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Here's a list of all Arts Units in Arknights: Endfield. See all Arts Unit weapons in the game along with their stats and effects in this guide!
List of Contents
| Weapon | ★ | ATK (Lv.90) | Weapon Skills (Max) |
|---|---|---|---|
Jiminy 12
|
|
283 |
Main Attribute Boost (S): Main Attribute +79
Assault: Armament Prep: ATK +34
|
Hypernova Auto
|
|
341 |
Intellect Boost (S): Intellect +93
Arts Boost (S): Arts DMG Dealt +26.0%
Inspiring: Start of a Saga: When the wielder's HP is above 80%, ATK +42.0%.
|
Fluorescent Roc
|
|
341 |
Will Boost (S): Will +93
ATK Boost (S): Attack +23.4%
Suppression: Emergency Boost: When the wielder's battle skill hits the enemy, ATK +33.6% for 20s. Effects of the same name cannot stack.
|
Wild Wanderer
|
|
411 |
Intellect Boost (M): Intellect +124
Electric DMG Boost (M): Electric DMG Dealt +34.7%
Infliction: Wilderness Cluster: Arts Intensity +28 When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +22.4% for 15s. Effects of the same name cannot stack.
|
Monaihe
|
|
411 |
Will Boost (M): Will +124
Ultimate Gain Efficiency Boost (M): Ultimate Gain Efficiency +37.1%
Inspiring: Mortise-and-Tenon Analysis: Main Attribute +14.0%
Arts Intensity +70 |
Stanza of Memorials
|
|
411 |
Intellect Boost (M): Intellect +124
ATK Boost (M): Attack +31.2%
Twilight: Lustrous Pyre: Max HP +28.0% When the wielder casts an ultimate, operators whose elements differ from the wielder gain ATK +22.4% for 20s. Effects of the same name cannot stack.
|
Freedom to Proselytize
|
|
411 |
Will Boost (M): Will +124
Treatment Efficiency Boost (M): Treatment Efficiency +37.1%
Medicant: Redemption of Faith: Main Attribute +14.0% When the wielder's battle skill provides HP treatment, the controlled operator is restored for another (168 + Will x 1.40) HP. Effect only triggers once every 15s.
|
OBJ Arts Identifier
|
|
411 |
Intellect Boost (M): Intellect +124
Arts Intensity Boost (M): Arts Intensity +62
Pursuit: Transcendent Arts: Max HP +28.0% When the wielder's combo skill applies Arts Burst or Physical Status, the entire team gains Heat DMG Dealt and Electric DMG Dealt +22.4% for 15s. Effects of the same name cannot stack.
|
Delivery Guaranteed
|
|
500 |
Will Boost (L): Will +156
Ultimate Gain Efficiency Boost (L): Ultimate Gain Efficiency +46.4%
Pursuit: Duty Fulfilled: Nature DMG Dealt +44.8% After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +28.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +5.6%, up to a max of 22.4%. Effects of the same name cannot stack.
|
Chivalric Virtues
|
|
485 |
Will Boost (L): Will +156
HP Boost (L): Max HP +78.0%
Medicant: Blight Fervor: Treatment Efficiency +28.0% After the wielder gives HP treatment with their own skill, the entire team gains ATK +25.2% for 15s. Effects of the same name cannot stack.
|
Detonation Unit
|
|
490 |
Main Attribute Boost (L): Main Attribute +132
Arts Intensity Boost (L): Arts Intensity +78
Detonate: Imposing Champion: Secondary Attribute +28.0% When the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15s. Effects of the same name cannot stack.
|
Oblivion
|
|
495 |
Intellect Boost (L): Intellect +156
Arts Boost (L): Arts DMG Dealt +43.3%
Twilight: Humiliation: Critical Rate +14.0% When the wielder casts an ultimate, the wielder gains Arts DMG Dealt +67.2% for 15s. When the wielder casts a combo skill, the wielder gains Arts DMG Dealt +33.6% for 15s. The two effects apply separately and do not stack with themselves.
|
Opus: Etch Figure
|
|
485 |
Will Boost (L): Will +156
Nature DMG Boost (L): Nature DMG Dealt+43.3%
Suppression: Tillite Etchings: ATK +19.6% When the wielder's battle skill applies Nature Infliction, other operators in the team gain Arts DMG Dealt +14.0% for 15s. For every enemy suffering from Nature Infliction applied by the said battle skill, the team gains Arts DMG Dealt +5.6%, up to a max of 16.8%. Effects of the same name cannot stack.
|
Dreams of the Starry Beach
|
|
495 |
Intellect Boost (L): Intellect +156
Treatment Efficiency Boost (L): Treatment Efficiency +46.4%
Infliction: Tidal Murmurs: Secondary Attribute +44.8% After the wielder consumes Corrosion, target enemy suffers Arts DMG Taken +28.0% for 25s. Effects of the same name cannot stack.
|
Arts Units are weapons that launch attacks from floating devices that follow the Operator. These can launch projectiles, allowing players to strike enemies from afar.

| Weapons by Type | |||||
|---|---|---|---|---|---|
Swords |
Great Swords |
Polearms |
|||
Handcannons |
Arts Units |
||||
| Weapons by Rarity | |||||
| Miscellaneous Weapon Guides | |
|---|---|
| Best Weapons Tier List | Best Weapon for Each Character |
| How to Get Weapons | - |
All Arts Units List

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