Fire Emblem Heroes (FEH)

Hræsvelgr Builds and Best IVs

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This is a ranking page for the hero Hræsvelgr - Quieting Blade from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Hræsvelgr.

Mythic Heroes - Hræsvelgr: Quieting Blade Featured Heroes
Embla IconEmbla
[9.5/10]
Edward IconEdward
[9.0/10]
Forde IconForde
[9.0/10]
Veyle IconVeyle
[9.0/10]
Fallen Ursula IconFallen Ursula
[9.5/10]
Hræsvelgr IconHræsvelgr
[9.5/10]
Legendary Corrin (M) IconLegendary Corrin (M)
[9.5/10]
Attuned Eirika IconAttuned Eirika
[9.5/10]
Heiðrún IconHeiðrún
[9.9/10]
Legendary Alear (M) IconLegendary Alear (M)
[9.5/10]
Niðavellir IconNiðavellir
[9.5/10]
Eikþyrnir IconEikþyrnir
[9.5/10]

Hræsvelgr Rating and Basic Information

FEH Hræsvelgr Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Hræsvelgr - Quieting Blade: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Quieting Claw inflicts Spd/Def-7, 【Exposure】, and Null Miracle onto multiple foes at start of turn, grants bonus stats, bonus damage, damage reduction, and damage reduction piercing to unit.
・Divine Talon neutralizes 【Penalty】 effects on unit and nearby allies at the start of each turn and deals 1 damage to those units, grants +1 movement to nearby dragon, beast, infantry, and armored allies, grants bonus stats, Null Follow-Up, offensive Tempo, and damage reduction to unit during combat.

Hræsvelgr Skills at 5★


Might: 14  Range: 1
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7, 【Exposure】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on nearest foe and foes within 2 spaces of them through their next actions.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd/Def-X on foe (X = number of foes within 2 spaces of target with Bonuses or Penalties active on them, excluding target, × 3, + 4; max 10), deals Y damage (Y = total number of Bonuses and Penalties active on foe and any foe within 2 spaces of foe, excluding stat bonuses and stat penalties, x 3; excluding when dealing damage with an area-of-effect Special), reduces damage from attacks by 40%, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat.
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space (that turn only; does not stack) and grants Atk+2 to unit.

Cooldown Count = 3
Boosts damage by X% of unit's Spd when Special triggers (if transformed, X = 50; otherwise, X = 40).
If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat:
- Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat.
- Unit is transformed or unit's Spd ≥ foe's Spd-4. (Once per combat; excluding area-of-effect Specials).

If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).
If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.
If unit is transformed or if foe initiates combat, grants Atk/Spd+8 to unit and neutralizes foe's bonuses to Spd/Def during combat, and restores 7 HP to unit after combat.

Enables 【Canto (Rem. +1; Min 2)】.
Inflicts Spd/Def-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat.
【Canto (Rem. +1; Min 2)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1 (min 2; if unit used a movement skill that warped them, its remaining movement is 2).

At start of turn, neutralizes any 【Penalty】 effects on unit or allies within 2 spaces of unit (excluding penalties inflicted at the start of the same turn), and deals 1 damage to unit and allies within 2 spaces of unit.
At start of turn, grants "unit can move 1 extra space" to dragon, beast, infantry, and armored allies within 2 spaces of unit (that turn only; does not stack).
If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces damage from foe's attacks by X during combat (X = number of spaces from start position to end position of whoever initiated combat x 4; max 12), and also, when foe's attack triggers foe's Special, reduces damage by X (excluding area-of-effect Specials).

Hræsvelgr Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (10) No Attack IV ★★★★☆
Spd (9) Spd Boon ★★★★★
Def (10) No Def IV ★★★☆☆
Res (8) No Res IV ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Hræsvelgr are +Spd and -Res. Hræsvelgr's Spd is among the highest in the game at base 48, raised to base 52 with a superboon. She can utilize that Spd to create follow-up attacks and prevent her foe's follow-up attacks.

Hræsvelgr's Res is below average at only base 25 and can be safely taken as a bane as it is her least important stat.

+Spd for a +10 merge

We recommend a +Spd IV when merging Hræsvelgr up to +10 to ensure she outspeeds her foes and keeps up with the fastest metagame units.

Hræsvelgr Best Builds

Galeforce Follow-Up Hræsvelgr

HOT
Special Skill IconGaleforce
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build allows Hræsvelgr to follow-up after the team's initiator unit has lowered their HP enough to activate Wings of Mercy. Offensive Mythics tend to be underutilized, but Hræsvelgr provides both offense and support, allowing her to fulfill a follow-up role even as a Mythic.

