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Arknights: Endfield

List of All Kit Gear

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This is a list of all the Kit-type Gear in Arknights: Endfield. Check out all the Kit Gear pieces here, including their rarity, level, stats, and set effects!

All Kit Gear in Arknights: Endfield

List of Kit Gear

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Gear Rarity Level Defense and Substats Gear Set Set Effect
Emergency CommEmergency Comm Green 20 Defense: 6
Critical Rate: 6.6%
Miner α Gear Pack No 3-pc Set Effect
Emergency Compression CoreEmergency Compression Core Green 20 Defense: 6
Attack: 13.2%
Miner α Gear Pack No 3-pc Set Effect
AIC Alloy PlateAIC Alloy Plate Green 28 Defense: 8
Agility: 16
Final DMG Reduction: 7.5%
AIC Heavy Bonus Stat: Wearer's HP +500
Set Effect: When the wearer defeats an enemy, restore 100 HP. Effect trigger cooldown: 5s.
AIC Heavy PlateAIC Heavy Plate Green 28 Defense: 8
Strength: 16
Final DMG Reduction: 7.5%
AIC Heavy Bonus Stat: Wearer's HP +500
Set Effect: When the wearer defeats an enemy, restore 100 HP. Effect trigger cooldown: 5s.
Armored MSGR FlashlightArmored MSGR Flashlight Blue 36 Defense: 10
Strength: 21
HP: 21.0%
Armored MSGR Bonus Stat: Wearer's Strength +50
Set Effect: When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG.
Roving MSGR FlashlightRoving MSGR Flashlight Blue 36 Defense: 10
Agility: 21
Combo Skill DMG: 21.0%
Roving MSGR Bonus Stat: Wearer's Agility +50
Set Effect: When the wearer's HP is above 80%, Physical DMG +20%
Mordvolt Insulation Wrench T1Mordvolt Insulation Wrench T1 Blue 36 Defense: 10
Intellect: 21
Cryo and Electric DMG Dealt Bonus: 11.7%
Mordvolt Insulation Bonus Stat: Wearer's Intellect +50
Set Effect: When the wearer's HP is above 80%, Arts DMG +20%.
Miner TurbineMiner Turbine Blue 36 Defense: 10
Strength: 22
Combo Skill DMG: 22.8%
Miner β Gear Pack No 3-pc Set Effect
Miner Driver WheelMiner Driver Wheel Blue 36 Defense: 10
Agility: 22
Critical Rate: 5.7%
Miner β Gear Pack No 3-pc Set Effect
Miner Compression CoreMiner Compression Core Blue 36 Defense: 10
Intellect: 22
Critical Rate: 5.7%
Miner β Gear Pack No 3-pc Set Effect
Miner CommMiner Comm Blue 36 Defense: 10
Will: 22
HP: 22.8%
Miner β Gear Pack No 3-pc Set Effect
Roving MSGR GyroRoving MSGR Gyro Blue 36 Defense: 10
Agility: 21
Attack: 10.5%
Roving MSGR Bonus Stat: Wearer's Agility +50
Set Effect: When the wearer's HP is above 80%, Physical DMG +20%
Armored MSGR GyroArmored MSGR Gyro Blue 36 Defense: 10
Strength: 21
Attack: 10.5%
Armored MSGR Bonus Stat: Wearer's Strength +50
Set Effect: When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG.
Mordvolt Resistant WrenchMordvolt Resistant Wrench Blue 36 Defense: 10
Will: 21
Attack: 10.5%
Mordvolt Resistant Bonus Stat: Wearer's Will +50
Set Effect: When the wearer's HP is below 50%, Treatment Effect +30%.
Mordvolt Resistant BatteryMordvolt Resistant Battery Blue 36 Defense: 10
Will: 21
Treatment Bonus: 10.50%
Mordvolt Resistant Bonus Stat: Wearer's Will +50
Set Effect: When the wearer's HP is below 50%, Treatment Effect +30%.
Mordvolt Insulation BatteryMordvolt Insulation Battery Blue 36 Defense: 10
Intellect: 21
Critical Rate: 5.3%
Mordvolt Insulation Bonus Stat: Wearer's Intellect +50
Set Effect: When the wearer's HP is above 80%, Arts DMG +20%.
Mordvolt Insulation WrenchMordvolt Insulation Wrench Blue 36 Defense: 10
Intellect: 21
Attack: 10.50%
Mordvolt Insulation Bonus Stat: Wearer's Intellect +50
Set Effect: When the wearer's HP is above 80%, Arts DMG +20%.
AIC Ceramic PlateAIC Ceramic Plate Green 28 Defense: 8
Will: 16
