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Arknights: Endfield

All Gear and Gear Set Effects List

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Arknights Endfield All Gear and Set Effect List

Gear provides stat bonuses and set effects for your characters in Arknights: Endfield. See our list of all gear sets and their effects, how to unlock gear sets, and craft them here!

List of All Gear and Gear Set Effects

List of Gear and Gear Sets

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Gear Type Level Rarity Defense and Substats Gear Set Set Effect
Basic ArmorBasic Armor Armor 10 White Defense: 8
Strength: 15
Agility: 10
HP: 46
Basic Gear Pack No 3-pc Set Effect
Basic PPEBasic PPE Armor 10 White Defense: 8
Intellect: 15
Will: 10
HP: 46
Basic Gear Pack No 3-pc Set Effect
Basic GauntletsBasic Gauntlets Gloves 10 White Defense: 6
Strength: 11
Agility: 7
HP: 77
Basic Gear Pack No 3-pc Set Effect
Basic GlovesBasic Gloves Gloves 10 White Defense: 6
Intellect: 11
Will: 7
HP: 77
Basic Gear Pack No 3-pc Set Effect
Miner GauntletsMiner Gauntlets Gloves 20 Green Defense: 12
Strength: 20
Agility: 13
HP: 11%
Miner α Gear Pack No 3-pc Set Effect
Miner GlovesMiner Gloves Gloves 20 Green Defense: 12
Intellect: 20
Will: 13
HP: 11%
Miner α Gear Pack No 3-pc Set Effect
Emergency CommEmergency Comm Kit 20 Green Defense: 6
Critical Rate: 6.6%
Miner α Gear Pack No 3-pc Set Effect
Emergency Compression CoreEmergency Compression Core Kit 20 Green Defense: 6
Attack: 13.2%
Miner α Gear Pack No 3-pc Set Effect
Miner ArmorMiner Armor Armor 20 Green Defense: 16
Strength: 27
Intellect: 18
HP: 125
Miner α Gear Pack No 3-pc Set Effect
Miner OverallsMiner Overalls Armor 20 Green Defense: 16
Intellect: 27
Will: 18
HP: 125
Miner α Gear Pack No 3-pc Set Effect
Miner CleansuitMiner Cleansuit Armor 28 Green Defense: 22
Agility: 25
Will: 37
HP: 9.0%
Miner α Gear Pack No 3-pc Set Effect
Miner VestMiner Vest Armor 28 Green Defense: 22
Agility: 27
Intellect: 25
HP: 9.0%
Miner α Gear Pack No 3-pc Set Effect
Prototype Heavy ArmorPrototype Heavy Armor Armor 28 Green Defense: 22
Strength: 37
Intellect: 25
Attack: 11
Miner α Gear Pack No 3-pc Set Effect
Prototype Heavy Armor T1Prototype Heavy Armor T1 Armor 28 Green Defense: 22
Agility: 37
Will: 25
Attack: 11
Miner α Gear Pack No 3-pc Set Effect
Miner FistsMiner Fists Gloves 28 Green Defense: 16
Agility: 18
Will: 28
HP: 15%
Miner α Gear Pack No 3-pc Set Effect
Miner WristsMiner Wrists Gloves 28 Green Defense: 16
Strength: 18
Agility: 28
HP: 15%
Miner α Gear Pack No 3-pc Set Effect
AIC Alloy PlateAIC Alloy Plate Kit 28 Green Defense: 8
Agility: 16
Final DMG Reduction: 7.5%
AIC Heavy Bonus Stat: Wearer's HP +500
Set Effect: When the wearer defeats an enemy, restore 100 HP. Effect trigger cooldown: 5s.
AIC Heavy PlateAIC Heavy Plate Kit 28 Green Defense: 8
Strength: 16
Final DMG Reduction: 7.5%
AIC Heavy Bonus Stat: Wearer's HP +500
Set Effect: When the wearer defeats an enemy, restore 100 HP. Effect trigger cooldown: 5s.
AIC Ceramic PlateAIC Ceramic Plate Kit 28 Green Defense: 8
Will: 16
Battle Skill DMG Bonus: 16.20%
AIC Light Bonus Stat: Wearer's HP +500
Set Effect: When the wearer defeats an enemy, ATK +20 for 5s.
AIC Light PlateAIC Light Plate Kit 28 Green Defense: 8
Intellect: 16
Combo Skill DMG Bonus: 16.20%
AIC Light Bonus Stat: Wearer's HP +500
Set Effect: When the wearer defeats an enemy, ATK +20 for 5s.
AIC Light ArmorAIC Light Armor Armor 28 Green Defense: 22
Intellect: 30
Will: 30
Battle Skill DMG Bonus: 8.10%
AIC Light Bonus Stat: Wearer's HP +500
Set Effect: When the wearer defeats an enemy, ATK +20 for 5s.
AIC Heavy ArmorAIC Heavy Armor Armor 28 Green Defense: 22
Strength: 30
Agility: 30
Final DMG Reduction: 3.90%
AIC Heavy Bonus Stat: Wearer's HP +500
Set Effect: When the wearer defeats an enemy, restore 100 HP. Effect trigger cooldown: 5s.
AIC Tactical GlovesAIC Tactical Gloves Gloves 28 Green Defense: 16
Agility: 23
Intellect: 23
Combo Skill DMG Bonus: 13.50%
AIC Light Bonus Stat: Wearer's HP +500
Set Effect: When the wearer defeats an enemy, ATK +20 for 5s.
AIC GauntletsAIC Gauntlets Gloves 28 Green Defense: 16
Strength: 23
Will: 23
Final DMG Reduction: 6.30%
AIC Heavy Bonus Stat: Wearer's HP +500
Set Effect: When the wearer defeats an enemy, restore 100 HP. Effect trigger cooldown: 5s.
