★ Latest Banner - New Heroes: Aided Dagr & Rearmed Marianne
☆ New Units - Rearmed Marianne, Ashe, Dorothea, Aided Dagr, Caspar
☆ Free Units - Metodey
This is a ranking page for the hero Hræsvelgr - Quieting Blade from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Hræsvelgr.
List of Contents
Mythic Heroes - Hræsvelgr: Quieting Blade Featured Heroes | |||
---|---|---|---|
Embla [9.5/10] |
Edward [9.0/10] |
Forde [9.0/10] |
Veyle [9.0/10] |
Fallen Ursula [9.5/10] |
Hræsvelgr [9.5/10] |
Legendary Corrin (M) [9.5/10] |
Attuned Eirika [9.5/10] |
Heiðrún [9.5/10] |
Legendary Alear (M) [9.5/10] |
Niðavellir [9.5/10] |
Eikþyrnir [9.5/10] |
Overall Rating | 9.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Quieting Claw inflicts Spd/Def-7, 【Exposure】, and Null Miracle onto multiple foes at start of turn, grants bonus stats, bonus damage, damage reduction, and damage reduction piercing to unit. ・Divine Talon neutralizes 【Penalty】 effects on unit and nearby allies at the start of each turn and deals 1 damage to those units, grants +1 movement to nearby dragon, beast, infantry, and armored allies, grants bonus stats, Null Follow-Up, offensive Tempo, and damage reduction to unit during combat. |
Might: 14 Range: 1 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7, 【Exposure】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on nearest foe and foes within 2 spaces of them through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd/Def-X on foe (X = number of foes within 2 spaces of target with Bonuses or Penalties active on them, excluding target, × 3, + 4; max 10), deals Y damage (Y = total number of Bonuses and Penalties active on foe and any foe within 2 spaces of foe, excluding stat bonuses and stat penalties, x 3; excluding when dealing damage with an area-of-effect Special), reduces damage from attacks by 40%, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space (that turn only; does not stack) and grants Atk+2 to unit. |
Cooldown Count = 3 Boosts damage by X% of unit's Spd when Special triggers (if transformed, X = 50; otherwise, X = 40). If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Unit is transformed or unit's Spd ≥ foe's Spd-4. (Once per combat; excluding area-of-effect Specials). |
If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. If unit is transformed or if foe initiates combat, grants Atk/Spd+8 to unit and neutralizes foe's bonuses to Spd/Def during combat, and restores 7 HP to unit after combat. |
Enables 【Canto (Rem. +1; Min 2)】. Inflicts Spd/Def-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat. 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1 (min 2; if unit used a movement skill that warped them, its remaining movement is 2). |
At start of turn, neutralizes any 【Penalty】 effects on unit or allies within 2 spaces of unit (excluding penalties inflicted at the start of the same turn), and deals 1 damage to unit and allies within 2 spaces of unit. At start of turn, grants "unit can move 1 extra space" to dragon, beast, infantry, and armored allies within 2 spaces of unit (that turn only; does not stack). If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces damage from foe's attacks by X during combat (X = number of spaces from start position to end position of whoever initiated combat x 4; max 12), and also, when foe's attack triggers foe's Special, reduces damage by X (excluding area-of-effect Specials). |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (10) | ★★★★☆ | |
Spd (9) | ★★★★★ | |
Def (10) | ★★★☆☆ | |
Res (8) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Hræsvelgr are +Spd and -Res. Hræsvelgr's Spd is among the highest in the game at base 48, raised to base 52 with a superboon. She can utilize that Spd to create follow-up attacks and prevent her foe's follow-up attacks.
Hræsvelgr's Res is below average at only base 25 and can be safely taken as a bane as it is her least important stat.
We recommend a +Spd IV when merging Hræsvelgr up to +10 to ensure she outspeeds her foes and keeps up with the fastest metagame units.
HOT | |
---|---|
:
-
|
:
-
|
This build allows Hræsvelgr to follow-up after the team's initiator unit has lowered their HP enough to activate Wings of Mercy. Offensive Mythics tend to be underutilized, but Hræsvelgr provides both offense and support, allowing her to fulfill a follow-up role even as a Mythic.