Battle Skill DMG Bonus: 16.20%
AIC Light Bonus Stat: Wearer's HP +500
Set Effect: When the wearer defeats an enemy, ATK +20 for 5s.
AIC Light PlateAIC Light Plate Green 28 Defense: 8
Intellect: 16
Combo Skill DMG Bonus: 16.20%
AIC Light Bonus Stat: Wearer's HP +500
Set Effect: When the wearer defeats an enemy, ATK +20 for 5s.
Catastrophe FilterCatastrophe Filter Purple 50 Defense: 15
Intellect: 15
Will: 23
Arts Intensity: 29
Catastrophe Bonus Stat: Wearer's Ultimate Gain Efficiency +20%.
Set Effect: At the start of battle, the wearer immediately recovers 50 SP.
Catastrophe Gauze Cartridge T1Catastrophe Gauze Cartridge T1 Purple 50 Defense: 15
Strength: 23
Will: 15
Sub-attr: 14.70%
Catastrophe Bonus Stat: Wearer's Ultimate Gain Efficiency +20%.
Set Effect: At the start of battle, the wearer immediately recovers 50 SP.
Catastrophe Gauze CartridgeCatastrophe Gauze Cartridge Purple 50 Defense: 15
Strength: 23
Intellect: 15
Ultimate DMG Bonus: 36.80%
Catastrophe Bonus Stat: Wearer's Ultimate Gain Efficiency +20%.
Set Effect: At the start of battle, the wearer immediately recovers 50 SP.
Aburrey Auditory ChipAburrey Auditory Chip Purple 50 Defense: 15
Strength: 23
Will: 15
DMG Bonus vs. Staggered: 29.40%
Aburrey's Legacy Bonus Stat: Wearer's Skill DMG +24%
Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself.
Aburrey Auditory Chip T1Aburrey Auditory Chip T1 Purple 50 Defense: 15
Strength: 15
Agility: 23
Combo Skill DMG Bonus: 29.40%
Aburrey's Legacy Bonus Stat: Wearer's Skill DMG +24%
Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself.
Aburrey Sensory ChipAburrey Sensory Chip Purple 50 Defense: 15
Agility: 15
Will: 23
Battle Skill DMG Bonus: 29.40%
Aburrey's Legacy Bonus Stat: Wearer's Skill DMG +24%
Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself.
Armored MSGR Flashlight T1Armored MSGR Flashlight T1 Purple 50 Defense: 15
Strength: 23
Agility: 15
Critical Rate: 7.40%
Armored MSGR Bonus Stat: Wearer's Strength +50
Set Effect: When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG.
Armored MSGR Gyro T1Armored MSGR Gyro T1 Purple 50 Defense: 15
Strength: 23
Will: 15
Attack: 14.70%
Armored MSGR Bonus Stat: Wearer's Strength +50
Set Effect: When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG.
Aburrey UV LampAburrey UV Lamp Purple 50 Defense: 15
Strength: 23
Agility: 15
All Skill DMG Dealt Bonus: 19.60%
Aburrey's Legacy Bonus Stat: Wearer's Skill DMG +24%
Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself.
Aburrey FlashlightAburrey Flashlight Purple 50 Defense: 15
Strength: 15
Intellect: 23
Ultimate Gain Efficiency: 17.50%
Aburrey's Legacy Bonus Stat: Wearer's Skill DMG +24%
Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself.
Aburrey Sensor Chip T1Aburrey Sensor Chip T1 Purple 50 Defense: 15
Intellect: 15
Will: 23
Battle Skill DMG Bonus: 29.40%
Aburrey's Legacy Bonus Stat: Wearer's Skill DMG +24%
Set Effect: When the wearer casts a battle skill, combo skill, or ultimate, gain ATK +5% for 15s. The buff from each of the three skill types is unique and does not stack with itself.
Swordmancer FlintSwordmancer Flint Gold 70 Defense: 21
Strength: 21
Agility: 32
Physical DMG Bonus: 23.0%
Swordmancer Bonus Stat: Wearer's Stagger Efficiency Bonus +20%
Set Effect: After the wearer applies a Physical Status, the wearer also performs 1 hit that deals 250% ATK of Physical DMG and [10 Stagger]. Effect trigger cooldown: 15s.
LYNX ConnectorLYNX Connector Gold 70 Defense: 21
Strength: 32
Will: 21
Final DMG Reduction: 17.2%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
LYNX GauntletsLYNX Gauntlets Gold 70 Defense: 42
Strength: 43
Will: 65
