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Combo Skills in Arknights: Endfield can be used when certain conditions are met in combat. See how to use Combo Skills, and a list of all Combo Skills here!
List of Contents
Combo Skills are Operator-specific attacks that can be activated in battle once certain conditions have been met. For example, Perlica's Combo Skill can be activated after the controlled operator lands the Final Strike of their Basic Attack chain.
Note that each Combo Skill has its own unique activation condition, as well as its own cooldown. Be sure to take these into account when building a team, as the Combo Skill system is a core part of Endfield's combat gameplay.
Combo Skills do not spend any SP whenever they are used. However, because of their respective cooldowns, they cannot be used again until the cooldown finishes.
| Operator | Combo Skill |
|---|---|
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Condition: When an Arts Reaction is applied to an enemy. Effect: A quick casting of the Arts that generates a gravity pull, which then deals Nature DMG and forcibly Lifts the target and nearby enemies. |
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Condition: When the controlled operator performs a Final Strike on an enemy with Physical Susceptibility or Breach. Effect: Unleashes an aspect that performs a spear thrust to deal Physical DMG and grants Link. |
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Condition: When the Arts Reaction or Originium Crystals of a nearby target is consumed. Effect: Opens an angling hole beneath the enemy that deals Physical DMG and recovers some SP. The skill has a chance to hook a Rare Fin that greatly increases the DMG dealt and recovers some more SP. |
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Condition: When an enemy suffers Solidification. Effect: Quickly moves to the enemy's side to deal Physical DMG and forcibly Lift enemies in a small area. If the skill hits a target with Solidification, the skill deals additional DMG and applies Physical Susceptibility. |
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Condition: When an enemy with active Focus suffers a Physical Status or Arts Infliction. Effect: Triggers 1 energy explosion on the enemy that deals Electric DMG and applies another stack of the same Physical Status or Arts Infliction. |
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Condition: When the controlled operator performs a Final Strike on an enemy with no stacks of Vulnerable or Arts Infliction. Effect: Launches a homing Volcanic Cloud at a target enemy that deals Nature DMG when close enough to the target. The Volcanic Cloud explodes after a short delay, dealing half of the Nature DMG and forcibly applying temporary Corrosion to nearby enemies. |
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Condition: When an enemy becomes Staggered or hits a Stagger Node. Effect: Performs a returning dash with 2 thrust sequences, with each sequence dealing Physical DMG and recovering some SP. |
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Condition: When the controlled operator performs a Final Strike on an enemy with Solidification. Effect: Immediately deploys Frost-e-Bytee next to the enemy. While active, Frost-e-Bytee constantly releases energy to attack nearby enemies, deals Cryo DMG to them, and pulls them towards itself. After Frost-e-Bytee expires, it explodes to forcibly apply Solidification and deal Cryo DMG to nearby enemies. After the combo skill successfully hits the enemy, Yvonne gains additional Ultimate Energy. The Ultimate Energy Gain effect can only trigger 1 time, even if the skill hits multiple enemies. |
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Condition: When an Arts Infliction is applied to an enemy. Effect: Throws a frag grenade at the target's location that explodes upon hitting the ground, dealing Heat DMG and Heat Infliction to nearby enemies. |
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Condition: When an enemy has 2 or more stacks of Cryo Infliction or Nature Infliction. Effect: Shoots the target enemy to trigger a special explosion that deals Nature DMG and applies another Arts Infliction of the element already on the enemy. |
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Condition: When the controlled operator is attacked. Effect: Leaps at the target enemy and unleashes a heavy slam that deals Physical DMG and Knock Down while giving HP treatment to the controlled operator. The attribute of Will increases the amount of HP treatment. |
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Condition: Effect: Performs a number of slashes (up to 3) based on the max number of Vulnerable stacks consumed, dealing Physical DMG and recovering some SP. Each slash deals more DMG and gives better SP recovery. Consuming 4 stacks of Vulnerable enhances the 3rd slash. |
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Condition: When controlled operator performs Final Strike on any enemy. Effect: Performs 1 attack at the target to deal Electric damage 10 Stagger and inflicts 5s of Electrification |
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Condition: When an enemy reaches 4 stacks of Vulnerability. Effect: Swings the wok at the enemy to deal massive Physical DMG and Crush. This Crush also deals more DMG. |
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Condition: When an enemy suffers Electrification or when an enemy's Electrification is consumed. Effect: Blinks to the enemy's side to unleash a flurry of slashes that deals Physical DMG and recovers some SP. |
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Condition: After controlled operator gets attacked and is below 60% HP. Effect: Snowshine throws a Snowfield SAR Assistant at the controlled operator. Upon target contact, the Assistant gives massive instant HP Treatment to nearby operators as well as continuous HP Treatment to operators in the area of effect. The attribute of Will increases the amount of HP treatment. |
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Condition: When another operator in the team deals DMG with combo skills. Effect: Rushes to the enemy's side to deal Physical DMG and attach Originium Crystals that temporarily seals them. Applying Physical Status or Vulnerable to the sealed enemy shatters the Originium Crystals and deal additional Physical DMG. |
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Condition: When an enemy suffers Combustion or Corrosion. Effect: Fire erupts beneath the feet of any enemy with Combustion or Corrosion, dealing Heat DMG to them. If the skill hits the enemy, Laevatain gains 1 stack of Melting Flame and further gains Ultimate Energy per enemy hit. |
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Condition: When an enemy becomes Vulnerable. Effect: A slashing dash that passes through the target enemy and deals Physical DMG and Lift to all enemies along the way. |
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Condition: When the Auxiliary Crystal uses up its HP treatments. Effect: Quickly charges up the Auxiliary Crystal and launches it at the enemy to deal Cryo DMG and Cryo Infliction. |
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Condition: When controlled operator performs a Final Strike on a target with active Electric Infliction or Electrification. Effect: Leaps into mid-air and throws 3 Thunderlances at the target, then deals 1 hit of Electric DMG to enemies in the area of effect. |
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Condition: When an enemy starts charging up a skill, or when the controlled operator is attacked and falls below 40% HP. Effect: A powerful downward punch that deals Physical DMG to the enemy, while granting shields to self and another teammate (controlled operator prioritized). DEF can further increase Shield points. |
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Condition: When an enemy has 3 or more Cryo Infliction stacks. Effect: Encases the target enemy in icicles and shatters them to consume all Cryo Infliction stacks of the said enemy. The number of Cryo Infliction stacks consumed determines the amount of Cryo DMG dealt to the enemy and Ultimate Energy gained by Last Rite. |

How to Level Up Fast |
Best Settings
| Early Game Tips |
Level Up Guide |
Upgrade Weapons |
- |
Arts Reaction Guide |
Combat System Tips and Tricks |
How to Do Perfect Dodge |
Arts Bursts Guide |
Physical Status Guide |
How to Stagger Enemies |
How to Use Combo Skills |
- | - |
List of Controls |
Controller Support |
How to Download |
How to Link Accounts |
- | - |
How to Use Combo Skills



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