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Arknights: Endfield

Catcher Best Build and Weapons

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Arknights Endfield Catcher

Here are Catcher's best builds, weapons, and gears in Arknights: Endfield!

Catcher Character Guides
Catcher IconBuild Guide Catcher TeamsTeams

Catcher Character Overview

Catcher's Overview
Catcher Race: Perro
Faction: Endfield Industries
EN VA: Kevin Andrew Rivera
JP VA: Ryuichi Kijima
How to Get: Headhunt
Rarity Element Weapon
Star4-Star Arknights Endfield Physical Icon Physical Arknights Endfield Greatsword Icon Greatsword
Class Main Att. Sec. Att.
Arknights Endfield Defender Icon Defender Arknights Endfield Strength Icon Strength Arknights Endfield Will Icon Will

Rating: C-Tier

Overall Tier C

Catcher is a Physical Vanguard character that provides damage mitigation through his Combo Skill's shield and Battle Skill. However, for the shield to apply, you'll need to be at low HP.

He can also apply Weaken and provide Vulnerability for Physical teams. Overall, apart from the debuffs he can provide, the requirement to access his sustain option is hard to meet and is pretty bad compared to other Sustain options.

How Would You Rate Catcher?

SS 17
Votes
S 4
Votes
A 23
Votes
B 36
Votes
C 48
Votes

Stats

Stat Base Value
HP 500
ATK 30
STR 21
AGL 9
INT 8
WIL 11

Stats are for Level 1

Catcher Best Builds

Catcher's best builds focus on increasing his supporting capabilities. His endgame build allows him to buff the team's damage, reduce his Combo Skill CD, and heal Protected Operators.

Catcher Best Team Comps

Best Support Build (Endgame)

Best Weapon Essence Priority
Former FineryFormer Finery
1. Efficacy
2. Will Boost
3. HP Boost
Best Gears
Frontiers ArmorFrontiers Armor Eternal Xiranite GlovesEternal Xiranite Gloves
Frontiers Extra O2 TubeFrontiers Extra O2 Tube Frontiers Extra O2 TubeFrontiers Extra O2 Tube

Catcher's best build is the Frontiers set with the Former Finery weapon. This build gives him a lot of Will, reduces his Combo Skill Cooldown, and allows him to grant a damage amp for the team after restoring SP using his Battle Skill.

Former Finery increases Catcher's HP and Will. It also allows Catcher to heal a Protected Operator when they take damage.

Best Early Game Build

Best Weapon Essence Priority
OBJ Heavy BurdenOBJ Heavy Burden
1. Efficacy
2. Strength Boost
3. HP Boost
Best Gears
Armored MSGR Jacket T1Armored MSGR Jacket T1 Armored MSGR GlovesArmored MSGR Gloves
Armored MSGR Gyro T1Armored MSGR Gyro T1 Armored MSGR Gyro T1Armored MSGR Gyro T1

Catcher's early game build is the Armored MSGR set with the OBJ Heavy Burden weapon. This build gives him a lot of Strength and Will, some damage reduction, and some ATK.

OBJ Heavy Burden increases his HP, as well as his DEF, whenever he uses his Ultimate. The DEF increase gives more value for his shields since it scales with DEF.

All Arknights: Endfield Builds

Catcher Best Weapons

Best Weapons for Catcher (Early Game and Endgame)

Rank Best Weapons Essence Priority
1st Former FineryFormer Finery
1. Efficacy
2. Will Boost
3. HP Boost
2nd OBJ Heavy BurdenOBJ Heavy Burden
1. Efficacy
2. Strength Boost
3. HP Boost
3rd Seeker of Dark LungSeeker of Dark Lung
1. Detonate
2. Ultimate Gain Boost
3. Strength Boost
Early Game QuencherQuencher
1. Will Boost
2. Crusher
3. HP Boost

Former Finery is the best weapon for Catcher since it gives him a lot of HP and Will stats and allows him to heal allies when they hit while they're under his Protection. OBJ Heavy Burden since it gives him a lot of DEF, which increases the value of his Shields.

Best Weapons Tier List

Catcher Best Gear

Best Endgame Gear Set for Catcher

Best Armor Best Gloves
Frontiers ArmorFrontiers Armor Eternal Xiranite GlovesEternal Xiranite Gloves
Best Kit I Best Kit II
Frontiers Extra O2 TubeFrontiers Extra O2 Tube Frontiers Extra O2 TubeFrontiers Extra O2 Tube
Gear Set
Frontiers:
Wearer's Combo Skill Cooldown Reduction +15%.
After the wearer recovers SP with a skill, the team gains DMG +16% for 15s. This effect cannot stack.