Treatment Bonus: 17.30%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
LYNX SlabLYNX Slab Gold 70 Defense: 21
Intellect: 21
Will: 32
Main Attribute: 20.7%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
LYNX Aegis InjectorLYNX Aegis Injector Gold 70 Defense: 32
Will: 41
Treatment Bonus: 20.7%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
MI Security Push KnifeMI Security Push Knife Gold 70 Defense: 21
Intellect: 21
Will: 32
Heat and Nature DMG Dealt Bonus: 23.0%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security Push Knife T1MI Security Push Knife T1 Gold 70 Defense: 21
Agility: 21
Will: 32
Battle Skill DMG Bonus: 41.4%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security ToolkitMI Security Toolkit Gold 70 Defense: 21
Agility: 21
Intellect: 32
Critical Rate: 10.4%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security ScopeMI Security Scope Gold 70 Defense: 21
Agility: 32
Intellect: 21
Battle Skill DMG Bonus: 41.4%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
MI Security ArmbandMI Security Armband Gold 70 Defense: 21
Strength: 32
Will: 21
Cryo and Electric DMG Dealt Bonus: 23.00%
MI Security Bonus Stat: Wearer's Critical Rate +5%
Set Effect: After the wearer scores a critical hit, gain ATK +5% for 5s. This effect can reach 5 stacks. At max stacks, grant an additional Critical Rate +5%. This effect cannot stack.
Type 50 Yinglung RadarType 50 Yinglung Radar Gold 70 Defense: 21
Strength: 32
Will: 21
Physical DMG Bonus: 23%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Type 50 Yinglung KnifeType 50 Yinglung Knife Gold 70 Defense: 21
Strength: 21
Intellect: 32
All Skill DMG Dealt Bonus: 27.60%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Type 50 Yinglung Knife T1Type 50 Yinglung Knife T1 Gold 70 Defense: 21
Intellect: 32
Will: 21
All Skill DMG Dealt Bonus: 27.60%
Type 50 Yinglung Bonus Stat: Wearer's ATK +15%
Set Effect: When any operator in the team casts a battle skill, the wearer gains 1 stack of Yinglung's Edge that gives DMG +20% to the wearer's next combo skill. Yinglung's Edge can stack 3 time(s).
Turbid Cutting TorchTurbid Cutting Torch Gold 70 Defense: 21
Strength: 21
Intellect: 32
Basic Attack DMG Bonus: 27.6%
Tide Surge Bonus Stat: Wearer's Arts Intensity +24
Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack.
Hanging River O2 TubeHanging River O2 Tube Gold 70 Defense: 21
Strength: 32
Will: 21
Cryo and Electric DMG: 23%
Tide Surge Bonus Stat: Wearer's Arts Intensity +24
Set Effect: After the wearer applies 2 or more stacks of Arts Infliction on the enemy, the wearer gains Arts DMG Dealt +35% for 15s. This effect cannot stack.
Eternal Xiranite Auxiliary ArmEternal Xiranite Auxiliary Arm Gold 70 Defense: 21
Intellect: 21
Will: 32
Ultimate Gain Efficiency: 24.6%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Eternal Xiranite Power CoreEternal Xiranite Power Core Gold 70 Defense: 21
Strength: 21
Intellect: 32
Ultimate Gain Efficiency: 24.6%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Eternal Xiranite Power Core T1Eternal Xiranite Power Core T1 Gold 70 Defense: 21
Intellect: 32
Will: 21
Treatment Bonus: 20.7%
Eternal Xiranite Bonus Stat: Wearer's HP +1000
Set Effect: After the wearer applies Amp, Protected, Susceptibility, or Weakened, other teammates also gain DMG Dealt +16% for 15s. This effect cannot stack.
Hot Work Power BankHot Work Power Bank Gold 70 Defense: 21
Strength: 32
Agility: 21
Arts Intensity: 41
Hot Work Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
Hot Work PyrometerHot Work Pyrometer Gold 70 Defense: 21
Will: 41
Battle Skill DMG Bonus: 41.4%
Hot Work Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
