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Here are Wulfgard's best builds, weapons, and gears in Arknights: Endfield!
| Wulfgard Character Guides | ||
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Build Guide |
Teams |
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List of Contents
| Wulfgard's Overview | ||
|---|---|---|
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Race: Lupo Faction: Endfield Industries EN VA: Jacopo Calatroni JP VA: Tomoaki Maeno How to Get: Headhunt | Quest |
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| Class | Main Att. | Sec. Att. |
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Wulfgard is a Heat Caster Operator, able to apply 2 stacks of Heat Infliction for the team or consume Combustion or Electrification to cast his enhanced Battle Skill.
While Wulfgard has flexible teams when played as a DPS, his damage is lower, on top of being limited to single-target scenarios. However, as an Infliction support, he can set up 2 stacks that can be used to setu p stronger Arts Reactions.
| HP | ATK | STR | AGI | INT | WIL | |
|---|---|---|---|---|---|---|
| Lv. 1 | 500 | 30 | 18 | 9 | 9 | 13 |
Wulfgard's builds focuses on his personal damage regardless if he's the main carry or an Infliction support in the team. Wulfgard's endgame build massively buffs his Heat damage when triggering Combustion, while his early game build increases his attack stat and Skill DMG.
| Best Weapon | Essence Priority | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Clannibal
|
1. Infliction
Infliction Arts DMG +33.6% After the wielder consumes an Arts Reaction, target enemy suffers Arts DMG Taken +28.0% (for the specified element) for 15s. Effect only triggers once every 25s.
2. Arts Boost
Arts Boost Arts DMG Dealt +43.3%
3. Main Attribute Boost
Main Attribute Boost Main Attribute +132 |
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| Best Gears | |||||||||||
Hot Work Exoskeleton Hot Work Exoskeleton Defense +56 Strength +87 Agility +58 Heat and Nature DMG Dealt Bonus +11.5% |
Hot Work Gauntlets Hot Work Gauntlets Defense +42 Strength +43 Intelligence+65 Heat and Nature DMG Dealt Bonus +19.2% |
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Hot Work Power Bank Hot Work Power Bank Defense +21 Strength +32 Agility +21 Arts Intensity +41 |
Hot Work Power Bank Hot Work Power Bank Defense +21 Strength +32 Agility +21 Arts Intensity +41 |
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Wulfgard's best build is the Hot Work set with the Clannibal weapon. Hot Work significantly boosts his damage with its Heat DMG Bonus set effect, while Clannibal enhances his DPS and Sub-DPS potential with its Arts DMG Taken debuff.
All Arknights: Endfield Builds
| Best Weapon | Essence Priority | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Rational Farewell
|
1. Pursuit
Pursuit Battle Skill DMG Dealt +28.0% When the wielder's combo skill applies Arts Burst or Combusted, ATK +44.8% for 15s. Effects of the same name cannot stack.
2. Heat DMG Boost
Heat DMG Boost Heat DMG Dealt +34.7%
3. Strength Boost
Strength Boost Strength +124 |
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| Best Gears | |||||||||||
Aburrey Heavy Armor Aburrey Heavy Armor Defense +40 Strength +61 Agility +41 All Skill DMG +9.8% |
Armored MSGR Gloves T1 Armored MSGR Gloves T1 Defense +30 Strength +46 Agility +30 Attack +12.30% |
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Aburrey UV Lamp Aburrey UV Lamp Defense +15 Strength +23 Agility +15 All Skill DMG Dealt Bonus +19.60% |
Aburrey UV Lamp Aburrey UV Lamp Defense +15 Strength +23 Agility +15 All Skill DMG Dealt Bonus +19.60% |
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Wulfgard's early-game build is the Aburrey's Legacy set for the Skill DMG and ATK stacks it provides. Rational Farewell is a great early-game weapon for Wulfgard simply for the Strength Boost.
| Rank | Best Weapons | Essence Priority |
|---|---|---|
| 1st |
Clannibal
|
1. Infliction
Infliction Arts DMG +33.6% After the wielder consumes an Arts Reaction, target enemy suffers Arts DMG Taken +28.0% (for the specified element) for 15s. Effect only triggers once every 25s.
2. Arts Boost
Arts Boost Arts DMG Dealt +43.3%
3. Main Attribute Boost
Main Attribute Boost Main Attribute +132 |
| 2nd |
Wedge
|
1. Infliction
Infliction Arts DMG Dealt +33.6% When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +22.4% for 15s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +44.8% for 15s. The two effects apply separately and do not stack with themselves.