General Use / Budget Hræsvelgr

HOT
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Hræsvelgr's base kit is already good enough to perform as a dual offense/support hybrid. Simply equip both Reposition and an Atk/Spd Sacred Seal and she's good to go.

Source Heroes for All Skills

Hræsvelgr Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
194
HP
HP 40 40
Rank: 489/1184
Atk
Atk 45 45
Rank: 95/1184
Spd
Spd 48 48
Rank: 1/1184
Def
Def 36 36
Rank: 204/1184
Res
Res 25 25
Rank: 668/1184

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 64 52 41 29 231
Lv.40 +10 45 50 52 41 29 217

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 49 52 40 29 217
+Atk
Lv.40 +10
44 52 52 40 29 217
+Spd
Lv.40 +10
44 49 56 40 29 218
+Def
Lv.40 +10
44 49 52 43 29 217
+Res
Lv.40 +10
44 49 52 40 32 217

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 59 48 36 25 208
5★ Lv.40 40 45 48 36 25 194

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 24 9 10 8 69

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Hræsvelgr Icon Hræsvelgr
40 45 48 36 25 194
40 45 47 35 22 189
41 40 45 27 31 184
41 43 44 31 24 183
41 34 40 17 40 172
42 39 43 23 25 172
42 41 30 36 18 167
39 32 38 24 29 162
41 38 31 34 18 162

Note: Stats bonuses from skills are not taken into account.

Hræsvelgr Roles, Strengths, and Weaknesses

Hræsvelgr Roles

Hræsvelgr - Quieting Blade Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Hræsvelgr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Hræsvelgr Strengths

Quieting Claw inflicts Exposure and Null Miracle onto foes

Hræsvelgr Attack

Hræsvelgr's Quieting Claw inflicts Spd/Def-7, 【Exposure】, and a Null Miracle penalty status to the nearest foes and all foes near those foes at the start of each turn.

In combat, Quieting Claw inflicts up to Atk/Spd/Def-10 on Hræsvelgr's foe based on the number of foes within 2 spaces of the target foe with Bonuses or Penalties on them, grants Hræsvelgr Atk/Spd/Def/Res+5, bonus damage equal to 3x the total number of non-stat Bonuses and Penalties active on foe and any foe within 2 spaces of the target foe, 40% damage reduction, and 50% damage reduction piercing.

Quieting Claw also has the standard Flying Beast transformation effect which grants Atk+2 and +1 movement upon transformation.

Quieting Claw has a good mix of mapwide support (through penalties) and offensive effects, allowing Hræsvelgr to fulfill multiple roles for the team.

Divine Talon neutralizes Penalties and grants combat effects

Hræsvelgr's exclusive C skill Divine Talon neutralizes any 【Penalty】 effects on Hræsvelgr or allies within 2 spaces of Hræsvelgr (excluding penalties inflicted at the start of the same turn) at the start of each turn, and then deals 1 damage to Hræsvelgr and allies within 2 spaces of Hræsvelgr.

The 【Penalty】 cleansing effect helps remove all sorts of penalties that cripple your team, and then the chip damage effect can be utilized properly by equipping skills that care about units not being at full health such as Escape Route 4.

In combat, Divine Talon grants Hræsvelgr Atk/Spd/Def/Res+5, a Null Follow-Up effect, an offensive Tempo effect, damage reduction equal to 4x the spaces travelled by the initiating unit, and another similar damage reduction effect if the foe triggers an offensive Special.

Similar to Quieting Claw, Divine Talon has a good mix of both support and offensive effects, allowing Hræsvelgr to fulfill multiple roles for the team.

Hræsvelgr Weaknesses

Weak to Bows

As a flying unit, Hræsvelgr takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.

Weak to Beast Effective Weapons

Hræsvelgr takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Hræsvelgr - Quieting Blade Only Appears as a 5 Star Hero!

Hræsvelgr - Quieting Blade only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Hræsvelgr - Quieting Blade if a 4 Star version is released!