Frontiers CommFrontiers Comm Gold 70 Defense: 21
Strength: 32
Agility: 21
Combo Skill DMG Bonus: 41.4%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers Comm T1Frontiers Comm T1 Gold 70 Defense: 21
Strength: 32
Will: 21
Cryo and Electric DMG Dealt Bonus: 23%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Frontiers Extra O2 TubeFrontiers Extra O2 Tube Gold 70 Defense: 21
Agility: 32
Intellect: 21
Secondary Attribute: 20.70%
Frontiers Bonus Stat: Wearer's Combo Skill Cooldown Reduction +15%.
Set Effect: After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.
Aethertech Analysis BandAethertech Analysis Band Gold 70 Defense: 21
Strength: 32
Will: 21
Physical DMG Bonus: 23%
Aethertech Bonus Stat: Wearer's ATK +8%
Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.
Aethertech StabilizerAethertech Stabilizer Gold 70 Defense: 21
Strength: 21
Agility: 32
Arts Intensity: 41
Aethertech Bonus Stat: Wearer's ATK +8%
Set Effect: After the wearer applies Vulnerability, the wearer gains Physical DMG +8% for 15s. This effect can reach 4 stacks. If the target already has 4 stack(s) of Vulnerability, the wearer gains an additional Physical DMG +16% for 10s. This effect cannot stack.
Bonekrusha MaskBonekrusha Mask Gold 70 Defense: 21
Strength: 21
Agility: 32
DMG Bonus vs. Staggered: 41.4%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Bonekrusha Mask T1Bonekrusha Mask T1 Gold 70 Defense: 21
Strength: 21
Agility: 32
Critical Rate: 10.4%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Bonekrusha FigurineBonekrusha Figurine Gold 70 Defense: 21
Agility: 21
Will: 32
Battle Skill DMG Bonus: 41.4%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Pulser Labs CalibratorPulser Labs Calibrator Gold 70 Defense: 21
Intellect: 41
Arts Intensity: 41
Pulser Labs Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Electrification, Electric DMG +50% for 10s. After the wearer applies Solidification, Cryo DMG +50% for 10s. The aforementioned effects cannot stack.
Bonekrusha Figurine T1Bonekrusha Figurine T1 Gold 70 Defense: 21
Intellect: 21
Will: 32
Combo Skill DMG Bonus: 41.4%
Bonekrusha Bonus Stat: Wearer's ATK +15%
Set Effect: When the wearer casts a combo skill, gain 1 stack of Bonekrushing Smash that grants the wearer's next battle skill DMG +30%. Bonekrushing Smash can stack 2 time(s).
Hot Work Power CartridgeHot Work Power Cartridge Gold 70 Defense: 21
Intellect: 21
Will: 32
Arts Intensity: 41
Hot Work Bonus Stat: Wearer's Arts Intensity +30
Set Effect: After the wearer applies Combustion, Heat DMG +50% for 10s. After the wearer applies Corrosion, Nature DMG +50% for 10s. The aforementioned effects cannot stack.
LYNX Connector T1LYNX Connector T1 Gold 70 Defense: 21
Strength: 32
Will: 21
HP: 41.40%
LYNX Bonus Stat: Wearer's HP Treatment Efficiency +20%
Set Effect: After the wearer gives HP treatment to an allied target, that target also gains 15% DMG Reduction against all types of DMG for 10s. If the said treatment exceeds the target's Max HP, the target gains 30% DMG Reduction against all types of DMG. The aforementioned effects cannot stack.
Redeemer TagRedeemer Tag Gold 70 Defense: 21
Strength: 43
Final DMG Reduction: 17.80%
Redeemer Gear Pack No 3-pc Set Effect
Redeemer Tag T1Redeemer Tag T1 Gold 70 Defense: 21
Agility: 43
Combo Skill DMG Bonus: 43.20%
Redeemer Gear Pack No 3-pc Set Effect
Redeemer SealRedeemer Seal Gold 70 Defense: 21
Intellect: 43
Ultimate Gain Efficiency: 25.70%
Redeemer Gear Pack No 3-pc Set Effect
Redeemer Seal T1Redeemer Seal T1 Gold 70 Defense: 21
Will: 43
Critical Rate: 10.80%
Redeemer Gear Pack No 3-pc Set Effect

