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Here are Antal's best builds, weapons, and gears in Arknights: Endfield!
| Antal Character Guides | ||
|---|---|---|
Build Guide |
Teams |
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List of Contents
| Antal's Overview | ||
|---|---|---|
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Race: Savra Faction: Endfield Industries EN VA: Jacob Craner JP VA: Shunsuke Takeuchi How to Get: Headhunt |
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| Rarity | Element | Weapon |
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| Class | Main Att. | Sec. Att. |
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| Overall Tier |
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Antal is an Electric Supporter who specializes in providing Electric and Heat-based utility to the team. He increases ally Electric and Heat DMG, as well as apply Susceptibility to both elements. While powerful, this limits Antal to Heat and Electric teams.
Antal provides further buffs to the team by adding another stack of Physical Status and Arts Inflictions with his Combo Skill, as well as providing minor healing through his Talent.
| HP | ATK | STR | AGI | INT | WIL | |
|---|---|---|---|---|---|---|
| Lv. 1 | 500 | 30 | 15 | 9 | 15 | 9 |
Antal is built as a support, stacking Ultimate Gain Efficiency to access his buffs more frequently in both his endgame and early game builds. His endgame build further buffs his supporting ability with its set effect, in addition to increasing his Strength attribute for a slight increase in his Talent's healing.
| Best Weapon | Essence Priority | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
OBJ Arts Identifier
|
1. Pursuit
Pursuit Max HP +28.0% When the wielder's combo skill applies Arts Burst or Physical Status, the entire team gains Heat DMG Dealt and Electric DMG Dealt +22.4% for 15s. Effects of the same name cannot stack.
2. Arts Intensity Boost
Arts Intensity Boost Arts Intensity +62
3. Intellect Boost
Intellect Boost Intellect +124 |
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| Best Gears | |||||||||||
Tide Fall Light Armor Tide Fall Light Armor Defense +56 Strength +58 Intellect+87 Ultimate Gain Efficiency +12.3% |
Eternal Xiranite Gloves Eternal Xiranite Gloves Defense +42 Strength +43 Intellect+65 Ultimate Gain Efficiency +20.5% |
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Eternal Xiranite Power Core Eternal Xiranite Power Core Defense +21 Strength +21 Intellect+32 Ultimate Gain Efficiency +24.6% |
Eternal Xiranite Power Core Eternal Xiranite Power Core Defense +21 Strength +21 Intellect+32 Ultimate Gain Efficiency +24.6% |
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Antal's best build is the Eternal Xiranite set with the OBJ Arts Identifier equipped. This allows Antal to maximize his support capabilities, further granting damage buffs and boosting Antal's Ultimate Gain Efficiency.
All Arknights: Endfield Builds
| Best Weapon | Essence Priority | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
OBJ Arts Identifier
|
1. Pursuit
Pursuit Max HP +28.0% When the wielder's combo skill applies Arts Burst or Physical Status, the entire team gains Heat DMG Dealt and Electric DMG Dealt +22.4% for 15s. Effects of the same name cannot stack.
2. Arts Intensity Boost
Arts Intensity Boost Arts Intensity +62
3. Intellect Boost
Intellect Boost Intellect +124 |
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| Best Gears | |||||||||||
Catastrophe Heavy Armor T1 Catastrophe Heavy Armor T1 Defense +40 Strength +61 Will +41 Ultimate Gain Efficiency +8.8% |
Miner Fists T1 Miner Fists T1 Defense +30 Intellect+32 Will +49 Ultimate Gain Efficiency +15.50% |
||||||||||
Catastrophe Filter Catastrophe Filter Defense +15 Intellect+15 Will +23 Arts Intensity +29 |
Catastrophe Filter Catastrophe Filter Defense +15 Intellect+15 Will +23 Arts Intensity +29 |
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Antal's best gear in the early game is the Catastrophe set to enable his Ultimate more often, along with the OBJ Arts Identifier for more buffs.
| Rank | Best Weapons | Essence Priority |
|---|---|---|
| 1st |
OBJ Arts Identifier
|
1. Pursuit
Pursuit Max HP +28.0% When the wielder's combo skill applies Arts Burst or Physical Status, the entire team gains Heat DMG Dealt and Electric DMG Dealt +22.4% for 15s. Effects of the same name cannot stack.
