Fire Emblem Heroes (FEH)

Askr Builds and Best IVs

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This is a ranking page for the hero Askr - God of Openness from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Askr.

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Askr - God of Openness Icon Askr

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Askr Rating and Basic Information

FEH Askr Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Askr - God of Openness: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・ Weapon skill grants stat bonuses, a guaranteed follow-up attack, true damage and true damage reduction based on Def, additional bonus damage, and a Tempo effect.
・ Exclusive C skill grants Special cooldown count -1, 【Resonance: Blades】, and 【Resonance: Shields】 to himself and his allies.

Askr Skills at 5★


Might: 14  Range: 1
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Def, and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials).
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.

Cooldown Count = 3
Boosts damage dealt by 50% of unit’s Def.

At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Def+2 to unit during combat.

Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-4 on foe during combat. Restores 7 HP to unit after combat.

At start of turn, if unit is within 2 spaces of any allies from a different title than unit, grants 【Resonance: Blades】 and 【Resonance: Shields】 to unit and all allies within 2 spaces of unit, and also, if unit or any of those allies has their Special cooldown count at its maximum value, grants Special cooldown count -1 to them.

Askr Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (10) Attack Bane ★★★★★
Spd (4) Spd Bane ★★☆☆☆
Def (13) Def Boon ★★★★★
Res (9) Res Bane ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Def / -Spd

The best IVs for Askr are +Def and -Spd. His Def is a superboon and is the most important stat, being the key stat required for his true damage and true damage reduction.

His Spd is below average and isn't as important, especially with his guaranteed follow-up attack. Thus, it is the bane of choice.

+Def for a +10 Merge

We recommend +Def when merging Askr up to +10 for similar reasons above. His Def is his most important stat.

Askr Best Builds

Galeforce Attacker Askr

HOT
Special Skill IconGaleforce
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build is similar to Ash's Galeforce build in the sense that Askr can trigger Galeforce immediately with his reduced cooldown and guaranteed follow-up attack. Allies with Galeforce are preferred especially with the reduced cooldown granted by Opened Domain.

General Use / Budget Askr

Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Askr's base kit is good to go right out of the box. Simply add a movement Assist and a Sacred Seal and he's ready.

Source Heroes for All Skills

Askr Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
183
HP
HP 40 40
Rank: 489/1184
Atk
Atk 43 43
Rank: 207/1184
Spd
Spd 26 26
Rank: 910/1184
Def
Def 43 43
Rank: 56/1184
Res
Res 31 31
Rank: 337/1184

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 62 30 48 35 220
Lv.40 +10 45 48 30 48 35 206

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 47 30 47 35 206
+Atk
Lv.40 +10
44 50 30 47 35 206
+Spd
Lv.40 +10
44 47 33 47 35 206
+Def
Lv.40 +10
44 47 30 51 35 207
+Res
Lv.40 +10
44 47 30 47 38 206

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 57 26 43 31 197
5★ Lv.40 40 43 26 43 31 183

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 24 4 13 9 68

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
42 48 16 48 45 199
40 45 16 45 47 193
41 44 19 44 40 188
48 43 29 43 24 187
Askr Icon Askr
40 43 26 43 31 183
41 39 27 41 34 182
40 39 43 35 25 182
45 43 40 31 23 182
45 39 26 41 30 181
41 38 40 34 23 176
48 41 24 43 20 176
40 35 41 31 25 172
40 35 37 33 23 168
45 41 24 38 19 167
47 37 24 39 20 167
40 31 37 32 23 163

Note: Stats bonuses from skills are not taken into account.

Askr Roles, Strengths, and Weaknesses

Askr Roles

Askr - God of Openness Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Askr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to his/her Atk minus the foe's Def stat.

Askr Strengths

Illuminating Horn is loaded with different effects

Askr Attack Fire Emblem Heroes FEH

Askr is ready to dish out some bovine brutality with his Illuminating Horn. It has multiple effects that drastically swing combat in his favor.