Roving MSGR JacketRoving MSGR Jacket Armor 36 Blue Defense: 28
Agility: 44
Intellect: 29
Attack: 16
Roving MSGR Bonus Stat: Wearer's Agility +50
Set Effect: When the wearer's HP is above 80%, Physical DMG +20%
Armored MSGR JacketArmored MSGR Jacket Armor 36 Blue Defense: 28
Strength: 44
Agility: 29
HP: 10.5%
Armored MSGR Bonus Stat: Wearer's Strength +50
Set Effect: When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG.
Mordvolt Resistant VestMordvolt Resistant Vest Armor 36 Blue Defense: 28
Agility: 29
Will: 44
HP: 10.5%
Mordvolt Resistant Bonus Stat: Wearer's Will +50
Set Effect: When the wearer's HP is below 50%, Treatment Effect +30%.
Mordvolt Insulation VestMordvolt Insulation Vest Armor 36 Blue Defense: 28
Strength: 29
Intellect: 44
Attack: 16
Mordvolt Insulation Bonus Stat: Wearer's Intellect +50
Set Effect: When the wearer's HP is above 80%, Arts DMG +20%.
Miner Gloves T1Miner Gloves T1 Gloves 36 Blue Defense: 21
Agility: 24
Intellect: 36
HP : 19.0%
Miner β Gear Pack No 3-pc Set Effect
Miner Gauntlets T1Miner Gauntlets T1 Gloves 36 Blue Defense: 21
Strength: 26
Will: 24
Attack: 9.5%
Miner β Gear Pack No 3-pc Set Effect
Roving MSGR FistsRoving MSGR Fists Gloves 36 Blue Defense: 21
Strength: 22
Agility: 33
Physical DMG Bonus: 9.7%
Roving MSGR Bonus Stat: Wearer's Agility +50
Set Effect: When the wearer's HP is above 80%, Physical DMG +20%
Armored MSGR GlovesArmored MSGR Gloves Gloves 36 Blue Defense: 21
Strength: 33
Will: 22
Final DMG Reduction: 8.0%
Armored MSGR Bonus Stat: Wearer's Strength +50
Set Effect: When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG.
Mordvolt Resistant GlovesMordvolt Resistant Gloves Gloves 36 Blue Defense: 21
Intellect: 22
Will: 33
Treatment Bonus: 8.8%
Mordvolt Resistant Bonus Stat: Wearer's Will +50
Set Effect: When the wearer's HP is below 50%, Treatment Effect +30%.
Mordvolt Insulation GlovesMordvolt Insulation Gloves Gloves 36 Blue Defense: 21
Intellect: 33
Will: 22
Arts DMG Dealt Bonus: 9.2%
Mordvolt Insulation Bonus Stat: Wearer's Intellect +50
Set Effect: When the wearer's HP is above 80%, Arts DMG +20%.
Armored MSGR FlashlightArmored MSGR Flashlight Kit 36 Blue Defense: 10
Strength: 21
HP: 21.0%
Armored MSGR Bonus Stat: Wearer's Strength +50
Set Effect: When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG.
Roving MSGR FlashlightRoving MSGR Flashlight Kit 36 Blue Defense: 10
Agility: 21
Combo Skill DMG: 21.0%
Roving MSGR Bonus Stat: Wearer's Agility +50
Set Effect: When the wearer's HP is above 80%, Physical DMG +20%
Mordvolt Insulation Wrench T1Mordvolt Insulation Wrench T1 Kit 36 Blue Defense: 10
Intellect: 21
Cryo and Electric DMG Dealt Bonus: 11.7%
Mordvolt Insulation Bonus Stat: Wearer's Intellect +50
Set Effect: When the wearer's HP is above 80%, Arts DMG +20%.
Miner TurbineMiner Turbine Kit 36 Blue Defense: 10
Strength: 22
Combo Skill DMG: 22.8%
Miner β Gear Pack No 3-pc Set Effect
Miner Driver WheelMiner Driver Wheel Kit 36 Blue Defense: 10
Agility: 22
Critical Rate: 5.7%
Miner β Gear Pack No 3-pc Set Effect
Miner Compression CoreMiner Compression Core Kit 36 Blue Defense: 10
Intellect: 22
Critical Rate: 5.7%
Miner β Gear Pack No 3-pc Set Effect
Miner CommMiner Comm Kit 36 Blue Defense: 10
Will: 22
HP: 22.8%
Miner β Gear Pack No 3-pc Set Effect
Roving MSGR GyroRoving MSGR Gyro Kit 36 Blue Defense: 10
Agility: 21
Attack: 10.5%
Roving MSGR Bonus Stat: Wearer's Agility +50
Set Effect: When the wearer's HP is above 80%, Physical DMG +20%
Armored MSGR GyroArmored MSGR Gyro Kit 36 Blue Defense: 10
Strength: 21
Attack: 10.5%
Armored MSGR Bonus Stat: Wearer's Strength +50
Set Effect: When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG.
Mordvolt Resistant WrenchMordvolt Resistant Wrench Kit 36 Blue Defense: 10
Will: 21
Attack: 10.5%
Mordvolt Resistant Bonus Stat: Wearer's Will +50
Set Effect: When the wearer's HP is below 50%, Treatment Effect +30%.
Mordvolt Resistant BatteryMordvolt Resistant Battery Kit 36 Blue Defense: 10
Will: 21
Treatment Bonus: 10.50%
Mordvolt Resistant Bonus Stat: Wearer's Will +50
Set Effect: When the wearer's HP is below 50%, Treatment Effect +30%.
Mordvolt Insulation BatteryMordvolt Insulation Battery Kit 36 Blue Defense: 10
Intellect: 21
Critical Rate: 5.3%
