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Here's an Endfield tier list for 1.0 (February 2026). See the best 6-star characters, and all other characters in Arknights: Endfield ranked here.
| All Tier Lists and Meta Guides | |||
|---|---|---|---|
| Character Tier List | Reroll Tier List | Weapons Tier List | Best Weapon Per Character |
| Best Team Comps | All Character Builds | Team Building Guide | Best Gear for Each Character |
This Endfield tier list ranks all characters from SS-Tier to C-Tier based on their combat strength and team utility, updated as of February 2026.
The strongest characters in the current meta are Laevatain, Ardelia, and Yvonne. Laevatain and Yvonne are the strongest DPS units due to their high damage output, with Laevatain excelling in AoE content and Yvonne in single target.
Ardelia is the current uncontested best support, featuring potent debuffs applicable for both Arts and Physical teams.
| Date | Changes |
|---|---|
| 01/22/2026 | - Created Tier List - Added 1.0 characters: Endministrator, Ember, Gilberta, Lifeng, Laevatain, Yvonne, Ardelia, Last Rite, Pogranichnik, Perlica, Chen Qianyu, Wulfgard, Da Pan, Avywenna, Xaihi, Snowshine, Arclight, Alesh, Antal, Fluorite, Estella, Catcher, Akekuri |
We also have a video explaining the Operators' rankings and their placements for Version 1.0 in our tier list. Check out the video above!
Laevatain
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+ Strong AoE DPS
+ Uncontested in power due to high damage and wide range - Team dependent, requires Combustion and Corrosion from the team
- Requires a lot of Heat Infliction from the team |
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Laevatain is currently the strongest DPS in the game, featuring high damage and a wide range, in addition to an accessible team available for all players. Acquiring Laevatain is the only step to build her team, as her other team members are easy to get from story progression, event reward, and a 4-star from Headhunting.
While Laevatain excels in clearing mobs, her single-target damage is great as well, and she can perform the same rotation in both scenarios. This makes Laevatain easy to play, allowing players to focus on boss mechanics rather than optimizing team rotations.
Combining team accessibility, ease of use, and an amazing performance, Laevatain is undoubtedly one of the best characters in Version 1.0.
Ardelia
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+ Can heal
+ Can apply Arts and Physical Susceptibility + Can forcibly apply Corrosion - Healing requires active pickup in the field
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Ardelia is a flexible healer who can slot in many teams. Her debuffs are universal and have a long duration, her Combo Skill can be triggered by anyone, and her healing is enough for the current content.
The only thing that could potentially hold Ardelia back is the requirement of picking up her sheep to provide healing, which can disrupt positioning or the flow of combat. However, Ardelia's debuffs and flexibility more than make up for that, taking the top spot in the tier list as the current best support in Version 1.0.
Yvonne
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+ Strong Cryo DPS with flexible team options
+ Has minor crowd-control via Solidification - Primarily single target
- Struggles when mobs are scattered |
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Yvonne excels in single-target scenarios, bursting down Elites and Bosses with her Ultimate, while offering some crowd-control via Solidification. She can buff her own damage against enemies with an active Cryo Infliction or Solidification, further increasing her damage potential as a carry.
Yvonne is currently the best option in any single-target content. She allows some flexibility in team options as well, as she only requires either a Cryo Infliction or Nature Infliction to trigger Solidification for her Battle Skill and set up for her Combo Skill.
Last Rite
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+ Strong Cryo DPS
+ Can apply Cryo Susceptibility - Team dependent; wants a lot of Cryo Infliction from her team
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Last Rite is a single-target carry that can apply her own debuffs to boost her DPS, and boasts strong burst damage with the right rotation. She can be played on-field or off-field if players wish, as her Battle Skill can be triggered by anyone performing a Final Strike.
However, Last Rite has a strict requirement of 3 Cryo Inflictions to perform her burst combo, severely limiting her team options. This puts her in a spot where her teams cannot use the Cryo Infliction to apply Electrification or Corrosion, as it is used to trigger her Combo Skill instead.
