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This is a ranking page for the hero Veyle - Fell Successor from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Veyle.
Heroes With the Same Name | |
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Fallen Veyle
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List of Contents
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants 30% damage reduction to unit and nearby allies, inflicts Atk/Res penalties on foe, grants Special cooldown charges per attack, and attacks twice. ・Exclusive C skill inflicts Atk/Res penalties and a Scowl effect onto foes and nearby ally's foes. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). For allies within 2 spaces of unit, reduces damage from attacks by 30% during ally's combat (excluding area-of-effect Specials). If unit initiates combat or foe's Range = 2, inflicts Atk/Res-6 on foe, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat, reduces damage from attacks by 30% (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if unit's Res ≥ foe's Res+10 during combat, unit attacks twice. |
Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Res. |
Grants Atk/Res+8. Inflicts Def-8. At start of player phase or enemy phase, neutralizes 【Panic】 and any penalties to unit's Atk/Res that take effect on unit at this time. |
Inflicts Atk/Res-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead). |
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and also, if unit's Res ≥ foe's Res+5 and if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack, and also, if foe's Range = 2, inflicts additional Special cooldown count+1 on foe before foe's first follow-up attack (cannot exceed the foe's maximum Special cooldown). Grants Atk/Def/Res+4 to allies within 2 spaces of unit during their combat. For allies within 2 spaces of unit, if this unit's Res ≥ ally's foe's Res+5 at start of combat, and if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack, and also, if foe's Range = 2, inflicts additional Special cooldown count+1 on foe before foe's first follow-up attack (cannot exceed the foe's maximum Special cooldown). |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (17) | ★★★★★ | |
Spd (3) | ★☆☆☆☆ | |
Def (6) | ★★★★☆ | |
Res (8) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Fallen Veyle are +Res and -Spd. Boosting Res improves Veyle's tanking capabilities while also improving her Res checks on Fell Successor which is a crucial part of Veyle's kit.
Fallen Veyle's Spd is a clear dump stat and is an easy choice for her bane.
We recommend a +Res IV when merging Fallen Veyle to maximize Fell Successor's chances of triggering.
HOT | |
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Iceberg
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Fallen Veyle's base kit already functions well as both an offensive nuker unit and a support unit. Equip the Still Water 3 Sacred Seal to stack up on both Atk and Res.
Neutral Stats at Lv. 40 (5★) | ||
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182 | ||
HP |
40 |
Rank: 458/1094 |
Atk |
47 |
Rank: 2/1094 |
Spd |
16 |
Rank: 1068/1094 |
Def |
32 |
Rank: 343/1094 |
Res |
47 |
Rank: 1/1094 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 74 | 20 | 28 | 60 | 227 | Lv.40 +10 | 45 | 52 | 20 | 36 | 52 | 205 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 51 | 20 | 36 | 51 | 205 |
+Atk Lv.40 +10 | 44 | 55 | 20 | 36 | 51 | 206 |
+Spd Lv.40 +10 | 44 | 51 | 23 | 36 | 51 | 205 |
+Def Lv.40 +10 | 44 | 51 | 20 | 39 | 51 | 205 |
+Res Lv.40 +10 | 44 | 51 | 20 | 36 | 55 | 206 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 40 | 69 | 16 | 24 | 55 | 204 |
5★ Lv.40 | 40 | 47 | 16 | 32 | 47 | 182 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 39 | 3 | -2 | 16 | 74 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
41 | 42 | 45 | 38 | 17 | 183 | |
Fallen Veyle
|
40 | 47 | 16 | 32 | 47 | 182 |
39 | 46 | 30 | 24 | 43 | 182 | |
42 | 41 | 16 | 39 | 42 | 180 | |
37 | 39 | 45 | 16 | 40 | 177 | |
40 | 44 | 27 | 23 | 43 | 177 | |
40 | 42 | 16 | 42 | 37 | 177 | |
38 | 45 | 18 | 35 | 41 | 177 | |
40 | 42 | 14 | 38 | 42 | 176 | |
37 | 45 | 47 | 27 | 18 | 174 | |
39 | 41 | 43 | 26 | 24 | 173 | |
38 | 46 | 46 | 20 | 22 | 172 | |
36 | 42 | 33 | 17 | 43 | 171 | |
36 | 42 | 34 | 16 | 43 | 171 | |
38 | 42 | 42 | 23 | 26 | 171 | |
40 | 43 | 42 | 21 | 25 | 171 | |
38 | 42 | 31 | 19 | 41 | 171 | |
38 | 40 | 41 | 17 | 35 | 171 | |
41 | 35 | 35 | 28 | 28 | 167 | |
47 | 30 | 34 | 25 | 30 | 166 | |
37 | 35 | 39 | 15 | 40 | 166 | |
38 | 42 | 30 | 16 | 37 | 163 | |
39 | 40 | 27 | 21 | 35 | 162 | |
38 | 42 | 40 | 19 | 23 | 162 | |
39 | 39 | 20 | 19 | 38 | 155 |
Note: Stats bonuses from skills are not taken into account.