2. Critical Rate Boost
Critical Rate Boost Critical Rate +19.5%
3. Main Attribute Boost
Main Attribute Boost Main Attribute +132 |
| 3rd |
Rational Farewell
|
1. Pursuit
Pursuit Battle Skill DMG Dealt +28.0% When the wielder's combo skill applies Arts Burst or Combusted, ATK +44.8% for 15s. Effects of the same name cannot stack.
2. Heat DMG Boost
Heat DMG Boost Heat DMG Dealt +34.7%
3. Strength Boost
Strength Boost Strength +124 |
| 4th |
Long Road
|
1. Pursuit
Pursuit When the wielder casts a combo skill, the wielder gains ATK +33.6% for 20s. Effects of the same name cannot stack.
2. Arts Boost
Arts Boost Arts DMG Dealt +26.0%
3. Strength Boost
Strength Boost Strength +93 |
Clannibal is Wulfgard's best weapon since it increases his strength and increases the Arts DMG received by the enemy. Wedge is also great for the Arts DMG buff and can be claimed from the Weapon Selector.
| Rank | Best Weapons | Essence Priority |
|---|---|---|
| 1st |
Rational Farewell
|
1. Pursuit
Pursuit Battle Skill DMG Dealt +28.0% When the wielder's combo skill applies Arts Burst or Combusted, ATK +44.8% for 15s. Effects of the same name cannot stack.
2. Heat DMG Boost
Heat DMG Boost Heat DMG Dealt +34.7%
3. Strength Boost
Strength Boost Strength +124 |
| 2nd |
Long Road
|
1. Pursuit
Pursuit When the wielder casts a combo skill, the wielder gains ATK +33.6% for 20s. Effects of the same name cannot stack.
2. Arts Boost
Arts Boost Arts DMG Dealt +26.0%
3. Strength Boost
Strength Boost Strength +93 |
Rational Farewell and Long Road are more accessible options to use for the Strength Boost. Rational Farewell increases Wulfgard's ATK after applying an Art Burst, while Long Road increases his ATK after a Combo Skill.
| Best Armor | Best Gloves |
|---|---|
Hot Work Exoskeleton Hot Work Exoskeleton Defense +56 Strength +87 Agility +58 Heat and Nature DMG Dealt Bonus +11.5% |
Hot Work Gauntlets Hot Work Gauntlets Defense +42 Strength +43 Intelligence+65 Heat and Nature DMG Dealt Bonus +19.2% |
| Best Kit I | Best Kit II |
Hot Work Power Bank Hot Work Power Bank Defense +21 Strength +32 Agility +21 Arts Intensity +41 |
Hot Work Power Bank Hot Work Power Bank Defense +21 Strength +32 Agility +21 Arts Intensity +41 |
| Gear Set | |
Hot Work:
Wearer's Arts Intensity +30
After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
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Wulfgard's best gear and gear set is the Hot Work full set. This set capitalizes on maximizing the additional hit of Wulfgard's Battle Skill, with the Heat DMG Bonus on the set effect and Strength and Agility increases on the pieces.
Best Gear and Gear Sets for Each Character
| Best Armor | Best Gloves |
|---|---|
Aburrey Heavy Armor Aburrey Heavy Armor Defense +40 Strength +61 Agility +41 All Skill DMG +9.8% |
Armored MSGR Gloves T1 Armored MSGR Gloves T1 Defense +30 Strength +46 Agility +30 Attack +12.30% |
| Best Kit I | Best Kit II |
Aburrey UV Lamp Aburrey UV Lamp Defense +15 Strength +23 Agility +15 All Skill DMG Dealt Bonus +19.60% |
Aburrey UV Lamp Aburrey UV Lamp Defense +15 Strength +23 Agility +15 All Skill DMG Dealt Bonus +19.60% |
| Gear Set | |
Aburrey's Legacy:
Wearer's Skill DMG +24%
When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself.
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Aburrey's Legacy is Wulfgard's best early game gear since it increases his Skill DMG and provides ATK buffs after using his Battle Skill, Combo Skill, or Ultimate.
As the controlled Operator, Wulfgard aims to trigger his Battle Skill only when an enemy is inflicted with either Combustion or Electrification.
You get the most damage by using his talents in this order:
Triggering Combustion with Wulfgard activates his Scorching Fangs talent, boosting his Heat DMG Dealt for 10s.
