Fire Emblem Heroes (FEH)

Ratatoskr Builds and Best IVs

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This is a ranking page for the hero Ratatoskr - Mending Hand from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Ratatoskr.

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Severa IconSevera
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Ratatoskr IconRatatoskr
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[9.5/10]
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[8.5/10]

Ratatoskr Rating and Basic Information

FEH Ratatoskr Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Ratatoskr - Mending Hand: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill grants Canto, Special cooldown charges, and damage reduction.
・Exclusive C skill applies 【Divine Vein (Green)】 to terrain and provides sustain post-combat.

Ratatoskr Skills at 5★


Might: 14  Range: 2
Enables【Canto (2)】.
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 9, - 3 × number of allies with HP ≤ 40%; min 0), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat.

Cooldown Count = 3
Treats foe's Def/Res as if reduced by 50% during combat.

If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat.

Removes the condition to transform. Inflicts Spd/Def-4 on foe during combat, and if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and unit deals damage = 10% of unit's Spd (excluding when dealing damage with an area-of-effect Special).

After unit acts (if Canto triggers, then after unit acts and again after unit moves with Canto), applies 【Divine Vein (Green)】 to unit's space and spaces within 2 spaces of unit for 1 turn. Restores 7 HP to allies within 2 spaces of unit after combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and restores 7 HP to unit after combat.
【Divine Vein (Green)】
Applies the following effects on space for foes: Foe cannot warp from this space or into this space (does not affect units with Pass skills or warp effects from structures like camps and fortresses in Rival Domains). Inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)

Ratatoskr Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (11) Attack Bane ★★★★☆
Spd (7) Spd Boon ★★★★★
Def (12) Def Bane ★★★☆☆
Res (4) No Res IV ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Ratatoskr are +Spd and -Res. Ratatoskr's Spd is quite high at base 46, increased to base 50 with a superboon. Ratatoskr can utilize her high Spd stat to prevent her foe's follow-up attacks and create follow-up attacks of her own.

Ratatoskr's Res is abysmal at only base 21 and no amount of investment will protect her against heavy mage nukers. Res is a safe bane to take.

+Spd for a +10 merge

We recommend +Spd when merging Ratatoskr up to +10 to retain her Spd advantage against her foes.

Ratatoskr Best Builds

General Use / Budget Ratatoskr

HOT
Special Skill IconLuna
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Ratatoskr's base kit is already good enough to be a significant offensive presence. Atk/Spd Solo 3 works well upon attacking and Canto can ensure she keeps it activated on enemy phase.

Source Heroes for All Skills

Ratatoskr Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
185
HP
HP 40 40
Rank: 489/1171
Atk
Atk 44 44
Rank: 152/1171
Spd
Spd 46 46
Rank: 62/1171
Def
Def 34 34
Rank: 309/1171
Res
Res 21 21
Rank: 949/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 63 50 39 25 222
Lv.40 +10 45 49 50 39 25 208

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 48 50 38 25 208
+Atk
Lv.40 +10
44 51 50 38 25 208
+Spd
Lv.40 +10
44 48 54 38 25 209
+Def
Lv.40 +10
44 48 50 41 25 208
+Res
Lv.40 +10
44 48 50 38 28 208

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 58 46 34 21 199
5★ Lv.40 40 44 46 34 21 185

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 25 7 12 4 66

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 44 47 35 24 190
40 47 45 36 21 189
45 47 16 47 30 185
40 46 47 33 19 185
40 45 47 32 21 185
Ratatoskr Icon Ratatoskr
40 44 46 34 21 185
41 46 16 41 35 179
40 44 46 33 16 179
40 42 47 30 20 179
40 43 40 35 21 179
40 41 44 32 21 178
40 37 42 27 28 174
41 38 16 38 35 168
41 35 39 25 28 168
40 38 44 24 22 168
40 39 43 25 20 167
41 35 41 27 18 162
35 31 39 16 40 161
41 29 34 30 23 157
40 35 33 32 17 157
40 30 37 33 17 157
41 33 38 26 19 157
35 29 38 19 35 156
38 32 36 25 25 156

Note: Stats bonuses from skills are not taken into account.

