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Delivery Guaranteed is a 6-star Arts Unit in Arknights: Endfield. See the best characters for Delivery Guaranteed, its stats, skills, upgrade materials, and how to get Delivery Guaranteed here!
List of Contents
| Delivery Guaranteed Base Stats and Info | |
|---|---|
![]() |
|
| Type | |
| Rarity | |
| Base ATK | 500 |
| Weapon Skills |
• Will Boost (L)
Will Boost (L) Will +156
• Ultimate Gain Efficiency Boost (L)
Ultimate Gain Efficiency Boost (L) Ultimate Gain Efficiency +46.4%
• Pursuit: Duty Fulfilled
Pursuit: Duty Fulfilled Nature DMG Dealt +44.8% After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +28.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +5.6%, up to a max of 22.4%. Effects of the same name cannot stack. |
| Ranking |
|
|---|
| Weapon Skill | Initial Lv. | |
|---|---|---|
| Potential 1 | Pursuit: Duty Fulfilled | 2 |
| Potential 2 | Pursuit: Duty Fulfilled | 3 |
| Potential 3 | Pursuit: Duty Fulfilled | 4 |
| Potential 4 | Pursuit: Duty Fulfilled | 5 |
| Potential 5 | Pursuit: Duty Fulfilled | 6 |
| Best Characters for Delivery Guaranteed |
Gilberta
|
|---|
For the characters listed above, Delivery Guaranteed is hands-down the best weapon to equip.

You can get Delivery Guaranteed from the Express Delivery Issue banner, available starting February 7, 2026 and ends on March 29, 2026.
Express Delivery Issue Weapon Banner Guide
| Rank | Effect |
|---|---|
| 1 | Will +20 |
| 2 | Will +36 |
| 3 | Will +52 |
| 4 | Will +68 |
| 5 | Will +84 |
| 6 | Will +100 |
| 7 | Will +116 |
| 8 | Will +132 |
| 9 | Will +156 |
| Rank | Effect |
|---|---|
| 1 | Ultimate Gain Efficiency +6.0% |
| 2 | Ultimate Gain Efficiency +10.7% |
| 3 | Ultimate Gain Efficiency +15.5% |
| 4 | Ultimate Gain Efficiency +20.2% |
| 5 | Ultimate Gain Efficiency +25.0% |
| 6 | Ultimate Gain Efficiency +29.8% |
| 7 | Ultimate Gain Efficiency +34.5% |
| 8 | Ultimate Gain Efficiency +39.3% |
| 9 | Ultimate Gain Efficiency +46.4% |
| Rank | Effect |
|---|---|
| 1 | Nature DMG Dealt +16.0% After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +10.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +2.0%, up to a max of 8.0%. Effects of the same name cannot stack. |
| 2 | Nature DMG Dealt +19.2% After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +12.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +2.4%, up to a max of 9.6%. Effects of the same name cannot stack. |
| 3 | Nature DMG Dealt +22.4% After the wielder applies Lifted with their own combo skill, the team gains Arts DMG Dealt +14.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +2.8%, up to a max of 11.2%. Effects of the same name cannot stack. |
| 4 | Nature DMG Dealt +25.6% After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +16.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +3.2%, up to a max of 12.8%. Effects of the same name cannot stack. |
| 5 | Nature DMG Dealt +28.8% After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +18.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +3.6%, up to a max of 14.4%. Effects of the same name cannot stack. |
| 6 | Nature DMG Dealt +32% After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +20.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +4.0%, up to a max of 16.0%. Effects of the same name cannot stack. |
| 7 | Nature DMG Dealt +35.2% After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +22.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +4.4%, up to a max of 17.6%. Effects of the same name cannot stack. |
| 8 | Nature DMG Dealt +38.4% After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +24.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +4.8%, up to a max of 19.2%. Effects of the same name cannot stack. |
| 9 | Nature DMG Dealt +44.8% After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +28.0% for 15s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +5.6%, up to a max of 22.4%. Effects of the same name cannot stack. |
| Materials Needed | Total |
|---|---|
| x23 | |
| x3 | |
|
|
x5 |
| x50 | |
|
|
x5 |
| D96 Steel Sample 4 | x16 |
| Wulingstone | x8 |
|
|
x125,700 |
| Tuning Stage | Required Materials |
|---|---|
| Stage 1 20 → 40 | |
| Stage 2 40 → 60 | |
| Stage 3 60 → 80 | |
| Stage 4 80 → 90 | D96 Steel Sample 4 x16 Wulingstone x8 |

| Weapons by Type | |||||
|---|---|---|---|---|---|
Swords |
Great Swords |
Polearms |
|||
Handcannons |
Arts Units |
||||
| Weapons by Rarity | |||||
| Miscellaneous Weapon Guides | |
|---|---|
| Best Weapons Tier List | Best Weapon for Each Character |
| How to Get Weapons | - |
Delivery Guaranteed Best Characters

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