Mordvolt Insulation Bonus Stat: Wearer's Intellect +50
Set Effect: When the wearer's HP is above 80%, Arts DMG +20%.
Mordvolt Insulation WrenchMordvolt Insulation Wrench Kit 36 Blue Defense: 10
Intellect: 21
Attack: 10.50%
Mordvolt Insulation Bonus Stat: Wearer's Intellect +50
Set Effect: When the wearer's HP is above 80%, Arts DMG +20%.
Aburrey Heavy ArmorAburrey Heavy Armor Armor 50 Purple Defense: 40
Strength: 61
Agility: 41
All Skill DMG: 9.8%
Aburrey's Legacy Bonus Stat: Wearer's Skill DMG +24%
Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself.
Aburrey Heavy Armor T1Aburrey Heavy Armor T1 Armor 50 Purple Defense: 40
Strength: 41
Agility: 61
Combo Skill DMG Bonus: 14.7%
Aburrey's Legacy Bonus Stat: Wearer's Skill DMG +24%
Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself.
Aburrey Light ArmorAburrey Light Armor Armor 50 Purple Defense: 40
Strength: 41
Intellect: 61
Ultimate Gain Efficiency: 8.8%
Aburrey's Legacy Bonus Stat: Wearer's Skill DMG +24%
Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself.
Aburrey Light Armor T1Aburrey Light Armor T1 Armor 50 Purple Defense: 40
Agility: 41
Will: 61
Battle Skill DMG Bonus: 14.7%
Aburrey's Legacy Bonus Stat: Wearer's Skill DMG +24%
Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself.
Catastrophe Heavy ArmorCatastrophe Heavy Armor Armor 50 Purple Defense: 40
Strength: 61
Intellect: 41
Ultimate DMG Bonus: 18.4%
Catastrophe Bonus Stat: Wearer's Ultimate Gain Efficiency +20%.
Set Effect: At the start of battle, the wearer immediately recovers 50 SP.
Catastrophe Heavy Armor T1Catastrophe Heavy Armor T1 Armor 50 Purple Defense: 40
Strength: 61
Will: 41
Ultimate Gain Efficiency: 8.8%
Catastrophe Bonus Stat: Wearer's Ultimate Gain Efficiency +20%.
Set Effect: At the start of battle, the wearer immediately recovers 50 SP.
Armored MSGR Jacket T1Armored MSGR Jacket T1 Armor 50 Purple Defense: 40
Strength: 61
Will: 41
HP: 14.7%
Armored MSGR Bonus Stat: Wearer's Strength +50
Set Effect: When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG.
Roving MSGR Jacket T1Roving MSGR Jacket T1 Armor 50 Purple Defense: 40
Agility: 61
Intellect: 41
HP: 14.7%
Roving MSGR Bonus Stat: Wearer's Agility +50
Set Effect: When the wearer's HP is above 80%, Physical DMG +20%
Mordvolt Insulation Vest T2Mordvolt Insulation Vest T2 Armor 50 Purple Defense: 40
Intellect: 61
Will: 41
HP: 14.7%
Mordvolt Insulation Bonus Stat: Wearer's Intellect +50
Set Effect: When the wearer's HP is above 80%, Arts DMG +20%.
Mordvolt Insulation Vest T1Mordvolt Insulation Vest T1 Armor 50 Purple Defense: 40
Agility: 41
Intellect: 61
Basic Attack DMG Bonus: 9.8%
Mordvolt Insulation Bonus Stat: Wearer's Intellect +50
Set Effect: When the wearer's HP is above 80%, Arts DMG +20%.
Mordvolt Resistant Vest T1Mordvolt Resistant Vest T1 Armor 50 Purple Defense: 40
Intellect: 41
Will: 61
HP: 14.7%
Mordvolt Resistant Bonus Stat: Wearer's Will +50
Set Effect: When the wearer's HP is below 50%, Treatment Effect +30%.
Catastrophe GlovesCatastrophe Gloves Gloves 50 Purple Defense: 30
Intellect: 30
Will: 46
Arts Intensity: 24.50%
Catastrophe Bonus Stat: Wearer's Ultimate Gain Efficiency +20%.
Set Effect: At the start of battle, the wearer immediately recovers 50 SP.
Catastrophe FilterCatastrophe Filter Kit 50 Purple Defense: 15
Intellect: 15
Will: 23
Arts Intensity: 29
Catastrophe Bonus Stat: Wearer's Ultimate Gain Efficiency +20%.
Set Effect: At the start of battle, the wearer immediately recovers 50 SP.
Catastrophe Gauze Cartridge T1Catastrophe Gauze Cartridge T1 Kit 50 Purple Defense: 15
Strength: 23
Will: 15
Sub-attr: 14.70%
Catastrophe Bonus Stat: Wearer's Ultimate Gain Efficiency +20%.
Set Effect: At the start of battle, the wearer immediately recovers 50 SP.
Catastrophe Gauze CartridgeCatastrophe Gauze Cartridge Kit 50 Purple Defense: 15
Strength: 23
Intellect: 15
Ultimate DMG Bonus: 36.80%
Catastrophe Bonus Stat: Wearer's Ultimate Gain Efficiency +20%.
Set Effect: At the start of battle, the wearer immediately recovers 50 SP.
Aburrey Auditory ChipAburrey Auditory Chip Kit 50 Purple Defense: 15
Strength: 23
Will: 15
DMG Bonus vs. Staggered: 29.40%
Aburrey's Legacy Bonus Stat: Wearer's Skill DMG +24%
Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself.
