What can you do as a free member?

Member benefits illustration

Create your free account today and unlock all our premium features and tools to enhance your gaming experience.

Member benefits illustration

Create your free account today and save articles to your watchlist and get notified when they're updated with new information.

Member benefits illustration

Create your free account today and save your favorite games for quick access later, synced across all your devices.

Member benefits illustration

By creating a Game8 account and logging in, you'll receive instant notifications when someone replies to your posts.

Comment rating feature illustration

By creating a Game8 account and logging in, you can make use of convenient features in the comments section, such as rating and sorting comments.

Premium archive feature illustration

By creating a Game8 account and logging in, you can access Premium articles that are exclusively available to members.

Site Interface

Guest
Free Member
Article Watchlist
Game Bookmarks
Cross-device Sync
Light/Dark Theme Toggle
User Profiles
Direct Feedback
Comment Rating

Game Tools

Guest
Free Member
Interactive Map Access
Interactive Map Pins
Interactive Map Comments
Interactive Map Pins Cross-Device
Check List
Event Choice Checker
Deck Builder Cross-Device
Message Board Notification
Message Board Cross-Device
Build Planner
Stat Calculator
Diagnostic Tool
Weapon/Armor Wishlist

Want more information?Learn more

Fire Emblem Heroes (FEH)

Askr Builds and Best IVs

Add to Watchlist

★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
☆ Free Units - N/A

FEH Askr Banner

This is a ranking page for the hero Askr - God of Openness from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Askr.

Heroes With the Same Name
Askr - God of Openness Icon Askr

Focus - Legendary & Mythic Hero Remix: Askr Featured Heroes
Legendary Yuri IconLegendary Yuri
[9.0/10]
Legendary Hinoka IconLegendary Hinoka
[9.0/10]
Nel IconNel
[9.0/10]
Nuibaba IconNuibaba
[9.0/10]
Ótr IconÓtr
[8.5/10]
Heiðr IconHeiðr
[9.0/10]
Askr IconAskr
[9.0/10]
Rearmed Leila IconRearmed Leila
[9.5/10]

Askr Rating and Basic Information

FEH Askr Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Askr - God of Openness: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Refined Illuminating Horn provides long-distance support to allies and grants Askr bonus stats, bonus true damage, true DR, a guaranteed follow-up attack, 50% DR piercing, neutralizes penalties on Askr and inflicts Guard on his foe.
・Opened Domain+ allows easy transformation, grants Atk/Def+6, 【Resonance: Blades】, 【Resonance: Shields】, and Special acceleration to Askr and nearby allies, and grants Askr bonus stats, true DR, and Hardy Bearing.

Askr Skills at 5★


Might: 14  Range: 1
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Def, and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials).
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.

Cooldown Count = 3
Boosts damage dealt by 50% of unit’s Def.

At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Def+2 to unit during combat.

Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills).
Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).
Inflicts Atk/Def-4 on foe, deals damage = 15% of the greater of unit's Def or Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

If unit can transform, transformation effects gain "if unit is within 2 spaces of any allies from a different title than unit" as a trigger condition (in addition to existing conditions).
If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.
At start of turn, and at start of enemy phase (except for in Summoner Duels), if unit is within 3 spaces of any allies from a different title than unit, grants Atk/Def+6, 【Resonance: Blades】 and 【Resonance: Shields】 to unit and allies within 3 spaces of unit for 1 turn, and also, for unit and allies within 3 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
If unit is within 3 spaces of an ally, grants Atk/Def/Res+5 to unit and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if unit's Def ≥ foe's Def+5, disables unit's and foe's effects that change attack priority.
If unit is within 3 spaces of an ally, for unit and allies within 3 spaces of unit, if Special cooldown count is at its maximum value after combat, grants Special cooldown count-1.

Askr Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (10) Attack Bane ★★★★★
Spd (4) Spd Bane ★★☆☆☆
Def (13) Def Boon ★★★★★
Res (9) Res Bane ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Def / -Spd

The best IVs for Askr are +Def and -Spd. His Def is a superboon and is the most important stat, being the key stat required for his true damage and true damage reduction.

His Spd is below average and isn't as important, especially with his guaranteed follow-up attack. Thus, it is the bane of choice.

+Def for a +10 Merge

We recommend +Def when merging Askr up to +10 for similar reasons above. His Def is his most important stat.

Askr Best Builds

Support / Tank Askr

HOT
Attuned Skill Icon: -
Updated on 09/08/2025

How to Use, Explanation

This build allows Askr to function as a tank unit while providing support to allies within 3 spaces. Refined Illuminating Horn grants him sufficient survivability to withstand attacks.

General Use / Budget Askr

Special Skill IconBonfire
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Askr's base kit is good to go right out of the box on a budget.