Arknights: Endfield Related Guides

Arknights Endfield - Gear Partial

List of All Gear and Set Effects

Gear and Gear Set Guides

List of Gear Guides
Best Gear and Gear Sets for Each Character -

Gear by Category

List of Gear Rarities
White Green
Blue Purple
Gold -
List of Gear Types
Armor Gloves
Kit -

List of Gear Sets

All Gear Sets
AIC Heavy LYNX MI Security
Type 50 Yinglung Tide Surge Eternal Xiranite
Hot Work Frontiers Pulser Labs
Bonekrusha Aethertech AIC Light
Armored MSGR Roving MSGR Mordvolt Insulation
Mordvolt Resistant Aburrey's Legacy Catastrophe
Swordmancer

List of Non-Set Gear Pieces

All Non-Set Gear Pieces
Basic ArmorBasic Armor Basic PPEBasic PPE Basic GauntletsBasic Gauntlets
Basic GlovesBasic Gloves Miner GauntletsMiner Gauntlets Miner GlovesMiner Gloves
Emergency CommEmergency Comm Emergency Compression CoreEmergency Compression Core Miner ArmorMiner Armor
Miner OverallsMiner Overalls Miner CleansuitMiner Cleansuit Miner VestMiner Vest
Prototype Heavy ArmorPrototype Heavy Armor Prototype Heavy Armor T1Prototype Heavy Armor T1 Miner FistsMiner Fists
Miner WristsMiner Wrists Miner Gloves T1Miner Gloves T1 Miner Gauntlets T1Miner Gauntlets T1
Miner TurbineMiner Turbine Miner Driver WheelMiner Driver Wheel Miner Compression CoreMiner Compression Core
Miner CommMiner Comm Miner Armor T1Miner Armor T1 Miner Overalls T1Miner Overalls T1
Miner Gloves T2Miner Gloves T2 Miner Fists T1Miner Fists T1 Redeemer TagRedeemer Tag
Redeemer Tag T1Redeemer Tag T1 Redeemer SealRedeemer Seal Redeemer Seal T1Redeemer Seal T1

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