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This is a beginner's guide for Arknights: Endfield. See the basics of the game to help you get started here!
List of Contents

The three yellow bars near the bottom of the screen are called Skill Points (SP). SP is required to cast an Operator's Battle Skill, each with its own respective effects and SP costs.
SP recovers naturally but may also be restored by performing Final Strikes and Finishers, or as part of select Operators' Talent or Skills.

The yellow bar below an enemy's health is the Stagger Meter. Completely filling this gauge will render the enemy Staggered, where they lie immobile and receive increased damage.
The Stagger Meter can be filled by performing a Final Strike, along with most Battle Skills, Combo Skills, and Ultimate that deal damage.

A team in Arknights: Endfield consists of 4 Operators, where one Operator is controlled manually while the rest will fight alongside the active Operator automatically.

Tacticals are consumables that Operators can equip to aid them in battle. These can be obtained using the Crafting system available in the Backpack.
Arknights: Endfield uses these terminologies in their descriptions for Skills, Talents, and everything else related to combat.
Basic Attack is performed by repeatedly pressing or holding down the attack button. Operators may vary in Basic Attack sequences, as some may perform 4 hits of Basic Attacks while some can perform up to 5 hits.
Final Strike is the last basic attack of the sequence. Final Strikes can build Stagger on hit and restore SP.

Battle Skills have no cooldown but require SP to cast. These skills can be cast as long as SP is available.

Combo Skills can be performed by meeting certain conditions. These skills have no SP cost but will enter cooldown after triggering.
Ultimates require Ultimate Energy to perform, obtained by performing Battle Skills and Combo Skills in combat. Operators vary in Ultimate Energy cost to cast this ability.
Ultimates can be performed by holding the Battle Skill button of the Operator.
Finishers occur when performing a Basic Attack on a Staggered enemy. This deals massive damage and restores SP when successful.
Note that an enemy will only enter the Staggered state after filling their Stagger Meter.

In battle, a red circle may appear around an enemy, indicating that they are charging up to cast a skill. These can be interrupted by performing a Battle Skill, Combat Skill, or Ultimate, halting their skill use and increasing their Stagger Meter when successful.
Skills can inflict Physical statuses and Arts effects, dealing extra damage, stagger, and inflict status ailments on the enemy.

The Automated Industry Complex (AIC) processes materials acquired to creating various products such as gear and food. These items can be setup to have an automated production line at the base.
Some facilities in the AIC can aid in combat and exploration as well, with towers that shoot nearby enemies or setting up zipline and bounce device routes for traversing Talos-II.
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Beginner's Guide: Tips and Tricks



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