Source Heroes for All Skills

Askr Best Weapon Refine

Effect of Askr's Refined Weapon

Exclusive Weapon Effect from Refining (Special Effect Type)
SP: 400
Might: 14 Range: 1 HP: 3
Accelerates Special trigger (cooldown count-1).
If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Def, and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials).
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.
For allies within 3 rows or 3 columns centered on unit, grants Atk/Def/Res+5, neutralizes penalties on ally, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Def/Res = number of allies within 3 spaces of unit × 2, + 5 (max 11), neutralizes penalties on unit, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
Arena Medal:500 Divine Dew:200

We recommend the Special Effect Refine for Illuminating Horn

Refined Illuminating Horn grants Askr penalty neutralization, a built-in Guard effect, bonus stats, and 50% damage reduction piercing. It also improves the range of his skills from within 2 spaces to within 3 spaces, allowing for easier positioning in battle.

The original Illuminating Horn is still usable, but this refine is a significant upgrade over it and is worth refining if Askr is a commonly used unit in your teams.

Askr Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
183
HP
HP 40 40
Rank: 489/1322
Atk
Atk 43 43
Rank: 207/1322
Spd
Spd 26 26
Rank: 910/1322
Def
Def 43 43
Rank: 56/1322
Res
Res 31 31
Rank: 337/1322

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 62 30 48 35 220
Lv.40 +10 45 48 30 48 35 206

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 47 30 47 35 206
+Atk
Lv.40 +10
44 50 30 47 35 206
+Spd
Lv.40 +10
44 47 33 47 35 206
+Def
Lv.40 +10
44 47 30 51 35 207
+Res
Lv.40 +10
44 47 30 47 38 206

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 57 26 43 31 197
5★ Lv.40 40 43 26 43 31 183

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 24 4 13 9 68

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
45 48 18 49 44 204
41 46 18 46 48 199
42 48 16 48 45 199
40 45 16 45 47 193
41 44 19 44 40 188
48 43 29 43 24 187
Askr Icon Askr
40 43 26 43 31 183
40 39 43 35 25 182
45 43 40 31 23 182
41 39 27 41 34 182
45 39 26 41 30 181
48 41 24 43 20 176
41 38 40 34 23 176
40 35 41 31 25 172
40 35 37 33 23 168
47 37 24 39 20 167
45 41 24 38 19 167
40 31 37 32 23 163

Note: Stats bonuses from skills are not taken into account.

Askr Roles, Strengths, and Weaknesses

Askr Roles

Askr - God of Openness Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Askr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to his/her Atk minus the foe's Def stat.

Askr Strengths

Refined Illuminating Horn is loaded with different effects

Askr Attack Fire Emblem Heroes FEH

Askr is ready to dish out some bovine brutality with his refined Illuminating Horn. It has multiple effects that drastically swing combat in his favor.

Below is a summary of its effects:

Condition(s) Effect
Always Accelerates Special trigger (cooldown count-1).
For all allies within 3 rows or 3 columns centered on Askr ・ Grants Atk/Def/Res+5 to ally during combat.
・ Neutralizes stat penalties on ally.
・ Inflicts a Guard effect on ally's foe during combat.
Askr initiates combat or is within 3 spaces of an ally ・ Grants Atk/Spd/Def/Res+5 to Askr during combat.
・ Askr makes a guaranteed follow-up attack.
・ Grants Askr bonus true damage equal to 20% of his Def.
・ Grants Askr bonus true damage reduction equal to 20% of his Def.
Foe initiates combat
OR
Askr's HP ≥ 25% at start of combat
・ Grants Askr up to Atk/Def/Res+11 (based on number of allies within 3 spaces).
・ Neutralizes stat penalties on Askr.
・ Inflicts a Guard effect on Askr's foe during combat.
・ Reduces foe's non-special percentage-based damage reduction effects by 50%.
Askr is transformed ・ Grants Askr Atk+2.
・ Grants Askr +7 bonus true damage when he triggers his Special.
・ Grants Askr a Tempo effect.

Illuminating Horn allows Askr to fulfill both a tank and a support role, making him a flexible unit to bring in battle!

Opened Domain+ grants bonus stats and Special acceleration

Askr's remixed exclusive C skill Opened Domain+ is an incredible supportive skill.

It eases up on his transformation requirements by adding an easy-to-fulfill condition of simply being within 2 spaces of a unit from a different title than Askr. Basically, bringing any unit that is not an original character in FEH and having Askr be within 2 spaces of that ally immediately allows Askr to transform!