Aburrey Auditory Chip T1Aburrey Auditory Chip T1 Kit 50 Purple Defense: 15
Strength: 15
Agility: 23
Combo Skill DMG Bonus: 29.40%
Aburrey's Legacy Bonus Stat: Wearer's Skill DMG +24%
Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself.
Aburrey Sensory ChipAburrey Sensory Chip Kit 50 Purple Defense: 15
Agility: 15
Will: 23
Battle Skill DMG Bonus: 29.40%
Aburrey's Legacy Bonus Stat: Wearer's Skill DMG +24%
Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself.
Miner Armor T1Miner Armor T1 Armor 50 Purple Defense: 40
Strength: 65
Will: 43
Critical Rate: 3.90%
Miner γ Gear Pack No 3-pc Set Effect
Miner Overalls T1Miner Overalls T1 Armor 50 Purple Defense: 40
Agility: 43
Intellect: 65
Attack: 7.80%
Miner γ Gear Pack No 3-pc Set Effect
Miner Gloves T2Miner Gloves T2 Gloves 50 Purple Defense: 30
Agility: 32
Intellect: 49
Attack: 13%
Miner γ Gear Pack No 3-pc Set Effect
Miner Fists T1Miner Fists T1 Gloves 50 Purple Defense: 30
Intellect: 32
Will: 49
Ultimate Gain Efficiency: 15.50%
Miner γ Gear Pack No 3-pc Set Effect
Armored MSGR Gloves T2Armored MSGR Gloves T2 Gloves 50 Purple Defense: 30
Strength: 46
Agility: 30
Combo Skill DMG Bonus: 24.50%
Armored MSGR Bonus Stat: Wearer's Strength +50
Set Effect: When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG.
Armored MSGR Gloves T1Armored MSGR Gloves T1 Gloves 50 Purple Defense: 30
Strength: 46
Agility: 30
Attack: 12.30%
Armored MSGR Bonus Stat: Wearer's Strength +50
Set Effect: When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG.
Armored MSGR Flashlight T1Armored MSGR Flashlight T1 Kit 50 Purple Defense: 15
Strength: 23
Agility: 15
Critical Rate: 7.40%
Armored MSGR Bonus Stat: Wearer's Strength +50
Set Effect: When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG.
Armored MSGR Gyro T1Armored MSGR Gyro T1 Kit 50 Purple Defense: 15
Strength: 23
Will: 15
Attack: 14.70%
Armored MSGR Bonus Stat: Wearer's Strength +50
Set Effect: When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG.
Roving MSGR Fists T1Roving MSGR Fists T1 Gloves 50 Purple Defense: 30
Strength: 30
Agility: 46
Attack: 12.30%
Roving MSGR Bonus Stat: Wearer's Agility +50
Set Effect: When the wearer's HP is above 80%, Physical DMG +20%
Mordvolt Insulation Gloves T1Mordvolt Insulation Gloves T1 Gloves 50 Purple Defense: 30
Strength: 30
Intellect: 46
Attack: 12.30%
Mordvolt Insulation Bonus Stat: Wearer's Intellect +50
Set Effect: When the wearer's HP is above 80%, Arts DMG +20%.
Mordvolt Resistant Gloves T1Mordvolt Resistant Gloves T1 Gloves 50 Purple Defense: 30
Agility: 30
Will: 46
Attack: 12.30%
Mordvolt Resistant Bonus Stat: Wearer's Will +50
Set Effect: When the wearer's HP is below 50%, Treatment Effect +30%.
Aburrey GauntletsAburrey Gauntlets Gloves 50 Purple Defense: 30
Strength: 46
Agility: 30
DMG Bonus vs. Staggered: 24.50%
Aburrey's Legacy Bonus Stat: Wearer's Skill DMG +24%
Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself.
Aburrey UV LampAburrey UV Lamp Kit 50 Purple Defense: 15
Strength: 23
Agility: 15
All Skill DMG Dealt Bonus: 19.60%
Aburrey's Legacy Bonus Stat: Wearer's Skill DMG +24%
Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself.
Aburrey FlashlightAburrey Flashlight Kit 50 Purple Defense: 15
Strength: 15
Intellect: 23
Ultimate Gain Efficiency: 17.50%
Aburrey's Legacy Bonus Stat: Wearer's Skill DMG +24%
Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself.
Aburrey Sensor Chip T1Aburrey Sensor Chip T1 Kit 50 Purple Defense: 15
Intellect: 15
Will: 23
Battle Skill DMG Bonus: 29.40%
Aburrey's Legacy Bonus Stat: Wearer's Skill DMG +24%
Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself.
Swordmancer Heavy ArmorSwordmancer Heavy Armor Armor 70 Gold Defense: 56
Strength: 58
Agility: 87
Arts Intensity: 20
Swordmancer Bonus Stat: Wearer's Stagger Efficiency Bonus +20%
Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
Swordmancer TAC FistsSwordmancer TAC Fists Gloves 70 Gold Defense: 42
Strength: 43
Agility: 65
Ultimate DMG Bonus: 43.1%
Swordmancer Bonus Stat: Wearer's Stagger Efficiency Bonus +20%
Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
Swordmancer TAC GauntletsSwordmancer TAC Gauntlets Gloves 70 Gold Defense: 42
Strength: 65
Will: 43
Physical DMG Bonus: 19.2%
Swordmancer Bonus Stat: Wearer's Stagger Efficiency Bonus +20%
Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
Swordmancer FlintSwordmancer Flint Kit 70 Gold Defense: 21
Strength: 21
Agility: 32
Physical DMG Bonus: 23.0%
Swordmancer Bonus Stat: Wearer's Stagger Efficiency Bonus +20%
Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
LYNX ConnectorLYNX Connector Kit 70 Gold Defense: 21
Strength: 32
Will: 21
Final DMG Reduction: 17.2%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
LYNX GauntletsLYNX Gauntlets Kit 70 Gold Defense: 42
Strength: 43
Will: 65
Treatment Bonus: 17.30%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
LYNX SlabLYNX Slab Kit 70 Gold Defense: 21
Intellect: 21
Will: 32
Main Attribute: 20.7%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
LYNX Aegis InjectorLYNX Aegis Injector Kit 70 Gold Defense: 32
Will: 41
Treatment Bonus: 20.7%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
LYNX CuirassLYNX Cuirass Armor 70 Gold Defense: 56
Intellect: 58
Will: 87
Treatment Bonus: 10.4%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
LYNX Heavy ArmorLYNX Heavy Armor Armor 70 Gold Defense: 56
Strength: 87
Will: 58
Treatment Bonus: 10.4%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
LYNX GlovesLYNX Gloves Gloves 70 Gold Defense: 42
Strength: 65
Will: 43
Ultimate Gain Efficiency: 20.5%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
MI Security Push KnifeMI Security Push Knife Kit 70 Gold Defense: 21
Intellect: 21
Will: 32
Heat and Nature DMG Dealt Bonus: 23.0%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security Push Knife T1MI Security Push Knife T1 Kit 70 Gold Defense: 21
Agility: 21
Will: 32
Battle Skill DMG Bonus: 41.4%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security ToolkitMI Security Toolkit Kit 70 Gold Defense: 21
Agility: 21
Intellect: 32
Critical Rate: 10.4%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security ScopeMI Security Scope Kit 70 Gold Defense: 21
Agility: 32
Intellect: 21
Battle Skill DMG Bonus: 41.4%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security ArmbandMI Security Armband Kit 70 Gold Defense: 21
Strength: 32
Will: 21
Cryo and Electric DMG Dealt Bonus: 23.00%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security ArmorMI Security Armor Armor 70 Gold Defense: 56
Strength: 58
Agility: 87
Arts Intensity: 20
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security OverallsMI Security Overalls Armor 70 Gold Defense: 56
Agility: 58
Intellect: 87
Basic Attack DMG Bonus: 13.8%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security Overalls T1MI Security Overalls T1 Armor 70 Gold Defense: 56
Intellect: 87
Will: 58
Critical Rate: 5.2%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security Overalls T2MI Security Overalls T2 Armor 70 Gold Defense: 56
Agility: 58
Will: 87
Battle Skill DMG Bonus: 20.7%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security GlovesMI Security Gloves Gloves 70 Gold Defense: 42
Strength: 43
Agility: 65
Battle Skill DMG Bonus: 34.5%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security Hands PPEMI Security Hands PPE Gloves 70 Gold Defense: 42
Agility: 43
Intellect: 65
Basic Attack DMG Bonus: 23%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security Hands PPE T1MI Security Hands PPE T1 Gloves 70 Gold Defense: 42
Intellect: 65
Will: 43
Critical Rate: 8.6%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
Type 50 Yinglung RadarType 50 Yinglung Radar Kit 70 Gold Defense: 21
Strength: 32
Will: 21
Physical DMG Bonus: 23%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Type 50 Yinglung GlovesType 50 Yinglung Gloves Gloves 70 Gold Defense: 42
Agility: 65
Intellect: 43
Combo Skill DMG Bonus: 34.5%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Type 50 Yinglung Gloves T1Type 50 Yinglung Gloves T1 Gloves 70 Gold Defense: 42
Agility: 43
Will: 65
Combo Skill DMG Bonus: 34.5%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Type 50 Yinglung Light ArmorType 50 Yinglung Light Armor Armor 70 Gold Defense: 56
Strength: 58
Will: 87
All Skill DMG Dealt Bonus: 13.8%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Type 50 Yinglung Heavy ArmorType 50 Yinglung Heavy Armor Armor 70 Gold Defense: 56
Strength: 87
Will: 58
Physical DMG Bonus: 11.5%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Type 50 Yinglung KnifeType 50 Yinglung Knife Kit 70 Gold Defense: 21