Xaihi
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+ Core support for Cryo teams
+ Can apply Arts Amp, Cryo Amp, and increased Cryo DMG Dealt - Limited to Cryo teams
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Xaihi is a core unit in Cryo Teams, supplying Cryo-related buffs and debuffs for the carries to utilize. Xaihi is currently irreplaceable in her respective teams, as she simultaneously plays the role of a buffer, debuffer, and healer.
Pogranichnik
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+ High SP generation
+ Decent damage + Can apply Breach - Greedy with Vulnerable stacks to maximize SP generation and damage
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Pogranichnik is the premier Vanguard for Physical Teams as he can generate SP, buff the team via Frontiers set and his weapon options, apply Breach, and perform off-field damage via his Steel Oath stacks from his Ultimate.
While powerful, Pogranichnik struggles with anti synergy from the current Physical carries, namely the Endministrator and Da Pan, as players will have to decide between triggering Crush or applying Breach.
Lifeng
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+ Can apply Physical Susceptibility and Link
+ Has decent personal damage - Trades a Vulnerable stack to apply Physical Susceptibility
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Lifeng applies Physical Susceptibility and Link, and an extra source of Vulnerable stack via his Ultimate. His kit allows him to deal damage while providing buffs and debuffs.
Lifeng's place in the Physical team can be replaced by Ardelia due to her ability to heal and apply a stronger Physical Susceptibility. However, his Link and personal damage still hold value, as Physical teams tend to have the whole party deal damage, something Ardelia lacks as a pure support.
Avywenna
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+ Decent Electric DPS
+ Can apply Electric Susceptibility - Damage will suffer when played incorrectly
- Damage is backloaded |
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Avywenna is the core carry of Electric teams, boasting strong burst damage when played correctly. She can apply her own Electric Susceptibility to boost her own damage with her Talent, able to coexist with Electrification and either Corrosion or Arts Susceptibility present in her teams.
Avywenna's damage is backloaded and requires plenty of setup, which can be disrupted by phase changes or invulnerability phases present in bosses. While her damage is great and her rotation is satisfying to pull off, her consistency may be an issue as more complicated bosses appear, especially in harder content.
Gilberta
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+ Strong crowd-control
+ Can apply Arts Susceptibility + Has minor healing + Provides an Ultimate gain buff - Loses healing in single-target content
- Wants Vulnerable to maximize the Arts Susceptibility debuff, something absent in Arts teams |
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Gilberta offers rare crowd-control and potent debuffs, and the ability to trigger Corrosion via her Nature Infliction. She provides Ultimate gain efficiency to ally Guards, Casters, and Supporters, as well as healing via her Talent.
However, Gilberta currently struggles with her kit. She cannot maximize her debuff as Arts teams lack a source of Vulnerable other than her own Combo Skill, and her Ultimate gain buff does not benefit the main carries of her current teams, as both of them are Strikers. Lastly, her healing is nonexistent in single-target scenarios.
Gilberta still places high in the tier list due to her rare niche, as she eases the positioning and grouping required by her teams, in addition to her access to Corrosion.
Antal
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+ Can apply Heat and Electric Susceptibility
+ Can apply Heat and Electric Amp - Limited to Heat and Electric DPS
- Primarily single-target |
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Antal boasts buffs and debuffs for Heat and Electric teams, able to apply Susceptibility to enemies and Amp for the team. His Combo Skill adds another stack of the applied Infliction as well, able to set up for stronger Reactions or have carries utilize it, such as Laevatain and her Melting Flame mechanic.
However, Antal's Focus mechanic is purely single-target and often goes unused against mobs. He still places high in the tier list due to the support he offers, but is held back by both his team and scenario restrictions.
Endministrator
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+ Can play as a Physical DPS
+ Can support via Realspace Stasis talent + Excels in single-target - Can only apply Crush, requiring Vulnerable management
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The Endministrator is a Physical DPS that can apply Crush, as well as buff their own Attack. They have a short combo and are easy to use, along with a Combo Skill that doubles as both a crowd control and a debuff.
Currently, Endmin excels in single-target scenarios by virtue of their Combo Skill, but pales in AoE content compared to Da Pan. Both Physical carries are placed equally in the tier list, as players can opt for one or the other depending on the content.
