates of them by pulling from banners they're available in!
| Materials Needed | Total |
|---|---|
| x3 | |
| x5 | |
| x5 | |
| x8 | |
| x33 | |
| x60 | |
| x20 | |
| x152,200 |
| Lvl. | Character Promotion Materials |
|---|---|
| 20 ➔ 40 | |
| Outfitting 1 | |
| 40 ➔ 60 | |
| Outfitting 2 | |
| 60 ➔ 80 | |
| Outfitting 3 | |
| 80 ➔ 90 | |
| Materials Needed | Total |
|---|---|
| x12 | |
| x16 | |
| x16 | |
| x84 | |
| x328 | |
| x472 | |
|
|
x116 |
|
|
x116 |
| x688,800 |
| Lvl. | Character Promotion Materials |
|---|---|
| 1 ➔ 2 | |
| 2 ➔ 3 | |
| 3 ➔ 4 | |
| 4 ➔ 5 | |
| 5 ➔ 6 | |
| 6 ➔ 7 | |
| 7 ➔ 8 | |
| 8 ➔ 9 | |
| Mastery 1 | Sword Art of Assault Forward March Frontline Support Re-ignited Oath |
| Mastery 2 | Sword Art of Assault Forward March Frontline Support Re-ignited Oath |
| Mastery 3 | Sword Art of Assault Forward March Frontline Support Re-ignited Oath |
| Materials Needed | Total |
|---|---|
| x133 | |
| x90 | |
| x98,400 |
| Lvl. | Character Promotion Materials |
|---|---|
| Forged Lv.1 | |
| Forged Lv.2 | |
| Forged Lv.3 | |
| Forged Lv.4 | |
| Inflamed for the Assault Lv.1 | |
| Inflamed for the Assault Lv.2 | |
| Pay the Ferric Price Lv.1 | |
| Pay the Ferric Price Lv.2 | |
| Special Northern Training Lv.1 | |
| Special Northern Training Lv.2 | |
| Keeper of the Banner Lv.1 | |
| Keeper of the Banner Lv.2 | |
![]() The Floaty Messenger |
![]() Basic Headhunting |
![]() New Horizons |
Ember can be obtained by pulling on Headhunting Banners.
All Current and Upcoming Banners
| Voice Actor & Notable Roles | |
|---|---|
| EN | Rhiannon Moushall • Cerydra (Honkai: Star Rail) • Rudy (Eiyuden Chronicle: Hundred Heroes) • Assan (Cris Tales) |
| JP | Mikako Komatsu • Kaori Yuihara (Shadowverse: Worlds Beyond) • Face No More (Uma Musume: Cinderella Gray) • Maki Zenin (Jujutsu Kaisen) |
| Favorites | |
|---|---|
| Alternatives |
Ember's best fits are the Frontiers Watch and the Surfing Festival Ticket, but she accepts Aurylene Camera and Yinglung Dumbbells as well. Give Ember these gifts to increase your bond with her!

Ember was a former Oathkeeper Knight under the Order of Steel Oath, now working for Endfield Industries. She is a combat veteran who enjoys sharing her experiences, though her stories often sound outlandish to most.

| Other Character Lists | |
|---|---|
| Upcoming Characters | Returning Characters |
| Free Characters | All Voice Actors |
| List of Factions | - |
| Characters by Rarity | |||||
|---|---|---|---|---|---|
| ★★★★★★ 6-Stars |
★★★★★ 5-Stars |
★★★★ 4-Stars |
|||
| Characters by Gender | |||||
| Characters by Element | |||||
| Characters by Role | |||||
| Characters by Weapon | |||||
Lycia |
M3 |
Nefarith |
Ardashir |
Andre
|
- |
Endministrator (Build | Teams) |
Pogranichnik (Build | Teams) |
Last Rite (Build | Teams) |
Ember (Build | Teams) |
Ardelia (Build | Teams) |
Gilberta (Build | Teams) |
Lifeng (Build | Teams) |
Yvonne (Build | Teams) |
Laevatain (Build | Teams) |
Perlica (Build | Teams) |
Alesh (Build | Teams) |
Arclight (Build | Teams) |
Snowshine (Build | Teams) |
Xaihi (Build | Teams) |
Avywenna (Build | Teams) |
Da Pan (Build | Teams) |
Wulfgard (Build | Teams) |
Chen Qianyu (Build | Teams) |
Antal (Build | Teams) |
Fluorite (Build | Teams) |
Estella (Build | Teams) |
Catcher (Build | Teams) |
Akekuri (Build | Teams) |
Tangtang
|
Rossi
|
Mi Fu
|
Zhuang Fangyi
|
Her best weapon is actually Sundered Prince I feel. Fast stagger on controlled, 100k crit on stagger prompt while not disturbing the battle-combo-ult rotation on the other phys units.
Ember Best Builds and Weapons



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