Strength: 21
Intellect: 32
All Skill DMG Dealt Bonus: 27.60%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Type 50 Yinglung Knife T1Type 50 Yinglung Knife T1 Kit 70 Gold Defense: 21
Intellect: 32
Will: 21
All Skill DMG Dealt Bonus: 27.60%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Turbid Cutting TorchTurbid Cutting Torch Kit 70 Gold Defense: 21
Strength: 21
Intellect: 32
Basic Attack DMG Bonus: 27.6%
Tide Surge Bonus Stat: Wearer's Arts Intensity +24
Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack.
Hanging River O2 TubeHanging River O2 Tube Kit 70 Gold Defense: 21
Strength: 32
Will: 21
Cryo and Electric DMG: 23%
Tide Surge Bonus Stat: Wearer's Arts Intensity +24
Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack.
Tide Surge GauntletsTide Surge Gauntlets Gloves 70 Gold Defense: 42
Strength: 65
Will: 43
Cryo and Electric DMG: 19.2%
Tide Surge Bonus Stat: Wearer's Arts Intensity +24
Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack.
Tide Fall Light ArmorTide Fall Light Armor Armor 70 Gold Defense: 56
Strength: 58
Intellect: 87
Ultimate Gain Efficiency: 12.3%
Tide Surge Bonus Stat: Wearer's Arts Intensity +24
Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack.
Eternal Xiranite Auxiliary ArmEternal Xiranite Auxiliary Arm Kit 70 Gold Defense: 21
Intellect: 21
Will: 32
Ultimate Gain Efficiency: 24.6%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Eternal Xiranite Power CoreEternal Xiranite Power Core Kit 70 Gold Defense: 21
Strength: 21
Intellect: 32
Ultimate Gain Efficiency: 24.6%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Eternal Xiranite Power Core T1Eternal Xiranite Power Core T1 Kit 70 Gold Defense: 21
Intellect: 32
Will: 21
Treatment Bonus: 20.7%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Eternal Xiranite GlovesEternal Xiranite Gloves Gloves 70 Gold Defense: 42
Strength: 43
Intellect: 65
Ultimate Gain Efficiency: 20.5%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Eternal Xiranite Gloves T1Eternal Xiranite Gloves T1 Gloves 70 Gold Defense: 42
Intellect: 65
Will: 43
Ultimate Gain Efficiency: 20.5%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Eternal Xiranite ArmorEternal Xiranite Armor Armor 70 Gold Defense: 56
Intellect: 58
Will: 87
Arts Intensity: 20
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Hot Work ExoskeletonHot Work Exoskeleton Armor 70 Gold Defense: 56
Strength: 87
Agility: 58
Heat and Nature DMG Dealt Bonus: 11.5%
Hot Work Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
Hot Work GauntletsHot Work Gauntlets Gloves 70 Gold Defense: 42
Strength: 43
Intellect: 65
Heat and Nature DMG Dealt Bonus: 19.2%
Hot Work Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
Hot Work Gauntlets T1Hot Work Gauntlets T1 Gloves 70 Gold Defense: 42
Intellect: 43
Will: 65
Heat and Nature DMG Dealt Bonus: 19.2%
Hot Work Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
Hot Work Power BankHot Work Power Bank Kit 70 Gold Defense: 21
Strength: 32
Agility: 21
Arts Intensity: 41
Hot Work Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
Hot Work PyrometerHot Work Pyrometer Kit 70 Gold Defense: 21
Will: 41
Battle Skill DMG Bonus: 41.4%
Hot Work Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
Frontiers ArmorFrontiers Armor Armor 70 Gold Defense: 56
Strength: 87
Intellect: 58
Ultimate DMG Bonus: 25.9%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers Armor T1Frontiers Armor T1 Armor 70 Gold Defense: 56
Strength: 87
Agility: 58
Battle Skill DMG Bonus: 20.70%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers Armor T2Frontiers Armor T2 Armor 70 Gold Defense: 56
Agility: 87
Intellect: 58
Battle Skill DMG Bonus: 20.70%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers Armor T3Frontiers Armor T3 Armor 70 Gold Defense: 56
Agility: 87
Intellect: 58
Secondary Attribute: 10.4%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers Blight RES GlovesFrontiers Blight RES Gloves Gloves 70 Gold Defense: 42
Agility: 65
Intellect: 43
Battle Skill DMG Bonus: 34.5%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers CommFrontiers Comm Kit 70 Gold Defense: 21
Strength: 32
Agility: 21