Catcher's best gear is the Frontiers set. The entire set provides a lot of Will, which pairs nicely with Former Finery. It lowers his Combo Skill Cooldown, and allows him to grant the team damage amplification. The Xiranite Gloves give him Ultimate Gain Efficiency, which helps him charge his Ultimate faster.

Best Early Gear Set for Catcher

Best Armor Best Gloves
Armored MSGR Jacket T1Armored MSGR Jacket T1 Armored MSGR GlovesArmored MSGR Gloves
Best Kit I Best Kit II
Armored MSGR Gyro T1Armored MSGR Gyro T1 Armored MSGR Gyro T1Armored MSGR Gyro T1
Gear Set
Armored MSGR:
Wearer's Strength +50
When the wearer's HP is below 50%, the wearer gains 30% DMG Reduction against all types of DMG.

Catcher's best early game gear is the Armored MSGR set. The entire set provides a lot of Strength and Will, his primary and secondary stats, respectively. It also gives him damage reduction when he's low on HP. The Gyros increase his ATK, which is a decent boost in damage.

Best Gear and Gear Sets for Each Character

How to Play Catcher

As a Teammate

Teammate Gameplay Guide


Use Battle Skill To Protect Allies

Catcher's Battle Skill, Rigid Interdiction, allows him to apply Protection to nearby allies while returning some SP. If an ally or Catcher gets hit while his shield is up, he will retaliate and inflict a stack of Vulnerability.

Combo Skill Applies Shields

Catcher's Combo Skill triggers when an enemy charges up or when an ally's goes below 40% HP. It will grants shields to the ally and Catcher himself.

Use Ultimate To Apply Weaken

Lastly, use Catcher's Ultimate to deal some damage, apply Vulnerability, and inflict Weaken onto the enemy. Weaken lowers the damage the affected enemy deals.

Catcher Skill and Talent Priority

Skills Priority

Priority Skill Explanation
1 Combo Skill Prioritize leveling this first to boost the value of Catcher's shields.
2 Ultimate This can be upgraded second after Combo Skill to increase the damage it deals.
- Basic Skill Can be left unleveled since he's a Sustain character.
- Basic Attack Can be left unleveled since he's a Sustain character.

Talents Priority

Priority Talent Explanation
1 Comprehensive Mindset Gives Catcher more damage on his Ultimate.
2 Resilient Defense Gives Catcher more Defense that scales on his Will. Can be useful if you need to reduce the damage for his Battle Skill.

Catcher Skills

Combat Skills

Basic Attack - Basic Tactics

Attack Description
Basic Attack An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 22 Stagger.
Dive Attack Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies.
Finisher Attack Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.

Stat Effect
BATK SEQ 1 Multiplier 35%
BATK SEQ 2 Multiplier 39%
BATK SEQ 3 Multiplier 54%
BATK SEQ 4 Multiplier 71%
Dive ATK Multiplier 80%
Finisher ATK Multiplier 400%

Battle Skill - Rigid Interdiction

Skill Details
Rigid Interdiction Description: Raises a shield that can block attacks, grants Protection to self and nearby operators, and immediately returns some SP. When attacked while the said shield is raised, perform a retaliation bash that deals Physical DMG and applies 1 stack of Vulnerability to the attacking enemy.
Cost 100
Cooldown -

Stat Effect
Damage Multiplier 178%
Stagger 20
Protection 90%
SP Return 30

Combo Skill - Timely Supression

Skill Details
Timely Supression Description: A powerful downward punch that deals Physical DMG to the enemy, while granting shields to self and another teammate (controlled operator prioritized). DEF can further increase Shield points.
Trigger: When an enemy starts charging up a skill, or when the controlled operator is attacked and falls below 40% HP.
Cost -
Cooldown 35

Stat Effect
SEQ1 Damage Multiplier 25%
SEQ2 Damage Multiplier 100%
Stagger 10
Base Shield 360
Shield Increase per Defense 2.25
Shield Duration (s) 10

Ultimate - Textbook Assault

Skill Details
Textbook Assault Description: Swings the greatsword to perform 2 consecutive slashes to deal Physical DMG and apply Weaken, followed by a powerful downward slam that deals massive Physical DMG and applies Knock Down to all enemies within the area of effect.
Cost 80
Cooldown 15

Stat Effect
SEQ1 Damage Multiplier 89%
SEQ1 Stagger Multiplier 5
SEQ2 Damage Multiplier 120%
SEQ2 Stagger 5
SEQ3 Damage Multiplier 178%
SEQ3 Stagger 10
Weakness Effect 20%
Weakness Duration (s) 8

