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OBJ Edge of Lightness is a 5-star Sword in Arknights: Endfield. See OBJ Edge of Lightness's stats and weapon skills, its best characters, upgrade materials, and how to get OBJ Edge of Lightness here!
List of Contents
| OBJ Edge of Lightness Base Stats and Info | |
|---|---|
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|
| Type | |
| Rarity | |
| Base ATK | 411 |
| Weapon Skills |
• Agility Boost (M)
Agility Boost (M) Agility +124
• ATK Boost (M)
ATK Boost (M) Attack +31.2%
• Flow: Unbridled Edge
Flow: Unbridled Edge Secondary Attribute +14.0% After the wielder recovers SP by their own skill, the entire team gains Heat DMG Dealt and Electric DMG Dealt +8.4% for 20s. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| Ranking |
|
|---|
| Weapon Skill | Initial Lv. | |
|---|---|---|
| Potential 1 | Flow: Unbridled Edge | 2 |
| Potential 2 | Flow: Unbridled Edge | 3 |
| Potential 3 | Flow: Unbridled Edge | 4 |
| Potential 4 | Flow: Unbridled Edge | 5 |
| Potential 5 | Flow: Unbridled Edge | 6 |
OBJ Edge of Lightness can be obtained from Arsenal Exchange in the Acquisition Center. Players can use Arsenal Tickets to either pull for the weapon or purchase it directly in the shop.
| Other Characters |
Arclight
|
Akekuri
|
|---|
Although OBJ Edge of Lightness is not the best weapon for the characters listed above, they will still benefit from OBJ Edge of Lightness when equipped.
| Rank | Effect |
|---|---|
| 1 | Agility +16 |
| 2 | Agility +28 |
| 3 | Agility +41 |
| 4 | Agility +54 |
| 5 | Agility +67 |
| 6 | Agility +80 |
| 7 | Agility +92 |
| 8 | Agility +105 |
| 9 | Agility +124 |
| Rank | Effect |
|---|---|
| 1 | Attack +4.0% |
| 2 | Attack 7.2% |
| 3 | Attack +10.4% |
| 4 | Attack +13.6% |
| 5 | Attack +16.8% |
| 6 | Attack +20.0% |
| 7 | Attack +23.2% |
| 8 | Attack +26.4% |
| 9 | Attack +31.2% |
| Rank | Effect |
|---|---|
| 1 | Secondary Attribute +5.0% After the wielder recovers SP by their own skill, the entire team gains Heat DMG Dealt and Electric DMG Dealt +3.0% for 20s. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| 2 | Secondary Attribute +6.0% After the wielder recovers SP by their own skill, the entire team gains Heat DMG Dealt and Electric DMG Dealt +3.6% for 20s. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| 3 | Secondary Attribute +7.0% After the wielder recovers SP by their own skill, the entire team gains Heat DMG Dealt and Electric DMG Dealt +4.2% for 20s. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| 4 | Secondary Attribute +8.0% After the wielder recovers SP by their own skill, the entire team gains Heat DMG Dealt and Electric DMG Dealt +4.8% for 20s. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| 5 | Secondary Attribute +9.0% After the wielder recovers SP by their own skill, the entire team gains Heat DMG Dealt and Electric DMG Dealt +5.4% for 20s. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| 6 | Secondary Attribute +10.0% After the wielder recovers SP by their own skill, the entire team gains Heat DMG Dealt and Electric DMG Dealt +6.0% for 20s. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| 7 | Secondary Attribute +11.0% After the wielder recovers SP by their own skill, the entire team gains Heat DMG Dealt and Electric DMG Dealt +6.6% for 20s. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| 8 | Secondary Attribute +12.0% After the wielder recovers SP by their own skill, the entire team gains Heat DMG Dealt and Electric DMG Dealt +7.2% for 20s. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
| 9 | Secondary Attribute +14.0% After the wielder recovers SP by their own skill, the entire team gains Heat DMG Dealt and Electric DMG Dealt +8.4% for 20s. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. |
Attention! |
This table shows the total materials needed to get to level 80! Stay tuned for updates! |
|---|
| Materials Needed | Total |
|---|---|
| x23 | |
|
|
x3 |
|
|
x5 |
| x20 | |
|
|
x5 |
|
|
x35,700 |
| Tuning Stage | Required Materials |
|---|---|
| Stage 1 20 → 40 | |
| Stage 2 40 → 60 | |
| Stage 3 60 → 80 | |
| Stage 4 80 → 90 | TBD |

| Weapons by Type | |||||
|---|---|---|---|---|---|
Swords |
Great Swords |
Polearms |
|||
Handcannons |
Arts Units |
||||
| Weapons by Rarity | |||||
| Miscellaneous Weapon Guides | |
|---|---|
| Best Weapons Tier List | Best Weapon for Each Character |
| How to Get Weapons | - |
OBJ Edge of Lightness Weapon Stats and Best Characters

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