At start of turn and at start of enemy phase, Opened Domain+ also grants Atk/Def+6, 【Resonance: Blades】 and 【Resonance: Shields】 to Askr and allies within 3 spaces, and also grants Special cooldown count-1 if Special cooldown is at its maximum value.

Finally, if Askr is within 3 spaces of an ally, Opened Domain+ grants him Atk/Def/Res+5, +7 true damage reduction, and a Hardy Bearing effect during combat.

This remixed skill is a significant upgrade over the original and is worth equipping at all times.

Askr Weaknesses

Weak to Beast Effective Weapons

Askr takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Askr - God of Openness Only Appears as a 5 Star Hero!

Askr - God of Openness only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Askr - God of Openness if a 4 Star version is released!

Unlock Potential Tier List

Askr - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. 5★
6 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. 5★
9 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. 5★
14 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Def, and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials).
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. 5★

Passives

Skill Name Effect Learned At
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+3 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+4 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+5 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Def+2 to unit during combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-2 on foe during combat. Restores 3 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-3 on foe during combat. Restores 5 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-4 on foe during combat. Restores 7 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills).
Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).
Inflicts Atk/Def-4 on foe, deals damage = 15% of the greater of unit's Def or Res (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
5★
At start of turn, if unit is within 2 spaces of any allies from a different title than unit, grants 【Resonance: Blades】 and 【Resonance: Shields】 to unit and all allies within 2 spaces of unit, and also, if unit or any of those allies has their Special cooldown count at its maximum value, grants Special cooldown count -1 to them. 5★
If unit can transform, transformation effects gain "if unit is within 2 spaces of any allies from a different title than unit" as a trigger condition (in addition to existing conditions).
If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.
At start of turn, and at start of enemy phase (except for in Summoner Duels), if unit is within 3 spaces of any allies from a different title than unit, grants Atk/Def+6, 【Resonance: Blades】 and 【Resonance: Shields】 to unit and allies within 3 spaces of unit for 1 turn, and also, for unit and allies within 3 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
If unit is within 3 spaces of an ally, grants Atk/Def/Res+5 to unit and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if unit's Def ≥ foe's Def+5, disables unit's and foe's effects that change attack priority.
If unit is within 3 spaces of an ally, for unit and allies within 3 spaces of unit, if Special cooldown count is at its maximum value after combat, grants Special cooldown count-1.
5★

Askr as a Source Hero

Askr Avatar

Value of Skills ★★★☆☆

Askr has Atk/Def Ideal 4 and Atk/Def Bulwark 3 as inheritance options.

Atk/Def Ideal 4 can be found on other units, while Atk/Def Bulwark 3 is only found on Askr as of July 2022.

By inheriting Atk/Def Ideal 3 first, it is possible to acquire both of these skills with one copy of Askr!

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Askr?

Top tier hero. Must summon. 84
Votes
Summon if you need his/her hero archetype. 3
Votes
Summon if you like this hero. 2
Votes
Summon for his/her Skill Inheritance options. 1
Votes
Pass on this hero. 9
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Askr / Illustrations / Voice Actor / Quotes

How to Get Askr

Obtained through a Special Summoning Event!

Askr is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Voice Actor and Illustrator Information

Voice Actor
(English)
Dustin Rubin
Illustrator Kozaki Yusuke
Appears In

Illustration

FEH: Related Guides

Focus: Legendary & Mythic Hero Remix: Askr

Legendary & Mythic Hero Remix: Askr Banner

Heroes from Focus - Legendary & Mythic Hero Remix: Askr
Legendary Yuri IconLegendary Yuri
[9.0/10]
Legendary Hinoka IconLegendary Hinoka
[9.0/10]
Nel IconNel
[9.0/10]
Nuibaba IconNuibaba
[9.0/10]
Ótr IconÓtr
[8.5/10]
Heiðr IconHeiðr
[9.0/10]
Askr IconAskr
[9.0/10]
Rearmed Leila IconRearmed Leila
[9.5/10]

See All Colorless Heroes

Back to Colorless Heroes Banner

▶︎Return to the Colorless Heroes Page

All Types of Colorless Weapons

Close-Range Ranged
Colorless BreathColorless Breath Colorless DaggerColorless Dagger
Colorless BeastColorless Beast Colorless BowColorless Bow
Colorless Tome.pngColorless Tome StaffStaff
    Please participate in our site
    improvement survey
    12/2025
    Would you assist in
    improving Game8's site?
    ×
    This survey will take about 1 minute.
    Your answers will help us to improve our website.
    We are listening to our users' valuable opinions and discussing how to act on them.
    The information collected through this survey will be used for the purpose of improving our services. In addition, the information will only be disclosed a part of a statistic in a format that will not allow identification of personal information.
    Begin Survey

    All rights reserved

    Guide Index