Perlica
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+ Flexible unit for any Arts teams
+ Can forcibly apply Electrification via Combo Skill, which only requires Final Strike - Short uptime on Electrification
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Perlica is one of the core units of Electric teams, able to apply Electric Infliction and Electrification to enable or trigger the teammate's Combo Skills. Her own Combo Skill is an easy trigger as well, allowing her a spot in Arts Teams solely for the Electrification debuff.
However, her debuff has uptime issues with its 5-second duration on a 20-second cooldown. This makes it so her rotations would have to play around this limitation to maximize the team damage, such as triggering it only during a stagger window with all Ultimates active.
Wulfgard
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+ Core unit for Heat teams with Laevatain
+ Great Heat Infliction applicator + Can play as a Heat/Combustion DPS - Heat Infliction application may suffer when played incorrectly
- Main DPS performance is lacking |
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Wulfgard applies the most Heat Inflictions out of all the characters, able to apply two with his Battle Skill into Combo Skill. This can be used to set up stronger Arts Reactions, and is notably valuable for Laevatain due to her Melting Flame mechanic.
Wulfgard's personal DPS is notably lacking, however, as the bulk of his damage comes from his enhanced Battle Skill, at the cost of a stack of Heat Infliction. As getting Laevatain's enhanced Battle Skill and Ultimate charge is more important than Wulfgard's own damage, this limits him to an Infliction applicator role.
Akekuri
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+ Flexible SP generator for virtually any team
- SP generation requires Staggering an enemy or casting ultimate
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Akekuri is a flexible SP generator, able to find a spot in any team and buff them via the Frontiers set. However, her primary source of SP generation is via her Ultimate, as generating SP via her Combo Skill is inconsistent depending on the enemies present.
She can still perform her role as a Vanguard for any team that lacks one, but notably falls behind on teams with specific SP generators such as Pogranichnik and Arclight.
Chen Qianyu
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+ Great Vulnerable applicator for Physical teams
- Limited to Physical teams
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Chen Qianyu is currently the best source of Vulnerable stacks, able to apply Lift via her Combo Skill and Battle Skill. She is currently the core unit of Physical teams, as these teams rely on having multiple Vulnerable stacks to maximize their kits and trigger Crush or Breach.
Da Pan
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+ Can play as a Crush DPS for Physical teams
+ Strong in AoE content - Lacks team support, something other Physical team members have
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Da Pan is a Physical DPS with Crush, excelling in AoE content due to the cooldown reduction of his Ultimate. He can set up his own Vulnerable stacks as opposed to the Endministrator, but lacks the team support that Endmin offers.
Having similar roles but excelling at different scenarios, Da Pan and Endmin are placed equal in the tier list, as players can opt for one or the other depending on the content.
Arclight
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+ High Combo Skill frequency
+ Decent SP generation for Electric teams - Consumes Electrification to generate SP
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Arclight is the Vanguard of Electric teams, able to buff the team with the Frontiers set and her Wildland Trekker Talent. She has a high frequency of SP generation and can convert Electric Infliction into Electrification.
However, Arclight's talent requires spending SP thrice to activate, totalling a net loss of 210 SP to trigger her buff.
Alesh
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+ Great SP generation for teams with Solidification or Originium Crystals
- Greedy with Cryo Infliction stacks
- Relies on RNG to deal decent damage |
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Alesh is the Vanguard of Cryo teams, able to generate SP via Combo Skill or Ultimate. He boasts high multipliers for his own damage and has a small chance to boost his SP gain.
Alesh has plenty of conditions in his kit, boosting his SP recovery depending on Cryo Infliction stacks, or upon defeating enemies with his Ultimate.
However, his kit only has SP generation and lacks the buffing capabilities other Vanguards have outside of the Frontiers set.
Ember
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+ Can heal, provide shields, and Protection
+ Can apply Vulnerable stacks - Limited to Physical teams despite her Heat element
- Healing requires getting hit |
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Ember provides healing and shielding, and is primarily a support for Physical teams despite her Heat element.
