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★ Latest Banner - Greetings to You
☆ New Units - New Year Tana, New Year Hræsvelgr, New Year Níðhöggr, New Year Heiðrún
☆ Free Units - New Year Innes
This is a ranking page for the hero Heiðrún - Sisters of Healing from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for New Year Heiðrún.
Heroes With the Same Name | |
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New Year Heiðrún
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List of Contents
Special Heroes - Greetings to You Featured Heroes | |||
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New Year Tana [9.0/10] |
New Year Níðhöggr [9.5/10] |
New Year Hræsvelgr [9.0/10] |
New Year Heiðrún [9.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・New Year Treats grants Atk/Res+6, 【Charge】, and Special cooldown -1 to Heiðrún and ally when ally with 【Divine Nectar】 uses an assist, grants Heiðrún bonus stats, true damage, offensive Tempo, and 50% piercing. ・Nectar's Magic grants 【Divine Nectar】 to Heiðrún and nearby allies, grants Heiðrún Special acceleration and bonus stats during combat. ・Duo Skill grants Special cooldown -1 to Heiðrún and nearby allies and applies 【Divine Vein (Green)】 on spaces 3Rx3C centered on Heiðrún. |
Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by an ally with the【Divine Nectar】effect active (excluding unit), grants Atk/Res+6 and 【Charge】 to unit and that ally for 1 turn and grants Special cooldown count-1 to unit and that ally (once per turn). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Def/Res = 20% of unit's Res at start of combat + 5, deals damage = 20% of unit's Res (including when dealing damage with an area-of-effect Special), neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Divine Nectar】 Neutralizes【Deep Wounds】 during combat. Restores 20 HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). If it is unit's first combat initiated by foe or first combat initiated by unit that turn, reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
Cooldown Count = 4 Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit’s Atk minus foe’s Def or Res). |
Grants Atk/Res+8. Inflicts Def-8. At start of player phase or enemy phase, neutralizes 【Panic】 and any penalties to unit's Atk/Res that take effect on unit at this time. |
At start of player phase or enemy phase, inflicts Atk/Res-6 and 【Discord】 on foes with Res less than unit's Res and that are within 2 spaces of another foe through their next actions. Inflicts penalty on foe's Atk/Res during combat = number of foes inflicted with 【Discord】 within 2 spaces of target, including target, × 2, + 4 (max 10) and deals damage = 15% of unit's Res (excluding area-of-effect Specials). |
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants 【Divine Nectar】 to unit and allies within 2 spaces of unit for 1 turn. If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by an ally with the 【Divine Nectar】 effect active (excluding unit), grants another action to that ally (once per turn; if another effect that grants action to ally has been activated at the same time, this effect is also considered to have been triggered). If unit initiates combat and unit has an area-of-effect Special equipped, grants Special cooldown count-1 to unit before Special triggers before combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def/Res+5 to unit during combat, and also, if unit's attack can trigger unit's Special (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack during combat. 【Divine Nectar】 Neutralizes 【Deep Wounds】 during combat. Restores 20 HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). If it is unit's first combat initiated by foe or first combat initiated by unit that turn, reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). |
Duo Skill |
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Grants Special cooldown count-1 to unit and allies within 3 rows or 3 columns centered on unit. Applies 【Divine Vein (Green)】 on spaces within 3 rows or 3 columns centered on unit for 2 turns. (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Duel |
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If unit is 5★ and level 40 and unit's stats total less than 215, treats unit's stats as 215 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (17) | ★★☆☆☆ | |
Atk (12) | ★★★★★ | |
Spd (3) | ★☆☆☆☆ | |
Def (12) | ★★★★☆ | |
Res (9) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for New Year Heiðrún are +Res and -Spd. Since New Year Heiðrún is an offensive unit unlike base Heiðrún, boosting her damage output is essential. Heiðrún's Res determines the amount of stat bonuses and bonus true damage that New Year Treats provides, making it a good choice for a boon. +Atk is also a good boon to have.
Due to New Year Heiðrún's low Spd stat, damage output is prioritized to deal as much damage as possible with New Year Heiðrún's lone attack.
Spd can be safely taken as a bane as it won't change any of her matchups.
We recommend a +Res IV when merging New Year Heiðrún up to +10 to maximize both damage and magical bulk.
HOT | |
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Updated on 12/30/2024 |
New Year Heiðrún's base kit already functions as an area-of-effect nuke unit with Divine Nectar support. Just add Still Water 3 Sacred Seal to further amplify her damage output.
HOT | |
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Flare
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Updated on 12/30/2024 |
This build relies on Sly Mirror to create follow-up attacks and pre-charges Flare before her combat.