Unlock Potential Tier List

Hræsvelgr - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, 5★
6 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, 5★
9 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, 5★
14 1 Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7, 【Exposure】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on nearest foe and foes within 2 spaces of them through their next actions.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd/Def-X on foe (X = number of foes within 2 spaces of target with Bonuses or Penalties active on them, excluding target, × 3, + 4; max 10), deals Y damage (Y = total number of Bonuses and Penalties active on foe and any foe within 2 spaces of foe, excluding stat bonuses and stat penalties, x 3; excluding when dealing damage with an area-of-effect Special), reduces damage from attacks by 40%, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat.
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space (that turn only; does not stack) and grants Atk+2 to unit.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Boosts damage dealt by 50%. 5★
(Cooldown Count = 4) Boosts damage dealt by 150%. 5★
(Cooldown Count = 3) Boosts damage by X% of unit's Spd when Special triggers (if transformed, X = 50; otherwise, X = 40).
If both of the following conditions are met, reduces damage from foe's next attack by 40% during combat:
- Unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat.
- Unit is transformed or unit's Spd ≥ foe's Spd-4. (Once per combat; excluding area-of-effect Specials).
5★

Passives

Skill Name Effect Learned At
Grants Atk/Spd+X to unit during combat. (X = number of allies within 2 spaces; max 3.) 5★
Grants Atk/Spd+X to unit during combat. (X = number of allies within 2 spaces + 2; max 5.) 5★
Grants Atk/Spd+X to unit during combat. (X = 2 × number of allies within 2 spaces, + 1; max 7.) 5★
If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).
If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.
If unit is transformed or if foe initiates combat, grants Atk/Spd+8 to unit and neutralizes foe's bonuses to Spd/Def during combat, and restores 7 HP to unit after combat.
5★
Enables【Canto (Rem. +1)】.
Inflicts Spd/Def-1 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
5★
Enables【Canto (Rem. +1)】.
Inflicts Spd/Def-2 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
5★
Enables【Canto (Rem. +1)】.
Inflicts Spd/Def-3 on foe during combat.
【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1. (If unit used a movement skill that warped them, its remaining movement is 0.)
(Unit moves according to movement type. Once per turn, cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger again. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
5★
Enables 【Canto (Rem. +1; Min 2)】.
Inflicts Spd/Def-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat.
【Canto (Rem. +1; Min 2)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn + 1 (min 2; if unit used a movement skill that warped them, its remaining movement is 2).
5★
At start of turn, neutralizes any 【Penalty】 effects on unit or allies within 2 spaces of unit (excluding penalties inflicted at the start of the same turn), and deals 1 damage to unit and allies within 2 spaces of unit.
At start of turn, grants "unit can move 1 extra space" to dragon, beast, infantry, and armored allies within 2 spaces of unit (that turn only; does not stack).
If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces damage from foe's attacks by X during combat (X = number of spaces from start position to end position of whoever initiated combat x 4; max 12), and also, when foe's attack triggers foe's Special, reduces damage by X (excluding area-of-effect Specials).
5★

Hræsvelgr as a Source Hero

Hræsvelgr Avatar

Value of Skills ★★★★★

Hræsvelgr comes with Nimble Beast, Atk/Spd Fortune, and S/D Near Trace 4 as inheritable options.

Both Nimble Beast and Atk/Spd Fortune are great Beast-exclusive skills to pass on to your favorite Beast units.

List of Source Heroes The Best Fodder Units

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Top tier hero. Must summon. 3
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How to Get Hræsvelgr / Illustrations / Voice Actor / Quotes

How to Get Hræsvelgr

Obtained through a Special Summoning Event!

Hræsvelgr is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Voice Actor and Illustrator Information

Voice Actor
(English)
Justine Lee
Illustrator Kozaki Yusuke
Appears In

Illustration

FEH: Related Guides

Mythic Heroes - Hræsvelgr: Quieting Blade

Hræsvelgr: Quieting Blade Banner

Heroes from Mythic Heroes - Hræsvelgr: Quieting Blade
Embla IconEmbla
[9.5/10]
Edward IconEdward
[9.0/10]
Forde IconForde
[9.0/10]
Veyle IconVeyle
[9.0/10]
Fallen Ursula IconFallen Ursula
[9.5/10]
Hræsvelgr IconHræsvelgr
[9.5/10]
Legendary Corrin (M) IconLegendary Corrin (M)
[9.5/10]
Attuned Eirika IconAttuned Eirika
[9.5/10]
Heiðrún IconHeiðrún
[9.9/10]
Legendary Alear (M) IconLegendary Alear (M)
[9.5/10]
Niðavellir IconNiðavellir
[9.5/10]
Eikþyrnir IconEikþyrnir
[9.5/10]

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