Attribute Increases

Attribute Increase Effects
Forged Lv. 1: Operator Strength +10
Lv. 2: Operator Strength +15
Lv. 3: Operator Strength +15
Lv. 4: Operator Strength +20

Talents

Talent Effects
Resilient Defense Lv. 1: For every 10 Will, +1.0 DEF.
Lv. 2: For every 10 Will, +1.2 DEF.
Comprehensive Mindset Lv. 1: UItimate: Textbook Assault improved: Final hit creates 2 shockwave(s), each dealing 30% ATK as Physical DMG.
Lv. 2: UItimate: Textbook Assault improved: Final hit creates 3 shockwave(s), each dealing 45% ATK as Physical DMG.

Catcher Base Skills

Infra Skill Description
Silent Caretaker α: Assign to Control Nexus to grant all operators' Mood Regen +8%
β: Assign to Control Nexus to grant all operators' Mood Regen +12%
Grounded Approach α: Assign to Growth Chamber to slow Mood Drop of all operators in it by 14%
β: Assign to Growth Chamber to slow Mood Drop of all operators in it by 18%

Catcher Potentials

All Potential Effects

Level Potential
1 Multi-layered Readiness
Battle skill Rigid Interdiction and ultimate Textbook Assault improved: After hitting the enemy, deals another strike that deals (300 + DEFx5.0) of Physical DMG.
2 Bonus Spec Training
DEF +20, Will +10.
3 Unwavering Post
Combo skill Timely Suppression improved: Shield duration +5s.
4 Compensated Suffering
Ultimate Textbook Assault improved: Ultimate Energy cost -10%.
5 Choice Without Regrets
Battle skill Rigid Interdiction improved: hitting an enemy while the shield is active returns 10 SP.

》To increase a Character's Potential Level, get duplicates of them by pulling from banners they're available in!

Catcher Upgrade Materials

Total Promotion Materials

Materials Needed Total
x3
x5
x5
x8
x33
x60
Tachyon Screening Lattice Tachyon Screening Lattice
x20
T-Creds T-Creds
x152,200

Lvl. Character Promotion Materials
20 ➔ 40
T-Creds T-Creds x1,600
Outfitting 1
T-Creds T-Creds x1,600
40 ➔ 60
T-Creds T-Creds x6,500
Outfitting 2
T-Creds T-Creds x6,500
60 ➔ 80
T-Creds T-Creds x18,000
Outfitting 3
T-Creds T-Creds x18,000
80 ➔ 90
Tachyon Screening Lattice Tachyon Screening Lattice x20
T-Creds T-Creds x100,000

Total Skill Materials

Materials Needed Total
x12
x16
x16
False Aggela False Aggela
x84
x328
x472
Metadiastima Photoemission Tube Metadiastima Photoemission Tube
x116
D96 Steel Sample 4 D96 Steel Sample 4
x116
T-Creds T-Creds
x688,800

Lvl. Character Promotion Materials
1 ➔ 2
T-Creds T-Creds x1,000
2 ➔ 3
T-Creds T-Creds x2,700
3 ➔ 4
T-Creds T-Creds x3,200
4 ➔ 5
T-Creds T-Creds x4,200
5 ➔ 6
T-Creds T-Creds x5,400
6 ➔ 7
T-Creds T-Creds x8,200
7 ➔ 8
T-Creds T-Creds x10,500
8 ➔ 9
T-Creds T-Creds x18,000
Mastery 1 Basic Tactics
Mark of Perseverance Mark of Perseverance x1
False Aggela False Aggela x3
Metadiastima Photoemission Tube Metadiastima Photoemission Tube x6
T-Creds T-Creds x24,000

Rigid Interdiction
Mark of Perseverance Mark of Perseverance x1
False Aggela False Aggela x3
D96 Steel Sample 4 D96 Steel Sample 4 x6
T-Creds T-Creds x24,000

Timely Supression
Mark of Perseverance Mark of Perseverance x1
False Aggela False Aggela x3
Metadiastima Photoemission Tube Metadiastima Photoemission Tube x6
T-Creds T-Creds x24,000

Textbook Assault
Mark of Perseverance Mark of Perseverance x1
False Aggela False Aggela x3
D96 Steel Sample 4 D96 Steel Sample 4 x6
T-Creds T-Creds x24,000
Mastery 2 Basic Tactics
Mark of Perseverance Mark of Perseverance x2
False Aggela False Aggela x6
Metadiastima Photoemission Tube Metadiastima Photoemission Tube x16
T-Creds T-Creds x30,000

