Fire Emblem Heroes (FEH)

Summer Ymir Builds and Best IVs

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This is a ranking page for the hero Ymir - Seasons of Life from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Summer Ymir.

Heroes With the Same Name
Ymir - Seasons of Life Icon Summer Ymir

Special Heroes - Summer Firsts Featured Heroes
Summer Fjorm IconSummer Fjorm
[9.5/10]
Summer Tharja IconSummer Tharja
[8.5/10]
Summer Ivy IconSummer Ivy
[9.0/10]
Summer Ymir IconSummer Ymir
[9.5/10]

Summer Ymir Rating and Basic Information

FEH Summer Ymir Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Ymir - Seasons of Life: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill inflicts Spd/Res penalties onto foe, grants a guaranteed follow-up attack and large damage reduction on AoE Specials and foe's first attack, and restores 10 HP to unit after combat.
・Exclusive C skill grants Def/Res+4 and a conditional Miracle effect to nearby allies.
・Duo skill neutralizes penalties and heals 20 HP to unit and nearby allies.

Summer Ymir Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, inflicts Atk/Res-X on foe (X = 30% of unit's HP at start of combat + 6; max 18) and unit makes a guaranteed follow-up attack during combat, reduces damage from area-of-effect Specials by 75% (excluding Røkkr area-of-effect Specials), and restores 10 HP to unit after combat, and also, if foe can make a follow-up attack during combat, reduces damage from foe's first attack by 75%.

Cooldown Count = 2
Treats foe's Def/Res as if reduced by 30% during combat.

Grants HP+5. At start of combat, if unit's HP > 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP > 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

Inflicts Atk-5 on foe during combat. Disables foe's skills that "calculate daage using the lower of foe's Def or Res" and "calculates damage from staff like other weapons." If foe uses staff, neutralizes effects that prevent unit's counterattacks during combat. Restores 10 HP to unit after combat.

If unit is within 2 spaces of any allies, grants Def/Res+4 and the following effect to unit and those allies during combat: "If unit's HP ≥ 75% and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)"

Summer Ymir's Duo Skill Effect

Duo Skill
Neutralizes any 【Penalty】 on unit and allies within 2 spaces of unit and restores 20 HP to unit and those allies.
Once used, Duo Skill cannot be activated again right away. At start of odd-numbered turns, if Duo Skill has already been used, unit can use Duo Skill again.
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)

Standard Effect 1

Duel
If unit is 5★ and level 40 and unit's stats total less than 200, treats unit's stats as 200 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)

Summer Ymir Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (16) HP Superbane ★★☆☆☆
Atk (15) Attack Boon ★★★★★
Spd (3) No Spd IV ★☆☆☆☆
Def (9) No Def IV ★★★★☆
Res (8) Res Bane ★★★★★

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk / -Spd

The best IVs for Summer Ymir are +Atk and -Spd. Summer Ymir's Atk is a superboon and boosting it improves her ability to defeat her foe in one round of combat, especially with her guaranteed follow-up attack.

Summer Ymir's Spd is insignificant and no amount of investment will allow her to improve her matchup against speedy foes, especially those with Null Follow-Up effects. Spd is the safest bane to take.

+Atk for a +10 merge

We recommend +Atk when merging Summer Ymir to +10 as it is her most important stat.

Summer Ymir Best Builds

Special Spiral Summer Ymir

HOT
Assist Skill IconDraw Back
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This build uses Special Spiral to allow Summer Ymir to bypass non-Special damage reduction effects and nuke down her foes. This build is reliant on Sparkling Sun's damage reduction and post-combat healing to keep Summer Ymir alive.

General Use / Budget Summer Ymir

Assist Skill IconDraw Back
Special Skill IconMoonbow
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Summer Ymir's base kit is a good mix of offense and defense. Mystic Boost's post-combat healing stacks with Sparkling Sun, providing the sustain necessary to keep triggering Fireflood Boost 3.

Source Heroes for All Skills

Summer Ymir Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
177
HP
HP 38 38
Rank: 714/1089
Atk
Atk 45 45
Rank: 18/1089
Spd
Spd 18 18
Rank: 924/1089
Def
Def 35 35
Rank: 186/1089
Res
Res 41 41
Rank: 27/1089

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 48 64 22 40 45 219
Lv.40 +10 43 50 22 40 45 200

HP Atk Spd Def Res Total
+HP
Lv.40 +10
45 49 22 39 45 200
+Atk
Lv.40 +10
42 53 22 39 45 201
+Spd
Lv.40 +10
42 49 25 39 45 200
+Def
Lv.40 +10
42 49 22 42 45 200
+Res
Lv.40 +10
42 49 22 39 48 200

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 43 59 18 35 41 196
5★ Lv.40 38 45 18 35 41 177

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 21 29 3 9 8 70

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
41 42 45 38 17 183
39 46 30 24 43 182
42 41 16 39 42 180
37 39 45 16 40 177
40 44 27 23 43 177
40 42 16 42 37 177
Summer Ymir Icon Summer Ymir
38 45 18 35 41 177
40 42 14 38 42 176
37 45 47 27 18 174
39 41 43 26 24 173
38 46 46 20 22 172
36 42 33 17 43 171
36 42 34 16 43 171
38 42 42 23 26 171
40 43 42 21 25 171
38 42 31 19 41 171
38 40 41 17 35 171
41 35 35 28 28 167
47 30 34 25 30 166
37 35 39 15 40 166
38 42 30 16 37 163
39 40 27 21 35 162
38 42 40 19 23 162
39 39 20 19 38 155

Note: Stats bonuses from skills are not taken into account.