Neutral Stats at Lv. 40 (5★) | ||
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188 | ||
HP |
39 |
Rank: 795/1190 |
Atk |
47 |
Rank: 17/1190 |
Spd |
16 |
Rank: 1155/1190 |
Def |
38 |
Rank: 137/1190 |
Res |
48 |
Rank: 1/1190 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 44 | 74 | 20 | 35 | 60 | 233 | Lv.40 +10 | 44 | 52 | 20 | 43 | 52 | 211 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 46 | 51 | 20 | 42 | 52 | 211 |
+Atk Lv.40 +10 | 43 | 54 | 20 | 42 | 52 | 211 |
+Spd Lv.40 +10 | 43 | 51 | 23 | 42 | 52 | 211 |
+Def Lv.40 +10 | 43 | 51 | 20 | 45 | 52 | 211 |
+Res Lv.40 +10 | 43 | 51 | 20 | 42 | 56 | 212 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 39 | 69 | 16 | 30 | 56 | 210 |
5★ Lv.40 | 39 | 47 | 16 | 38 | 48 | 188 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 17 | 26 | 3 | 12 | 9 | 67 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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New Year Heiðrún
|
39 | 47 | 16 | 38 | 48 | 188 |
37 | 47 | 35 | 21 | 48 | 188 | |
40 | 45 | 47 | 30 | 26 | 188 | |
41 | 42 | 45 | 38 | 17 | 183 | |
40 | 47 | 16 | 32 | 47 | 182 | |
39 | 46 | 30 | 24 | 43 | 182 | |
42 | 41 | 16 | 39 | 42 | 180 | |
37 | 20 | 47 | 28 | 46 | 178 | |
40 | 44 | 27 | 23 | 43 | 177 | |
38 | 45 | 18 | 35 | 41 | 177 | |
37 | 39 | 45 | 16 | 40 | 177 | |
40 | 42 | 16 | 42 | 37 | 177 | |
40 | 42 | 14 | 38 | 42 | 176 | |
37 | 46 | 27 | 18 | 46 | 174 | |
37 | 45 | 47 | 27 | 18 | 174 | |
39 | 41 | 43 | 26 | 24 | 173 | |
38 | 46 | 46 | 20 | 22 | 172 | |
40 | 43 | 42 | 21 | 25 | 171 | |
38 | 42 | 31 | 19 | 41 | 171 | |
36 | 42 | 33 | 17 | 43 | 171 | |
36 | 42 | 34 | 16 | 43 | 171 | |
38 | 42 | 42 | 23 | 26 | 171 | |
38 | 40 | 41 | 17 | 35 | 171 | |
41 | 35 | 35 | 28 | 28 | 167 | |
37 | 35 | 39 | 15 | 40 | 166 | |
47 | 30 | 34 | 25 | 30 | 166 | |
38 | 42 | 30 | 16 | 37 | 163 | |
38 | 42 | 40 | 19 | 23 | 162 | |
39 | 40 | 27 | 21 | 35 | 162 | |
39 | 39 | 20 | 19 | 38 | 155 |
Note: Stats bonuses from skills are not taken into account.
Heiðrún - Sisters of Healing Roles | |||
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Close-Physical | Ranged-Physical | Close-Magic | Ranged-Magic |
Physical Wall | Magic Wall | Effective Weapon | Movement Assist |
Exclusive Skill | All-Range Counter | Recovery | Refresher |
Legendary | Mythic | Duo / Harmonized |
Resplendent |
New Year Heiðrún is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
New Year Heiðrún's exclusive weapon New Year Treats grants Atk/Res+6, Special cooldown count -1, and 【Charge】 to Heiðrún and an ally with the【Divine Nectar】effect active once that ally uses a Rally or movement Assist skill.
In combat, New Year Treats grants New Year Heiðrún bonus Atk/Def/Res equal to 5 + 20% of her Res and bonus true damage equal to 20% of her Res (both including when attacking with an area-of-effect Special), offensive Tempo, and 50% damage reduction piercing.
The in-combat effects being granted when attacking with an area-of-effect Special can be invaluable, as New Year Heiðrún can easily pre-charge area-of-effect Specials with both New Year Treats and Nectar's Magic. New Year Heiðrún is also an infantry unit, allowing allies to use skills like Infantry Pulse 4 to further accelerate her Specials.
New Year Heiðrún comes with Nectar's Magic instead of Divine Nectar from her base alt. The two skills are very similar, with the only difference being the in-combat effects.
Nectar's Magic grants the 【Divine Nectar】 status to New Year Heiðrún and her nearby allies at the start of both player and enemy phase. Then, if an ally with the 【Divine Nectar】 status uses a Rally or movement Assist skill, Nectar's Magic grants them an additional action.
The 【Divine Nectar】 status restores 20 HP to the affected unit as combat begins, keeping their HP high. This healing effect takes place after pre-combat damage effects from skills like Flared Sparrow and Occultist's Strike, making it a counter to these skills.
The 【Divine Nectar】 status also reduces damage from foe's attacks by 10 on the affected unit's first combat initiated by unit and the first combat initiated by foe during that turn. This helps keep the affected units alive, working well with the healing effect to ensure survival.