HOT | |
---|---|
:
-
|
:
-
|
Hræsvelgr's base kit is already good enough to perform as a dual offense/support hybrid. Simply equip both Reposition and an Atk/Spd Sacred Seal and she's good to go.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
194 | ||
HP |
40 |
Rank: 484/1160 |
Atk |
45 |
Rank: 89/1160 |
Spd |
48 |
Rank: 1/1160 |
Def |
36 |
Rank: 200/1160 |
Res |
25 |
Rank: 663/1160 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 64 | 52 | 41 | 29 | 231 | Lv.40 +10 | 45 | 50 | 52 | 41 | 29 | 217 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 49 | 52 | 40 | 29 | 217 |
+Atk Lv.40 +10 | 44 | 52 | 52 | 40 | 29 | 217 |
+Spd Lv.40 +10 | 44 | 49 | 56 | 40 | 29 | 218 |
+Def Lv.40 +10 | 44 | 49 | 52 | 43 | 29 | 217 |
+Res Lv.40 +10 | 44 | 49 | 52 | 40 | 32 | 217 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 59 | 48 | 36 | 25 | 208 |
5★ Lv.40 | 40 | 45 | 48 | 36 | 25 | 194 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 24 | 9 | 10 | 8 | 69 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
Hræsvelgr
|
40 | 45 | 48 | 36 | 25 | 194 |
40 | 45 | 47 | 35 | 22 | 189 | |
41 | 40 | 45 | 27 | 31 | 184 | |
41 | 43 | 44 | 31 | 24 | 183 | |
41 | 34 | 40 | 17 | 40 | 172 | |
42 | 39 | 43 | 23 | 25 | 172 | |
42 | 41 | 30 | 36 | 18 | 167 | |
39 | 32 | 38 | 24 | 29 | 162 | |
41 | 38 | 31 | 34 | 18 | 162 |
Note: Stats bonuses from skills are not taken into account.
Hræsvelgr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Hræsvelgr's Quieting Claw inflicts Spd/Def-7, 【Exposure】, and a Null Miracle penalty status to the nearest foes and all foes near those foes at the start of each turn.
In combat, Quieting Claw inflicts up to Atk/Spd/Def-10 on Hræsvelgr's foe based on the number of foes within 2 spaces of the target foe with Bonuses or Penalties on them, grants Hræsvelgr Atk/Spd/Def/Res+5, bonus damage equal to 3x the total number of non-stat Bonuses and Penalties active on foe and any foe within 2 spaces of the target foe, 40% damage reduction, and 50% damage reduction piercing.
Quieting Claw also has the standard Flying Beast transformation effect which grants Atk+2 and +1 movement upon transformation.
Quieting Claw has a good mix of mapwide support (through penalties) and offensive effects, allowing Hræsvelgr to fulfill multiple roles for the team.
Hræsvelgr's exclusive C skill Divine Talon neutralizes any 【Penalty】 effects on Hræsvelgr or allies within 2 spaces of Hræsvelgr (excluding penalties inflicted at the start of the same turn) at the start of each turn, and then deals 1 damage to Hræsvelgr and allies within 2 spaces of Hræsvelgr.
The 【Penalty】 cleansing effect helps remove all sorts of penalties that cripple your team, and then the chip damage effect can be utilized properly by equipping skills that care about units not being at full health such as Escape Route 4.
In combat, Divine Talon grants Hræsvelgr Atk/Spd/Def/Res+5, a Null Follow-Up effect, an offensive Tempo effect, damage reduction equal to 4x the spaces travelled by the initiating unit, and another similar damage reduction effect if the foe triggers an offensive Special.
Similar to Quieting Claw, Divine Talon has a good mix of both support and offensive effects, allowing Hræsvelgr to fulfill multiple roles for the team.