Summer Ymir Roles, Strengths, and Weaknesses

Summer Ymir Roles

Ymir - Seasons of Life Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Summer Ymir is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Summer Ymir Strengths

Sparkling Sun improves offenses and grants massive damage reduction

Summer Ymir Attack Fire Emblem Heroes FEH

Summer Ymir's exclusive weapon Sparkling Sun inflicts an Atk/Res penalty onto her foe equal to 6 + 30% of her HP at the start of combat (capped at 18) and grants Summer Ymir a guaranteed follow-up attack. These effects allow Summer Ymir to leave a huge dent whenever she attacks sturdy foes, and outright defeat foes with subpar magic bulk.

Defensively, Sparkling Sun grants Summer Ymir 75% damage reduction against area-of-effect Specials, 75% damage reduction against her foe's first attack if her foe can make a follow-up attack, and 10 HP post-combat healing to sustain her throughout multiple engagements.

With Summer Ymir's abysmal Spd, foes are virtually guaranteed to attack her twice, ensuring Sparkling Sun's defensive effects activate.

Everliving Domain protects against heavy nukers

Summer Ymir also comes with an exclusive skill in Everliving Domain similar to her original version.

This skill grants Def/Res+4 to nearby allies and provides a Joint Drive Miracle effect, protecting Summer Ymir and her nearby allies from falling to heavy nukers that deal massive damage in one hit.

This Miracle effect only triggers when the unit's HP ≥ 75%. This can be bypassed by units that attack twice, as long as the first attack brings their HP below the 75% threshold, so be careful when engaging in combat!

Duo Skill is Odd Recovery 3

Summer Ymir's Duo Skill restores 20 HP and neutralizes all penalties on herself and all allies within 2 spaces when triggered.

Unlike most Duo Skills, this Duo Skill refreshes its use on odd-numbered turns.

These effects are similar to the C skill Odd Recovery 3, allowing Summer Ymir to provide healing and cleansing support to the whole team.

Summer Ymir Weaknesses

Terrible Spd

Summer Ymir's Spd sits at an abysmal base 18, and due to Sparkling Sun's preference for receiving follow-up attacks, Summer Ymir will always be doubled.

Normally, Sparkling Sun's damage reduction effect should protect Summer Ymir from being defeated. However, some heroes have effects that neutralize non-Special damage reduction, and these will cause Summer Ymir to fold quickly.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Ymir - Seasons of Life Only Appears as a 5 Star Hero!

Ymir - Seasons of Life only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ymir - Seasons of Life if a 4 Star version is released!

Unlock Potential Tier List

Summer Ymir - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 5★
6 2 No Effect 5★
9 2 No Effect 5★
14 2 Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of an ally, inflicts Atk/Res-X on foe (X = 30% of unit's HP at start of combat + 6; max 18) and unit makes a guaranteed follow-up attack during combat, reduces damage from area-of-effect Specials by 75% (excluding Røkkr area-of-effect Specials), and restores 10 HP to unit after combat, and also, if foe can make a follow-up attack during combat, reduces damage from foe's first attack by 75%. 5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. 5★

Passives

Skill Name Effect Learned At
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+2 during combat. 5★
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+4 during combat. 5★
At start of combat, if unit’s HP ≥ foe’s HP+3, grants Res+6 during combat. 5★
Grants HP+5. At start of combat, if unit's HP > 50%, grants Atk/Res+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP > 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 5★
Disables foe’s skills that "calculate damage using the lower of foe’s Def or Res" and "calculate damage from staff like other weapons." Restores 2 HP after combat. 5★
Disables foe’s skills that "calculate damage using the lower of foe’s Def or Res" and "calculate damage from staff like other weapons." Restores 4 HP after combat. 5★
Disables foe’s skills that "calculate damage using the lower of foe’s Def or Res" and "calculate damage from staff like other weapons." Restores 6 HP after combat. 5★
Inflicts Atk-5 on foe during combat. Disables foe's skills that "calculate daage using the lower of foe's Def or Res" and "calculates damage from staff like other weapons." If foe uses staff, neutralizes effects that prevent unit's counterattacks during combat. Restores 10 HP to unit after combat. 5★
If unit is within 2 spaces of any allies, grants Def/Res+4 and the following effect to unit and those allies during combat: "If unit's HP ≥ 75% and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)" 5★

Summer Ymir as a Source Hero

Summer Ymir Avatar

Value of Skills ★★★★☆

Summer Ymir has Fireflood Boost 3 and Mystic Boost 4 as good inheritable options.

When inheriting Fireflood Boost 3, we recommend acquiring Water Boost 3 or Fire Boost 3 from other sources first in order to obtain more skills from your copy of Summer Ymir.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Summer Ymir?

Top tier hero. Must summon. 32
Votes
Summon if you need his/her hero archetype. 6
Votes
Summon if you like this hero. 5
Votes
Summon for his/her Skill Inheritance options. 1
Votes
Pass on this hero. 3
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Summer Ymir / Illustrations / Voice Actor / Quotes

How to Get Summer Ymir

Obtained through a Special Summoning Event!

Summer Ymir is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Erin Yvette with Xanthe Huynh
Illustrator ichikawa Halu
Appears In

Illustration

FEH: Related Guides

Special Heroes: Summer Firsts

Summer Firsts Banner

Heroes from Special Heroes - Summer Firsts
Summer Fjorm IconSummer Fjorm
[9.5/10]
Summer Tharja IconSummer Tharja
[8.5/10]
Summer Ivy IconSummer Ivy
[9.0/10]
Summer Ymir IconSummer Ymir
[9.5/10]

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