Ensure that the Arts Infliction is a non-Heat Infliction before triggering the Combo Skill to apply Combustion and trigger Wulfgard's talent.
Casting Wulfgard's Battle Skill on an enemy with an active Combustion triggers its additional hit.
The additional hit is Wulfgard's primary source of damage, boasting the highest damage multiplier in his kit apart from the Finisher.
As a teammate, Wulfgard shines in applying 2 stacks of Heat Infliction.
You get the most Heat Infliction stacks by using his skills in this order:
Wulfgard can support the team by applying 2 stacks of Heat Infliction to set up Arts Reactions. This is especially useful to trigger stronger Electrification or Corrosion effects.
Additionally, Laevatain can reap the 2 stacks of Heat Infliction to gain Melting Flame stacks for her enhanced Battle Skill and charge her Ultimate.
| Priority | Skill | Explanation |
|---|---|---|
| 1 | Battle Skill | Prioritize leveling this first, as it is his primary source of damage. |
| 2 | Ultimate | Can be upgraded second after the Battle Skill to raise damage dealt. |
| 3 | Basic Attack | Can be leveled third, but may be ignored when limiting him to the Sub-DPS role. |
| 4 | Combo Skill | Has a low multiplier and a high cooldown. Can be upgraded last. |
| Priority | Talent | Explanation |
|---|---|---|
| 1 | Scorching Fangs | Prioritize leveling this Talent to boost the buff amount. |
| - | Code of Restraint | SP return is negligible. Can be upgraded after leveling other Talents and Skills. |
| Attack | Description |
|---|---|
| Basic Attack | An attack with up to 4 sequences that deals Heat DMG. As the controlled operator, Final Strike also deals 18 Stagger. |
| Dive Attack | Basic attack performed in mid-air becomes a dive attack that deals Heat DMG to nearby enemies. |
| Finisher Attack | Basic attack performed near a Staggered enemy becomes a finisher that deals massive Heat DMG and recovers some SP. |
| Stat | Effect |
|---|---|
| BATK SEQ 1 | 30% |
| BATK SEQ 2 | 35% |
| BATK SEQ 3 | 56% |
| BATK SEQ 4 | 68% |
| Dive ATK | 80% |
| Finisher ATK | 400% |
| Skill | Details | |
|---|---|---|
| Thermite Tracers | Description: Fires multiple shots at the target that deal some Heat DMG. The final shot also applies Heat Infliction. If the target has active Combustion or Electrification, do not apply Heat Infliction but instead consume the Arts Reaction to fire an additional shot that deals massive Heat DMG. | |
| Cost | 100 | |
| Cooldown | - | |
| Stat | Effect |
|---|---|
| Damage | 102% |
| Stagger | 5 |
| Additional ATK Damage | 378% |
| Additional ATK Stagger | 5 |
| Skill | Details | |
|---|---|---|
| Frag Grenade·β |
Description: Throws a frag grenade at the target's location that explodes upon hitting the ground, dealing Heat DMG and Heat Infliction to nearby enemies.
Trigger: When an Arts Infliction is applied to an enemy. |
|
| Cost | - | |
| Cooldown | 20 | |
| Stat | Effect |
|---|---|
| Damage | 60% |
| Stagger | 10 |
| Skill | Details | |
|---|---|---|
| Wolven Fury | Description: Fire a rapid barrage of shots and unleashes the Wolven Fury to attack nearby enemies, dealing 5 hits of Heat DMG and forcibly applying Combustion. | |
| Cost | 90 | |
| Cooldown | 10 | |
| Stat | Effect |
|---|---|
| Damage per SEQ | 32% |
| Stagger | 15 |
| Attribute Increase | Effects |
|---|---|
| Forged |
Lv. 1: Operator Strength +10
Lv. 2: Operator Strength +15 Lv. 3: Operator Strength +15 Lv. 4: Operator Strength +20 |
| Talent | Effects |
|---|---|
| Scorching Fangs |
Lv. 1: Whenever Wulfgard applies Combustion, he gains Scorching Fangs for 10s. This effect cannot stack. While active, Wulfgard gains Heat DMG Dealt +20%.
Lv. 2: Whenever Wulfgard applies Combustion, he gains Scorching Fangs for 10s. This effect cannot stack. While active, Wulfgard gains Heat DMG Dealt +30%. |
| Code of Restraint |
Lv. 1: Whenever the battle skill Thermite Tracers successfully consumes an Arts Reaction, return 5 SP.