2. Arts Intensity Boost
Arts Intensity Boost Arts Intensity +62
3. Intellect Boost
Intellect Boost Intellect +124 |
| 2nd |
Hypernova Auto
|
1. Inspiring
Inspiring When the wielder's HP is above 80%, ATK +42.0%.
2. Arts Boost
Arts Boost Arts DMG Dealt +26.0%
3. Intellect Boost
Intellect Boost Intellect +93 |
| 3rd |
Jiminy 12
|
1. Main Attribute Boost
Main Attribute Boost Main Attribute +79
2. Assault
Assault ATK +34 |
Antal's best weapon is the OBJ Arts Identifier, obtainable either in the gacha or by progressing the Node tab in the Operational Manual. When unavailable, Hypernova Auto can be used for a little boost in personal damage, or have him remain at Jiminy 12 as his personal damage is not an important part of his kit.
| Best Armor | Best Gloves |
|---|---|
Tide Fall Light Armor Tide Fall Light Armor Defense +56 Strength +58 Intellect+87 Ultimate Gain Efficiency +12.3% |
Eternal Xiranite Gloves Eternal Xiranite Gloves Defense +42 Strength +43 Intellect+65 Ultimate Gain Efficiency +20.5% |
| Best Kit I | Best Kit II |
Eternal Xiranite Power Core Eternal Xiranite Power Core Defense +21 Strength +21 Intellect+32 Ultimate Gain Efficiency +24.6% |
Eternal Xiranite Power Core Eternal Xiranite Power Core Defense +21 Strength +21 Intellect+32 Ultimate Gain Efficiency +24.6% |
| Gear Set | |
Eternal Xiranite:
Wearer's HP +1000
After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
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Antal's best gear is the Eternal Xiranite set with the Tide Fall Light Armor as an off-piece. This allows Antal to further buff the team with his buffs and debuffs via Battle skill and Ultimate.
Additionally, each gear in this build increases Antal's Ultimate Gain Efficiency, allowing him better access to his Electric Amp and Heat Amp buffs, further increasing the uptime of the Eternal Xiranite set.
Best Gear and Gear Sets for Each Character
| Best Armor | Best Gloves |
|---|---|
Catastrophe Heavy Armor T1 Catastrophe Heavy Armor T1 Defense +40 Strength +61 Will +41 Ultimate Gain Efficiency +8.8% |
Miner Fists T1 Miner Fists T1 Defense +30 Intellect+32 Will +49 Ultimate Gain Efficiency +15.50% |
| Best Kit I | Best Kit II |
Catastrophe Filter Catastrophe Filter Defense +15 Intellect+15 Will +23 Arts Intensity +29 |
Catastrophe Filter Catastrophe Filter Defense +15 Intellect+15 Will +23 Arts Intensity +29 |
| Gear Set | |
Catastrophe:
Wearer's Ultimate Gain Efficiency +20%.
At the start of battle, the wearer immediately recovers 50 SP.
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Antal's best early game set is the Catastrophe set, heightening his Ultimate Gain for a more frequent access on his buffs.
Antal supports the team by applying a debuff with a long duration on a single enemy via Battle Skill, and by buffing his teammates with his Ultimate.
You get the most damage by using his talents in this order:
Antal's Battle Skill applies Focus, inflicing one enemy with Electric and Heat Susceptibility. Use lock-on to ensure this debuff lands on the desired target.