As a flying unit, Hræsvelgr takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Hræsvelgr takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
---|
Hræsvelgr - Quieting Blade only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Hræsvelgr - Quieting Blade if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ | |
14 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7, 【Exposure】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on nearest foe and foes within 2 spaces of them through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd/Def-X on foe (X = number of foes within 2 spaces of target with Bonuses or Penalties active on them, excluding target, × 3, + 4; max 10), deals Y damage (Y = total number of Bonuses and Penalties active on foe and any foe within 2 spaces of foe, excluding stat bonuses and stat penalties, x 3; excluding when dealing damage with an area-of-effect Special), reduces damage from attacks by 40%, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space (that turn only; does not stack) and grants Atk+2 to unit. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 4) Boosts damage dealt by 150%. | 5★ | |
(Cooldown Count = 3) Boosts damage by X% of unit's Spd when Special triggers (if transformed, X = 50; otherwise, X = 40). If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat: - Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat. - Unit is transformed or unit's Spd ≥ foe's Spd-4. (Once per combat; excluding area-of-effect Specials). |
5★ |
Skill Name | Effect | Learned At |
---|---|---|
Grants Atk/Spd+X to unit during combat. (X = number of allies within 2 spaces; max 3.) | 5★ | |
Grants Atk/Spd+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.) | 5★ | |
Grants Atk/Spd+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) | 5★ | |
If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. If unit is transformed or if foe initiates combat, grants Atk/Spd+8 to unit and neutralizes foe's bonuses to Spd/Def during combat, and restores 7 HP to unit after combat. |
5★ | |
Enables【Canto (Rem. +1)】. Inflicts Spd/Def-1 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
5★ | |
Enables【Canto (Rem. +1)】. Inflicts Spd/Def-2 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
5★ | |
Enables【Canto (Rem. +1)】. Inflicts Spd/Def-3 on foe during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.) (Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.) |
5★ | |
Enables 【Canto (Rem. +1; Min 2)】. Inflicts Spd/Def-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat. 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1 (min 2; if unit used a movement skill that warped them, its remaining movement is 2). |
5★ | |
At start of turn, neutralizes any 【Penalty】 effects on unit or allies within 2 spaces of unit (excluding penalties inflicted at the start of the same turn), and deals 1 damage to unit and allies within 2 spaces of unit. At start of turn, grants "unit can move 1 extra space" to dragon, beast, infantry, and armored allies within 2 spaces of unit (that turn only; does not stack). If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces damage from foe's attacks by X during combat (X = number of spaces from start position to end position of whoever initiated combat x 4; max 12), and also, when foe's attack triggers foe's Special, reduces damage by X (excluding area-of-effect Specials). |
5★ |
Value of Skills | ★★★★★ |
---|
Hræsvelgr comes with Nimble Beast, Atk/Spd Fortune, and S/D Near Trace 4 as inheritable options.
Both Nimble Beast and Atk/Spd Fortune are great Beast-exclusive skills to pass on to your favorite Beast units.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Hræsvelgr is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.
Event Name | Focus |
---|---|
Hræsvelgr: Quieting Blade Mythic Heroes Summon |
Hræsvelgr
Starts:10/30/2024 Ends:11/12/2024 |
Voice Actor (English) |
Justine Lee |
---|---|
Illustrator | Kozaki Yusuke |
Appears In |
Heroes from Mythic Heroes - Hræsvelgr: Quieting Blade | |||
---|---|---|---|
Embla [9.5/10] |
Edward [9.0/10] |
Forde [9.0/10] |
Veyle [9.0/10] |
Fallen Ursula [9.5/10] |
Hræsvelgr [9.5/10] |
Legendary Corrin (M) [9.5/10] |
Attuned Eirika [9.5/10] |
Heiðrún [9.5/10] |
Legendary Alear (M) [9.5/10] |
Niðavellir [9.5/10] |
Eikþyrnir [9.5/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Hræsvelgr Builds and Best IVs
Genshin Impact Walkthrough & Guides Wiki
Call of Duty Black Ops 6 (BO6) Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Metaphor: ReFantazio Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Throne and Liberty Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Monster Hunter Rise: Sunbreak Walkthrough & Guides Wiki
Silent Hill 2 Remake Walkthrough & Guides Wiki
Pokemon Legends: Arceus Walkthrough & Guides Wiki
New Pokemon Snap Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Hyrule Warriors: Age of Calamity Walkthrough & Guides Wiki
The Legend of Zelda: Breath of the Wild Walkthrough & Guides Wiki
FF7 Remake Walkthrough & Guides Wiki
© 2024 Nintendo / INTELLIGENT SYSTEMS
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.