Lv. 2: Whenever the battle skill Thermite Tracers successfully consumes an Arts Reaction, return 10 SP. |
| Infra Skill | Description |
|---|---|
| Pack Techniques | α: Assign to Manufacturing Cabin to grant operator EXP material production efficiency +10%
β: Assign to Manufacturing Cabin to grant operator EXP material production efficiency +20% |
| Knack for the Wildlands | α: Assign to Growth Chamber to grant rare mineral growth rate +20%
β: Assign to Growth Chamber to grant rare mineral growth rate +30% |
| Level | Potential |
|---|---|
| 1 | Lone Wolf Strength +15, Agility +15. |
| 2 | Firearm Mods Talent Code of Restraint improved: Returns 10 additional SP. |
| 3 | Hunting Hour While Scorching Fangs is active, triggering the battle skill's additional effects immediately resets the Scorching Fangs duration and grants other teammates Scorching Fangs with 50% of the base effects. |
| 4 | Will of the Pack Ultimate Wolven Fury improved: Ultimate Energy cost -15%. |
| 5 | Natural Predator Casting Ultimate Wolven Fury immediately resets the cooldown of the combo skill Frag Grenade·β |
》To increase a Character's Potential Level, get duplicates of them by pulling from banners they're available in!
| Materials Needed | Total |
|---|---|
| x3 | |
| x5 | |
| x5 | |
| x8 | |
| x33 | |
| x60 | |
| x20 | |
| x152,200 |
| Lvl. | Character Promotion Materials |
|---|---|
| 20 ➔ 40 | |
| Outfitting 1 | |
| 40 ➔ 60 | |
| Outfitting 2 | |
| 60 ➔ 80 | |
| Outfitting 3 | |
| 80 ➔ 90 | |
| This section is still under construction. Stay tuned, Endministrator! |
| Materials Needed | Total |
|---|---|
| x133 | |
| x90 | |
| x98,400 |
| Lvl. | Character Promotion Materials |
|---|---|
| Forged Lv.1 | |
| Forged Lv.2 | |
| Forged Lv.3 | |
| Forged Lv.4 | |
| Scorching Fangs Lv.1 | |
| Scorching Fangs Lv.2 | |
| Code of Restraint Lv.1 | |
| Code of Restraint Lv.2 | |
| Pack Techniques Lv.1 | |
| Pack Techniques Lv.2 | |
| Knack for the Wildlands Lv.1 | |
| Knack for the Wildlands Lv.2 | |
![]() The Floaty Messenger |
![]() Basic Headhunting |
![]() New Horizons |
Wulfgard can be obtained by pulling on Headhunting Banners.
All Current and Upcoming Banners

Wulfgard is obtained as a reward by progressing the quest, Westward into the Vale.
| Voice Actor & Notable Roles | |
|---|---|
| EN | Jacopo Calatroni • Chiave (Arknights) • Senku Ishigami (Dr. Stone) • Bell Cranel (DanMachi) |
| JP | Tomoaki Maeno • Zhongli (Genshin Impact) • Joichiro Kaji (Sakamoto Days) • White Blood Cell (Cells at Work!) |
| Favorites | |
|---|---|
| Alternatives |
Wulfgard's best gifts are the Breeze of Kjersch and Tidestone Specimen, but he also accepts Aurylene Camera and Yinglung Dumbbells. Gift Wulfgard these items to increase your bond with him!

Wulfgard is a Stealth and Reconnaissance Specialist under Endfield Industries and is working in its Specialist Tech Division. His grit, maturity, and experience as a mercenary during his younger days gives him an edge in enemy infiltration and spy-work.
His mercenary work has exposed him to evils of humanity, resulting in his ability to trust the people around him to suffer. However, if you do manage to gain his trust, he is a reliable friend and glimpses of his days as a member of the Pack can slip through.

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Tangtang
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Rossi
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Mi Fu
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Zhuang Fangyi
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the Hot Work Pyrometer stats is intelligence +41 not will +41
Wulfgard Build and Weapons



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Hot Work is not a good set for Wulfgard althought it has the right stats Str/Agi. It grants Arts Intensity which increase Combustion Damage which is consumed by Wulfgard Battle Skill. Also Forcibly applying Combustion doesn't deal the initial hit. That's a huge loss of dps, just use MI Security Gear (Battle Skill dmg stat) instead or Bonekrusha only if you have max Potential Wulfgard and can reset he's Combo Skill with ult for max burst Battle Skill.