Casting Antal's ultimate buffs the team with Electric Amp and Heat Amp. This can be used either at the start of the rotation, or when the hypercarry is about to deal the bulk of its damage, such as Laevatain in ultimate.
| Priority | Skill | Explanation |
|---|---|---|
| 1 | Ultimate | Provides a team-wide Electric and Heat Amp to boost everyone's damage. Level this first to increase the buff's strength. |
| 2 | Battle Skill | Antal's most consistent form of utility. Level this in conjunction with Ultimate to increase the applied Susceptibility. |
| 3 | Combo Skill | Antal is more suited to a supporting role rather than dealing damage, so level this only if you see fit. |
| 4 | Basic Attack | Similarly, Antal is likely not getting use out of his Basic Attacks. Invest in this only after his Battle Skill and Ultimate. |
| Priority | Talent | Explanation |
|---|---|---|
| 1 | Improviser | Provides more utility to the team via bursts of healing if they deal skill DMG while buffed by Antal's Ultimate. Level this talent first. |
| 2 | Subconscious Act | Makes Antal himself more durable in combat. Level this after other priority Skills and Talents. |
| Attack | Description |
|---|---|
| Basic Attack | An attack with up to 4 sequences that deals Electric DMG. As the controlled operator, Final Strike also deals 15 Stagger. |
| Dive Attack | Basic attack performed in mid-air becomes a dive attack that deals Electric DMG to nearby enemies. |
| Finisher Attack | Basic attack performed near a Staggered enemy becomes a finisher that deals massive Electric DMG and recovers some SP. |
| Stat | Effect |
|---|---|
| BATK SEQ 1 Multiplier | 23% |
| BATK SEQ 2 Multiplier | 28% |
| BATK SEQ 3 Multiplier | 34% |
| BATK SEQ 4 Multiplier | 51% |
| Dive ATK Multiplier | 80% |
| Finisher ATK Multiplier | 400% |
| Skill | Details | |
|---|---|---|
| Specified Research Subject | Description: Applies Focus with a long duration on the enemy and deals Electric DMG. An enemy with an active Focus also suffers Electric Susceptibility and Heat Susceptibility. Focus can only be applied to 1 enemy at any given time. | |
| Cost | 100 | |
| Cooldown | - | |
| Stat | Effect |
|---|---|
| Damage Multiplier | 89% |
| Duration (s) | 60 |
| Electric Susceptibility | 5% |
| Heat Susceptibility | 5% |
| Skill | Details | |
|---|---|---|
| EMP Test Site |
Description: Triggers 1 energy explosion on the enemy that deals Electric DMG and applies another stack of the same Physical Status or Arts Infliction.
Trigger: When an enemy with active Focus suffers a Physical Status or Arts Infliction. |
|
| Cost | - | |
| Cooldown | 25 | |
| Stat | Effect |
|---|---|
| Damage Multiplier | 151% |
| Stagger | 10 |
| Skill | Details | |
|---|---|---|
| Overclocked Moment | Description: Applies temporary Electric Amp and Heat Amp to the entire team. | |
| Cost | 100 | |
| Cooldown | 20 | |
| Stat | Effect |
|---|---|
| Electric Amp | 8% |
| Heat Amp | 8% |
| Duration (s) | 12 |
| Attribute Increase | Effects |
|---|---|
| Keen Mind |
Lv. 1: Operator Intellect + 10
Lv. 2: Operator Intellect + 15 Lv. 3: Operator Intellect + 15 Lv. 4: Operator Intellect + 20 |
| Talent | Effects |
|---|---|
| Improviser |
Lv. 1: After an Amped teammate's skill deals DMG, Antal restores said teammate's HP by (72 + Strength x 0.6). This HP restoring effect triggers 1 time every 30s for each operator.
Lv. 2: After an Amped teammate's skill deals DMG, Antal restores said teammate's HP by (108 + Strength x 0.9). This HP restoring effect triggers 1 time every 30s for each operator. |
| Subconscious Act |
Lv. 1: Gains 30% chance of Physical DMG immunity and restores HP of self by (27 + Strength x 0.23).