Combo Skill DMG Bonus: 41.4%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers Comm T1Frontiers Comm T1 Kit 70 Gold Defense: 21
Strength: 32
Will: 21
Cryo and Electric DMG Dealt Bonus: 23%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers Extra O2 TubeFrontiers Extra O2 Tube Kit 70 Gold Defense: 21
Agility: 32
Intellect: 21
Secondary Attribute: 20.70%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Aethertech PlatingAethertech Plating Armor 70 Gold Defense: 56
Strength: 87
Will: 58
DMG Bonus vs. Staggered: 20.7%
Aethertech Bonus Stat: Wearer's ATK +8%
Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.
Aethertech GlovesAethertech Gloves Gloves 70 Gold Defense: 42
Strength: 43
Agility: 65
Arts Intensity: 34
Aethertech Bonus Stat: Wearer's ATK +8%
Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.
Aethertech Analysis BandAethertech Analysis Band Kit 70 Gold Defense: 21
Strength: 32
Will: 21
Physical DMG Bonus: 23%
Aethertech Bonus Stat: Wearer's ATK +8%
Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.
Aethertech StabilizerAethertech Stabilizer Kit 70 Gold Defense: 21
Strength: 21
Agility: 32
Arts Intensity: 41
Aethertech Bonus Stat: Wearer's ATK +8%
Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.
Bonekrusha Heavy ArmorBonekrusha Heavy Armor Armor 70 Gold Defense: 56
Agility: 87
Intellect: 58
Ultimate Gain Efficiency: 12.30%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Bonekrusha Heavy Armor T1Bonekrusha Heavy Armor T1 Armor 70 Gold Defense: 56
Strength: 58
Agility: 87
Combo Skill DMG Bonus: 20.70%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Bonekrusha PonchoBonekrusha Poncho Armor 70 Gold Defense: 56
Strength: 58
Will: 87
Combo Skill DMG Bonus: 20.70%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Bonekrusha Poncho T1Bonekrusha Poncho T1 Armor 70 Gold Defense: 56
Agility: 58
Will: 87
Ultimate Gain Efficiency: 12.3%%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Bonekrusha MaskBonekrusha Mask Kit 70 Gold Defense: 21
Strength: 21
Agility: 32
DMG Bonus vs. Staggered: 41.4%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Bonekrusha Mask T1Bonekrusha Mask T1 Kit 70 Gold Defense: 21
Strength: 21
Agility: 32
Critical Rate: 10.4%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Bonekrusha FigurineBonekrusha Figurine Kit 70 Gold Defense: 21
Agility: 21
Will: 32
Battle Skill DMG Bonus: 41.4%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Pulser Labs Disruptor SuitPulser Labs Disruptor Suit Armor 70 Gold Defense: 56
Intellect: 87
Will: 58
Arts Intensity: 20
Pulser Labs Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Electrification, Electric DMG +50% for 10s. After the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
Pulser Labs GlovesPulser Labs Gloves Gloves 70 Gold Defense: 42
Intellect: 43
Will: 65
Cryo and Electric DMG Dealt Bonus: 19.2%
Pulser Labs Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Electrification, Electric DMG +50% for 10s. After the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
Pulser Labs CalibratorPulser Labs Calibrator Kit 70 Gold Defense: 21
Intellect: 41
Arts Intensity: 41
Pulser Labs Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Electrification, Electric DMG +50% for 10s. After the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
Bonekrusha Figurine T1Bonekrusha Figurine T1 Kit 70 Gold Defense: 21
Intellect: 21
Will: 32
Combo Skill DMG Bonus: 41.4%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Hot Work Power CartridgeHot Work Power Cartridge Kit 70 Gold Defense: 21
Intellect: 21
Will: 32
Arts Intensity: 41
Hot Work Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
LYNX Connector T1LYNX Connector T1 Kit 70 Gold Defense: 21
Strength: 32
Will: 21
HP: 41.40%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
Redeemer TagRedeemer Tag Kit 70 Gold Defense: 21
Strength: 43
Final DMG Reduction: 17.80%
Redeemer Gear Pack No 3-pc Set Effect
Redeemer Tag T1Redeemer Tag T1 Kit 70 Gold Defense: 21
Agility: 43
Combo Skill DMG Bonus: 43.20%
Redeemer Gear Pack No 3-pc Set Effect
Redeemer SealRedeemer Seal Kit 70 Gold Defense: 21
Intellect: 43
Ultimate Gain Efficiency: 25.70%
Redeemer Gear Pack No 3-pc Set Effect
Redeemer Seal T1Redeemer Seal T1 Kit 70 Gold Defense: 21
Will: 43
Critical Rate: 10.80%
Redeemer Gear Pack No 3-pc Set Effect