Rigid Interdiction
Mark of Perseverance Mark of Perseverance x2
False Aggela False Aggela x6
D96 Steel Sample 4 D96 Steel Sample 4 x16
T-Creds T-Creds x30,000

Timely Supression
Mark of Perseverance Mark of Perseverance x2
False Aggela False Aggela x6
Metadiastima Photoemission Tube Metadiastima Photoemission Tube x16
T-Creds T-Creds x30,000

Textbook Assault
Mark of Perseverance Mark of Perseverance x2
False Aggela False Aggela x6
D96 Steel Sample 4 D96 Steel Sample 4 x16
T-Creds T-Creds x30,000
Mastery 3 Basic Tactics
Mark of Perseverance Mark of Perseverance x3
False Aggela False Aggela x12
Metadiastima Photoemission Tube Metadiastima Photoemission Tube x36
T-Creds T-Creds x65,000

Rigid Interdiction
Mark of Perseverance Mark of Perseverance x3
False Aggela False Aggela x12
D96 Steel Sample 4 D96 Steel Sample 4 x36
T-Creds T-Creds x65,000

Timely Supression
Mark of Perseverance Mark of Perseverance x3
False Aggela False Aggela x12
Metadiastima Photoemission Tube Metadiastima Photoemission Tube x36
T-Creds T-Creds x65,000

Textbook Assault
Mark of Perseverance Mark of Perseverance x3
False Aggela False Aggela x12
D96 Steel Sample 4 D96 Steel Sample 4 x36
T-Creds T-Creds x65,000

Total Talent Materials

Materials Needed Total
x133
x90
T-Creds T-Creds
x98,400

Lvl. Character Promotion Materials
Forged Lv.1
T-Creds T-Creds x1,000
Forged Lv.2
T-Creds T-Creds x1,800
Forged Lv.3
T-Creds T-Creds x6,000
Forged Lv.4
T-Creds T-Creds x12,000
Resilient Defense Lv.1
T-Creds T-Creds x2,400
Resilient Defense Lv.2
T-Creds T-Creds x8,600
Comprehensive Mindset Lv.1
T-Creds T-Creds x10,000
Comprehensive Mindset Lv.2
T-Creds T-Creds x24,000
Silent Caretaker Lv.1
T-Creds T-Creds x1,600
Silent Caretaker Lv.2
T-Creds T-Creds x8,000
Grounded Approach Lv.1
T-Creds T-Creds x3,000
Grounded Approach Lv.2
T-Creds T-Creds x20,000

How to Get Catcher

Pull in Headhunting Banners

Arknights Endfield - Gilberta Banner
The Floaty Messenger
Arknights Endfield - Standard Banner
Basic Headhunting
Arknights Endfield - Beginner Banner
New Horizons

Catcher can be obtained by pulling on Headhunting Banners.
All Current and Upcoming Banners

Additional Info for Catcher

Catcher Voice Actors

JP Voice Actor
Ryuichi Kijima
EN Voice Actor
Kevin Andrew Rivera

List of All Voice Actors

Member of the Endfield Industries' Op Team Z7

Arknights Endfield - Catcher

Catcher is responsible for cover and logistical support as a member of Operation Team Z7 in Endfield. Despite being the youngest on the team, he surpasses his peers in maturity as he can seamlessly work with everyone.

With him and his trusty shield around, the team will always feel safe in their work.

Arknights: Endfield Related Guides

Arknights Endfield Characters Partial

List of All Characters

Other Character Guides

Other Character Lists
Upcoming Characters Returning Characters
Free Characters All Voice Actors
List of Factions -

Character List By Type

Characters by Rarity
★★★★★★
6-Stars
★★★★★
5-Stars
★★★★
4-Stars
Characters by Gender
Pogranichnik IconMale Characters Arknights Endfield  Laevatein IconFemale Characters
Characters by Element
Physical IconPhysical Heat IconHeat Cryo IconCryo
Electric IconElectric Nature IconNature
Characters by Role
Vanguard IconVanguard Striker IconStriker Arknights Endfield Guard IconGuard
Arknights Endfield Defender IconDefender Arknights Endfield Caster IconCaster Arknights Endfield Supporter IconSupporter
Characters by Weapon
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Handcannon IconHandcannon Arts Unit IconArts Unit

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(Build | Teams)
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(Build | Teams)
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(Build | Teams)
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(Build | Teams)
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All Upcoming Characters (Operators)

Arknights Endfield TangtangTangtang Arknights Endfield RossiRossi Arknights Endfield Mi FuMi Fu
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