Below is a summary of its effects:

Condition(s) Effect
Always Accelerates Special trigger (cooldown count-1).
Askr initiates combat or is within 2 spaces of an ally Grants Atk/Spd/Def/Res+5 to Askr during combat.
Askr initiates combat or is within 2 spaces of an ally Askr makes a guaranteed follow-up attack.
Askr initiates combat or is within 2 spaces of an ally Askr's attacks deal bonus true damage equal to 20% of his Def.
Askr initiates combat or is within 2 spaces of an ally Reduces damage done to Askr by foe's attacks equal to 20% of Askr's Def.
Askr is transformed Grants Atk+2.
Askr is transformed Askr deals a bonus +7 damage when his Special triggers.
Askr is transformed Neutralizes effects that grant "Special cooldown charge +X" to Askr's foe.
Askr is transformed Neutralizes effects that inflict "Special cooldown charge -X" to Askr.

It is worth noting that the bonus damage and damage reduction granted by Illuminating Horn are true damage and true damage reduction respectively.

For example, if Askr has 60 Def during combat, his attacks deal a bonus 12 true damage, and his foe's attacks deal 12 less damage. These are not affected by foe's damage reduction effects, meaning he deals at least 12 damage no matter what!

Atk/Def Bulwark 3 protects his allies from harm

Askr debuts a new inheritable line of skills with his Atk/Def Bulwark 3. This skill is very similar to Gatekeeper's Detailed Report. It trades the anti-warp function for Atk/Def-4 and post-combat healing.

This skill is perfect for frontline units like Askr, ensuring that the foes do not pass through.

Opened Domain grants bonus stats and Special acceleration

Askr's exclusive C skill Opened Domain is an incredible supportive skill.

It grants Special cooldown count -1,【Resonance: Blades】 and 【Resonance: Shields】 to himself and his nearby allies at the start of each turn as long as he has at least one ally that is from a different game title (not a Fire Emblem Heroes Original Character) within 2 spaces of him.

Resonance: Blades is a status effect that grants Atk/Spd+4 during combat to the affected unit, while Resonance: Shields grants Def/Res+4 during combat to the affected unit and prevents their foe from making a follow-up attack during the unit's first combat.

These bonuses are status effects and not just in-combat bonuses; thus, they activate his own Atk/Def Ideal 4 skill.

Also, the Special cooldown reduction is only granted if their Special cooldown counts are at their maximum value. This always applies at the start of turn one, and is perfect for teams centered around Galeforce!

Askr Weaknesses

Weak to Beast Effective Weapons

Askr takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Askr - God of Openness Only Appears as a 5 Star Hero!

Askr - God of Openness only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Askr - God of Openness if a 4 Star version is released!

Unlock Potential Tier List

Askr - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. 5★
6 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. 5★
9 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. 5★
14 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Def, and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials).
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. 5★

Passives

Skill Name Effect Learned At
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+3 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+4 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+5 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Def+2 to unit during combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-2 on foe during combat. Restores 3 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-3 on foe during combat. Restores 5 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-4 on foe during combat. Restores 7 HP to unit after combat. 5★
At start of turn, if unit is within 2 spaces of any allies from a different title than unit, grants 【Resonance: Blades】 and 【Resonance: Shields】 to unit and all allies within 2 spaces of unit, and also, if unit or any of those allies has their Special cooldown count at its maximum value, grants Special cooldown count -1 to them. 5★

Askr as a Source Hero

Askr Avatar

Value of Skills ★★★★☆

Askr has Atk/Def Ideal 4 and Atk/Def Bulwark 3 as inheritance options.

Atk/Def Ideal 4 can be found on other units, while Atk/Def Bulwark 3 is only found on Askr as of July 2022.

By inheriting Atk/Def Ideal 3 first, it is possible to acquire both of these skills with one copy of Askr!

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Askr?

Top tier hero. Must summon. 84
Votes
Summon if you need his/her hero archetype. 3
Votes
Summon if you like this hero. 2
Votes
Summon for his/her Skill Inheritance options. 1
Votes
Pass on this hero. 9
Votes

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How to Get Askr / Illustrations / Voice Actor / Quotes

How to Get Askr

Obtained through a Special Summoning Event!

Askr is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Voice Actor and Illustrator Information

Voice Actor
(English)
Dustin Rubin
Illustrator Kozaki Yusuke
Appears In

Illustration

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