Gear Stats and Attribute Guide

Stats Are Fixed on the Gear

Gear Stats Sample

Unlike other similar gacha games of the same genre with Arknights: Endfield, all of the stats for each gear are fixed and their values or attributes do not change when crafted.

This means that you won't have to worry about grinding for the same gear piece over and over again to get the best stats.

Gear Level Depends on Rarity

Rarity Level
5-Star (Yellow) Lv. 70
4-Star (Purple) Lv. 50
3-Star (Blue) Lv. 36
2-Star (Green) Lv. 28 / Lv. 20
1-Star (Gray) Lv. 10

A gear's level will ultimately depend on its rarity, with higher-rarity gear having a higher level. The higher the level of the gear, the better the attribute increases they provide for the wearer.

Defense and Secondary Attributes

Guaranteed Stat ・Defense
Secondary Attributes ・Strength
・Agility
・Intellect
・Will

All of the equippable gears in the game will have Defense as their Primary Attribute. Gear pieces also come with additional attribute bonuses for Strength, Agility, Intellect, and Will.

What attributes you get will depend on the gear itself and cannot be changed, nor can their values be increased.

All Bonus Trait Stats

Flat HP / HP% Flat ATK / ATK% Critical Rate
Basic Attack DMG Battle Skill DMG Combo Skill DMG
Ultimate DMG Bonus All Skill DMG Arts Intensity
Physical DMG Bonus Cryo and Electric DMG Heat and Nature DMG
Final DMG Reduction Main Attribute Secondary Attribute
Treatment Bonus Ultimate Gain Efficiency DMG Bonus vs. Staggered

Aside from the primary and secondary attribute bonuses, some gear will also come with bonus Trait stats. These bonus stats are also fixed on the gear, and can be defensive or offensive in nature.

Some Gear Have 3-Piece Set Bonuses

Gear Set Effect Sample

Equipping three pieces of gear from the same Gear Set will activate its Set Bonus effect, and enhance your Operator’s combat proficiency by enabling additional stats and skills.

Aim to activate these Set Bonuses as often as possible for a significant boost in power!

Equip Gear Based on Attributes and Set Bonuses

Arknights Endfield - Primary Attribute

To pick what Gear and Gear Sets to use on a character, pay attention to their Main Attribute and team role. Aim to both increase the main attribute, and to activate Gear Set effects that complement the character's kit and role to maximize their combat performance.

Best Gear and Gear Sets for Each Character

How to Unlock Gear

Unlock by Increasing Authority Level

Gear Rewards From Authority Level

In the early stages of the game, recipes for gear can be unlocked as rewards from increasing your Authority Level by progressing through completing quests and exploring the world.

Other sources of gear recipes will be added as soon as they are found in-game, so please stay tuned!

How to Level Up Fast - Authority Level Guide

Found in Gear Template Crates

Gear Template Crate in the Overworld

There are also several Gear Template Crates scattered across Talos-II, which can be opened to claim a set of recipes for gear. These are marked on the map for easier location.

Endfield Interactive Map

How to Craft Gears

Craft in the Gear Assembly Menu

  • Bring up the Main Menu screen
  • Select or Press the Gear Assembly Button
  • Select your desired Gear and start Crafting

There will be a button you can press or click called Gear Assembly in the main menu. Click on that to bring up its menu, and you should be able to see a list of Gears you can craft.

Simply find one that you want for your character and hit the Craft button on the bottom right to start crafting. Do note that you'll need the necessary materials to craft the gear.

Procure the Required Material

Crafting Gear

To be able to craft gears, you will have to have the necessary materials for you to craft them. These materials can be procured in any of the main AIC or Sub-PAC areas using the correct facilities.

The material required to craft the gear will depend on the rarity and level of the gear, in addition to some Stock Bills.

List of All Items

Arknights: Endfield Related Guides

Arknights Endfield - Back to Top
Arknights: Endfield Wiki Front

Guides by Category

Arknights: Endfield Categories
Arknights Endfield - News and Game InfoNews and Game Info Arknights Endfield Characters PartialCharacters
Arknights Endfield - Tips and TricksTips and Tricks Items - Partial BannerItems
AIC Factory Partial BannerAIC (Factory) Arknights Endfield - Gacha Slim BannerBanners
Arknights Endfield - MissionsMissions Arknights Endfield Events All Events & Schedule
Arknights Endfield - Message BoardMessage Board Arknights Endfield MapsInteractive Map

All Tier Lists and Meta Guides

Arknights Endfield Tier List and Best CharactersCharacters Tier List Reroll GuideReroll Guide and Tier List
Arknights Endfield Best Team CompsBest Team Comps Tier List MakerTier List Maker
Arknights Endfield Team Building Guide Team Building Guide Arknights Endfield - All Character BuildsAll Character Builds
Arknights Endfield - Best Weapons Tier ListWeapons Tier List Arknights Endfield All Stats and ExplanationAll Stats and Explanation

All Recommended Guides

Arknights Endfield Gacha System, Rates, and Pity ExplainedGacha System, Rates, and Pity Explained Arknights Endfield - Protocol Pass Details and DifferencesProtocol Pass Details
Arknights Endfield Server Status and Reset Times Server Status and Reset Times Arknights Endfield Bugs and IssuesBugs and Known Issues
Arknights Endfield - All Medals and Achievement List All Medals and Achievement List Arknights Endfield All Weapon Supply Guides All Weapon Supply Guides
Arknights Endfield - Etchspace SalvageEtchspace Salvage Guide Arknights Endfield - Imminent IncursionImminent Incursion Tower Defense Guide

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