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Arknights: Endfield features different kinds of Puzzles that you might encounter while exploring or doing quests. Check out all the puzzles in Arknights: Endfield and how to solve them here!
List of Contents
| Notice | Ran into a difficult puzzle that is not yet listed below? Let us know in the comments! |
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The most prominent puzzle in Arknights: Endfield is the repairing of Originium Circuitry Modules using Repair Logic, which is similar to Tetris games.
To solve these, you'll need to look at the Repair Logics you have, displayed on the right panel, and the grid on the left. Notice that the grid requires a specific number of blocks in its respective rows.
You'll need to fit these pieces into the grid according to the number of blocks required for certain rows. You'll need to rotate your Logics to be able to do so.

Certain Repair Modules will require Repair Logics that are not in your possession. When this happens, the right panel will display an unknown logic.
You'll need to find these Repair Logics first before you can repair these Originium Circuitry Modules.

Some doors in Talos-II will be locked, and if you see a peculiar square plate near them, it's highly likely that you'll need to press it down to open them.
Once you see these pressure plates, look around for some movable crates. Then, drag them along and put them on the plates. Some doors may require more than one pressure plate engaged to be unlocked.

Reactive devices activate or deactivate when they get hit. When you see one, try hitting it by any means available, either with your weapon or an explosive, and see what happens.
Most of these reactive devices are connected to high-voltage gates. Hitting one or several of them may disable these gates momentarily, allowing you to pass through.

When out and about, you may encounter rocks and boulders that are marbled with red crystalline substances. When we see these rocks, use an explosive to destroy them.
They may be hiding supplies under them, or they may simply be in the way. Be sure to try to destroy these rocks whenever you can.

Crane Lifter Terminals can adjust cranes carrying various things, like platforms and crates, on which you can stand. Rotate and move crates to make paths to the other side, allowing you to press forward.

A number of crates in Talos-II are locked behind a seal, denoted by a glowing blue ring around them. Should you happen upon these chests, look around for glowing blue Sealing Aurylenes.
Normally, there will be three of them, and they won't be too far. Touch these Sealing Aurylenes to disable the seal and reap your rewards!

Electric Nexus is a facility that provides power to surrounding objects connected to it, such as Bounce Devices or gate switches. However, they must be connected to a power source.
Use Relay Towers and Electric Pylons to transmit power from the PAC to Electric Nexus units. These can activate switches that turn off high-voltage gates, or Bounce Devices that you can use to reach higher areas!

Long Ears are rabbit-like creatures made of plant-like matter that roam freely in the grasslands of Talos-II. Should you happen upon one, follow it home and see what rewards it has in store for you!

Puzzles in Arknights: Endfield are brain teasers that either reward you for successfully solving them or simply allow you to progress further. Be sure to solve as many puzzles as you can, and have fun while doing so!

Beginner's Guide |
Best Settings
| Early Game Tips |
How to Level Up Fast |
- | - |
Arts Reaction Guide |
Combat System Tips and Tricks |
- |
List of Controls |
Controller Support |
How to Download |
All Puzzles and How to Solve

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