Ratatoskr Roles, Strengths, and Weaknesses

Ratatoskr Roles

Ratatoskr - Mending Hand Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Ratatoskr is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Ratatoskr Strengths

World-Tree Tail grants Canto, Special cooldown charges, and damage reduction

Ratatoskr Attack Fire Emblem Heroes FEH

Ratatoskr's exclusive weapon World-Tree Tail grants 【Canto (2)】, providing her post-combat mobility.

In combat, World-Tree Tail grants Ratatoskr Atk/Spd/Def/Res+5 and Atk/Spd bonuses based on how many allies are at 40% HP or lower. To maximize these stat bonuses, keep Ratatoskr's allies healthy by making her attack first or by healing them before Ratatoskr attacks.

World-Tree Tail also grants Ratatoskr Special cooldown charge +1 per attack and 40% damage reduction on her foe's first attack.

Finally, World-Tree Tail has the new cavalry beast transformation effects, which grant her Atk+2, an Atk/Def penalty based on spaces moved from start position to end position, and an additional 30% damage reduction on her foe's first attack during combat. These effects stack with the base effects above and make Ratatoskr deceptively bulky despite her average defensive stats.

Mending Heart applies 【Divine Vein (Green)】 and provides sustain

Ratatoskr's exclusive C skill Mending Heart applies 【Divine Vein (Green)】 to terrain up to two spaces away after each of her actions and after she uses Canto. This modified terrain prevents foes from warping to affected tiles and slows down their Special cooldown charges during combat.

Mending Heart also grants Ratatoskr Atk/Spd/Def/Res+4 during combat, slows down her foe's Special cooldown charges per attack, and restores 7 HP to both herself and her nearby allies after combat.

Ratatoskr Weaknesses

Weak to Beast Effective Weapons

Ratatoskr takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Weak to Cavalry Effective Weapons

Ratatoskr takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Ratatoskr - Mending Hand Only Appears as a 5 Star Hero!

Ratatoskr - Mending Hand only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ratatoskr - Mending Hand if a 4 Star version is released!

Unlock Potential Tier List

Ratatoskr - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat 5★
6 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat 5★
9 1 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, 5★
14 2 Enables【Canto (2)】.
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 9, - 3 × number of allies with HP ≤ 40%; min 0), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 3) Treats foe's Def/Res as if reduced by 50% during combat. 5★

Passives

Skill Name Effect Learned At
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6 (X = number of spaces moved by whoever initated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. 5★
If unit's HP = 100%, removes the condition to transform. If unit's Spd ≥ foe's Spd+13, neutralizes effects that prevent unit's follow-up attacks during combat. 5★
If unit's HP ≥ 50%, removes the condition to transform. If unit's Spd ≥ foe's Spd+7, neutralizes effects that prevent unit's follow-up attacks during combat. 5★
Removes the condition to transform. If unit's Spd > foe's Spd, neutralizes effects that prevent unit's follow-up attacks during combat. 5★
Removes the condition to transform. Inflicts Spd/Def-4 on foe during combat, and if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and unit deals damage = 10% of unit's Spd (excluding when dealing damage with an area-of-effect Special). 5★
After unit acts (if Canto triggers, then after unit acts and again after unit moves with Canto), applies 【Divine Vein (Green)】 to unit's space and spaces within 2 spaces of unit for 1 turn. Restores 7 HP to allies within 2 spaces of unit after combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and restores 7 HP to unit after combat.
【Divine Vein (Green)】
Applies the following effects on space for foes: Foe cannot warp from this space or into this space (does not affect units with Pass skills or warp effects from structures like camps and fortresses in Rival Domains). Inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
5★

Ratatoskr as a Source Hero

Ratatoskr Avatar

Value of Skills ★★★★☆

Ratatoskr has Atk/Spd Clash 4 and Beast Agility 4 as good inheritance options.

We recommend keeping at least one copy of Ratatoskr in your barracks at all times due to her status as a Mythic hero.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Ratatoskr?

Top tier hero. Must summon. 20
Votes
Summon if you need his/her hero archetype. 2
Votes
Summon if you like this hero. 19
Votes
Summon for his/her Skill Inheritance options. 1
Votes
Pass on this hero. 4
Votes

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How to Get Ratatoskr / Illustrations / Voice Actor / Quotes

How to Get Ratatoskr

Obtained through a Special Summoning Event!

Ratatoskr is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Voice Actor and Illustrator Information

Voice Actor
(English)
Madeline Dorroh
Illustrator Kozaki Yusuke
Appears In

Illustration

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