If New Year Heiðrún initiates combat or is within 2 spaces of an ally, Nectar's Magic grants her Atk/Def/Res+5 during combat and receives Special cooldown count -1 dependent on her Special skill:
Heiðrún's base alt has been terrorizing Astra/Anima seasons on Aether Raids due to Divine Nectar, and we expect New Year Heiðrún to continue this trend but on all seasons instead.
New Year Heiðrún's Duo Skill grants Special cooldown count-1 to Heiðrún and allies within 3 rows or 3 columns centered on Heiðrún, and also applies 【Divine Vein (Green)】 on spaces within 3 rows or 3 columns centered on Heiðrún for 2 turns.
The Special cooldown reduction being applied to a large area makes it a very flexible Duo Skill, and the 【Divine Vein (Green)】 terrain can overwrite important terrain effects such as 【Divine Vein (Flame)】 and 【Divine Vein (Stone)】 that can impact combat conditions.
New Year Heiðrún's base Spd of 16 will leave her vulnerable to follow-up attacks from her foes.
With no way to deny follow-up attacks and no way to mitigate incoming damage, New Year Heiðrún will be easily defeated if a foe can reach her before New Year Heiðrún can defeat them.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Heiðrún - Sisters of Healing only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Heiðrún - Sisters of Healing if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by an ally with the【Divine Nectar】effect active (excluding unit), grants Atk/Res+6 and 【Charge】 to unit and that ally for 1 turn and grants Special cooldown count-1 to unit and that ally (once per turn). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Def/Res = 20% of unit's Res at start of combat + 5, deals damage = 20% of unit's Res (including when dealing damage with an area-of-effect Special), neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Divine Nectar】 Neutralizes【Deep Wounds】 during combat. Restores 20 HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). If it is unit's first combat initiated by foe or first combat initiated by unit that turn, reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to (unit’s Atk minus foe’s Def or Res). | 5★ | |
(Cooldown Count = 4) Before combat this unit initiates, foes in an area near target take damage equal to 1.5x (unit’s Atk minus foe’s Def or Res). | 5★ |
Skill Name | Effect | Learned At |
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Grants Atk/Res+3. Inflicts Def-3. | 5★ | |
Grants Atk/Res+4. Inflicts Def-4. | 5★ | |
Grants Atk/Res+5. Inflicts Def-5. | 5★ | |
Grants Atk/Res+8. Inflicts Def-8. At start of player phase or enemy phase, neutralizes 【Panic】 and any penalties to unit's Atk/Res that take effect on unit at this time. |
5★ | |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. | 5★ | |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. | 5★ | |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. | 5★ | |
At start of player phase or enemy phase, inflicts Atk/Res-6 and 【Discord】 on foes with Res less than unit's Res and that are within 2 spaces of another foe through their next actions. Inflicts penalty on foe's Atk/Res during combat = number of foes inflicted with 【Discord】 within 2 spaces of target, including target, × 2, + 4 (max 10) and deals damage = 15% of unit's Res (excluding area-of-effect Specials). |
5★ | |
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants 【Divine Nectar】 to unit and allies within 2 spaces of unit for 1 turn. If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by an ally with the 【Divine Nectar】 effect active (excluding unit), grants another action to that ally (once per turn; if another effect that grants action to ally has been activated at the same time, this effect is also considered to have been triggered). If unit initiates combat and unit has an area-of-effect Special equipped, grants Special cooldown count-1 to unit before Special triggers before combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def/Res+5 to unit during combat, and also, if unit's attack can trigger unit's Special (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack during combat. 【Divine Nectar】 Neutralizes 【Deep Wounds】 during combat. Restores 20 HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). If it is unit's first combat initiated by foe or first combat initiated by unit that turn, reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). |
5★ |
Value of Skills | ★★★★☆ |
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New Year Heiðrún has Crystalline Water and Atk/Res Discord as inheritable options.
While these skills are quite useful, New Year Heiðrún is a fantastic unit. Consider keeping a copy of her in your barracks before foddering her off.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
New Year Heiðrún is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Event Name | Focus |
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Greetings to You Special Heroes Summon |
New Year Heiðrún
Starts:12/31/2024 Ends:01/31/2025 |
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Cat Protano with Madeline Dorroh |
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Illustrator | cuboon |
Appears In |
Heroes from Special Heroes - Greetings to You | |||
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New Year Tana [9.0/10] |
New Year Níðhöggr [9.5/10] |
New Year Hræsvelgr [9.0/10] |
New Year Heiðrún [9.5/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
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Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
"Unlike her sisters on her debut banner, New Year Heiðrún comes with Nectar's Magic instead of Divine Nectar." I don't understand this comment. Heidrun is the only hero to have divine nectar, but this suggests her "sisters" (plural) had it from her debut banner. None of her sisters have or had this skill.
New Year Heiðrún Builds and Best IVs
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We revised that sentence as it was confusing indeed. Thanks for bringing it up. We intended to point out that New Year Heiðrún comes with a different exclusive skill from her base alt, while her sisters all came with similar exclusive skills from their base alts (Divine Toxin for the Níðhöggrs, Divine Fang for the Hræsvelgrs, etc.)