Fallen Veyle is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Fallen Veyle's exclusive tome Fell Child's Might grants 30% damage reduction to Veyle's allies within 2 spaces of her during their combat.
If Fallen Veyle initiates combat or is fighting a ranged foe, Fell Child's Might inflicts Atk/Res-6 and an additional Atk/Res penalty equal to 20% of Veyle's Res onto her foe, grants 30% damage reduction to Veyle for each of her foe's attacks, and grants Special cooldown charge +1 to Veyle per attack during combat.
Additionally, if Fallen Veyle's Res ≥ foe's Res+10 during combat, Fallen Veyle attacks twice.
This weapon provides both support and offense and is incredibly versatile, allowing Fallen Veyle to fulfill multiple roles for her team.
Fallen Veyle's exclusive C skill Fell Successor inflicts Atk/Res-5 onto her foe during combat and grants Atk/Def/Res+4 to her allies within 2 spaces during their combat.
More importantly, if Fallen Veyle wins a Res check, Fell Successor inflicts Special cooldown count +1 onto her foe and her ally's foes before their first attack during combat, and if the foes are ranged units, Fell Successor inflicts another Special cooldown count +1 onto the foes before their follow-up attacks.
This Scowl effect prevents foes from triggering their offensive Special skills, greatly increasing the survivability of Veyle and her allies.
Fallen Veyle's Spd stat is quite low at only base 16. With no way to prevent follow-up attacks, Fallen Veyle is almost certain to receive follow-up attacks from her foes.
She will be reliant on her damage reduction and Scowl effects to withstand enemy attacks.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Veyle - Fell Successor only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Veyle - Fell Successor if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). For allies within 2 spaces of unit, reduces damage from attacks by 30% during ally's combat (excluding area-of-effect Specials). If unit initiates combat or foe's Range = 2, inflicts Atk/Res-6 on foe, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat, reduces damage from attacks by 30% (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if unit's Res ≥ foe's Res+10 during combat, unit attacks twice. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Res. | 5★ |
Skill Name | Effect | Learned At |
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Grants Atk/Res+3. Inflicts Def-3. | 5★ | |
Grants Atk/Res+4. Inflicts Def-4. | 5★ | |
Grants Atk/Res+5. Inflicts Def-5. | 5★ | |
Grants Atk/Res+8. Inflicts Def-8. At start of player phase or enemy phase, neutralizes 【Panic】 and any penalties to unit's Atk/Res that take effect on unit at this time. |
5★ | |
Inflicts Atk/Res-1 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 5★ | |
Inflicts Atk/Res-2 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 5★ | |
Inflicts Atk/Res-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 5★ | |
Inflicts Atk/Res-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead). | 5★ | |
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and also, if unit's Res ≥ foe's Res+5 and if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack, and also, if foe's Range = 2, inflicts additional Special cooldown count+1 on foe before foe's first follow-up attack (cannot exceed the foe's maximum Special cooldown). Grants Atk/Def/Res+4 to allies within 2 spaces of unit during their combat. For allies within 2 spaces of unit, if this unit's Res ≥ ally's foe's Res+5 at start of combat, and if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack, and also, if foe's Range = 2, inflicts additional Special cooldown count+1 on foe before foe's first follow-up attack (cannot exceed the foe's maximum Special cooldown). |
5★ |
Value of Skills | ★★★★★ |
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Fallen Veyle has Crystalline Water and Atk/Res Tempo 4 as inheritable options.
These are great skills that are worth inheriting onto your favorite units.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Fallen Veyle is a Hero who can be pulled from any summon.
Event Name | Focus |
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New Heroes & Rearmed Lumera New Heroes Summon |
Fallen Veyle
Starts:05/08/2024 Ends:05/30/2024 |
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Megan Taylor Harvey |
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Illustrator | SATO POTE |
Appears In |
Heroes from New Heroes - New Heroes & Rearmed Lumera | |||
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Fallen Lumera [9.5/10] |
Fallen Ursula [9.5/10] |
Fallen Nergal [9.0/10] |
Fallen Veyle [9.5/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Fallen Veyle Builds and Best IVs
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