Lv. 2: Gains 30% chance of Physical DMG immunity and restores HP of self by (45 + Strength x 0.38). |
| Infra Skill | Description |
|---|---|
| Experimental Arts Unit | α: Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +10%
β: Assign to Manufacturing Cabin to grant weapon EXP material production efficiency +20% |
| Pun-isher Studies | α: Assign to Growth Chamber to slow Mood Drop of all operators in it by 14%
β: Assign to Growth Chamber to slow Mood Drop of all operators in it by 18% |
| Level | Potential |
|---|---|
| 1 | Arts Talent Ultimate Overclocked Moment improved: Electric Amp and Heat Amp effects are increased to 1.1 times the original. |
| 2 | Improved Automation Ultimate Overclocked Moment improved: Ultimate Energy cost -10%. |
| 3 | Applied Originium Theory When an enemy with an active Focus debuff is defeated, return 15 SP. |
| 4 | Granny's Reminder Intellect +10, Max HP +10%. |
| 5 | High Specs Tech Tester Applying Focus on the same target for 20s increases Electric Susceptibility and Heat Susceptibility effects by 4%. |
》To increase a Character's Potential Level, get duplicates of them by pulling from banners they're available in!
| Materials Needed | Total |
|---|---|
| x3 | |
| x5 | |
| x5 | |
| x8 | |
| x33 | |
| x60 | |
| x20 | |
| x152,200 |
| Lvl. | Character Promotion Materials |
|---|---|
| 20 ➔ 40 | |
| Outfitting 1 | |
| 40 ➔ 60 | |
| Outfitting 2 | |
| 60 ➔ 80 | |
| Outfitting 3 | |
| 80 ➔ 90 | |
| This section is still under construction. Stay tuned, Endministrator! |
| Materials Needed | Total |
|---|---|
| x133 | |
| x90 | |
| x98,400 |
| Lvl. | Character Promotion Materials |
|---|---|
| Keen Mind Lv.1 | |
| Keen Mind Lv.2 | |
| Keen Mind Lv.3 | |
| Keen Mind Lv.4 | |
| Improviser Lv.1 | |
| Improviser Lv.2 | |
| Subconscious Act Lv.1 | |
| Subconscious Act Lv.2 | |
| Experimental Arts Unit Lv.1 | |
| Experimental Arts Unit Lv.2 | |
| Pun-isher Studies Lv.1 | |
| Pun-isher Studies Lv.2 | |
![]() The Floaty Messenger |
![]() Basic Headhunting |
![]() New Horizons |
Antal can be obtained by pulling on Headhunting Banners.
All Current and Upcoming Banners
| Voice Actor & Notable Roles | |
|---|---|
| EN | Jacob Craner • Boreas (Genshin Impact) • APAS (Death Stranding 2: On the Beach) • Robbie (Hyrule Warriors: Age of Calamity) |
| JP | Shunusuke Takeuchi • Zodyl Typhon (Gachiakuta) • Geshu Lin (Wuthering Waves) • Dr. Ratio (Honkai: Star Rail) |
| Favorites | |
|---|---|
| Alternatives |
Antal's best gift is the Cosmic Gate Puzzle, but he accepts Breeze of Kjersch as well. Give Antal these gifts to increase your bond with him.

Clever, but blunt, Antal is a member of Endfield Operations Team Z7. A Supporter who specializes in Originium Technology, he is constantly on the lookout for chances to test his orbiters and their modifications.
It's been stated that Antal is not the best at reading people. Despite his notable intellect and affinity for technology, he has, on occassion, left his team embarrassed by letting loose a misplaced comment or two.

Antal looks very similar to 12F, another Savra character from Arknights. It is currently unknown if these are the same character, related, or entirely separate people.

| Other Character Lists | |
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| Free Characters | All Voice Actors |
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★★★★ 4-Stars |
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Gilberta (Build | Teams) |
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Avywenna (Build | Teams) |
Da Pan (Build | Teams) |
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Chen Qianyu (Build | Teams) |
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Tangtang
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