All Ember offers is another stack of Vulnerable in addition to healing and shielding, easily replaced by Ardelia or Lifeng for Physical Susceptibility and better healing or more personal damage, respectively.
Snowshine
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+ Can heal
+ Can forcibly apply Solidification via ultimate - Utility is heavily restricted to healing
- Cryo Infliction relies on enemy behavior |
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Snowshine offers healing and forced Solidification, with a Cryo Infliction on Battle Skill. She is currently not a core unit for any team, and her Infliction is tied to enemy behavior, making it an unreliable source in a rotation.
Due to her restrictions, her primary utility lies in her healing via Combo Skill, but requires the ally to be below a certain amount of HP to trigger. This means that the team is hardly ever fully healed, which makes her role as a healer lacking in performance.
Estella
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+ Decent Cryo Infliction application
- Limited to Shatter teams, currently a weak archetype
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Estella is the core unit for Shatter teams, applying Physical Susceptibility to enemies with Solidification.
However, Estella's team variant is currently in a weak spot, as the team requires both Inflictions and Vulnerables. This team requires both Arts and Physical damage, which currently does not have a proper support or DPS in the roster.
This affects Estella as well, as her niche isn't as powerful as the other options currently, affecting her place in the tier list.
Fluorite
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+ Adds Cryo and Nature Inflictions
- Limited in utility
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Fluorite's main niche is how she can apply another stack of Cryo or Nature Infliction, depending on the present Infliction on the enemy. Fluorite can apply her own Nature Infliction as well, granting access to Corrosion if the team requires it.
However, Fluorite is held back by her high Combo Skill cooldown, limiting the use of her only niche. Her kit cannot trigger team supporting effects from gears as well, such as Frontiers or Xiranite, further limiting her use.
Catcher
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+ Can provide Protection and shields
+ Can apply Weaken - Vulnerable relies on enemy behavior
- Shielding requires an ally on low HP |
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Catcher offers shields and weaken, and can apply a stack of Vulnerable on Battle Skill and Knock Down via Ultimate.
Catcher's shield is held back by its long cooldown and condition, only triggering if an ally falls below 40% HP. This lack of healing and its restrictive condition hampers his role as a sustain, leaving the team unprotected for the majority of the fight.
His Vulnerable stack on Battle Skill is dependent on enemy behavior as well, making it an unreliable source in team rotations, especially as the current Physical teams want more Vulnerable stacks for Crush or Breach.
| Tier | Description |
|---|---|
SS Tier |
Operators ranked SS are powerful units that perform among the best in their intended role, along with a flexible enough kit to fit in multiple teams. Acquiring these characters can improve an account's performance regardless of its state. |
S Tier |
Operators rated S-tier are core members of their respective teams. They are irreplaceable in their roles, featuring potent kits that enable their teams to reach a higher ceiling. |
A Tier |
A-tier Operators have strong and versatile kits that can perform well in the current content, but will often end up as substitutes, stopgaps, or flex slots to teams that want them. |
B Tier |
Operators in this tier are substitutes at best, but have subpar kits that are less versatile than those in A-tier. They can still perform well in their intended roles, but are overshadowed in power or flexibility by those in higher tiers. |
C Tier |
These Operators are limited in usage due to subpar numbers or restricted utility. They may have a niche they can perform well in, but are easily replaced by higher-tiered Operators. |
The tier list ranks characters at Potential 0 regardless of their rarity, focusing solely on their performance in combat.
DPSes have their combat performance evaluated in their best team. Supports are ranked by the value of their buffs in their possible teams, along with their flexibility outside of it.

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Meanwhile for Laevatain team, you'll want her to do normal attack more. Her dmg output is very sustainable if you can make a reasonable amount of heat infliction to unlock her special battle skill. For lesser enemies this is fine as she can keep doing normal attack, but for bosses they're constantly moving, making it harder for you to unlock her special battle skill and not very much faster than building a full vul stack for the Endmin. And it's dmg is nowhere near Endmin's battle skill.
Arknights: Endfield Tier List (February 2026) - Best Characters Ranked

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Endmin also performs well in shatter teams tho